gameServer/HWProtoNEState.hs
Sat, 19 Jan 2013 00:51:28 +0400 unc0rr Server messages localization using Qt's l10n subsystem:
Sun, 13 Jan 2013 01:02:08 +0400 unc0rr Logon procedure for checkers, introduce invisible clients
Sat, 12 Jan 2013 01:18:50 +0400 unc0rr - Start work on checker
Sun, 03 Apr 2011 13:31:33 +0400 unc0rr Use readInt_
Mon, 21 Mar 2011 21:04:20 +0300 EJ Changed the standard show function to Text.Show.ByteString, and misc.
Tue, 08 Mar 2011 21:27:44 +0300 unc0rr Fix check for duplicated nickname
Sun, 06 Mar 2011 21:54:37 +0300 unc0rr - Write server config into .ini file on change
Thu, 03 Mar 2011 22:15:13 +0300 unc0rr Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
Wed, 16 Feb 2011 12:07:30 +0300 unc0rr Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
Sun, 06 Feb 2011 21:50:29 +0300 unc0rr - Take into account hlint suggestions
Wed, 02 Feb 2011 11:28:38 +0300 unc0rr Merge server refactor into default
Thu, 20 Jan 2011 21:32:39 +0300 unc0rr Fix empty message resulting in corrupted packets
Sat, 29 Jan 2011 13:43:07 +0300 unc0rr Introduce numbered server notice messages server_refactor
Mon, 10 Jan 2011 18:57:44 +0300 unc0rr Explicitly kill listening thread in try to prevent messages recieving bugs server_refactor
less more (0) -14 tip