hedgewars/uGears.pas
Sat, 27 Mar 2010 17:45:26 +0000 nemo Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
Sat, 27 Mar 2010 17:32:04 +0000 nemo New impact sounds for HHG
Sat, 27 Mar 2010 17:22:33 +0000 smxx Engine:
Sat, 27 Mar 2010 17:03:27 +0000 nemo Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
Sat, 27 Mar 2010 15:48:59 +0000 smxx Engine:
Sat, 27 Mar 2010 15:41:21 +0000 nemo Keep crosshair active when using rope, regardless of alt wep
Sat, 27 Mar 2010 14:57:41 +0000 smxx Engine:
Sat, 27 Mar 2010 14:55:59 +0000 nemo Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
Sat, 27 Mar 2010 14:03:30 +0000 smxx Engine:
Sat, 27 Mar 2010 11:59:03 +0000 palewolf - Bee sprites for target and HH hand
Sat, 27 Mar 2010 11:48:02 +0000 mbait Added egg sprite
Sat, 27 Mar 2010 08:59:10 +0000 mbait Added poisoned eggs
Sat, 27 Mar 2010 05:15:52 +0000 nemo Specifically check for current hedgehog being on rope, the tricky bastard.
Sat, 27 Mar 2010 04:02:02 +0000 nemo Try to reduce expensive Distance() call until sure it is needed
Sat, 27 Mar 2010 02:55:35 +0000 sheepluva making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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