remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
readded optimization for SetScale
unbreak android build
- export the Game function
- fill the ammo store with 0s in the frondend, if we're missing any weapons
- use english as default language
Replaced FFP code that sets up orthogonal projection with explicit matrix
calculation. Storing the orthogonal projection in the projection matrix for
legacy GL (1.x) rather than in the modelview matrix.
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
a (possibly shared) physical texture.
The original variant only allowed encoding a sprite at the bottomleft of a
larger physical texture to use NPOT sprites on POT only supporting systems.