QTfrontend/selectWeapon.cpp
Fri, 25 Mar 2011 20:02:27 -0400 nemo merge and remove QDebug
Fri, 25 Mar 2011 23:35:04 +0200 Tobias Domhan solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Tue, 21 Dec 2010 21:56:34 +0100 Henek added copying of weapon sets
Mon, 22 Nov 2010 22:05:46 +0100 Henek adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Mon, 22 Nov 2010 12:35:52 +0100 Henek added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Fri, 04 Jun 2010 20:50:24 +0000 smxx Frontend:
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Thu, 25 Feb 2010 04:04:26 +0000 nemo Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
Fri, 16 Oct 2009 01:00:37 +0000 nemo properly do offsets into mult-column ammo image (forgot y)
Thu, 15 Oct 2009 19:38:18 +0000 nemo offset for multi-column ammo image
Thu, 10 Sep 2009 15:30:11 +0000 nemo And in frontend
Thu, 10 Sep 2009 12:23:31 +0000 unc0rr Fix broken infinite skip turns logic
Thu, 10 Sep 2009 12:16:11 +0000 unc0rr Implement probability editor for weapon schemes (engine doesn't support that yet)
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