Sun, 03 Mar 2013 14:58:58 -0500 | nemo | Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this. | file | diff | annotate |
Thu, 28 Feb 2013 22:10:49 -0500 | nemo | Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here. | file | diff | annotate |
Tue, 26 Feb 2013 20:37:58 -0500 | nemo | merge w/ default | file | diff | annotate |
Mon, 25 Feb 2013 12:54:50 -0500 | nemo | workaround for frequent AllHH active call in hedgehog step | file | diff | annotate |
Mon, 25 Feb 2013 12:29:39 -0500 | nemo | More fiddling w/ sliding | file | diff | annotate |
Sat, 23 Feb 2013 23:01:50 -0500 | nemo | This and the "retain freezing" stuff could probably use a flag. | file | diff | annotate |
Sun, 24 Feb 2013 23:07:46 -0500 | nemo | Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. | file | diff | annotate |