unc0rr [Sat, 14 Dec 2013 21:16:20 +0400] rev 9711
To prevent that weird crash, you need to initialize SDL before Qt
unc0rr [Sun, 24 Nov 2013 13:07:55 +0400] rev 9710
Fix typo reported by MK
koda [Fri, 06 Dec 2013 00:56:56 +0100] rev 9709
Qt and SDL2 do not play nice on osx apparently
nemo [Fri, 22 Nov 2013 15:23:28 -0500] rev 9708
gear deletion called inappropriately.
koda [Fri, 06 Dec 2013 00:45:32 +0100] rev 9707
use clang on mavericks
nemo [Tue, 19 Nov 2013 22:15:40 -0500] rev 9706
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
koda [Fri, 06 Dec 2013 00:28:55 +0100] rev 9705
fix linking on osx by hardcoding the default library output path
Wuzzy [Mon, 18 Nov 2013 22:14:16 +0100] rev 9704
german translation update
PS:
* I also merged in the typo fixes by nemo and hasufell
* Sorry it took so looooong for this to actually get committed
-sheepluva
koda [Fri, 06 Dec 2013 00:02:10 +0100] rev 9703
use NOSDL2 for consistency
unc0rr [Mon, 18 Nov 2013 00:44:30 +0400] rev 9702
- Column for script in rooms list
- Get rid of scheme and weapons filters