smaxx [Fri, 10 Sep 2010 16:42:11 +0200] rev 3847
Engine:
* Tiny adjustment to improve AI's Watermelon Bomb accuracy
Graphics:
* New flame graphics
* Fixed mirrored earth in the mirrored fort graphic
nemo [Thu, 09 Sep 2010 23:13:11 -0400] rev 3846
Fix swapped x/y in drill rocket test
nemo [Thu, 09 Sep 2010 14:16:44 -0400] rev 3845
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo [Wed, 08 Sep 2010 19:01:11 -0400] rev 3844
Probably fix missing hats.
nemo [Wed, 08 Sep 2010 18:18:01 -0400] rev 3843
Remove ready timer halting game ticks in chat
nemo [Wed, 08 Sep 2010 17:34:18 -0400] rev 3842
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
Here's hoping I'm checking the hint correctly now.
inu [Tue, 07 Sep 2010 22:28:33 -0400] rev 3841
Minor text changes
nemo [Mon, 06 Sep 2010 18:36:50 -0400] rev 3840
Update to 0.9.45 from 0.8.81
nemo [Mon, 06 Sep 2010 18:23:26 -0400] rev 3839
Didn't notice Tiy sneak some images in
tiyuri@gmail.com [Mon, 06 Sep 2010 23:14:12 +0100] rev 3838
Underwater updates and fixes by Palewolf
nemo [Mon, 06 Sep 2010 18:22:48 -0400] rev 3837
Fix selection while in UFO
nemo [Mon, 06 Sep 2010 16:23:47 -0400] rev 3836
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
NEEDS TESTING.
Also disable cheese in pro, remove some unused vars.
tiyuri@gmail.com [Mon, 06 Sep 2010 20:40:58 +0100] rev 3835
New compost music from HG
smaxx [Mon, 06 Sep 2010 21:09:58 +0200] rev 3834
Frontend:
* Removed rest of the test code I left in... *hides*
smaxx [Mon, 06 Sep 2010 15:53:24 +0200] rev 3833
Frontend:
* Added some more main menu tips
nemo [Sun, 05 Sep 2010 11:26:17 -0400] rev 3832
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
burp [Sun, 05 Sep 2010 00:48:07 +0200] rev 3831
gfAISurvival: fix issue when cpu cannot find new place to spawn
koda [Sat, 04 Sep 2010 16:24:11 +0200] rev 3830
Added tag Hedgewars-iOS-1.0 for
changeset 81db3c85784b
koda [Sat, 04 Sep 2010 16:24:00 +0200] rev 3829
headers ftw, also right project file
koda [Sat, 04 Sep 2010 15:49:34 +0200] rev 3828
Removed tag Hedgewars-iOS-1.0
koda [Sat, 04 Sep 2010 03:26:19 +0200] rev 3827
merge
koda [Sat, 04 Sep 2010 03:09:16 +0200] rev 3826
Added tag Hedgewars-iOS-1.0 for
changeset fd6c20cd90e3
koda [Sat, 04 Sep 2010 02:09:24 +0200] rev 3825
typos, reduced sound size and last minute fixes
archl [Fri, 03 Sep 2010 21:01:00 -0400] rev 3824
updated translation
koda [Fri, 03 Sep 2010 02:03:44 +0200] rev 3823
also remove sinegun from the ifrontend for whatever reason
koda [Fri, 03 Sep 2010 01:54:29 +0200] rev 3822
*patch by arrom: fix installation of fort images
*patch by arrom: remove the need of qm translation files
*ifrontend: don't use spaces
smaxx [Fri, 03 Sep 2010 01:41:51 +0200] rev 3821
Engine:
* Fixed Hammer executing its init code each step
smaxx [Fri, 03 Sep 2010 01:26:58 +0200] rev 3820
Engine:
* Reverted previous AI adjustments for weapon offsets (won't help in most cases anyway)
nemo [Thu, 02 Sep 2010 19:22:37 -0400] rev 3819
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
koda [Fri, 03 Sep 2010 00:31:13 +0200] rev 3818
add a noconsole symbol, update the project file for appstore distribution