unc0rr [Sat, 14 Feb 2009 16:25:58 +0000] rev 1791
Fix passing hedgehogs number from engine to frontend
unc0rr [Sat, 14 Feb 2009 16:24:20 +0000] rev 1790
frontend's part of nemo patch
unc0rr [Sat, 14 Feb 2009 16:23:51 +0000] rev 1789
Hogville map
unc0rr [Sat, 14 Feb 2009 16:11:53 +0000] rev 1788
Update nature, City and Island themes
unc0rr [Sat, 14 Feb 2009 16:09:23 +0000] rev 1787
New hats
unc0rr [Sat, 14 Feb 2009 16:04:40 +0000] rev 1786
Awesome map (yes, again)
unc0rr [Sun, 01 Feb 2009 16:00:54 +0000] rev 1785
Fix rope regression (unable to change angle)
unc0rr [Sun, 01 Feb 2009 15:58:44 +0000] rev 1784
Apply nemo's patch polished by me:
- Upto 48 hhs in game
- Option for border
- Disable some weapons on cavern maps
unc0rr [Sat, 31 Jan 2009 15:44:07 +0000] rev 1783
Custom spinbox for bonus boxes factor
unc0rr [Sat, 31 Jan 2009 15:39:53 +0000] rev 1782
Options for bonus box probability tuning and number of turn until sudden death
unc0rr [Sat, 31 Jan 2009 11:58:09 +0000] rev 1781
- Right way to handle rope ammo
- Most probably adds bugs, so needs testing and testing
unc0rr [Fri, 30 Jan 2009 19:26:32 +0000] rev 1780
Remove ugly hack. It's so ugly...
unc0rr [Fri, 30 Jan 2009 14:59:59 +0000] rev 1779
Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
unc0rr [Fri, 30 Jan 2009 14:57:02 +0000] rev 1778
Fix border drawing when drilling
unc0rr [Fri, 30 Jan 2009 14:56:27 +0000] rev 1777
Implement initial sound volume option