alfadur [Sat, 03 Nov 2018 02:16:13 +0300] rev 14105
typofix
unc0rr [Sat, 03 Nov 2018 00:07:25 +0100] rev 14104
Fix another typo
unc0rr [Sat, 03 Nov 2018 00:02:03 +0100] rev 14103
Fix typo
alfadur [Sat, 03 Nov 2018 01:52:05 +0300] rev 14102
mark the center in the theme editor
alfadur [Sat, 03 Nov 2018 01:47:39 +0300] rev 14101
fix play area rect
unc0rr [Fri, 02 Nov 2018 22:59:22 +0100] rev 14100
Finish porting FindPoint()
alfadur [Fri, 02 Nov 2018 23:33:22 +0300] rev 14099
add an existing template to the theme editor
alfadur [Fri, 02 Nov 2018 22:55:15 +0300] rev 14098
add basic land template to theme editor
alfadur [Fri, 02 Nov 2018 22:50:45 +0300] rev 14097
fix some compile errors
alfadur [Fri, 02 Nov 2018 22:41:11 +0300] rev 14096
add some more rectangle convenience methods
unc0rr [Fri, 02 Nov 2018 20:30:22 +0100] rev 14095
Move flip and mirror to outline methods
alfadur [Fri, 02 Nov 2018 21:30:48 +0300] rev 14094
add polygons
alfadur [Fri, 02 Nov 2018 20:46:17 +0300] rev 14093
fix infinite loop in landgen
alfadur [Fri, 02 Nov 2018 20:30:13 +0300] rev 14092
add more rectangle methods
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Nov 2018 18:27:34 +0100] rev 14091
Add grenka to credits for Russian translation
alfadur [Fri, 02 Nov 2018 19:45:16 +0300] rev 14090
update theme editor
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Nov 2018 17:43:06 +0100] rev 14089
Add some useful translation checker scripts for Lua
alfadur [Fri, 02 Nov 2018 19:37:47 +0300] rev 14088
component-wise division is actually useful sometimes
Grigory Ustinov <grenka@altlinux.org> [Fri, 02 Nov 2018 17:29:27 +0100] rev 14087
Shortened translations of map types in Russian
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Nov 2018 17:14:31 +0100] rev 14086
Merge unC0Rr's FindPoint() stuff
Grigory Ustinov <grenka@altlinux.org> [Fri, 02 Nov 2018 17:03:39 +0100] rev 14085
Update translations in ru.lua
Grigory Ustinov <grenka@altlinux.org> [Fri, 02 Nov 2018 16:59:55 +0100] rev 14084
Update Russian frontend translation
Grigory Ustinov <grenka@altlinux.org> [Fri, 02 Nov 2018 16:58:35 +0100] rev 14083
Fix mistakes in russian translation of tips
Grigory Ustinov <grenka@altlinux.org> [Fri, 02 Nov 2018 16:55:43 +0100] rev 14082
Update Russian frontend translations
unC0Rr [Fri, 02 Nov 2018 17:03:58 +0100] rev 14081
Start convertion of FindPoint()
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Nov 2018 15:48:58 +0100] rev 14080
Typecast the ASCII ESC char
unC0Rr [Fri, 02 Nov 2018 14:33:05 +0100] rev 14079
abs(hwRound()) is nonsense
unC0Rr [Fri, 02 Nov 2018 14:29:24 +0100] rev 14078
- Add methods to work with Rect as box
- Refactor, tests, fixes
unC0Rr [Fri, 02 Nov 2018 13:30:04 +0100] rev 14077
Refactor tests, add fn center() for Line
unC0Rr [Fri, 02 Nov 2018 13:17:46 +0100] rev 14076
Introduce OutlineSegmentsIterator, some refactoring
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Nov 2018 14:08:45 +0100] rev 14075
Remove pointless string assignment in PlaySoundV
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Nov 2018 14:05:08 +0100] rev 14074
Fix ambigious abs in uGearsHandlersMess
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Nov 2018 13:19:38 +0100] rev 14073
Fix bad "not" in uTeams (made pas2c angry)
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Nov 2018 13:17:35 +0100] rev 14072
Use hexadecimal number to represent ASCII ESC
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Nov 2018 12:58:53 +0100] rev 14071
Add Official racer challenge #17
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Nov 2018 10:31:08 +0100] rev 14070
Update official challenge hashes, improve console logging (warning: racer #17 is missing!)
unC0Rr [Fri, 02 Nov 2018 09:45:54 +0100] rev 14069
Rework lib structure, no code changes
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Nov 2018 01:34:21 +0100] rev 14068
Update LastVoice when switching to fallback voice
alfadur [Fri, 02 Nov 2018 02:31:01 +0300] rev 14067
wrestle with borrow checker
unc0rr [Fri, 02 Nov 2018 00:09:05 +0100] rev 14066
Commit broken code for divide_edges in hope for salvation
alfadur [Fri, 02 Nov 2018 01:58:27 +0300] rev 14065
fix overflow check in airmine handling
unc0rr [Thu, 01 Nov 2018 22:54:01 +0100] rev 14064
Also ban special symbols block
Wuzzy <Wuzzy2@mail.ru> [Thu, 01 Nov 2018 20:29:42 +0100] rev 14063
Fix game window width/height setting being broken when using Arabic locale
Qt displays numbers differently in Arabic. The spinbox window height/width used
getText instead of value to get the value, which was wrong because this gets
the user-facing string (in arabic) instead of the number to use internally.
Grigory Ustinov <grenka@altlinux.org> [Thu, 01 Nov 2018 21:39:45 +0300] rev 14062
Slightly correct russian translation of word utility
Grigory Ustinov <grenka@altlinux.org> [Thu, 01 Nov 2018 21:39:39 +0300] rev 14061
Update russian translation
Grigory Ustinov <grenka@altlinux.org> [Thu, 01 Nov 2018 21:39:29 +0300] rev 14060
Adapt russian translation for modern gaming language
alfadur [Thu, 01 Nov 2018 21:30:21 +0300] rev 14059
start a physics engine to try out this data oriented thing everyone seems to be talking about
KoBeWi [Thu, 01 Nov 2018 12:09:29 +0100] rev 14058
Fix too long Polish translation of fps
Wuzzy <Wuzzy2@mail.ru> [Thu, 01 Nov 2018 09:17:51 +0100] rev 14057
Enable CJK font when using any full/halfwith char (U+FF00 to U+FFEF)
KoBeWi [Thu, 01 Nov 2018 08:39:22 +0100] rev 14056
Add missing translation in pl.lua
alfadur [Thu, 01 Nov 2018 04:04:33 +0300] rev 14055
prevent minigun bullet land impacts from pushing hedgehogs
alfadur [Thu, 01 Nov 2018 03:38:13 +0300] rev 14054
update theme editor to use new land generator implementation
Wuzzy <Wuzzy2@mail.ru> [Thu, 01 Nov 2018 01:07:26 +0100] rev 14053
Fix taunts playing too fast after a shot
Fixes regression introduced by bf14c7c1be02
alfadur [Thu, 01 Nov 2018 02:55:22 +0300] rev 14052
merge
unc0rr [Wed, 31 Oct 2018 23:36:05 +0100] rev 14051
Implement OutlinePoints for land generators, some ground work for template based landgen
unc0rr [Mon, 29 Oct 2018 23:06:18 +0100] rev 14050
Use next_power_of_two() just like hedgewars engine does, expose original and real dimensions
alfadur [Wed, 31 Oct 2018 22:41:05 +0300] rev 14049
add missions_ja.txt
nemo [Wed, 31 Oct 2018 15:32:47 -0400] rev 14048
check for teamgone before activating switcher
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 18:41:02 +0100] rev 14047
Fix various string errors in Lua locale files
- Wrong format symbol
- Typos
- Empty translations
alfadur [Wed, 31 Oct 2018 20:42:04 +0300] rev 14046
japanese translation fixes
alfadur [Wed, 31 Oct 2018 19:18:53 +0300] rev 14045
bump server dependencies
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 16:50:34 +0100] rev 14044
Fix critical Lua syntax errors in lt.lua
KoBeWi [Wed, 31 Oct 2018 16:31:16 +0100] rev 14043
Update Polish translation
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 14:33:43 +0100] rev 14042
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 13:35:53 +0100] rev 14041
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 13:08:56 +0100] rev 14040
Stop using dsUnknown, replace with concrete damage sources
Wuzzy <Wuzzy2@mail.ru> [Tue, 30 Oct 2018 23:57:57 +0100] rev 14039
Merge
Wuzzy <Wuzzy2@mail.ru> [Tue, 30 Oct 2018 23:51:01 +0100] rev 14038
Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Also fixes bug that if you attack a clan member not in your team, the attacker complains, not the victim!
Wuzzy <Wuzzy2@mail.ru> [Tue, 30 Oct 2018 23:08:43 +0100] rev 14037
Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 14:08:13 +0100] rev 14036
Refactor fallback taunt code
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 04:21:13 +0100] rev 14035
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 02:24:06 +0200] rev 14034
Add revenge taunt
alfadur [Tue, 30 Oct 2018 19:08:39 +0300] rev 14033
fix theme editor
alfadur [Tue, 30 Oct 2018 19:05:52 +0300] rev 14032
extract size struct for common usage
alfadur [Tue, 30 Oct 2018 05:55:58 +0300] rev 14031
add circle filling to land2d
alfadur [Tue, 30 Oct 2018 02:14:00 +0300] rev 14030
make theme editor render some random map lines
alfadur [Mon, 29 Oct 2018 23:40:17 +0300] rev 14029
hide get_next back
alfadur [Mon, 29 Oct 2018 23:38:08 +0300] rev 14028
start a theme editor as an excuse to see land generator in action
alfadur [Mon, 29 Oct 2018 23:29:03 +0300] rev 14027
make useful stuff public
unc0rr [Sun, 28 Oct 2018 23:24:04 +0100] rev 14026
Start land generators implementation
unc0rr [Sun, 28 Oct 2018 23:09:35 +0100] rev 14025
Remove some dead code
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 00:49:00 +0200] rev 14024
Play sndStupid on round draw instead of sndNutter
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 00:47:10 +0200] rev 14023
Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 00:24:27 +0200] rev 14022
Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 21:51:57 +0200] rev 14021
Shorten some Ohdear/Solong sounds to match the death animation
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 20:31:31 +0200] rev 14020
Don't play sndDrat or sndBugger on self-kill
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 19:50:01 +0200] rev 14019
New taunt: Runaway, when something is about to blow up near current hog
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 19:07:37 +0200] rev 14018
Use sndWatchThis for molotov attack
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 18:29:39 +0200] rev 14017
Classic voice: Add Melon.ogg (copied from Watchthis.ogg)
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 18:26:44 +0200] rev 14016
Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 17:17:01 +0200] rev 14015
Add 3 taunts: Amazing, Brilliant, Excellent
Amazing: >= 3 kills
Brilliant or Excellent: 2 kills
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 15:55:19 +0200] rev 14014
Add 7 new taunts
New sounds:
* Bugger, Drat: Hog damages self only
* Thisoneismine: Crate drop
* Whatthe: Something is going to blow up close to hog
* Solong, Ohdear: Death
* Gonnagetyou: Vow for revenge
Fallback code is added for existing voicepacks
Thisoneismine is not used in Robot because the text in this sound file
is "Threat detected.", which does not make sense.
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 15:21:10 +0200] rev 14013
Add missing Firepunch taunt for Classic voice (copied from Watchthis.ogg)
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 15:13:49 +0200] rev 14012
uStats: Fix DamageGiven being counted twice, fix self-damage msg never appearing
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 13:27:45 +0200] rev 14011
Add Grenade taunt when grenade close to hog is about to blow up
alfadur [Sat, 27 Oct 2018 08:15:45 +0300] rev 14010
update changelog
alfadur [Sat, 27 Oct 2018 08:12:22 +0300] rev 14009
and finally make the bat hit moving gears for completeness
alfadur [Sat, 27 Oct 2018 07:53:27 +0300] rev 14008
make whip hit moving gears
alfadur [Sat, 27 Oct 2018 07:39:44 +0300] rev 14007
make kamikaze hit moving gears as well
alfadur [Sat, 27 Oct 2018 07:20:07 +0300] rev 14006
make firepunch hit moving gears (airmines are not amused)
alfadur [Sat, 27 Oct 2018 05:17:46 +0300] rev 14005
prevent firepunch from hitting the same gear multiple times
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:36:25 +0200] rev 14004
Draw mission panel behind ammo menu tooltip
This is noticable in Continental supplies.
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:31:25 +0200] rev 14003
Tweak commenting in uWorld render routine
alfadur [Sat, 27 Oct 2018 04:21:35 +0300] rev 14002
Update changelog
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:17:05 +0200] rev 14001
No firepunch hit sound for sticky mines
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:06:28 +0200] rev 14000
Add credits for shoryuken_hit.ogg
alfadur [Sat, 27 Oct 2018 03:58:01 +0300] rev 13999
Tweak firepunch sound that Wuzzy found
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 00:01:53 +0200] rev 13998
Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
alfadur [Sat, 27 Oct 2018 00:17:43 +0300] rev 13997
add some japanese tips as well
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 23:09:50 +0200] rev 13996
Fix resurrector handling turn time manually, use correct ammoprop instead
This also fixes this bug: The clock turned gray while using resurrector, although the time actually counts down.
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 22:52:17 +0200] rev 13995
Display "0 remaining" if multi-shoot weapon has been used up
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 22:46:37 +0200] rev 13994
Fix seduction not stopping if hog took damage before attack was complete
alfadur [Fri, 26 Oct 2018 23:04:46 +0300] rev 13993
complete ja.txt
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 19:56:03 +0200] rev 13992
GameServer: Fix protocol error when receiving CALLVOTE cmd with incorrect mode
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 19:40:43 +0200] rev 13991
Tweak error messages of /callvote kick
unc0rr [Fri, 26 Oct 2018 19:53:07 +0200] rev 13990
Fix lack of message and segfault when number texture creation fails
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 17:51:43 +0200] rev 13989
Add flamethrower, ice_beam_idle and landgun sound files which I have forgotten
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 17:38:14 +0200] rev 13988
Add separate sound symbols for case impact and extra damage
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 16:33:41 +0200] rev 13987
CS: Highlight "Available weapon specials:" as well
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 16:11:51 +0200] rev 13986
Continental supplies: Highlight "Special weapons:" line in mission panel
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 15:55:48 +0200] rev 13985
Add sound for landspray
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 15:52:07 +0200] rev 13984
Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 15:48:52 +0200] rev 13983
Add flamethrower sound
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 15:46:53 +0200] rev 13982
Prettify the menu arrows in WxW
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 15:04:07 +0200] rev 13981
Use colon after "Disclaimer" in timebox/portalgun descriptinons
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 14:59:08 +0200] rev 13980
Allow to escape | and : character in engine translation files
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 06:15:57 +0200] rev 13979
Engine translation: With '::' can now suppress colons for highlighting
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 04:54:29 +0200] rev 13978
If u play Piano, you can now hear the notes if sound effects OR music is enabled
Previously, they always required sound effects to be on
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 04:30:47 +0200] rev 13977
Properly play Valkyries music in Rope Knock Challenge (no more music overlap)
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 04:07:35 +0200] rev 13976
Add PlayMusicSound/StopMusicSound to Lua API
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 03:59:20 +0200] rev 13975
Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 23:46:31 +0200] rev 13974
Fix freezer ray extending with low fuel usage when firing straight up/down while holding up/down key
unc0rr [Thu, 25 Oct 2018 23:39:54 +0200] rev 13973
Fix
bug #651: sliding hog firing rope could end up stuck in land right after the rope has attached
alfadur [Thu, 25 Oct 2018 20:40:02 +0300] rev 13972
some more ja.txt fixes
alfadur [Thu, 25 Oct 2018 20:34:37 +0300] rev 13971
additional descriptions for ja.txt
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 18:54:24 +0200] rev 13970
Remove double space at end of chat messages from server
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 18:35:35 +0200] rev 13969
Frontend: Make sure special nicks always show up in square brackets
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 16:44:46 +0200] rev 13968
Add a new king death message
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 16:44:00 +0200] rev 13967
Allow duplicate placeholders in engine strings
alfadur [Thu, 25 Oct 2018 17:02:56 +0300] rev 13966
more ja.txt fixes
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 15:26:40 +0200] rev 13965
Add script to check engine locale files for problems
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 13:12:45 +0200] rev 13964
Remove string with duplicate placeholder in sk.txt
Duplicate placeholders are not supported yet.
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 12:59:56 +0200] rev 13963
Fix incorrect string number for Slovak strings for King death
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 11:48:40 +0200] rev 13962
Support CJK fonts for sidFPS as well
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Oct 2018 11:37:11 +0200] rev 13961
Add CJK font support for sidAmmoCount
alfadur [Thu, 25 Oct 2018 04:55:27 +0300] rev 13960
fix some of Wuzzy's rage
alfadur [Thu, 25 Oct 2018 04:08:29 +0300] rev 13959
some ja.txt corrections
alfadur [Thu, 25 Oct 2018 03:48:27 +0300] rev 13958
update ja.txt
unc0rr [Wed, 24 Oct 2018 21:52:19 +0200] rev 13957
Also report chat and added rooms in log
Wuzzy <Wuzzy2@mail.ru> [Wed, 24 Oct 2018 21:07:26 +0200] rev 13956
Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility
Fixes
bug #701.
unc0rr [Wed, 24 Oct 2018 21:04:09 +0200] rev 13955
Finish hedgewars-checker implementation
nemo [Wed, 24 Oct 2018 11:05:44 -0400] rev 13954
disable basic comment support 'cause lua is nuts
unc0rr [Wed, 24 Oct 2018 00:08:23 +0200] rev 13953
Create replay file, run engine, result from it and send it to the server. Not implemented: filtering of engine output.
unc0rr [Tue, 23 Oct 2018 22:53:28 +0200] rev 13952
Start checker implementation in rust
unc0rr [Tue, 23 Oct 2018 21:36:51 +0200] rev 13951
Fix silly loop
unc0rr [Sat, 20 Oct 2018 13:22:30 +0200] rev 13950
Add --protocol option to engine
alfadur [Fri, 19 Oct 2018 02:19:50 +0300] rev 13949
change draw_thick_line iteration order to benchmark winner
unc0rr [Fri, 19 Oct 2018 00:28:16 +0200] rev 13948
Change Land2D::fill() arguments a bit
unc0rr [Fri, 19 Oct 2018 00:09:45 +0200] rev 13947
Fix ArcPoints never finishing
alfadur [Fri, 19 Oct 2018 00:49:09 +0300] rev 13946
revert 2354264ab0b0
alfadur [Thu, 18 Oct 2018 23:59:23 +0300] rev 13945
apply some codegolfing for dubious reasons
unc0rr [Thu, 18 Oct 2018 22:45:14 +0200] rev 13944
Use integral-geometry iterators to implement Land2D::draw_thick_line, remove no longer unused functions from Land2D
unc0rr [Thu, 18 Oct 2018 22:34:09 +0200] rev 13943
Don't generate unnecessary duplication in case of equal coordinates
unc0rr [Thu, 18 Oct 2018 22:23:25 +0200] rev 13942
Add EquidistantPoints iterator to help iterating over all points of circles
unc0rr [Thu, 18 Oct 2018 21:44:09 +0200] rev 13941
Implement ArcPoints iterator for circles
alfadur [Thu, 18 Oct 2018 07:27:14 +0300] rev 13940
put back land2d.map accidentally replaced by testing code
alfadur [Thu, 18 Oct 2018 06:50:21 +0300] rev 13939
fix fppoint.max_norm
alfadur [Thu, 18 Oct 2018 06:46:32 +0300] rev 13938
move point struct into integral-geometry and use it to refactor a bit
unc0rr [Wed, 17 Oct 2018 23:02:18 +0200] rev 13937
Improve test a bit
unc0rr [Wed, 17 Oct 2018 22:58:21 +0200] rev 13936
Make use of LinePoints in Land2D::draw_line
unc0rr [Wed, 17 Oct 2018 22:45:33 +0200] rev 13935
Introduce integral-geometry crate, implement LinePoints iterator
unc0rr [Wed, 17 Oct 2018 22:00:58 +0200] rev 13934
Raise levels of abstraction to implement draw_thick_line() avoiding code duplication
Wuzzy <Wuzzy2@mail.ru> [Wed, 17 Oct 2018 05:33:02 +0200] rev 13933
Lua: Add PLATFORM global var to distinguish between desktop and mobile builds
alfadur [Wed, 17 Oct 2018 05:34:29 +0300] rev 13932
add left scalar operations to fpnum
unc0rr [Tue, 16 Oct 2018 23:59:51 +0200] rev 13931
Implement Land2D::change_round()
unc0rr [Tue, 16 Oct 2018 23:59:22 +0200] rev 13930
Implement get_unchecked* functions for Vec2D
alfadur [Tue, 16 Oct 2018 23:49:44 +0300] rev 13929
add opassign implementations
alfadur [Tue, 16 Oct 2018 22:41:25 +0300] rev 13928
make methods public
alfadur [Tue, 16 Oct 2018 05:09:42 +0300] rev 13927
add scalar operations
alfadur [Tue, 16 Oct 2018 04:44:11 +0300] rev 13926
fix test
alfadur [Tue, 16 Oct 2018 04:43:02 +0300] rev 13925
add more fpnum functions
unc0rr [Mon, 15 Oct 2018 23:10:03 +0200] rev 13924
Implement Land2D::fill() + tests
alfadur [Mon, 15 Oct 2018 22:22:51 +0300] rev 13923
Add basic windows build script
alfadur [Mon, 15 Oct 2018 21:40:32 +0300] rev 13922
fix library names in engine
unc0rr [Mon, 15 Oct 2018 19:34:11 +0200] rev 13921
Make parameters meaning more obvious
nemo [Mon, 15 Oct 2018 13:08:29 -0400] rev 13920
tag both as overloadable - seems to satisfy clang 3.4
alfadur [Mon, 15 Oct 2018 19:43:30 +0300] rev 13919
fix path to ppas.bat to avoid confusing nmake
nemo [Mon, 15 Oct 2018 09:35:54 -0400] rev 13918
add back accidentally removed sections
unc0rr [Sun, 14 Oct 2018 23:17:47 +0200] rev 13917
Start land2d library implementation: draw_line() method
unc0rr [Sun, 14 Oct 2018 23:16:11 +0200] rev 13916
Add get_mut() to Vec2D
unc0rr [Sun, 14 Oct 2018 21:26:15 +0200] rev 13915
Simplify Vec2D::new() a bit
alfadur [Sun, 14 Oct 2018 23:25:20 +0300] rev 13914
remove old sdl headers and libs in support of recent deletionism spirit
alfadur [Sun, 14 Oct 2018 23:09:55 +0300] rev 13913
.. or rather move calling conventions to proper position
alfadur [Sun, 14 Oct 2018 22:55:07 +0300] rev 13912
set proper sdl calling convention for vcpkg builds
unc0rr [Sun, 14 Oct 2018 21:13:32 +0200] rev 13911
Implement vec2d library to use for land arrays in the future
alfadur [Sun, 14 Oct 2018 21:57:30 +0300] rev 13910
fix frontend compatibility issues
alfadur [Sun, 14 Oct 2018 21:25:59 +0300] rev 13909
use correct compiler flags
unc0rr [Sun, 14 Oct 2018 19:04:51 +0200] rev 13908
Start work on landgen rust lib
unc0rr [Sun, 14 Oct 2018 19:03:58 +0200] rev 13907
Remove more dead code from uLandOutline
alfadur [Sun, 14 Oct 2018 20:02:51 +0300] rev 13906
don't use -Wextra when building with vcpkg
alfadur [Sun, 14 Oct 2018 19:28:24 +0300] rev 13905
add extra rule for negative integers
unc0rr [Sun, 14 Oct 2018 18:23:19 +0200] rev 13904
Implement Iterator trait for LaggedFibonacciPRNG
unc0rr [Sun, 14 Oct 2018 18:01:58 +0200] rev 13903
Remove some dead code from template-based land gen
nemo [Sun, 14 Oct 2018 12:01:11 -0400] rev 13902
reorder params, deleted obsolete *_passes
alfadur [Sun, 14 Oct 2018 18:58:39 +0300] rev 13901
fix return name and bound type
alfadur [Sun, 14 Oct 2018 18:52:00 +0300] rev 13900
remove extra begin
alfadur [Sun, 14 Oct 2018 18:45:11 +0300] rev 13899
add missing .
unc0rr [Sun, 14 Oct 2018 16:58:08 +0200] rev 13898
Convert uLandTemplates into yaml file
nemo [Sun, 14 Oct 2018 09:45:16 -0400] rev 13897
one more merge
alfadur [Sun, 14 Oct 2018 09:43:42 -0400] rev 13896
merge
alfadur [Sun, 14 Oct 2018 09:42:26 -0400] rev 13895
merge
alfadur [Sat, 13 Oct 2018 23:49:23 +0300] rev 13894
improve stability for checks
alfadur [Sat, 13 Oct 2018 23:08:15 +0300] rev 13893
fix offsets
alfadur [Sat, 13 Oct 2018 22:44:21 +0300] rev 13892
Fix overflow in CheckGearNear
alfadur [Sat, 13 Oct 2018 20:01:09 +0300] rev 13891
add fpnum literal macro
alfadur [Sat, 13 Oct 2018 00:43:04 +0300] rev 13890
delegate cmp to rustlib
alfadur [Wed, 10 Oct 2018 23:54:57 +0300] rev 13889
forgot a line
alfadur [Wed, 10 Oct 2018 23:51:53 +0300] rev 13888
update frontend japanese translation
unc0rr [Sat, 13 Oct 2018 22:38:51 +0200] rev 13887
Make converter for uLandTemplates into yaml
unc0rr [Sat, 13 Oct 2018 18:32:41 +0200] rev 13886
Implement lagged Fibonacci PRNG in rust, compatible with hwengine
unc0rr [Sat, 13 Oct 2018 18:04:25 +0200] rev 13885
inline more operators in fpnum
alfadur [Sat, 13 Oct 2018 00:43:04 +0300] rev 13884
delegate cmp to rustlib
unc0rr [Sat, 13 Oct 2018 17:23:19 +0200] rev 13883
Add some more tests
unc0rr [Fri, 12 Oct 2018 22:18:38 +0200] rev 13882
Reimplement hwFloat library in rust for future use
Wuzzy <Wuzzy2@mail.ru> [Fri, 12 Oct 2018 03:40:21 +0200] rev 13881
Drop internal PhysFS, bump PhysFS requirement to 3.0.0
unc0rr [Thu, 11 Oct 2018 23:43:31 +0200] rev 13880
- Fix insert() for strings in pas2c
- Implement insert() for ansistrings
nemo [Tue, 09 Oct 2018 12:54:40 -0400] rev 13879
drop the error checked StrToInt as non-critical - pas2c did not implement it.
nemo [Tue, 09 Oct 2018 11:28:07 -0400] rev 13878
IFDEF out missing function with FIXME, revert pas2c change in 0ecf77e203c0 as suggested by unc0rr, another string annotation
nemo [Tue, 09 Oct 2018 09:58:33 -0400] rev 13877
bunch more of those shortstring/ansistrings
nemo [Tue, 09 Oct 2018 09:02:39 -0400] rev 13876
make explicit for pas2c some string casts that fpc was probably doing automatically
Wuzzy <Wuzzy2@mail.ru> [Sun, 07 Oct 2018 18:37:30 +0200] rev 13875
Update German translation
Wuzzy <Wuzzy2@mail.ru> [Sun, 07 Oct 2018 18:16:06 +0200] rev 13874
Update locale files
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Oct 2018 02:27:33 +0200] rev 13873
ASA, ice02: Change time strings for consistency with other time strings
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Oct 2018 01:00:02 +0200] rev 13872
No-op when entering /clan command with no argument
alfadur [Fri, 05 Oct 2018 21:43:48 -0400] rev 13871
merge
alfadur [Sat, 06 Oct 2018 01:24:27 +0300] rev 13870
Windows 1809 GetUserProfileDirectory failure workaround
alfadur [Sat, 06 Oct 2018 00:23:41 +0300] rev 13869
add debug output for physfs init failure
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Oct 2018 00:23:27 +0200] rev 13868
Make sure AddChatString is only fed with shortstrings
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 23:51:58 +0200] rev 13867
Fix double tmp override in chTeamBack; Use shortstring for sidTeamGone/sidTeamBack
nemo [Fri, 05 Oct 2018 16:54:26 -0400] rev 13866
formatA expects ansistring params
nemo [Fri, 05 Oct 2018 16:53:36 -0400] rev 13865
this should probably exit -1 - pas2c was complaining about uninitialised var
nemo [Fri, 05 Oct 2018 16:22:51 -0400] rev 13864
silly tmp var for sake of pas2c
unc0rr [Fri, 05 Oct 2018 21:58:12 +0200] rev 13863
Fix pas2c build dependencies
unc0rr [Fri, 05 Oct 2018 21:41:56 +0200] rev 13862
Fix pas2c build a bit more
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 21:31:58 +0200] rev 13861
Precalculate cMaxHogHealth
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 21:30:06 +0200] rev 13860
Merge unC0Rr's pas2c fix
unc0rr [Fri, 05 Oct 2018 21:09:27 +0200] rev 13859
Fix previous patch, add support for High(Longword)
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 21:04:19 +0200] rev 13858
unc0rr [Fri, 05 Oct 2018 21:04:01 +0200] rev 13857
Fix pas2c not having support for High(LongInt) in init expressions
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 20:56:40 +0200] rev 13856
Pas2C: Implement rendering of High() similiar to that of Low()
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 20:28:13 +0200] rev 13855
Update Big Armory preview image
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 20:20:09 +0200] rev 13854
Hide creeper from frontend, prevent addition of creeper ammo via ammo scheme
This is a temporary measure because the creeper is still very unfinished.
This can be reverted when the creeper is finished.
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 19:37:06 +0200] rev 13853
Don't load game scheme from file if name collides with default scheme
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 19:25:14 +0200] rev 13852
Don't save default weapon scheme in file; don't load weapon scheme from file if name collides with default scheme
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 17:27:12 +0200] rev 13851
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Compability for scripts is supported (amDuck=amCreeper, gtDuck=gtCreeper)
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 16:49:17 +0200] rev 13850
Remove unused doStepDuck gear handler
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 16:36:41 +0200] rev 13849
Remove usage of creeper from all schemes and styles
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 14:57:44 +0200] rev 13848
Restructure 0.9.25 changelog, add highlights section
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 14:11:51 +0200] rev 13847
Document the /quit chat command from server
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 13:37:49 +0200] rev 13846
Simplify /quit chat command
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 04:57:03 +0200] rev 13845
gameServer: Add user warning if got chat command not suitable for current state (lobby/room); fix protocol errors
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 04:17:56 +0200] rev 13844
Catch empty chat commands in engine and frontend
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 04:00:16 +0200] rev 13843
Clean up frontend chat command auto-complete
Wuzzy <Wuzzy2@mail.ru> [Thu, 04 Oct 2018 23:29:20 +0200] rev 13842
Backed out
changeset 5f6208031658 (fixes 652)
Wuzzy <Wuzzy2@mail.ru> [Thu, 04 Oct 2018 21:17:21 +0200] rev 13841
Merge Racer/TechRacer tie handling
Wuzzy <Wuzzy2@mail.ru> [Wed, 05 Sep 2018 20:09:32 +0200] rev 13840
Add missing roundDraw check in TechRacer
Wuzzy <Wuzzy2@mail.ru> [Wed, 05 Sep 2018 15:37:50 +0200] rev 13839
Add tie handling for Racer and TechRacer
Wuzzy <Wuzzy2@mail.ru> [Thu, 04 Oct 2018 20:45:07 +0200] rev 13838
Backed out
changeset 6e4e745f42bb. Devs are hating it for ... reasons
Wuzzy <Wuzzy2@mail.ru> [Thu, 04 Oct 2018 20:36:41 +0200] rev 13837
Fix speech bubble chat commands also applying to bots
alfadur [Thu, 04 Oct 2018 13:26:48 -0400] rev 13836
merge
alfadur [Thu, 04 Oct 2018 20:04:32 +0300] rev 13835
..and for logging in handler
alfadur [Thu, 04 Oct 2018 19:57:53 +0300] rev 13834
Add missing base case for lobby handler
Wuzzy <Wuzzy2@mail.ru> [Thu, 04 Oct 2018 19:12:09 +0200] rev 13833
Fix another pas2c hiccup in uLandObjects
Wuzzy <Wuzzy2@mail.ru> [Thu, 04 Oct 2018 19:04:27 +0200] rev 13832
Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
This fixes a problem with Pas2C, but the price to pay is uglier code. :(
Wuzzy <Wuzzy2@mail.ru> [Thu, 04 Oct 2018 17:55:08 +0200] rev 13831
gameServer: Remove broken and undocumented /part chat command
If a player used it, a lot of protocol errors start to happen.
Wuzzy <Wuzzy2@mail.ru> [Thu, 04 Oct 2018 17:46:01 +0200] rev 13830
Ignore message-type chat commands (/hsa, /clan, etc.) w/ empty arg list
Wuzzy <Wuzzy2@mail.ru> [Thu, 04 Oct 2018 17:30:24 +0200] rev 13829
Rename chat command /team to /clan (but keep /team as alias for now)
Wuzzy <Wuzzy2@mail.ru> [Thu, 04 Oct 2018 17:07:17 +0200] rev 13828
Teach engine to properly display clan message received from the net
This fixes a bug that the word “Clan” was not translated when
you received a clan message from the net.
Wuzzy <Wuzzy2@mail.ru> [Thu, 04 Oct 2018 14:54:57 +0200] rev 13827
gameServer: Handle empty chat command (partially)
Wuzzy <Wuzzy2@mail.ru> [Thu, 04 Oct 2018 14:36:42 +0200] rev 13826
gameServer: Always report command name if getting an incorrect command
Wuzzy <Wuzzy2@mail.ru> [Thu, 04 Oct 2018 14:18:38 +0200] rev 13825
gameServer: remove duplicate VOTE/FORCE command handling
Wuzzy <Wuzzy2@mail.ru> [Wed, 03 Oct 2018 03:24:03 +0200] rev 13824
Display error when entering invalid chat command in offline game
Wuzzy <Wuzzy2@mail.ru> [Wed, 03 Oct 2018 02:28:39 +0200] rev 13823
Make frontend forward server error and warning messages to engine
Wuzzy <Wuzzy2@mail.ru> [Tue, 02 Oct 2018 22:11:15 +0200] rev 13822
Pas2C: Add preprocess files to .hgignore
Wuzzy <Wuzzy2@mail.ru> [Tue, 02 Oct 2018 21:51:27 +0200] rev 13821
Rewrite StrToInt code in uStore; get rid of "try" and "except" keywords
Wuzzy <Wuzzy2@mail.ru> [Tue, 02 Oct 2018 21:26:25 +0200] rev 13820
IFNDEF custom exception handlung away in pas2c builds
Wuzzy <Wuzzy2@mail.ru> [Tue, 02 Oct 2018 20:33:33 +0200] rev 13819
Resolve ambiguity of <> in Pas2C.hs
Wuzzy <Wuzzy2@mail.ru> [Sun, 30 Sep 2018 03:18:16 +0200] rev 13818
Add help button in main menu (opens Hedgewars Wiki in browser)
Might be replaced with an offline help in later versions (see
bug #660).
Wuzzy <Wuzzy2@mail.ru> [Sun, 30 Sep 2018 01:41:12 +0200] rev 13817
Fix frontend displayed value of Sudden Death timeout being off-by-one
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Sep 2018 23:13:02 +0200] rev 13816
ASA, desert02: Add achievement for escaping with all crates collected and no damage taken
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Sep 2018 22:20:19 +0200] rev 13815
ASA, ice02: Display current flying time next to team bar
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Sep 2018 21:59:36 +0200] rev 13814
ASA, ice02: Fix recorded time being 6 seconds more than reality
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Sep 2018 20:56:55 +0200] rev 13813
ASA: ice02: Render green rings as double rings
Visual aid for colorblind people
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Sep 2018 14:52:13 +0200] rev 13812
Set script globals TurnTimeLeft and ReadyTimeLeft immediately after they were changed by Lua call
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Sep 2018 01:17:15 +0200] rev 13811
Move campaign mission images to share/ instead of hardcoding them into frontend
Hardcoding campaign mission images prevented add-ons from adding their own preview images.
Wuzzy <Wuzzy2@mail.ru> [Thu, 27 Sep 2018 00:26:58 +0200] rev 13810
Fix teleport cursor briefly re-appearing after placing hog in hog placement phase + inf attack mode
Wuzzy <Wuzzy2@mail.ru> [Thu, 27 Sep 2018 00:11:54 +0200] rev 13809
Update changelog
Wuzzy <Wuzzy2@mail.ru> [Wed, 26 Sep 2018 20:45:55 +0200] rev 13808
On victory, center camera on a winning hedgehog
nemo [Mon, 24 Sep 2018 11:18:48 -0400] rev 13807
merge
nemo [Mon, 24 Sep 2018 11:16:08 -0400] rev 13806
make it build
alfadur [Fri, 14 Sep 2018 23:14:19 +0300] rev 13805
cleanup crate imports
alfadur [Thu, 13 Sep 2018 20:59:57 +0300] rev 13804
remove stabilized edition annotations
alfadur [Mon, 10 Sep 2018 23:53:59 +0300] rev 13803
rescue the stream on handshake failure
alfadur [Mon, 10 Sep 2018 23:31:44 +0300] rev 13802
improve error handling for TLS handshake
alfadur [Sun, 09 Sep 2018 01:20:35 +0300] rev 13801
port some legacy protocol support
alfadur [Fri, 07 Sep 2018 04:16:05 +0300] rev 13800
use openssl for password message handling
alfadur [Thu, 06 Sep 2018 23:12:32 +0300] rev 13799
Add TLS support
alfadur [Wed, 05 Sep 2018 19:22:29 +0300] rev 13798
Add official server feature to cargo
alfadur [Wed, 05 Sep 2018 18:09:06 +0300] rev 13797
Bump dependencies
alfadur [Tue, 28 Aug 2018 17:19:25 +0300] rev 13796
move everything test related into test cfg
alfadur [Mon, 27 Aug 2018 22:28:56 +0300] rev 13795
Add hogs per team named constant that absolutely no one asked for
Wuzzy <Wuzzy2@mail.ru> [Thu, 20 Sep 2018 13:07:21 +0200] rev 13794
Fix maps variable in OfficialChallengeHashes not being global (caused error in normal Racer)
Wuzzy <Wuzzy2@mail.ru> [Wed, 19 Sep 2018 10:23:01 +0200] rev 13793
Fix hedgehog being able to make walk/jump sounds before it was placed
If in hog placement phase you select Skip and then pressed the walk/jump keys, you heard sounds
although the hedgehog is not placed yet.
Wuzzy <Wuzzy2@mail.ru> [Wed, 19 Sep 2018 09:45:45 +0200] rev 13792
Ignore gmTimer after attack or hog is no longer controlled
You were able to set the timer after you threw a grenade
Wuzzy <Wuzzy2@mail.ru> [Wed, 19 Sep 2018 09:31:06 +0200] rev 13791
Clear gmSwitch before activating switcher
If if you pressed [Switch Hedgehog] key and THEN enabled the
Switch Hedgehog utility, you immediately switch. This was mildly
confusing.
nemo [Tue, 18 Sep 2018 19:38:58 -0400] rev 13790
use locale rules for the challenge hashes
nemo [Tue, 18 Sep 2018 19:30:55 -0400] rev 13789
restore old land hashes which in theory should not have changed in .24
nemo [Tue, 18 Sep 2018 19:21:36 -0400] rev 13788
Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
Wuzzy <Wuzzy2@mail.ru> [Tue, 18 Sep 2018 00:07:36 +0200] rev 13787
Merge nemo's hash change commit
Wuzzy <Wuzzy2@mail.ru> [Tue, 18 Sep 2018 00:06:00 +0200] rev 13786
Add exit hint after Basic Movement Training
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Sep 2018 22:37:47 +0200] rev 13785
Easier back jumps in Basic Movement Training (fixes
bug #692)
The explanation of Back Jumping (2/2) has been simplified
and the "hard" part has been made easier by lowering the girders.
The original idea was that I wanted to force players to learn
how to jump higher by delaying the 2nd backspace keypress.
But this turned out that this section was too unfair and we have
lost at least one player due to rage-quitting, according to feedback.
nemo [Sun, 16 Sep 2018 09:25:10 -0400] rev 13784
update hashes changed in
r79e13080b9db (critical sprites)
ra675a94b5cc1 (critical scripts)
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Sep 2018 10:25:50 +0200] rev 13783
Update hedgewars_en.ts
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Sep 2018 02:18:51 +0200] rev 13782
Update German translation
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Sep 2018 01:54:35 +0200] rev 13781
Update translation files
unc0rr [Sat, 15 Sep 2018 20:56:31 +0200] rev 13780
Fix SetAmmoTexts not working in stats-only mode
unc0rr [Sat, 15 Sep 2018 20:42:02 +0200] rev 13779
Fix SetAmmoTexts not working in stats-only mode
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Sep 2018 16:22:04 +0200] rev 13778
Fix some syntax errors in internal Lua syntax documentation
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Sep 2018 15:26:23 +0200] rev 13777
Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
alfadur [Wed, 12 Sep 2018 19:51:45 +0300] rev 13776
Fix engine crash when using lasersight outside the world bounds
alfadur [Tue, 11 Sep 2018 22:49:27 +0200] rev 13775
Only show bullet hits for shovable gears
Fixes some weird bullet hit vgears spawning when hitting non-shovable gears like snowflakes
alfadur [Tue, 11 Sep 2018 22:44:32 +0200] rev 13774
Fix sinegun dealing 1 damage when shooting straight up. Reduces sine gun knockback strength by 1.25%
This was caused by AmmoShove, which had a strenght which was *right* above the threshold for fall damage.
alfadur [Tue, 11 Sep 2018 21:32:28 +0200] rev 13773
Revert sinegun brokenness to previous levels
unc0rr [Tue, 11 Sep 2018 21:16:27 +0200] rev 13772
Make rendering work
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Sep 2018 18:34:27 +0200] rev 13771
Allow to change volume during pause
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Sep 2018 17:22:54 +0200] rev 13770
ASA, final: Don't say "missed" or "yes sir" after blowing up barrels
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Sep 2018 16:18:24 +0200] rev 13769
Make sure scripts don't break w/ only 1 clan
See also: c084bd440009
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Sep 2018 16:00:23 +0200] rev 13768
Add funny message in stats screen when everyone wins
Wuzzy <Wuzzy2@mail.ru> [Sun, 09 Sep 2018 12:25:23 +0200] rev 13767
Only reset CursorMovement to 0 if command "-cur_*" is called with appropriate direction
Wuzzy <Wuzzy2@mail.ru> [Wed, 05 Sep 2018 18:07:56 +0200] rev 13766
Fix hog teleporting back and forth when walking on portals on floor. Fixes
bug #686
Wuzzy <Wuzzy2@mail.ru> [Wed, 05 Sep 2018 01:53:21 +0200] rev 13765
Fix clan ranking counter advancing per-team instaed of per-clan in case of a tie
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 22:59:08 +0200] rev 13764
Don't write TurnTimeLeft deprecation warning if setter function was used
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 22:18:03 +0200] rev 13763
Call EndTurn(true) instead of TurnTimeLeft(0) in flying saucer training
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 20:38:15 +0200] rev 13762
Fix crash when defeating all enemies in ACF8 (HideHog was called too early)
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 17:57:48 +0200] rev 13761
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 16:52:51 +0200] rev 13760
Say sndNutter on round draw
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 16:26:15 +0200] rev 13759
Remove some bad/inappropriate messages for round draw and crate drop
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 16:12:53 +0200] rev 13758
Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 15:03:35 +0200] rev 13757
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 14:20:15 +0200] rev 13756
Rework rankings of losing clans: Rank them in the reverse order they died
New ranking rule:
- The clan that survived is ranked 1st.
- The clan that died last is ranked 2nd.
- The clan that died second last is ranked 3rd.
- The clan that died third last is ranked 4th.
- And so on ...
Old ranking rule:
- The clan that survived is ranked 1st.
- The losing teams are ranked in the order they started with, which isn't fair.
Draws are not handled properly in rankings yet.
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 22:14:46 +0200] rev 13755
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 21:19:15 +0200] rev 13754
Fix stats screwing up in Rope Knock Challenge if you lose
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 20:16:54 +0200] rev 13753
Add missing nil check in AfterAttack (oops!)
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 20:01:50 +0200] rev 13752
Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Fixes
bug #585
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 12:59:54 +0200] rev 13751
Remove mail.gna.org mailing list from README.md (gna.org has shutdown for good)
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 12:46:57 +0200] rev 13750
Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
These globals did not exist in 0.9.24, so this change is safe.
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 05:05:00 +0200] rev 13749
Use translation template for speech bubble command
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 01:48:00 +0200] rev 13748
Continental supplies: Fix health not being set immediately if skipping continent selection, provoking random continent
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 01:09:14 +0200] rev 13747
Don't start retreat time if hog has lost control in the meantime
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:53:44 +0200] rev 13746
Don't play timer countdown sounds if in ready phase
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:48:51 +0200] rev 13745
Call GetGlobals after entering Lua command with /lua
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:15:55 +0200] rev 13744
Dangerous Ducklings: Enter retreat mode after kill
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:03:06 +0200] rev 13743
Fix buggy behaviour when setting TurnTimeLeft through Retreat
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 22:05:45 +0200] rev 13742
Change chat text color for Lua warnings to yellow
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 22:02:15 +0200] rev 13741
Add deprecation warning for setting TurnTimeLeft/ReadyTimeLeft directly, fix SetTurnTimeLeft/SetReadyTimeLeft not setting vars reliably
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 21:26:44 +0200] rev 13740
Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 20:57:33 +0200] rev 13739
Lua API: Add SetTurnTimeLeft, SetReadyTimeLeft
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 04:08:58 +0200] rev 13738
Highlander: Remove odd infinite girder ammo in crates
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 01:25:37 +0200] rev 13737
Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Fixes 210.
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 00:07:33 +0200] rev 13736
Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes
bug #265
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 23:03:56 +0200] rev 13735
Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 21:56:12 +0200] rev 13734
ASA, desert01: Fix display error when destroying device crate
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 21:47:08 +0200] rev 13733
ASA, desert01: Disable hero control at first battle left from the hole, not right above it
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 12:43:19 +0200] rev 13732
Prevent pause/synchronizing/AFK mode text being rendered at the same time
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 01:18:07 +0200] rev 13731
Add frontend tip introducing /help
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 00:17:56 +0200] rev 13730
Translate "heads" and "tails" of gameServer
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 00:05:55 +0200] rev 13729
Display error when using /maxteams if not room master
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 23:49:32 +0200] rev 13728
Make guest rejection error translatable
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 23:13:20 +0200] rev 13727
Add command help for /save, /delete, /saveroom and /loadroom
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 21:34:33 +0200] rev 13726
Add 2nd optional parameter to HedgewarsScriptLoad. If false, its OK if file does not exist. Also, return true/false on success
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 21:22:12 +0200] rev 13725
Backed out
changeset a62408ee8281. Allowing HedgewarsScriptLoad to not stop if script is missing is dumb
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 21:07:07 +0200] rev 13724
Allow script to be missing when calling HedgewarsScriptLoad, return true/false based on success
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 20:35:13 +0200] rev 13723
Don't load locale Lua script if LOCALE == "en"
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 19:19:39 +0200] rev 13722
Add description of hwengine command-line arguments in --help
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 18:15:45 +0200] rev 13721
Critical error if loading a script has failed
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 16:51:33 +0200] rev 13720
Force-disable gfPerHogAmmo and gfSharedAmmo for RW and BRW
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 12:09:40 +0200] rev 13719
BRW: Add utilities and air weapons properly
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 11:12:41 +0200] rev 13718
Fix BRW adding ammoInCrate times ammo on start of turn instead of 1
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 11:11:58 +0200] rev 13717
Fix BRW breaking when weapon scheme assigns 2 bullet for all ammos
Wuzzy <Wuzzy2@mail.ru> [Thu, 30 Aug 2018 22:07:01 +0200] rev 13716
BRW now allows weapon scheme customization
See script comments to see how.
Wuzzy <Wuzzy2@mail.ru> [Wed, 29 Aug 2018 03:50:53 +0200] rev 13715
Change button image for Tag Team
Wuzzy <Wuzzy2@mail.ru> [Wed, 29 Aug 2018 02:56:24 +0200] rev 13714
Add missing server dependencies to Travis metadata
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 Aug 2018 21:09:46 +0200] rev 13713
Write down system requirements
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 Aug 2018 17:27:49 +0200] rev 13712
Fix typo in gameServer
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 Aug 2018 06:04:02 +0200] rev 13711
Space Invasion: Add hilarious loser face to losers
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 Aug 2018 05:46:33 +0200] rev 13710
Space Invasion: Continue playing rounds in case the teams are tied at the end
Rules in case of a tie:
1) Eliminate all teams not tied for the lead
2) Play another round with the remaining teams
3) Check for the winner again at the end of that round. If there's another tie, repeat the procedure
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 Aug 2018 03:45:44 +0200] rev 13709
Space Invasion: refactor variables into a large table for everything
To fix that annoying "upvalue" error if more variables are added
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 Aug 2018 20:50:51 +0200] rev 13708
Remove frontend code dealing with unused team variables
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 Aug 2018 17:59:26 +0200] rev 13707
Replace now-outdated descriptions of amDuck with dummy texts
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 Aug 2018 16:51:01 +0200] rev 13706
GameServer: Use consistent formatting of clan chat (compared with engine)
It's called "clan chat" now, not "team chat". Also the brackets and text positions
were inconsistent with engine.
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 Aug 2018 15:10:34 +0200] rev 13705
Change empty string check in gameServer
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 Aug 2018 14:59:05 +0200] rev 13704
/greeting chat commands now clears greeting if called w/o arguments
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 Aug 2018 14:37:02 +0200] rev 13703
Add a couple of more useful server messages
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 22:02:21 +0200] rev 13702
Don't translate greeting message
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 21:36:15 +0200] rev 13701
Don't translate response to /rnd command
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 21:24:34 +0200] rev 13700
Add error message for /callvote map if no maps are available
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 21:12:10 +0200] rev 13699
Hide /watch command if OFFICIAL_SERVER is not set
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 21:00:26 +0200] rev 13698
Properly scale Start button size in pagenetgame just like in pagemultiplayer
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 20:52:33 +0200] rev 13697
Add a few helpful error messages from server when kicking failed
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 19:23:19 +0200] rev 13696
GameServer: Refactor fake nick names into Consts
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 19:07:17 +0200] rev 13695
Fix some formatting problems with /me
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 18:21:37 +0200] rev 13694
Tweak response messages to /super_power and /registered_only
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 18:04:06 +0200] rev 13693
Fix translatability of "unknown command" server message
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 17:43:29 +0200] rev 13692
Make frontend translate server messages properly
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 12:12:15 +0200] rev 13691
Use plain text mode in video description label to avoid HTML trouble
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 Aug 2018 16:47:09 +0200] rev 13690
Backed out
changeset 076b7d23fab8. Well, the commit in question was needed after all ...
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 Aug 2018 15:00:04 +0200] rev 13689
Fix critical failure to cleanup teams list after rejoining game after a force-quit. Fixes
bug #597
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 Aug 2018 00:40:11 +0200] rev 13688
Backed out
changeset 6c0cf6b9eff8. Scripters should be prepared for nil and pretending the gear exists would cause more pain
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 23:56:49 +0200] rev 13687
Clean up more visual gears stuff in scripts
- Make vgears non-critical if possible
- Add nil checks where needed
- Fix related bugs
- Remove doomed attempts to call FollowGear on vgears
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 22:57:56 +0200] rev 13686
Clean up legacy visual gear stuff in ClimbHome, fix star despawn, make stars non-critical
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 22:52:46 +0200] rev 13685
Remove calls to GetVisualGearValues where it's not needed
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 22:31:50 +0200] rev 13684
Animate: Remove follow arg from AnimVisualGear
nemo [Tue, 21 Aug 2018 15:26:29 -0400] rev 13683
use 0s instead of nils to try to protect script assumptions
nemo [Tue, 21 Aug 2018 15:11:28 -0400] rev 13682
only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 21:02:01 +0200] rev 13681
Remove unused shockwave code in Space Invasion
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 21:00:01 +0200] rev 13680
Make decorational visual gears in Space Invasion non-critical
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 19:52:39 +0200] rev 13679
Update German translation
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 19:20:09 +0200] rev 13678
Update locale files
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 18:35:19 +0200] rev 13677
Merge unC0Rr's checker update
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 18:31:00 +0200] rev 13676
Add a few translator comments for frontend strings
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 17:56:17 +0200] rev 13675
Consistently rename "team chat" to "clan chat" (except chat command)
Only change in strings, no functional change.
"Team" and "clan" have defined meanings in HW, but "team chat"
oddly broke this convention. This feature allows chat with your
clan, not with your team, so is now called "clan chat".
/team command unchanged to avoid disruption (for now).
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 15:46:34 +0200] rev 13674
Make engine chat syntax translatable
The message syntax you see when someone uses chat, e.g.
- Player 1: message
- [Team]: message
- [hedgehog name]: message
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 02:14:15 +0200] rev 13673
Fix some string/translation inconsistencies in strings related to leaving
unc0rr [Mon, 20 Aug 2018 22:38:14 +0200] rev 13672
- Add checker dependencies to hedgewars-server.cabal
- Update checker to work with .24
nemo [Sun, 19 Aug 2018 09:54:46 -0400] rev 13671
and melon for Mutant
nemo [Fri, 17 Aug 2018 22:35:01 -0400] rev 13670
stray line
nemo [Fri, 17 Aug 2018 22:23:19 -0400] rev 13669
more wrapping
nemo [Fri, 17 Aug 2018 20:13:33 -0400] rev 13668
basic AI bazooka wrapping.
alfadur [Thu, 16 Aug 2018 19:41:54 +0300] rev 13667
Return https
alfadur [Thu, 16 Aug 2018 19:33:03 +0300] rev 13666
Rust 2018 conversion
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 Aug 2018 15:25:05 +0200] rev 13665
Move common sprite tint values into Utils Lua library
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 Aug 2018 14:19:03 +0200] rev 13664
Use new script variable cMaxTurnTime in scripts for consistency
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 Aug 2018 13:43:04 +0200] rev 13663
Prevent wrapping of turn time when using extra time
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 Aug 2018 09:26:32 +0200] rev 13662
Update list of supported GameFlags in HedgeEditor
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 Aug 2018 09:15:20 +0200] rev 13661
HedgeEditor should be fairly stable by now
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 Aug 2018 09:05:55 +0200] rev 13660
Fix repeating sun in Hoggywood theme
This was only noticable in huge maps where you can zoom out a lot
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 Aug 2018 20:19:32 +0200] rev 13659
Close hwengine properly when you got kicked by room host
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 Aug 2018 16:31:22 +0200] rev 13658
Improve “Connection refused” error message
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 Aug 2018 16:01:58 +0200] rev 13657
Tweak some connection failure messages
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Aug 2018 16:31:22 +0200] rev 13656
Don't make pseudo player names like [server] clickable in chat
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 Aug 2018 23:20:08 +0200] rev 13655
Fix duplicate/confusing wave messages in ASA fruit01
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 Aug 2018 22:35:23 +0200] rev 13654
Oops, add forgotten begin/end in uTeams
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 Aug 2018 22:33:40 +0200] rev 13653
Merge nemo's TODO fix
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 Aug 2018 22:28:05 +0200] rev 13652
More straightforward TotalRoundsPre counting if there's only 1 clan
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 Aug 2018 21:43:55 +0200] rev 13651
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
The internal TotalRounds (now TotalRoundsPre) is really WTF to use from a Lua standpoint and rarely useful.
Scripters usually want to know the real number of rounds.
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 Aug 2018 18:36:22 +0200] rev 13650
Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru> [Thu, 09 Aug 2018 19:14:58 +0200] rev 13649
Fix TotalRounds increasing incorrectly if gfRandomOrder is off
Wuzzy <Wuzzy2@mail.ru> [Thu, 09 Aug 2018 17:49:17 +0200] rev 13648
Backed out
changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour
Wuzzy <Wuzzy2@mail.ru> [Thu, 09 Aug 2018 17:48:16 +0200] rev 13647
Backed out
changeset 2d787d122083 to revert TotalRounds to 0.9.23 behaviour
Wuzzy <Wuzzy2@mail.ru> [Thu, 09 Aug 2018 17:47:29 +0200] rev 13646
Backout 0f02dd1ff4c9. This is not how TotalRounds should work
nemo [Fri, 10 Aug 2018 13:16:24 -0400] rev 13645
remove todo
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 18:36:12 +0200] rev 13644
Fix frontend crash when rapidly aborting many active video encodings. Fixes
bug #595
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 15:22:34 +0200] rev 13643
Use capcolDefault in Lua scripts
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 14:38:54 +0200] rev 13642
Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 14:10:32 +0200] rev 13641
Use light gray color for volume change, just like for the auto camera msgs
The idea is that these are "local" messages for local changes
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 13:34:39 +0200] rev 13640
Use full string for sidFuel and avoid string concatenation
Fuel as in fuel for saucer, landgun, flamethrower, icegun.
Old string was built with like this:
sidFuel + ": " + fuel + "%".
New string us built with proper format string instead
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 13:14:42 +0200] rev 13639
Make ammo count in ammo menu translatable, and replace “x” with “×”
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 13:02:24 +0200] rev 13638
Fix slightly misplaced ammo count in ammo menu if count > 9
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 12:05:19 +0200] rev 13637
Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 11:40:00 +0200] rev 13636
Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 11:26:33 +0200] rev 13635
Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 11:19:08 +0200] rev 13634
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 19:32:33 +0200] rev 13633
Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 16:23:51 +0200] rev 13632
Fix hard-to-read text on campaign and training page in frontend at October 31
The text was yellow against a white background (the moon in the Halloween background).
This is fixed by darkening the critical area.
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 16:07:13 +0200] rev 13631
Update outdated and broken holiday stylesheets
Each style was updated by copying qt.css and then adjusting
the required definitions such as background image and color.
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 13:04:02 +0200] rev 13630
Fix resurrection animation appearing at wrong position for some missions and styles
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 12:15:59 +0200] rev 13629
Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 11:37:37 +0200] rev 13628
Add setting to disable audio dampening if losing window focus
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 10:29:01 +0200] rev 13627
Move max. number of crate spawns into variable
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 03:24:54 +0200] rev 13626
Fix visible seam between Sky.png and SkyL.png of Olympics theme
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 02:40:13 +0200] rev 13625
Lobby/room: Prevent opening context menu if no player selected (fixes
bug #661)
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 02:18:19 +0200] rev 13624
Fix drill rocket exploding when digging at bounce/wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 01:52:40 +0200] rev 13623
Fix bee target practice removing target selection after first shot
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 01:47:49 +0200] rev 13622
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 01:43:22 +0200] rev 13621
Update target cursor after shooting targetable ammo with gfMultiWeapon
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 01:31:50 +0200] rev 13620
Use gfMultiWeapon in target practice missions
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 01:28:19 +0200] rev 13619
Suppress "X remaining" caption in multishoot with gfMultiWeapon
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 01:24:57 +0200] rev 13618
Add comments for most hwengine constants
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 22:39:39 +0200] rev 13617
Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 21:41:06 +0200] rev 13616
Remove fake magic number in MIME info metadata file
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 21:41:06 +0200] rev 13615
Remove fake magic number in MIME info metadata file
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 21:35:08 +0200] rev 13614
Fix cake walking through land when reaching wrap world edge
But there still is some cake weirdness remaining, sadly. See code comments.
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 19:33:46 +0200] rev 13613
Remove unused variables of creeper handler
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 19:29:59 +0200] rev 13612
Fix description of gfSolidLand in scheme editor
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 19:05:08 +0200] rev 13611
Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 18:55:22 +0200] rev 13610
Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 15:56:03 +0200] rev 13609
Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 15:20:25 +0200] rev 13608
Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Aug 2018 00:39:50 +0200] rev 13607
Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
The "other bug" is that the cake just walks through terrain when it hits the wrap world edge. This behaviour is even worse.
nemo [Fri, 03 Aug 2018 15:34:23 -0400] rev 13606
fix path
nemo [Thu, 02 Aug 2018 20:27:20 -0400] rev 13605
hijack the duck for an attempted resurrection of the creeper. initial pass.
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 23:43:31 +0200] rev 13604
Fix hammer/pickhammer not digging land with gfSolidLand on
This bug was introduced after the switch to doMakeExplosion
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 23:24:27 +0200] rev 13603
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 12:54:30 +0200] rev 13602
Fix hammer shoving gears into indestructible land
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 06:27:18 +0200] rev 13601
Include HWP of Big Armory in CMakeLists
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 04:40:42 +0200] rev 13600
Fix broken Big Armory mission map
A change in random map generation post-0.9.24 broken the generated Big Armory map.
To fix this, we move over to image map so it never changes.
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 04:08:12 +0200] rev 13599
Whoops. Fix NoPointX typo in HedgeEditor
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 04:04:21 +0200] rev 13598
Remove bad king death message
The bad message had multiple %1 in it, which the engine does not resolve (yet)
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 03:16:08 +0200] rev 13597
Cap hedgehog health to prevent overflow bugs
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 01:52:01 +0200] rev 13596
Use the new NoPointX global in HedgeEditor
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 01:45:45 +0200] rev 13595
Add Lua globals: AMMO_INFINITE and NoPointX
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 01:34:26 +0200] rev 13594
Use proper infinite fuel feature in flying saucer training
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 01:24:40 +0200] rev 13593
Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru> [Mon, 16 Jul 2018 23:27:15 +0200] rev 13592
Add variable to make state of sound system clear
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 12:55:07 +0200] rev 13591
Fix cursor teleporting to center after leaving game with video recording
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 12:50:55 +0200] rev 13590
Whoops. Syntax error in uVideoRec
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 12:17:11 +0200] rev 13589
Fix video recorder not working if sound disabled (fixes
bug #200)
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 23:12:37 +0200] rev 13588
Fix SimpleMission failure to init GameFlags correctly
Also fixes broken gfInfAttack in The Great Escape
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 23:12:37 +0200] rev 13587
Fix SimpleMission failure to init GameFlags correctly
Also fixes broken gfInfAttack in The Great Escape
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 21:30:33 +0200] rev 13586
Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 18:17:10 +0200] rev 13585
HedgeEditor: Use default clan color in AddTeam in mission export
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 17:30:13 +0200] rev 13584
Make ASA fruit02 use of default clan colors
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 15:50:39 +0200] rev 13583
Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
Missing: fruit02, HedgeEditor
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 02:49:03 +0200] rev 13582
Lua: Allow to use negative value for AddTeam to select a default clan color
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 22:40:23 +0200] rev 13581
Clean up Tumbler captions a bit
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 22:26:53 +0200] rev 13580
Refactor colors and caption type in Space Invasion
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 19:50:50 +0200] rev 13579
Space Invasion: Delete dead code and ancient outdated comments
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 17:22:49 +0200] rev 13578
Change default clan color for brown for improved contrast
The previous brown color was pretty darkish and I found it hard to read on hedgehog tags.
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 01:00:27 +0200] rev 13577
Lua API: Add IsHogHidden
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 00:12:19 +0200] rev 13576
Lua: Add GetVampiric, GetLaserSight
KoBeWi [Mon, 30 Jul 2018 20:38:01 +0200] rev 13575
Update Polish translation
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Jul 2018 19:23:28 +0200] rev 13574
ASA, final mission: Redraw map and mask to make borders more distingushable
Also fix floating green dashes after blowing up things
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Jul 2018 16:30:03 +0200] rev 13573
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Jul 2018 13:20:01 +0200] rev 13572
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
nemo [Sun, 29 Jul 2018 11:39:48 -0400] rev 13571
and fix index
nemo [Sun, 29 Jul 2018 11:37:14 -0400] rev 13570
oh. and indent that loop
nemo [Sun, 29 Jul 2018 11:32:56 -0400] rev 13569
add wrap check
nemo [Sat, 28 Jul 2018 12:58:12 -0400] rev 13568
merge of 0.9.24 - hopefully correctly this time
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Jul 2018 13:15:59 +0200] rev 13567
Fix DrawHLinesExplosions setting invalid map pixels if called at wrap world edge
This caused an errror message after the game when using hammer or pickhammer at wrap world edge.
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Jul 2018 19:58:02 +0200] rev 13566
Use wrap-aware doMakeExplosion instead of DrawExplosion in uHandlersMess
nemo [Fri, 27 Jul 2018 12:45:10 -0400] rev 13565
sdlkeys is in source not binary, no .in folder. Locutus brought to our attention.
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Jul 2018 00:00:04 +0200] rev 13564
Fix /hta, /hsa and /hya commands not writing message in chat
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Jul 2018 00:00:04 +0200] rev 13563
Fix /hta, /hsa and /hya commands not writing message in chat
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 19:08:39 +0200] rev 13562
TechRacer: Print selected map in debug output
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 18:39:06 +0200] rev 13561
TechRacer: Make most variables local
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 18:26:48 +0200] rev 13560
Clean up messy indentations in TechRacer script
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 18:11:23 +0200] rev 13559
TechRacer: Delete dead code
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 18:01:32 +0200] rev 13558
TechRacer: Fix gears not spawning on turn start when player pressed control right at start
The activationStage was horribly programmed and heavily relied on timer. There was a sweet spot
at turn start that if you managed to push a key right at the start of turn, you skip the Ready
phase and the activationStage would advance, causing the gear spawning code to be skipped.
This fix greatly simplies the spawning phase.
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 14:18:23 +0200] rev 13557
Prevent saving weapon scheme if name was already taken
This is case-insensitive.
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 14:18:23 +0200] rev 13556
Prevent saving game schemes if name was already been taken
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 13:03:35 +0200] rev 13555
Prevent saving weapon scheme if name was already taken
This is case-insensitive.
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 00:18:59 +0200] rev 13554
Prevent saving game schemes if name was already been taken
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 20:46:22 +0200] rev 13553
Fix a couple of PNG images with known invalid color profiles
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 20:46:22 +0200] rev 13552
Fix a couple of PNG images with known invalid color profiles
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 20:15:32 +0200] rev 13551
Fix teleport tooltip claiming it doesn't end turn in hog placing phase with inf. attack
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 20:07:58 +0200] rev 13550
Limit max droplet count to 50 (fix for 0.9.24 branch only)
This fixes the issue with insane amounts of droplets in 0.9.24.
It's temporary, the real fix is in default branch, but would be desyncing.
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 19:34:04 +0200] rev 13549
Update frontend translation files
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 19:31:37 +0200] rev 13548
Fix changelog typos
Wuzzy <Wuzzy2@mail.ru> [Mon, 16 Jul 2018 20:28:01 +0200] rev 13547
Fix hwengine crash when using >1 controllers
Reason: Data type mismatch for SDL_JoystickName, we wed in an index, but it expected a controller handle.
Solution: Switch to SDL_JoystickNameForIndex.
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 18:37:52 +0200] rev 13546
Add more sane default controls for controller
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 18:37:52 +0200] rev 13545
Fix broken controller/joystick button and axis events
The problem were bad records in SDLh.pas
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 18:37:52 +0200] rev 13544
Detect Qt style after parameter parsing
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 18:37:52 +0200] rev 13543
Fix SDLInteraction strings not being translated
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 18:37:52 +0200] rev 13542
Refactor storage of joystick SDL key names
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 18:37:52 +0200] rev 13541
Make frontend detect controllers again
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 15:44:25 +0200] rev 13540
Update and change license information of Droplet sounds, now it's CC BY 3.0
Was previously labelled under license CC Sampling+ 1.0, which is
considered non-free by FSF, OSI and DFSG.
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 15:44:25 +0200] rev 13539
Update and change license information of Droplet sounds, now it's CC BY 3.0
Was previously labelled under license CC Sampling+ 1.0, which is
considered non-free by FSF, OSI and DFSG.
Wuzzy <Wuzzy2@mail.ru> [Sun, 22 Jul 2018 02:46:27 +0200] rev 13538
Fix deprecation warnings in libphyslayer
Wuzzy <Wuzzy2@mail.ru> [Sun, 22 Jul 2018 02:29:44 +0200] rev 13537
Fix warnings about unused params in C code
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Jul 2018 15:58:07 +0200] rev 13536
Update German translation
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Jul 2018 14:46:51 +0200] rev 13535
Update Lua/frontend locale files
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Jul 2018 02:06:13 +0200] rev 13534
Merge alfadur's server commits with timer cycle key commits
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Jul 2018 00:34:32 +0200] rev 13533
Add control to cycle through timer/bounciness values
Wuzzy <Wuzzy2@mail.ru> [Fri, 20 Jul 2018 19:25:21 +0200] rev 13532
Move hardcoded bounciness values to uConsts
nemo [Fri, 20 Jul 2018 20:00:52 -0400] rev 13531
catchup merge on all of alfadur's cool server changes
alfadur [Sat, 21 Jul 2018 02:19:32 +0300] rev 13530
Fix map voting verification
alfadur [Sat, 21 Jul 2018 02:13:55 +0300] rev 13529
Implement room config export
alfadur [Fri, 20 Jul 2018 22:14:20 +0300] rev 13528
Implement save/delete commands
alfadur [Fri, 20 Jul 2018 00:02:52 +0300] rev 13527
Implement map voting
alfadur [Thu, 19 Jul 2018 22:50:46 +0300] rev 13526
clean up room lookups
alfadur [Wed, 18 Jul 2018 02:14:32 +0300] rev 13525
Keep hedgehog limit in sync
alfadur [Tue, 17 Jul 2018 16:03:34 +0300] rev 13524
indulge clippy
alfadur [Tue, 17 Jul 2018 00:27:24 +0300] rev 13523
Add room flags
alfadur [Mon, 16 Jul 2018 22:59:58 +0300] rev 13522
Something down in the food chain already uses bitflags, so might as well switch to them
alfadur [Mon, 16 Jul 2018 22:32:04 +0300] rev 13521
Assorted chat fixes
alfadur [Fri, 13 Jul 2018 19:52:19 +0300] rev 13520
Better packing for clients
Wuzzy <Wuzzy2@mail.ru> [Fri, 20 Jul 2018 15:56:43 +0200] rev 13519
Add more sane default controls for controller
Wuzzy <Wuzzy2@mail.ru> [Fri, 20 Jul 2018 14:33:41 +0200] rev 13518
Fix broken controller/joystick button and axis events
The problem were bad records in SDLh.pas
Wuzzy <Wuzzy2@mail.ru> [Fri, 20 Jul 2018 12:51:16 +0200] rev 13517
Detect Qt style after parameter parsing
Wuzzy <Wuzzy2@mail.ru> [Fri, 20 Jul 2018 02:43:38 +0200] rev 13516
Fix SDLInteraction strings not being translated
Wuzzy <Wuzzy2@mail.ru> [Fri, 20 Jul 2018 02:22:12 +0200] rev 13515
Refactor storage of joystick SDL key names
Wuzzy <Wuzzy2@mail.ru> [Thu, 19 Jul 2018 22:19:44 +0200] rev 13514
Make frontend detect controllers again
Wuzzy <Wuzzy2@mail.ru> [Thu, 19 Jul 2018 19:35:28 +0200] rev 13513
Fix engine crash when trying to delete cameraFile but it doesn't exist
Wuzzy <Wuzzy2@mail.ru> [Thu, 19 Jul 2018 19:11:39 +0200] rev 13512
Fix crash when aborting encoding phase of video recording in videos page if >1 video is being encoded
Wuzzy <Wuzzy2@mail.ru> [Thu, 19 Jul 2018 14:01:57 +0200] rev 13511
Document and clean up tools directory a bit
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Jul 2018 17:02:40 +0200] rev 13510
Improve some replies for chat commands on server
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Jul 2018 15:35:54 +0200] rev 13509
Refactor server chat command help, also add admin commands to help
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Jul 2018 03:55:02 +0200] rev 13508
Add /help command for lobby and rooms too
Server admin commands are still missing
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Jul 2018 02:05:05 +0200] rev 13507
Remove and replace old googlecode references
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Jul 2018 01:35:59 +0200] rev 13506
Switch from http:// to https:// URLs where possible
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Jul 2018 00:27:23 +0200] rev 13505
Increase hedgehog limit to 64
8 hogs * 8 teams = 64 hogs
Old limit = 48
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 22:42:49 +0200] rev 13504
Server: Replace hardcoded hog-related numbers with consts
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 22:00:15 +0200] rev 13503
Bazooka/Grende training: Hide mission panel on pressing attack key
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 21:31:41 +0200] rev 13502
Update server dependencies in INSTALL.md
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 21:17:33 +0200] rev 13501
Clarify/rewrite a few OutError messages
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 20:13:41 +0200] rev 13500
Fix frontend showing 2 errors on engine fatal error (exit code 52)
The exit code checked in the frontend was a hardcoded 2, which was outdated.
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 19:44:29 +0200] rev 13499
Clarify the wording of a few checkFails messages
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 19:28:31 +0200] rev 13498
Propagate fatal errors to OutError if checkFails called
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 18:38:44 +0200] rev 13497
Add hidden bazooka training achievement for 100% accuracy
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 16:45:34 +0200] rev 13496
Standardize hidden mission achievement in new Lua library "Achievements"
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 14:20:58 +0200] rev 13495
Add proper exit codes when halt-ing hwengine due to error
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 12:55:07 +0200] rev 13494
Fix cursor teleporting to center after leaving game with video recording
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 12:50:55 +0200] rev 13493
Whoops. Syntax error in uVideoRec
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 12:17:11 +0200] rev 13492
Fix video recorder not working if sound disabled (fixes
bug #200)
Wuzzy <Wuzzy2@mail.ru> [Mon, 16 Jul 2018 23:27:15 +0200] rev 13491
Add variable to make state of sound system clear
Wuzzy <Wuzzy2@mail.ru> [Mon, 16 Jul 2018 20:28:01 +0200] rev 13490
Fix hwengine crash when using >1 controllers
Reason: Data type mismatch for SDL_JoystickName, we wed in an index, but it expected a controller handle.
Solution: Switch to SDL_JoystickNameForIndex.
Wuzzy <Wuzzy2@mail.ru> [Mon, 16 Jul 2018 19:15:22 +0200] rev 13489
Always use SDL_Map(A)RGB in SDL_FillRect for color
This practice is recommended by official SDL docs.
Wuzzy <Wuzzy2@mail.ru> [Mon, 16 Jul 2018 04:50:23 +0200] rev 13488
When hwengine crashes w/ error 217, write backtrace in log, too
By using WriteLnToConsole to achive that.
Wuzzy <Wuzzy2@mail.ru> [Sun, 15 Jul 2018 19:49:31 +0200] rev 13487
Fix hwengine --help returning with exit code 51
Wuzzy <Wuzzy2@mail.ru> [Sun, 15 Jul 2018 14:21:06 +0200] rev 13486
Clean up cMaxHHs and cMaxTeams a bit, get rid of hardcoded numbers
Wuzzy <Wuzzy2@mail.ru> [Thu, 12 Jul 2018 14:46:16 +0200] rev 13485
Merge gameServer2 changes
Wuzzy <Wuzzy2@mail.ru> [Thu, 12 Jul 2018 14:41:24 +0200] rev 13484
Send proper failure error message when image loading has failed
nemo [Wed, 11 Jul 2018 18:36:21 -0400] rev 13483
merge
alfadur [Mon, 09 Jul 2018 20:59:08 +0300] rev 13482
Optimize test string generation
alfadur [Mon, 09 Jul 2018 20:31:32 +0300] rev 13481
fix tests
alfadur [Mon, 09 Jul 2018 19:41:26 +0300] rev 13480
complete newseed voting
alfadur [Mon, 09 Jul 2018 19:39:15 +0300] rev 13479
merge
alfadur [Sat, 07 Jul 2018 20:22:31 +0300] rev 13478
Mostly implement voting
alfadur [Fri, 06 Jul 2018 21:03:03 +0300] rev 13477
Implement greetings & fixed rooms
Wuzzy <Wuzzy2@mail.ru> [Wed, 11 Jul 2018 21:56:30 +0200] rev 13476
Make sure TotalRounds increases to 0 on first real turn
Wuzzy <Wuzzy2@mail.ru> [Wed, 11 Jul 2018 19:14:11 +0200] rev 13475
ACF5: Fix Tribe not being in same clan as Natives
Clan color was off-by-one, this was probably a hack.
Wuzzy <Wuzzy2@mail.ru> [Wed, 11 Jul 2018 18:59:23 +0200] rev 13474
Simplify turn handling in ASA death01
Wuzzy <Wuzzy2@mail.ru> [Wed, 11 Jul 2018 18:45:54 +0200] rev 13473
ACF7: Fix princess being in wrong clan
Wuzzy <Wuzzy2@mail.ru> [Wed, 11 Jul 2018 18:13:52 +0200] rev 13472
Fix aihDoesntMatter still being attacked with air attack
The calculation in TestBazooka created a sum of numbers which might have been BadTurn, a huge negative number, thus creating an overflow.
Wuzzy <Wuzzy2@mail.ru> [Wed, 11 Jul 2018 17:25:53 +0200] rev 13471
ASA death01: Put PAotH into correct clan
Wuzzy <Wuzzy2@mail.ru> [Wed, 11 Jul 2018 17:13:25 +0200] rev 13470
Fix aihDoesntMatter not applying to hammer and shover
Wuzzy <Wuzzy2@mail.ru> [Wed, 11 Jul 2018 16:22:05 +0200] rev 13469
ACF3: Fix initial ammo being locked
Wuzzy <Wuzzy2@mail.ru> [Wed, 11 Jul 2018 16:01:12 +0200] rev 13468
ACF3: Tweak princess spawn position
So that she doesn't "drop" after spawning
Wuzzy <Wuzzy2@mail.ru> [Wed, 11 Jul 2018 15:44:33 +0200] rev 13467
ACF3: Move princess to her own team, fix clan color
Wuzzy <Wuzzy2@mail.ru> [Tue, 10 Jul 2018 21:29:31 +0200] rev 13466
Add subtle dust flakes for Cheese and CrazyMission themes
Wuzzy <Wuzzy2@mail.ru> [Tue, 10 Jul 2018 20:30:06 +0200] rev 13465
New SD water texture for CrazyMission theme
Wuzzy <Wuzzy2@mail.ru> [Tue, 10 Jul 2018 18:35:31 +0200] rev 13464
Refactor collision mask checks, remove hardcoded numbers
Wuzzy <Wuzzy2@mail.ru> [Tue, 10 Jul 2018 18:00:04 +0200] rev 13463
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru> [Tue, 10 Jul 2018 17:11:31 +0200] rev 13462
Prevent manual hiding of some special mission panels
Wuzzy <Wuzzy2@mail.ru> [Tue, 10 Jul 2018 16:44:13 +0200] rev 13461
Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru> [Tue, 10 Jul 2018 16:25:58 +0200] rev 13460
Update mission texts with regards to mission panel key
Wuzzy <Wuzzy2@mail.ru> [Tue, 10 Jul 2018 16:07:11 +0200] rev 13459
Add dedicated key to display mission panel: M
Wuzzy <Wuzzy2@mail.ru> [Tue, 10 Jul 2018 15:20:19 +0200] rev 13458
Tweak chat command replies for /lua command
Wuzzy <Wuzzy2@mail.ru> [Tue, 10 Jul 2018 13:28:47 +0200] rev 13457
Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru> [Sun, 08 Jul 2018 02:46:59 +0200] rev 13456
Highlander: Fix all hogs getting teleport after hog placement phase
Wuzzy <Wuzzy2@mail.ru> [Sun, 08 Jul 2018 02:06:08 +0200] rev 13455
Fix GetAmmo getting wrong ammo count
Wuzzy <Wuzzy2@mail.ru> [Sun, 08 Jul 2018 01:30:13 +0200] rev 13454
New Lua API function: GetAmmo, to get ammo config
Wuzzy <Wuzzy2@mail.ru> [Sun, 08 Jul 2018 00:16:33 +0200] rev 13453
Fix teleport tooltip claiming it doesn't end turn, while in in hog placing phase with inf. attack
Wuzzy <Wuzzy2@mail.ru> [Sat, 07 Jul 2018 23:29:02 +0200] rev 13452
Fix TotalRounds still being -1 in first real turn after hog placement phase
Now it is:
Hog placement phase: -1
First real round: 0 (previously -1)
Second real round: 1 (previously 0)
Third real round: 2 (previously 1)
...
Wuzzy <Wuzzy2@mail.ru> [Sat, 07 Jul 2018 22:50:08 +0200] rev 13451
Highlander: Localize global variable
Wuzzy <Wuzzy2@mail.ru> [Sat, 07 Jul 2018 22:48:56 +0200] rev 13450
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru> [Sat, 07 Jul 2018 19:34:13 +0200] rev 13449
Space Invasion: Improve how round score is displayed
Wuzzy <Wuzzy2@mail.ru> [Sat, 07 Jul 2018 18:41:28 +0200] rev 13448
Space Invasion: Localize most global variables
Wuzzy <Wuzzy2@mail.ru> [Sat, 07 Jul 2018 18:37:21 +0200] rev 13447
Fix rare Lua error message spam in Space Invasion
Marcin Mielniczuk <marmistrz.dev@zoho.eu> [Fri, 06 Jul 2018 17:16:01 +0200] rev 13446
Add an extra test for Rnd's distribution
Marcin Mielniczuk <marmistrz.dev@zoho.eu> [Fri, 06 Jul 2018 16:59:52 +0200] rev 13445
Send the rnd reply to the room only.
Marcin Mielniczuk <marmistrz.dev@zoho.eu> [Fri, 06 Jul 2018 16:27:25 +0200] rev 13444
Implement server-side logic for Rnd
alfadur [Wed, 04 Jul 2018 18:49:51 +0300] rev 13443
Fix team remove synchronization
alfadur [Wed, 04 Jul 2018 15:42:42 +0300] rev 13442
Check for client's existence before handling messages
alfadur [Wed, 04 Jul 2018 13:56:49 +0300] rev 13441
Fix scheme config parsing
alfadur [Wed, 04 Jul 2018 12:57:05 +0300] rev 13440
Fix AddTeam message serialization
alfadur [Wed, 04 Jul 2018 04:42:16 +0300] rev 13439
add missing message tests
alfadur [Wed, 04 Jul 2018 00:01:25 +0300] rev 13438
update nom
alfadur [Tue, 03 Jul 2018 23:05:09 +0300] rev 13437
update proptest
alfadur [Tue, 03 Jul 2018 22:39:12 +0300] rev 13436
merge
Marcin Mielniczuk <marmistrz.dev@zoho.eu> [Tue, 03 Jul 2018 22:37:15 +0300] rev 13435
Update rand and log to the latest versions
nemo [Mon, 02 Jul 2018 16:48:16 -0400] rev 13434
somehow scale was omitted from this catch-all VG init. late addition to the struct perhaps.
Marcin Mielniczuk <marmistrz.dev@zoho.eu> [Mon, 02 Jul 2018 16:46:13 +0300] rev 13433
Implement to_raw_protocol for Rnd and enable tests. Add cargo/rls build artifacts to .gitignore
alfadur [Mon, 02 Jul 2018 16:25:49 +0300] rev 13432
Fix cmd parsing & update tests
Marcin Mielniczuk <marmistrz.dev@zoho.eu> [Fri, 29 Jun 2018 18:27:51 +0300] rev 13431
Implement parsing for rnd and add a little documentation
Marcin Mielniczuk <marmistrz.dev@zoho.eu> [Thu, 28 Jun 2018 17:29:37 +0200] rev 13430
Undo enabling the `unreachable-pub` lint.
It appears that nom cannot correctly handle `pub(crate)`,
so the warnings cannot be fixed at the moment.
See https://github.com/Geal/nom/issues/807
alfadur [Thu, 28 Jun 2018 00:10:15 +0300] rev 13429
stabilization
alfadur [Wed, 27 Jun 2018 23:51:00 +0300] rev 13428
Fix spectators joining midgame
alfadur [Wed, 27 Jun 2018 23:26:29 +0300] rev 13427
Send more data on room joining
alfadur [Wed, 27 Jun 2018 17:58:33 +0300] rev 13426
Additional round cleanup
nemo [Tue, 26 Jun 2018 23:20:28 -0400] rev 13425
neglected dep update from
r87a6cad20c90:
that rev also forces nightly rust due to https://github.com/rust-lang/rust/issues/23121
alfadur [Wed, 27 Jun 2018 04:54:41 +0300] rev 13424
Send teams&flags on entering a room
alfadur [Wed, 27 Jun 2018 02:34:46 +0300] rev 13423
Implement game start & engine messages
alfadur [Tue, 26 Jun 2018 23:22:38 +0300] rev 13422
Implement game config messages
marmistrz [Sun, 24 Jun 2018 12:09:31 -0400] rev 13421
Enable all lints from the rust-2018-idioms suite.
Additionally, fix the violation of the bare-trait-objects lint.
nemo [Thu, 21 Jun 2018 17:43:13 -0400] rev 13420
Just to be kind to vim which is failing at sniffing
alfadur [Thu, 21 Jun 2018 17:23:10 -0400] rev 13419
implementation of team related messages
unc0rr [Thu, 21 Jun 2018 23:09:20 +0200] rev 13418
Store saved room in yaml
nemo [Tue, 19 Jun 2018 19:14:33 -0400] rev 13417
let's keep track of the racer room config
alfadur [Mon, 18 Jun 2018 09:22:53 -0400] rev 13416
partial room implementation
alfadur [Thu, 14 Jun 2018 16:44:27 -0400] rev 13415
rework of prior
alfadur [Thu, 14 Jun 2018 12:31:15 -0400] rev 13414
handle edge polling properly
antonc27 <antonc27@mail.ru> [Sun, 10 Jun 2018 19:12:26 +0200] rev 13413
Merge default to ios-develop
antonc27 <antonc27@mail.ru> [Sun, 10 Jun 2018 19:01:50 +0200] rev 13412
Merge ios-develop into default
antonc27 <antonc27@mail.ru> [Sun, 10 Jun 2018 18:56:51 +0200] rev 13411
Added tag Hedgewars-iOS-2.1 for
changeset 195208deff1d
Wuzzy <Wuzzy2@mail.ru> [Thu, 31 May 2018 01:50:49 +0200] rev 13410
More fallback styling for hat preview webpage
Wuzzy <Wuzzy2@mail.ru> [Thu, 31 May 2018 01:45:20 +0200] rev 13409
Add <noscript> fallback for hats preview webpage
alfadur [Tue, 29 May 2018 19:12:53 -0400] rev 13408
bullet bubbles
alfadur [Mon, 28 May 2018 19:50:15 -0400] rev 13407
ensure shotgun works with portals and make it hit airmines
nemo [Sun, 27 May 2018 20:32:06 -0400] rev 13406
allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
nemo [Sun, 27 May 2018 13:10:32 -0400] rev 13405
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo [Sat, 26 May 2018 10:54:17 -0400] rev 13404
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo [Thu, 24 May 2018 13:04:56 -0400] rev 13403
make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo [Thu, 24 May 2018 09:51:11 -0400] rev 13402
zero damage on air mine too
Wuzzy <Wuzzy2@mail.ru> [Thu, 24 May 2018 15:23:48 +0200] rev 13401
Remove unused variable in uLandObjects
Wuzzy <Wuzzy2@mail.ru> [Thu, 24 May 2018 15:20:29 +0200] rev 13400
Feedback dialog: Disable "send system information" checkbox by default
Background: Explicit user consent.
nemo [Wed, 23 May 2018 20:45:42 -0400] rev 13399
Allow freezing airmines because whyyy not
alfadur [Tue, 22 May 2018 17:54:07 -0400] rev 13398
theme object tweak
alfadur [Tue, 22 May 2018 17:53:53 -0400] rev 13397
Checksum girders and masks too
nemo [Fri, 18 May 2018 09:57:24 -0400] rev 13396
merge this in too
nemo [Fri, 18 May 2018 09:56:56 -0400] rev 13395
IFDEF for Phys 2.0 which has no mountHandle - result will just be no hwp in hwp on those systems, which would be rarely used and DLC only.
nemo [Thu, 17 May 2018 20:04:39 -0400] rev 13394
0.9.24 merge of physfs tweak
nemo [Thu, 17 May 2018 20:04:07 -0400] rev 13393
Make wrapping a lua and its sidecar actually work.
alfadur [Wed, 16 May 2018 19:36:49 -0400] rev 13392
example theme objects for the new theming features
alfadur [Wed, 16 May 2018 18:37:17 -0400] rev 13391
new theme object features
sheepluva [Wed, 16 May 2018 18:22:28 +0200] rev 13390
adjust label, update ChangeLog
sheepluva [Wed, 16 May 2018 18:09:13 +0200] rev 13389
add chat size to misc settings. persist in settings.ini
sheepluva [Wed, 16 May 2018 10:11:00 +0200] rev 13388
WIP: make chat resizing faster
hold shift for pixel-precise size changes
sheepluva [Tue, 15 May 2018 23:47:07 +0200] rev 13387
whoops, I initialized my new var incorrectly
sheepluva [Tue, 15 May 2018 17:05:40 +0200] rev 13386
fix some accidental code corruption caused by my last commit
sheepluva [Tue, 15 May 2018 16:55:37 +0200] rev 13385
WIP: allow changing chat size
Press Ctrl+, Ctrl- and Ctrl0 while in chat
unC0Rr [Mon, 07 May 2018 23:43:01 +0300] rev 13384
Fix win32 package creation
Wuzzy <Wuzzy2@mail.ru> [Sun, 06 May 2018 00:48:43 +0200] rev 13383
Merge default
alfadur [Sun, 06 May 2018 00:47:49 +0200] rev 13382
Update frontend translation: Japanese
alfadur [Thu, 03 May 2018 14:44:17 -0400] rev 13381
fix trace when bullets skip on water
Wuzzy <Wuzzy2@mail.ru> [Fri, 04 May 2018 15:08:59 +0200] rev 13380
Make EnableSwitchHog() more robust against failure, return gear UID
Wuzzy <Wuzzy2@mail.ru> [Fri, 04 May 2018 14:46:39 +0200] rev 13379
Continental supplies: No more hacky switch hog for North America
Wuzzy <Wuzzy2@mail.ru> [Fri, 04 May 2018 14:38:01 +0200] rev 13378
Lua API: Add EnableSwitchHog to manually enable hog switching
Wuzzy <Wuzzy2@mail.ru> [Fri, 04 May 2018 01:39:22 +0200] rev 13377
Continental supplies: Upside-Down World special now works in cave maps as well
In cave maps, the hog is teleported just below the border. A bit of land is erased, too.
Wuzzy <Wuzzy2@mail.ru> [Fri, 04 May 2018 01:01:40 +0200] rev 13376
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 23:19:56 +0200] rev 13375
Fix changelog mistake
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 23:00:08 +0200] rev 13374
CS: Fix display of ammo caption for weapon specials
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 22:42:29 +0200] rev 13373
Fix GetAmmoTimer implementation, swap arguments
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 22:12:13 +0200] rev 13372
Continental supplies: Fix continent ammo tooltip containing annoying "use of this weapon does not end turn"
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 22:05:25 +0200] rev 13371
Lua API: GetAmmoTimer, to get the player-set timer for an ammo
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 21:40:13 +0200] rev 13370
Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 21:04:55 +0200] rev 13369
Rename SVG hats to be consistent with PNG versions
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 21:02:05 +0200] rev 13368
Simplify and shrink 5 SVG hats
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 19:02:55 +0200] rev 13367
Update copyright years
kompowiec [Thu, 03 May 2018 18:00:49 +0200] rev 13366
Update Taiwanese translation
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 17:22:53 +0200] rev 13365
Update ChangeLog for Continental supplies
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 16:46:36 +0200] rev 13364
Continental supplies: Bouncy boomerang does not spawn crate when drowning
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 16:16:15 +0200] rev 13363
Continental supplies: Mention that vamp increases Medicine effectiveness
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 15:37:29 +0200] rev 13362
Continental supplies: Fix “Boring” sound being played after continent select
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 15:30:31 +0200] rev 13361
Continental supplies: Update pickhammer icon
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 15:18:28 +0200] rev 13360
Massive Continental supplies update
List of changes:
* Invulnerability protects from sabotage damage
* Sabotage kills hog instantly when health reaches 0
* Reliably prevent using of Lonely Cries and baseball bat specials when usage not allowed
* Don't explode Anno 1302 and Medicine if drowning
* Don't play “Missed” and “Laugh” taunt when those don't make sense
* Major rewrite of ALL strings for better usability
* Add custom weapon tooltips
* Major refactoring
* Improve audiovisual effects
* Show message when hog receives new continent ammo
* Sabotaged hedgehogs also emit smoke when it's not their turn
* Can switch continent in reverse order with [Precise]+[Switch]
* Fix retreat timer not turning red for some weapons
Vatten [Thu, 03 May 2018 11:58:07 +0200] rev 13359
Updated Continental supplies
Noticable changes:
* Selection of continent is now before a turn
* Australia and Antarctica will have new moddable weapons
* All continents have different starting healths per hog
unc0rr [Wed, 02 May 2018 23:07:41 +0200] rev 13358
Call GetNext twice as many times to distribute seed across the whole buffer even for single byte seeds
nemo [Wed, 02 May 2018 15:29:21 -0400] rev 13357
real droplet fix - default density is fine - also add back in the underwater bullet trails
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 May 2018 20:09:48 +0200] rev 13356
Minor improvements in tutorial mission texts to make stuff clearer
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 May 2018 18:48:58 +0200] rev 13355
Update German translation for previous English typo fixes
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 May 2018 18:19:31 +0200] rev 13354
Fix a couple of English typos
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 May 2018 17:22:42 +0200] rev 13353
Fix more German typos in Hedgewars files
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 May 2018 15:28:46 +0200] rev 13352
Fix a couple of German typos in de.lua
nemo [Tue, 01 May 2018 20:41:47 -0400] rev 13351
reduce minigun splash droplets a little
Case_Of [Tue, 01 May 2018 14:08:28 -0400] rev 13350
Update of french frontend localisation
nemo [Sun, 29 Apr 2018 11:25:12 -0400] rev 13349
Seed reset seems fine when moved out of the loader. Also bump protocol
nemo [Sun, 29 Apr 2018 10:47:02 -0400] rev 13348
Back out 12847:1aba77b2e4ac This both does NOT fix the seed mismatch with shoppa map preview *AND* breaks otherwise identical scripts with different file encodings due to multiple lua calls.
nemo [Sun, 29 Apr 2018 09:24:14 -0400] rev 13347
Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
nemo [Fri, 27 Apr 2018 11:19:23 -0400] rev 13346
mark this revision as 0.9.24 branching point - next commit requires a protocol bump
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Apr 2018 00:21:03 +0200] rev 13345
Fix hog being unable to walk after using sniper rifle without firing both shots
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Apr 2018 21:49:12 +0200] rev 13344
Pas2C: Add support for char + ansistring (for real this time)
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Apr 2018 20:30:15 +0200] rev 13343
Change KeyBindToName to shortstring
Key names do not and should not be longer than 255 characters. ;-)
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Apr 2018 19:52:04 +0200] rev 13342
Pas2C: Add support for char + ansistring
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Apr 2018 19:10:19 +0200] rev 13341
Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Apr 2018 17:17:42 +0200] rev 13340
New Lua call: Retreat, to force turn into Retreat time
Wuzzy <Wuzzy2@mail.ru> [Thu, 19 Apr 2018 15:48:00 +0200] rev 13339
Fix incorrect check for iPhone macro in hwconsts.h
TARGET_OS_IPHONE is always defined when building on Mac OS, so the define was wrong. This macro expands to either 0 or 1, so a simple #if should be enough.
Wuzzy <Wuzzy2@mail.ru> [Thu, 19 Apr 2018 14:07:56 +0200] rev 13338
Fix outdated Qt CMake dependency for OS X
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Apr 2018 17:12:23 +0200] rev 13337
Added tag 0.9.24.1-release for
changeset afc089c39556
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Apr 2018 17:12:15 +0200] rev 13336
Removed tag 0.9.24.1-release
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Apr 2018 17:02:44 +0200] rev 13335
Update changelog
nemo [Wed, 18 Apr 2018 10:30:27 -0400] rev 13334
Added tag 0.9.24.1-release for
changeset ea98a45452e5
nemo [Wed, 18 Apr 2018 10:30:16 -0400] rev 13333
Removed tag 0.9.24.1-release
nemo [Wed, 18 Apr 2018 10:30:10 -0400] rev 13332
bump cpack .24 to .24.1, make the moc filter broader
nemo [Wed, 18 Apr 2018 09:11:38 -0400] rev 13331
Added tag 0.9.24.1-release for
changeset 3f2ee2f9b51d
alfadur [Tue, 17 Apr 2018 19:43:41 -0400] rev 13330
fix/workaround for fullscreen crash in 0.9.24
nemo [Tue, 17 Apr 2018 15:21:52 -0400] rev 13329
minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Apr 2018 20:10:10 +0200] rev 13328
Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Apr 2018 00:37:15 +0200] rev 13327
Added tag 0.9.24-release for
changeset a4e7e62f2c0d
unc0rr [Sun, 15 Apr 2018 18:20:34 +0200] rev 13326
Install platforms dir too
nemo [Fri, 13 Apr 2018 16:18:57 -0400] rev 13325
enable stretchLastSection
nemo [Fri, 13 Apr 2018 14:45:09 -0400] rev 13324
wuzzy is a spoilsport
alfadur [Fri, 13 Apr 2018 20:35:35 +0200] rev 13323
Stop minigun sound when gtMinigun is destroyed
nemo [Fri, 13 Apr 2018 13:03:51 -0400] rev 13322
QT for some reason messes with XCompose causing broken input (Qt 5 only - Qt 4 did not break anything). In Qt 5.2 and 5.3 this was causing an invalid conversion in chat messages containing these resulting in the bad bytes being stripped. In Qt 5.9 it is still broken, but you at least get a string with something in it. This checks for non-zero converted strings for room creation and chat lines.
alfadur [Fri, 13 Apr 2018 00:17:30 +0200] rev 13321
Fix bullet trails overlapping when the pass through wrap or bounce world edge
Wuzzy <Wuzzy2@mail.ru> [Thu, 12 Apr 2018 16:56:06 +0200] rev 13320
Use QDir::Files to read ammo schemes
Wuzzy <Wuzzy2@mail.ru> [Thu, 12 Apr 2018 14:52:47 +0200] rev 13319
Don't let hedgehogs moan if they take 0 Sudden Death damage
alfadur [Thu, 12 Apr 2018 01:51:38 +0200] rev 13318
Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
Wuzzy <Wuzzy2@mail.ru> [Thu, 12 Apr 2018 00:40:10 +0200] rev 13317
Update changelog
nemo [Wed, 11 Apr 2018 17:59:59 -0400] rev 13316
merge with 0.9.23, pulling in unc0rr's desync fix
sheepluva [Sun, 08 Apr 2018 00:52:22 +0200] rev 13315
cleanup whitespaces, add braces to for loops
also throw in a break for good measure
alfadur [Sun, 08 Apr 2018 00:26:33 +0200] rev 13314
I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
sheepluva [Sat, 07 Apr 2018 23:38:19 +0200] rev 13313
Quick Game: ignore hidden themes
sheepluva [Sat, 07 Apr 2018 22:16:36 +0200] rev 13312
Fix segfault on game halt (if no logfile)
nemo [Fri, 06 Apr 2018 12:34:23 -0400] rev 13311
quick game wasn't checking for hidden themes. It should, but this will at least make them not-crash. The results are kind of amusing.
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 21:34:09 +0200] rev 13310
Remove “mission accomplished” victory message, might be confusing
For example, if this appears in an actual mission when the player fails.
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 19:33:19 +0200] rev 13309
Show simple drop-down icon next to key binder widget
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 18:38:00 +0200] rev 13308
Update changelog
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 14:05:29 +0200] rev 13307
Update locale files
unc0rr [Fri, 30 Mar 2018 20:42:24 +0200] rev 13306
Improve error message a bit
nemo [Fri, 30 Mar 2018 12:26:51 -0400] rev 13305
oups
nemo [Fri, 30 Mar 2018 11:56:16 -0400] rev 13304
add title manipulation
unc0rr [Fri, 30 Mar 2018 17:01:30 +0200] rev 13303
Bump protocol version, update sources in preparation for .24 release
nemo [Fri, 30 Mar 2018 10:03:29 -0400] rev 13302
simple optimised svg of the low detail hedgehog for use in .desktop files and such
Wuzzy <Wuzzy2@mail.ru> [Fri, 30 Mar 2018 15:56:47 +0200] rev 13301
Travis: Drop zoogie PPA, drop ImageMagick from apt-get line
Wuzzy <Wuzzy2@mail.ru> [Fri, 30 Mar 2018 15:37:48 +0200] rev 13300
Travis: Upgrade to Ubuntu xenial, drop libghc-parsec3-dev
Wuzzy <Wuzzy2@mail.ru> [Fri, 30 Mar 2018 15:16:29 +0200] rev 13299
CMake: Make sure Qt5 is also found on OS X after installing it via Homebrew
Wuzzy <Wuzzy2@mail.ru> [Fri, 30 Mar 2018 15:02:10 +0200] rev 13298
Fix Qt5 in .travis.yml for Ubuntu (hopefully)
nemo [Fri, 30 Mar 2018 08:02:14 -0400] rev 13297
Backed out
changeset e9caada3aac1 - < LocutusOfBorg> dpkg-shlibdeps: error: no dependency information < LocutusOfBorg> Hint: check if the library actually comes from a package.
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 17:28:12 +0200] rev 13296
Update .travis.yml to include Qt5 stuff
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 16:05:46 +0200] rev 13295
Add greno4ka to credits for Russian translation contribution
greno4ka [Wed, 28 Mar 2018 16:04:07 +0200] rev 13294
Slightly update russian localization
LocutusOfBorg [Wed, 28 Mar 2018 15:37:35 +0200] rev 13293
Remove useless libghc-stm-dev from build
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 15:21:23 +0200] rev 13292
CMake for server: Pass -dynamic flag to ghc
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 15:14:20 +0200] rev 13291
CMake: Rework Haskell package detection, use ghc-pkg to detect packages
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 14:06:34 +0200] rev 13290
Grenade Training: Add warm-up sequence, introduce timer in separate mission panel
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 01:22:53 +0200] rev 13289
Fix compile fail due to dependency in Qt 5.10 in pagevideos.cpp
Wuzzy <Wuzzy2@mail.ru> [Tue, 27 Mar 2018 23:01:22 +0200] rev 13288
Add voice pack sound fallbacks also for sndOoff{2,3} and sndOw{2,4}
Wuzzy <Wuzzy2@mail.ru> [Tue, 27 Mar 2018 22:45:31 +0200] rev 13287
Fix broken fallback to sndFirePunch1 if sndFirePunch{2,6} is missing
Wuzzy <Wuzzy2@mail.ru> [Tue, 27 Mar 2018 19:59:12 +0200] rev 13286
Videos frontend page: Locale-aware text formatting
nemo [Tue, 27 Mar 2018 13:45:58 -0400] rev 13285
might as well put this after the last mining
Wuzzy <Wuzzy2@mail.ru> [Tue, 27 Mar 2018 17:32:23 +0200] rev 13284
Fix team files and settings not saving properly, and remove FileEngine stuff from DLC
This is done by using absolute paths and removing physfs://
Wuzzy <Wuzzy2@mail.ru> [Tue, 27 Mar 2018 04:39:31 +0200] rev 13283
ThemeFilterProxyModel: Fix filter function containing a path with no return value
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Mar 2018 15:12:33 +0200] rev 13282
Flying portal balls now spawn a few spark effects
This has been adapted from PortalEffects from HedgeEditor.
HedgeEditor already included such effects for some reason, so they have been removed as redundant.
nemo [Sat, 24 Mar 2018 19:05:46 -0400] rev 13281
oops
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 23:57:54 +0100] rev 13280
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 23:45:16 +0100] rev 13279
ShoppaMap: Can change map complexity with slider, remove script param “pad”
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 23:13:57 +0100] rev 13278
ShoppaMap: Delete unused/dead code
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 22:28:53 +0100] rev 13277
TechRacer: Remove script parameter “helpDisabled”
Pointless since you can quickly toggle help anyway, so supporting
this script param only clutters the documentation.
nemo [Sat, 24 Mar 2018 11:07:44 -0400] rev 13276
bug #598 - this was kinda entertaining but is, yeah, a bit too weird
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 02:24:02 +0100] rev 13275
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Don't worry, the gameplay of this script param is NOT changed, only its name and documentation.
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 00:26:39 +0100] rev 13274
Change how locale is loaded in frontend, and fix some bugs
- Fix some loading errors when locale is C
- Fallback mission map description to English
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Mar 2018 03:37:07 +0100] rev 13273
The Specialits: Use gfSwitchHog for hog switching and delete the terrible Lua hacks
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Mar 2018 03:17:01 +0100] rev 13272
Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 23:27:11 +0100] rev 13271
Change appearance of Art theme in Sudden Death
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 19:25:38 +0100] rev 13270
Lua API: Add Explode function
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 18:40:21 +0100] rev 13269
Improve Sudden Death theming of Eyes and Deepspace
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 17:44:06 +0100] rev 13268
Fix some artifacts in contour of horizont.png of Planes theme
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 16:52:04 +0100] rev 13267
Add icons to background themes; allow to hide themes explicitly by adding “hidden” key to theme.cfg
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 16:08:33 +0100] rev 13266
If delegating room control, reset map of new master, if map is missing
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 14:09:10 +0100] rev 13265
QTfrontent: Print map and style name in red, if missing. And update map label after delegation
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 13:29:07 +0100] rev 13264
Set plain text mode for gamecfg labels (scheme, style)
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 13:18:45 +0100] rev 13263
Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 00:17:13 +0100] rev 13262
Change CrazyMission preview, change portal map theme to Hell
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Mar 2018 20:35:50 +0100] rev 13261
Fix initial map preview being broken when joining room, part 2
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Mar 2018 15:38:20 +0100] rev 13260
Partially fix wrong preview when joining host room with missing map
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Mar 2018 14:36:26 +0100] rev 13259
Add some isNull checks for some strings in mapContainer
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Mar 2018 02:24:47 +0100] rev 13258
Fix incorrect preview when selecting image map the first time in session
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 18:58:49 +0100] rev 13257
Fix theme chooser failing to filter themes by name
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 16:07:08 +0100] rev 13256
Force proper map and theme reset when host delegates to you if you don't have the map or theme
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 15:44:39 +0100] rev 13255
Map container: Add question mark in front of missing theme name
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 15:21:11 +0100] rev 13254
Tweak map preview background colors
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 14:07:29 +0100] rev 13253
Fix map type combo box being disabled for good when you select image or mission map
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 13:35:13 +0100] rev 13252
Check existance of theme icon before loading it
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 00:09:07 +0100] rev 13251
Shorten and wrap map name properly when viewing room as non-master
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 20:58:46 +0100] rev 13250
Fix some map preview properly problems when host switches to image map mode w/ you missing the map
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 15:42:17 +0100] rev 13249
Show error icon when selected theme is missing
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 15:24:54 +0100] rev 13248
Add IsHiddenRole to ThemeModel for hidden themes
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 14:38:48 +0100] rev 13247
ThemeModel: Filter themes based on IsDlcRole rather than string-based
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 03:24:49 +0100] rev 13246
Online room: Display error image in preview when host selects a map you don't have
antonc27 <antonc27@mail.ru> [Sun, 18 Mar 2018 18:47:03 +0100] rev 13245
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 00:24:15 +0100] rev 13244
Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 22:26:02 +0100] rev 13243
Don't gray out images of disabled ToggleButtons as its a little too hard on the eyes
The disabled state is visible by the button border color.
antonc27 <antonc27@mail.ru> [Sat, 17 Mar 2018 23:27:24 +0100] rev 13242
- New AppIcon (no more black background!)
antonc27 <antonc27@mail.ru> [Sat, 17 Mar 2018 22:37:13 +0100] rev 13241
- Migrate AppIcons to xcassets
- Use universal launch screen instead of bunch of images
unC0Rr [Sat, 17 Mar 2018 23:55:32 +0300] rev 13240
Fix crasher
antonc27 <antonc27@mail.ru> [Sat, 17 Mar 2018 18:15:55 +0100] rev 13239
- Missing languages
antonc27 <antonc27@mail.ru> [Sat, 17 Mar 2018 18:13:37 +0100] rev 13238
- Use two-letter language descriptor for localisations
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 17:47:42 +0100] rev 13237
Show sidNoEndTurn text for most weapons when in inf attack mode
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 15:51:45 +0100] rev 13236
Draw map page: Fix pen size being changed after loading a map
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 04:37:13 +0100] rev 13235
Fix speech bubble briefly rendering at (0,0) after spawning
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 04:12:10 +0100] rev 13234
Remove ugly empty rectangle in empty active teams list for real
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 04:02:37 +0100] rev 13233
Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 02:16:16 +0100] rev 13232
Remove “Upload to YouTube” functionality which has been broken for years
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 00:13:49 +0100] rev 13231
Various minor frontend CSS tweaks
- Static border color for stats, teams list, map draw widget
- Explicit definition of table header
- New splitter design which works with the Qt style “Windows”
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Mar 2018 19:25:51 +0100] rev 13230
QTfrontend: Remove ugly rectangle in list of active teams when there are no teams
antonc27 <antonc27@mail.ru> [Fri, 16 Mar 2018 19:17:20 +0100] rev 13229
- Hide 'Campaign' button (not ready on iOS...)
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Mar 2018 19:05:11 +0100] rev 13228
Frontend: Properly “gray out” most disabled widgets (a lot of them weren't)
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Mar 2018 16:35:08 +0100] rev 13227
Some padding tweaks in options and team editor pages. Fixes insane width of context menu of hog name line edit
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Mar 2018 02:02:27 +0100] rev 13226
Make video metadata strings translatable in frontend
In the video page, a small part of the strings was untranslatable, e.g. “Player: ”.
These were part of the video metadata. Now these are localizable.
antonc27 <antonc27@mail.ru> [Fri, 16 Mar 2018 00:10:04 +0100] rev 13225
- Fix archiving (?)
antonc27 <antonc27@mail.ru> [Thu, 15 Mar 2018 23:59:20 +0100] rev 13224
- Pause game when it goes background (do not show anymore annoying 'confirm quit')
antonc27 <antonc27@mail.ru> [Thu, 15 Mar 2018 23:24:48 +0100] rev 13223
- Do not delete Beach theme (it's official one now)
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 21:28:10 +0100] rev 13222
Drop Qt XML from dependencies. QXmlStreamReader is part of QtCore
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 21:15:16 +0100] rev 13221
Remove Qt SVG and Qt OpenGL as hard dependencies
Qt SVG is not used in the frontend (no SVGs are rendered).
Neither is Qt OpenGL used. Qt OpenGL is discouraged anyway.
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 17:53:34 +0100] rev 13220
Mutant: When game ends prematurely due to missing land, declare highest-scoring team the winner
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 15:49:17 +0100] rev 13219
Mutant: Fix graph title on game draw
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 15:34:29 +0100] rev 13218
Make chart in stats screen support negative numbers. Fixes e.g. Mutant
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 14:51:07 +0100] rev 13217
Fix broken stats chart bounding box
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 04:33:11 +0100] rev 13216
Lua API: Fix not updating CursorX/CursorY properly when moving cursor at screen border
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 03:29:31 +0100] rev 13215
Clear drawn maps in TechRacer
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 02:59:37 +0100] rev 13214
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 02:08:07 +0100] rev 13213
Take radius into account when drawing gtGenericFaller
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 23:55:13 +0100] rev 13212
Add default directory DrawnMaps to put hand-drawn maps into
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 23:02:39 +0100] rev 13211
Merge unC0Rr's broken preview fix
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 23:02:11 +0100] rev 13210
Update frontend translations
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 22:59:06 +0100] rev 13209
Drawn map menu: Add spin box to change brush size by hand
unc0rr [Wed, 14 Mar 2018 22:57:31 +0100] rev 13208
Fix broken previews for me, pepper with comments on logic. Probably makes it fail for windows users again.
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 21:46:07 +0100] rev 13207
Add images for radio buttons, add hover and pressed images for checkboxes
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 20:58:24 +0100] rev 13206
Fix weird scaling of draw map widget
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 20:39:14 +0100] rev 13205
Drawn map page: Move save and load buttons, fix points label overlap
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 20:00:09 +0100] rev 13204
Drawn map page: Enable antialiasing, turn eraser cursor red
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 19:40:43 +0100] rev 13203
Fix cursor circle being too large in drawn map editor
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 17:50:21 +0100] rev 13202
Backed out
changeset 3a110dcb6e87 (Qt color chooser)
nemo [Wed, 14 Mar 2018 11:36:43 -0400] rev 13201
While the intent was good, saving column width/sort was unfortunately not handling the addition of new columns and old configs were losing columns. If this is restored, it should have some check on column with invalidation of config.
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 16:25:54 +0100] rev 13200
Add voicepack: Russian_pl (by mtg90pl)
antonc27 <antonc27@mail.ru> [Wed, 14 Mar 2018 15:58:16 +0100] rev 13199
- Fix missions path, still needs refactoring...
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 15:55:38 +0100] rev 13198
Fix frontend from messing with legacy schemes.ini, just read it, never write
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 15:19:08 +0100] rev 13197
Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
AmmoSchemeModel was a misleading name, this class was actually used only for game schemes.
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 14:42:50 +0100] rev 13196
Game scheme handling: Use QFile instead of QSettings for increased efficiency
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 12:17:11 +0100] rev 13195
Fix bad import of old ammo schemes, improve debug output when importing schemes from old .ini files
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 01:33:37 +0100] rev 13194
Remove old Qt4 workaround for missing language name of Scottish Gaelic
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 01:22:45 +0100] rev 13193
Force color dialog to use Qt style. Fixes some issues
antonc27 <antonc27@mail.ru> [Wed, 14 Mar 2018 00:46:20 +0100] rev 13192
- Fix missions regression: presentation of list is good, still problem with path during launching
antonc27 <antonc27@mail.ru> [Wed, 14 Mar 2018 00:25:31 +0100] rev 13191
- Fix missions regression: refactoring, WIP
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 00:20:47 +0100] rev 13190
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 23:39:09 +0100] rev 13189
Movement Training: Revert ice girder color for consistency with TechRacer and HedgeEditor
unc0rr [Tue, 13 Mar 2018 23:19:24 +0100] rev 13188
Merge qt5transition into default
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 23:07:58 +0100] rev 13187
Movement training: Tweak some sprite visuals
unc0rr [Tue, 13 Mar 2018 22:57:49 +0100] rev 13186
Workaround for the weird new qgraphicsview/qgraphicsscene fitInView behavior
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 22:49:06 +0100] rev 13185
Movement Training: Make the use of the mission panel clearer and harder to overlook
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 21:27:11 +0100] rev 13184
Basic Bazooka Training: Add one more target, make limited ammo section easier, add more hints
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 20:31:35 +0100] rev 13183
Rope Training: Place the second-last target at a more reasonable position
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 18:25:37 +0100] rev 13182
Frontend: Fix built-in Qt translations not loaded properly
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 16:57:20 +0100] rev 13181
Update INSTALL.md about new Qt5 dependency
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 16:38:48 +0100] rev 13180
Fix buggy Qt5 style detection causing segfault on Arch Linux w/ qt5-style-plugins
nemo [Tue, 13 Mar 2018 10:20:41 -0400] rev 13179
try plastique with fallback to windows - we should find a way to alert the user that qt5-style-plugins would improve rendering
nemo [Tue, 13 Mar 2018 10:02:01 -0400] rev 13178
seems to help styling some - some CSS tweaks may still be needed - lobby for example
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 13:15:15 +0100] rev 13177
Update .hgignore to ignore new Qt's moc_ and qrc_ files
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 00:50:58 +0100] rev 13176
Also update default binds for SDL2 keypad names
nemo [Mon, 12 Mar 2018 19:15:45 -0400] rev 13175
these changed, presumably in SDL2 - might want to review all the others
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 22:53:28 +0100] rev 13174
Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 19:39:00 +0100] rev 13173
Remove rubber duck from BRW, RW and most weapon schemes for now
The duck is not liked by players.
Rubber duck needs a lot of rework. Before that happens, better remove it from
game modes for now. Players can always modify the weapon schemes, of course.
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:54:33 +0100] rev 13172
Use onSkipTurn in scripts to detect turn skips
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:37:35 +0100] rev 13171
Lua API: Add onSkipTurn callback, called when hog skips
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:27:13 +0100] rev 13170
Lua API: Add SkipTurn() to replace ParseCommand("skip")
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 02:09:21 +0100] rev 13169
ACF7: Add one pick hammer in crate
Players often reported to screw up with the pick hammer, which is quite annoying.
With one pick hammer more, this mission should be slightly less annoying.
alfadur [Mon, 12 Mar 2018 00:59:47 +0100] rev 13168
Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
alfadur says: “the stale collision cache is searched in, so if you shoot at
same thing twice in a row, chances are it woudln't get hit”
antonc27 <antonc27@mail.ru> [Sun, 11 Mar 2018 23:24:05 +0100] rev 13167
- Remember user settings on app update
P.S. Ideally must not erase user's saves and schemes too...
antonc27 <antonc27@mail.ru> [Sun, 11 Mar 2018 22:39:40 +0100] rev 13166
- Some not-so-important pretty formatting
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Mar 2018 21:38:08 +0100] rev 13165
Bazooka/Grenade Training: Make weapon selection detection future-proof
The old check relied on hardcoded slot IDs for the weapons, which is not good.
antonc27 <antonc27@mail.ru> [Sun, 11 Mar 2018 20:43:15 +0100] rev 13164
Merge from 0.9.23
alfadur [Sun, 11 Mar 2018 12:08:49 +0100] rev 13163
Change minigun sound once again, lower pitch
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Mar 2018 11:01:27 +0100] rev 13162
ASA_cosmos: Fix game not ending when hero dies after being seen by Guards
alfadur [Sun, 11 Mar 2018 10:50:02 +0100] rev 13161
Add new minigun sound
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Mar 2018 00:46:22 +0100] rev 13160
Update Qt and Lua translation files
unc0rr [Sat, 10 Mar 2018 23:43:32 +0100] rev 13159
Fix disabled button rendering
unc0rr [Sat, 10 Mar 2018 23:16:22 +0100] rev 13158
- Fix insane width of lines in health graphic
- Fix scene leak
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 12:57:13 +0100] rev 13157
uLocale: Fix broken Format function
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 12:32:44 +0100] rev 13156
Make a few more engine strings translatable
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 03:27:18 +0100] rev 13155
ClimeHome: Show messages when cake is nearby and when reaching home
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 01:46:51 +0100] rev 13154
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 01:28:15 +0100] rev 13153
Reduce number of minigun bullets from 71 to 70
Not that it changes much ... :D
alfadur [Sat, 10 Mar 2018 00:54:00 +0100] rev 13152
Fix minigun not pausing the turn timer properly
alfadur [Fri, 09 Mar 2018 23:34:46 +0100] rev 13151
Improve appearance of bullet trails, slight fade out at beginning
This especially improves the appearance of minigun bullet trails
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 22:23:57 +0100] rev 13150
When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 21:09:53 +0100] rev 13149
Nerf minigun in Default ammo scheme
It's a super weapon, so no more free miniguns.
Start ammo: 0
Crate probability: 7
alfadur [Fri, 09 Mar 2018 19:48:15 +0100] rev 13148
Fix minigun bullet impact image being drawn over hog sometimes
alfadur [Fri, 09 Mar 2018 19:45:21 +0100] rev 13147
Fix direction of dispensed bullet shells from shotgun/sniper/minigun
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 19:40:49 +0100] rev 13146
ACF8: Fix invisible cyborg sometimes blocking the way
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 19:05:59 +0100] rev 13145
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
This assumes the worst case in which the team file is missing all campaign variables except Progress.
This has been successfully tested with all 10 missions and still generates a logical storyline.
By default, the game assumes:
- The cyborg's offer in mission 2 was refused
- The traitor in mission 5 was killed
As a consequence, missions 8 and 10 use the princessScene cut scene.
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 18:03:59 +0100] rev 13144
ACF9: Fix cannibal talking to himself in cut scene if playing with 3 natives instead of 4
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 15:20:28 +0100] rev 13143
ACF6: Change mines, remove mines placed at unfair positions
MinesNum was set to a non-zero value. Some mines ended up in weird positions
like directly under a crate.
Now all mines and barrels are placed manually.
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 14:27:37 +0100] rev 13142
ACF3: Fix cannibals sometimes doing nothing for a full turn
This was because hogs got confused because walking was forbidden by SetInputMask.
Now we use a proper hedgehog effect heArtillery.
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 12:55:54 +0100] rev 13141
ACF1: Hide Cannibals team before it appears
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 12:43:36 +0100] rev 13140
Hide team bar if all hedgehogs in it are hidden or dead
This fixes some minor spoilers in the campaigns, especially A Classic Fairytale.
This only affects hogs hidden with HideHog.
Invisible hogs (gstInvisible) don't affect the team bars.
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 11:32:36 +0100] rev 13139
ACF: Only use standard team colors
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 02:03:03 +0100] rev 13138
ACF7: Fix incorrect hog name used in speech bubble
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 01:12:07 +0100] rev 13137
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 00:45:37 +0100] rev 13136
Merge unC0Rr's control fixes
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 00:44:36 +0100] rev 13135
ACF7: Make hogs talk when you complete a part of the second mission goal (reach princess / free friends)
To make sure the player doesn't forget these.
Other bugfixes:
- When you skip the 2nd cut scene, hero was teleported back
- Increase princess <-> hero distance tolerance
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 23:46:46 +0100] rev 13134
ACF7: Fix incorrect hog name mentioned in 2nd mission text
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 23:36:16 +0100] rev 13133
AI: Don't use tardis when in multishoot and not inf attack
unc0rr [Thu, 08 Mar 2018 23:28:58 +0100] rev 13132
Fix new binds system for real
unc0rr [Thu, 08 Mar 2018 21:58:59 +0100] rev 13131
This should fix crash with custom bindings
jose1711 [Thu, 08 Mar 2018 21:46:43 +0100] rev 13130
Update Slovak translation
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 21:28:02 +0100] rev 13129
Racer: Draw waypoint outline around cursor while in placement phase
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 21:05:10 +0100] rev 13128
Merge server stuff from alfadur
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 21:03:25 +0100] rev 13127
HedgeEditor: Show waypoint preview
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 20:40:00 +0100] rev 13126
HedgeEditor: Fix sndIncoming playing for placing stuff, add many sound effects
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:36:07 +0100] rev 13125
HedgeEditor: Clean up messy HWP overwrites
- Remove all sounds
- Move sticky mine, mine and dud mine images to custom sprites
- Move crate preview outline to custom sprite
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:14:06 +0100] rev 13124
Racer: No longer play Incoming or Missed sound
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:08:21 +0100] rev 13123
Construction Mode: Fix annoying Incoming voice and other sound issues
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:03:03 +0100] rev 13122
Lua API: PlaySound: Add 3rd parameter instaVoice to instantly play voice
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 18:15:06 +0100] rev 13121
Lua API: Add SetSoundMask to disable playing certain sounds
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 17:07:14 +0100] rev 13120
ACF2: Make all Weaklings on worst CPU level
alfadur [Thu, 08 Mar 2018 15:01:18 -0500] rev 13119
separated the server logic from all the async io mess.
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 16:49:49 +0100] rev 13118
ACF: Reduce computer hog levels in missions 2 and 6.
They were way too high, especially in mission 2.
Mission 2:
Weaklings: level 5 → level 1 (except Brainiac)
Stronglings: (real) level 4 → level 2
Brainiac: level 1 → level 5 (because he's special)
Looks like all levels were just flipped.
Mission 5:
First enemy team: level 5 → level 3
Reinforcements: level 5 → level 4
The high skill level punishes player mistakes too much.
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 15:37:49 +0100] rev 13117
CTF_Blizzard: Force clan limit of 2. Auto-remove excess hogs
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 15:15:11 +0100] rev 13116
CTF_Blizzard: Dump dead code / out-commented code
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 15:05:42 +0100] rev 13115
CTF: Write hog with most captures in stats screen
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 14:53:25 +0100] rev 13114
CTF: Say "clan" instead of "team" in mission panel
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 14:47:47 +0100] rev 13113
CTF: Show team scores and score graph in stats screen
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 13:42:36 +0100] rev 13112
CTF: Don't disable home flag after capture
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 13:34:45 +0100] rev 13111
CTF: Allow to be played with more than 2 clans
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 12:46:11 +0100] rev 13110
CTF: Drop flag when carrier uses piano strike
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 12:34:46 +0100] rev 13109
Capture the Flag: Fix many Lua errors when playing with >2 clans
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 11:58:27 +0100] rev 13108
Mutant: Faster excess hog removal
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 03:00:51 +0100] rev 13107
uCommandHandlers: Remove unused variable
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 02:59:14 +0100] rev 13106
CTF: Dumb out-commented code
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 02:19:44 +0100] rev 13105
Slightly simplify Mutant mission panel
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 02:03:23 +0100] rev 13104
CTF: Fix Lua errors when using kamikaze or tardis
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 01:22:00 +0100] rev 13103
CTF: Remove tardis and resurrector
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 01:12:35 +0100] rev 13102
Control: Remove tardis and resurrector
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 00:54:12 +0100] rev 13101
German translation: “Grundlagentraining” → “Grundausbildung”
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 00:46:00 +0100] rev 13100
SimpleMission: Set GameFlags more cleanly
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 00:18:32 +0100] rev 13099
Fix artillery being broken in some missions
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 23:52:45 +0100] rev 13098
Target Practice: Re-center camera to hog after projectiles get destroyed or drown
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 23:06:19 +0100] rev 13097
ACF6: Fix cyborgs sometimes idling forever in their turns (fixes
bug #521)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 22:47:55 +0100] rev 13096
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Allowed effect values:
0 = not active
1 = permanently active
2 = termporarily active (sniper rifle)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 20:27:42 +0100] rev 13095
Update German frontend and Minigun translation
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 18:27:14 +0100] rev 13094
Rope training: Fix confused order of retract/extend controls
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 18:24:17 +0100] rev 13093
Rope Knock Challenge: Remove trailing space of name "doomy "
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 18:23:21 +0100] rev 13092
Death02: Add Delay=600
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 18:18:11 +0100] rev 13091
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 15:47:03 +0100] rev 13090
Use mktemp in update_lua_locale_files.sh
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 15:09:31 +0100] rev 13089
Stop SplitByChar also lowercasing the entire string. Fixes
bug #581.
It's weird that a function with this name would lowercase the whole string.
Nemo and I have checked the history and code for any justifications of the
lowercasing but we found none.
I have checked in the code if anything actually depends on SplitByChar also
lowercasing the string but I found nothing.
It would surprise me since it's not obvious from the name IMO is bad
coding practice anyway.
Bug 581 is fixed by this because cLocale was (incorrectly) lowercased,
which broke locale names like pt_BR to pt_br.
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 13:48:51 +0100] rev 13088
Lua: Rename global variable “L” to “LOCALE”
Srsly, WTF? If we have to use global variables, at least give them descriptive names.
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 12:33:56 +0100] rev 13087
Sort all core missions in training menu more logically
The missions are now sorted as specified in the new order.cfg files in the Missions subfolders.
Training missions are now sorted in the order you should play them.
Challenges are semi-logically grouped.
Scenarios are roughly sorted by difficulty.
All missions not mentioned in order.cfg are simply added in no particular
order at the end.
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 10:44:30 +0100] rev 13086
Frontend: Lead first-time player to training page on start
nemo [Tue, 06 Mar 2018 15:21:36 -0500] rev 13085
the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Mar 2018 04:26:51 +0100] rev 13084
Update README about the Hedgewars training
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Mar 2018 04:11:17 +0100] rev 13083
Remove unused, unfinished and outdated boot camp mission
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Mar 2018 03:48:03 +0100] rev 13082
Complete overhaul of Basic Rope Training
NEW lesson plan:
- Select rope
- Shoot rope, attach, detach
- Extend, retract, swing to reach easy target
- Multiple shots / rope re-use to go over water hazard
- Drop grenade from rope
- Special rules when you only got 1 rope (also when the rope is officially used up)
- Rope around obstacles and mines
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Mar 2018 19:26:46 +0100] rev 13081
Change misleading server error message about nicknames
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Mar 2018 19:21:58 +0100] rev 13080
Capitalize default hog names and server name
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Mar 2018 19:05:10 +0100] rev 13079
More user-friendly server messages
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Mar 2018 16:16:32 +0100] rev 13078
Fix frontend error dialog always displaying "failed" as last engine message after engine crash
unc0rr [Sun, 04 Mar 2018 00:13:38 +0100] rev 13077
Having chat mode as game state was a mistake
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Mar 2018 19:44:09 +0100] rev 13076
Remove dead code from basic bazooka training
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Mar 2018 19:43:06 +0100] rev 13075
Completely redo Basic Grenade Training
Lesson plan:
- Select grenade
- Throw grenade
- Aim, set timer, set bounciness
- Destroy targets
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Mar 2018 13:57:37 +0100] rev 13074
Basic Movement Training: Fix inconsistent help texts when switching Cappy a 2nd time
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Feb 2018 20:14:55 +0100] rev 13073
Complete redo of Basic Bazooka Training
This is now a proper tutorial instead of just a simple target practice without
any commentary.
It teaches players how to use the bazooka,
how to deal with wind and how water skip works.
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Feb 2018 22:14:40 +0100] rev 13072
Add "Turning Around" to movement training
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Feb 2018 21:17:36 +0100] rev 13071
Some minor convenience improvements in Basic Flying Saucer Training
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Feb 2018 21:09:35 +0100] rev 13070
Add Basic Movement Training
nemo [Sun, 25 Feb 2018 18:54:51 -0500] rev 13069
falling hogs using rope were ignoring a few things (for example taking damage from rubber)
unc0rr [Sun, 25 Feb 2018 18:57:30 +0100] rev 13068
Much smaller TBinds type
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Feb 2018 15:24:36 +0100] rev 13067
Change team colors in rope knock challenge to standard color scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Feb 2018 15:14:30 +0100] rev 13066
RC Plane Challenge: Switch to using fake crates only
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Feb 2018 14:59:35 +0100] rev 13065
Display score next to team bar in singleplayer challenges
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 22:43:34 +0100] rev 13064
Remove false credit of hwmap2lua.sh
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 21:06:43 +0100] rev 13063
Add szczur's script to convert .hwmap to Lua code
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 14:26:58 +0100] rev 13062
Lua API: Fix SetWind not updating flake direction
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 14:10:03 +0100] rev 13061
Fix incorrect wind bar in some missions
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 13:28:07 +0100] rev 13060
Convert The Great Escape to SimpleMission format
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 12:48:27 +0100] rev 13059
Convert Nobody Laugh to SimpleMission format
nemo [Thu, 22 Feb 2018 20:10:22 -0500] rev 13058
Enemy hogs should at least try to get to you in low gravity
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Feb 2018 02:24:42 +0100] rev 13057
Convert Newton and the Hammock to SimpleMission format
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Feb 2018 01:39:30 +0100] rev 13056
Convert Big Armory mission to SimpleMission format
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Feb 2018 01:35:16 +0100] rev 13055
SimpleMission: Check regular victory at turn and or start
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Feb 2018 01:03:40 +0100] rev 13054
SimpleMission: Add support for failure texts in the stats screen
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 22:43:03 +0100] rev 13053
SimpleMission: Check regular victory before anything else
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 21:40:52 +0100] rev 13052
New SD flakes for Bath: skull and bones in bubble
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 21:29:30 +0100] rev 13051
Rewrite most mission texts to actually *explain* the goal
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 18:15:57 +0100] rev 13050
2 new scenarios: Bazooka Battlefield, Tentacle Terror
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 17:14:46 +0100] rev 13049
Add SimpleMission lua library for easier mission creation
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 15:53:30 +0100] rev 13048
Fix SD flakes attributes not set properly when SD flake count = normal flake count
Fixes
bug #233
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 15:05:50 +0100] rev 13047
Improve/fix messaging when multiple teams win
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 03:08:19 +0100] rev 13046
Remove "Click to resume" from quit menu as visual clutter
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 03:05:50 +0100] rev 13045
InputHandler: Shorten "Escape" to "Esc"
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 03:03:16 +0100] rev 13044
Fix quit menu showing incorrect key when using non-default bindings
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 02:37:01 +0100] rev 13043
Engine: Allow to use up to 9 placeholders in Format and FormatA
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 22:21:33 +0100] rev 13042
uInputManager: Add functions to get SDL key name
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 19:15:47 +0100] rev 13041
Fix a few German typos of main menu
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 19:07:32 +0100] rev 13040
VideoRec: Fix many effects not being recorded
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 17:52:22 +0100] rev 13039
Fix volume caption not being shown when hitting mute key
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 15:37:36 +0100] rev 13038
Lua API: Remove empty functions CampaignLock and CampaignUnlock
Those were just no-op. Better use the issue tracker for suggestions?
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 15:31:47 +0100] rev 13037
Expose 5 land flags to Lua for use with SetGearCollisionMask
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 14:03:46 +0100] rev 13036
Fix inconsistent name of SetGearAIHints
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Feb 2018 17:03:59 +0100] rev 13035
Portal mission: Fix health crate spawning inside land
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Feb 2018 13:46:40 +0100] rev 13034
Make hog invulnerable after winning SpeedShoppa or TargetPractice mission
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Feb 2018 11:18:13 +0100] rev 13033
Display cursor coordinates in HedgeEditor
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Feb 2018 09:45:36 +0100] rev 13032
Lua library Animate: StoppedGear now returns true if gear does not exist
Fixes Lua error spam in ACF1 when Leaks a Lot drows
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 20:59:56 +0100] rev 13031
Fix onEndTurn being called in multishoot
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 20:51:36 +0100] rev 13030
Battalion, Points Mode: Show points next to team bars
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 17:36:26 +0100] rev 13029
Battalion: Use AmmoTypeMax for ammo type iterations
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 12:52:47 +0100] rev 13028
Play a few more taunts in Space Invasion
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 11:25:43 +0100] rev 13027
Racer/TechRacer: Show best times next to team bars
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 00:34:00 +0100] rev 13026
Construction Mode, Space Invasion: Add example script param in default schems to make editing more convenient
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 00:06:34 +0100] rev 13025
Add Space Invasion game scheme with sane default configuration
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 23:42:00 +0100] rev 13024
Racer and TechRacer: Move cameera to first waypoint in Ready phase
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 21:00:37 +0100] rev 13023
ClimbHome: Show best team heights next to team name
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 20:16:34 +0100] rev 13022
Construction Mode: Show clan power next to all teams
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 19:54:21 +0100] rev 13021
Restore 5 hats to their previous full animated form
They have been oversimplified by accident
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 19:49:46 +0100] rev 13020
Lua API: Add functons: GetTeamIndex and GetTeamClan
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 19:16:35 +0100] rev 13019
Add team score next to team bars for CTF_Blizard, Control, CTF, Mutant, Space Invasion
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 13:57:48 +0100] rev 13018
Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 12:38:30 +0100] rev 13017
Manually fix some clipping / simplify issues with a few hats
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 12:25:16 +0100] rev 13016
Resize hats with size 32×1024 to 64×512 for consistency
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 11:51:42 +0100] rev 13015
Crop non-team hats without “real” animation to static format (32×32)
This …
a) makes these hats more managable
b) Fixes some clipping problems with hats which take the full height
(e.g. knight, noface)
b) reduces file size
This has been done semi-automated with the following steps:
1. Carefully select hats manually and write them in a list file
2. Run a script to crop them to 32×32 using ImageMagick
3. Check ALL the converted hats in Hedgewars
4. Discard hat changes which turn out to be bad
5. Manually convert any non-RGBA images back to RGBA
6. Final check
7. Commit
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 10:47:35 +0100] rev 13014
Simplify 5 team hats to static format
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 21:47:31 +0100] rev 13013
Fix hittig precise+rottags the first time when all tags started off showing health tag in gfInvulnerable
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 21:39:10 +0100] rev 13012
Implement very basic stats screen for TropyRace
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 19:03:04 +0100] rev 13011
TrophyRace: Hide mission panel when player shoots rope
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 18:56:00 +0100] rev 13010
Simplify the status update panel in Trophy Race a lot
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 18:32:28 +0100] rev 13009
TrophyRace: Show fastest team times (instead of clan times)
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 16:48:04 +0100] rev 13008
TrophyRace: Show current racing time at top
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 13:49:14 +0100] rev 13007
The rottags key alone now toggles hog tags; preecise+rottags is used to cycle tags
I figured that the toggling hog tags on and off is a bit
more important than changing the tag types, because you sometimes
run into a hog whose tags block your view, so a 1-key press is
helpful. On the other hand, you probably only want to changing the
tag types in the game once (if at all).
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 13:34:17 +0100] rev 13006
Scheme editor: Slightly fade disabled game modifiers into gray
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 12:13:06 +0100] rev 13005
Fix some hats “dancing on the head” by making them static
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 04:27:16 +0100] rev 13004
Change game modifier icons: Karma, per-hog ammo, reset health, shared ammo, teams divide
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 01:06:55 +0100] rev 13003
Change icon for King Mode
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 23:40:10 +0100] rev 13002
Fix a few typos in German translation
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 23:03:35 +0100] rev 13001
Fix some consistency issues with change hog tags control
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 22:56:32 +0100] rev 13000
Flip Switch/Precise key combintions with change hog tags
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 22:54:13 +0100] rev 12999
Switch + Change hog tags now turns on and off all tags
The previous state is remembered
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 22:27:18 +0100] rev 12998
Toggle hog tag translucency with Precise + Change hog tags key
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 21:28:44 +0100] rev 12997
Add separate control for changing hedgehog tags
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 20:57:45 +0100] rev 12996
Rename AFK Mode to “Auto Skip” (
bug #78)
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 17:45:33 +0100] rev 12995
Rewrite introduction in README
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 17:08:14 +0100] rev 12994
Update README about the team chat key
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 15:36:38 +0100] rev 12993
Underwater theme: Replace SD flakes with bloodred jellyfish and change SD background color
Also fix clipping problem of normal flakes
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 02:48:46 +0100] rev 12992
Fix preview image for Sticks map
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 02:26:59 +0100] rev 12991
Redo SD water and SD clouds of most themes and apply sd-tint
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 23:37:08 +0100] rev 12990
Make team chat its own control and use [U] key by default
Why [U] and not [Y]? Because [Y] is already occupied by Confirm.
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 23:23:07 +0100] rev 12989
Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 22:22:27 +0100] rev 12988
Mutant: Force special mutant/feeder hat+name to be only hold by those who deserved it
Previously, a player could just name their hog "Mutant" and give
it the respective hat to try to confuse other players. This is
no longer possible.
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 20:47:45 +0100] rev 12987
Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 20:00:26 +0100] rev 12986
Battalion (mode=king): Kill the team when the king died instea of dismissing
DismissTeam causes a lot of problems and is not suited for multiplayer.
The team is not dismissed if the team is still active.
It's hard to properly do a tie.
And, and, and …
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 19:38:07 +0100] rev 12985
Battalion: Reduce amount of SD messages
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 19:19:43 +0100] rev 12984
Tweak some misleading Battalion texts
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 17:47:40 +0100] rev 12983
Battalion: Move crate pickup animation to crate
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 17:22:29 +0100] rev 12982
Battalion: Use official onEndTurn callback
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 16:41:40 +0100] rev 12981
Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 15:50:49 +0100] rev 12980
Battalion: Clean up and remove dead code
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 15:08:13 +0100] rev 12979
Battalion: Standardize the crate pickup message
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 14:50:06 +0100] rev 12978
Clean up Battalion error stuff
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 11:03:48 +0100] rev 12977
Add custom weapon icons for Continental supplies
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 22:11:52 +0100] rev 12976
HedgeEditor: Tweak caption colors
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 20:39:39 +0100] rev 12975
Construction Mode: Fix cursor icon being displayed on teleport
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 20:28:21 +0100] rev 12974
Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 13:35:47 +0100] rev 12973
Construction Mode: Show selected object at cursor and crate preview
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 04:00:10 +0100] rev 12972
Construction Mode: Fix annoying extra messages when using object placer
This is done by moving object placer away from the drill strike, which
permits timer keys.
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 02:17:58 +0100] rev 12971
Fix incorrect round counting in fruit03, too
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 02:03:09 +0100] rev 12970
Fix Killing the Specialists recording the turn count way too low
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 01:15:23 +0100] rev 12969
Construction Mode: Spawn particles over generators, tweak other particles
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 23:54:12 +0100] rev 12968
Construction Mode: Show message when respawning hog
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 23:13:23 +0100] rev 12967
Racer: Make waypoints dark in bright themes like Bath
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 22:02:08 +0100] rev 12966
Make first waypoint flash TechRacer, before hog starts racing
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 21:28:22 +0100] rev 12965
Racer: Make first waypoint flash and highlight last waypoint while placing
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 20:08:22 +0100] rev 12964
Racer, TechRacer: Fade out waypoints at the end
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 19:30:51 +0100] rev 12963
Racer, TechRacer: Change waypoint opacity on victory or failure
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 18:03:12 +0100] rev 12962
Increase opacity of Racer/TechRacer waypoints
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 15:37:47 +0100] rev 12961
Disable crate drops in HedgeEditor scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 15:36:01 +0100] rev 12960
Remove some "invalid" crate drops from Construction Mode weapon scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 15:16:20 +0100] rev 12959
Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 14:20:36 +0100] rev 12958
Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 12:59:13 +0100] rev 12957
Construction Mode: Hide power tag when it's nobody's turn
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 12:44:40 +0100] rev 12956
Add minigun to scripts. Also add a few missing ammos to BRW and RW
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 12:01:00 +0100] rev 12955
Construction Mode: Now amSwitch amount can be changed in weapon scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 11:46:57 +0100] rev 12954
Always remove mine strike in Construction Mode
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 10:19:28 +0100] rev 12953
Construction Mode: Change message color
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 10:02:58 +0100] rev 12952
Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 09:32:28 +0100] rev 12951
Refactor Construction Mode to NOT use localized strings as identifiers
Yes, it actually used strings returned by loc() as identifiers. Crazy!
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 08:28:22 +0100] rev 12950
Improve internal Construction Mode code documentation
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 06:36:07 +0100] rev 12949
Localize various Construction Mode vars
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 06:07:24 +0100] rev 12948
Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 21:04:53 +0100] rev 12947
Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 19:58:55 +0100] rev 12946
Construction Mode: Each team remembers its selections now
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 19:01:52 +0100] rev 12945
More Construction Mode refactoring
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 18:14:05 +0100] rev 12944
Construction Mode: Remember previous selection of pIndex
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 16:27:32 +0100] rev 12943
Construction Mode: Sort structure types roughly by importance and convenience
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 16:12:54 +0100] rev 12942
Add a few key shortcuts in Costruction Mode
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 14:56:04 +0100] rev 12941
HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 14:33:00 +0100] rev 12940
Add healing visual effect + heal msg in scripts
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 12:52:05 +0100] rev 12939
Lua API: Add HealHog to heal hog with visual effects + message
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 12:08:12 +0100] rev 12938
Show subtle heal effect for healing hogs in health reset mode
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 11:30:04 +0100] rev 12937
Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 10:48:24 +0100] rev 12936
Killing The Specialists: Fix health boost division
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 10:47:21 +0100] rev 12935
Killing The Specialists mission: Fix misleading hints, add messages and visual effects
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 07:41:37 +0100] rev 12934
2 minor spelling/grammar fixes
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 07:38:14 +0100] rev 12933
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 06:03:01 +0100] rev 12932
Lua API: Add SpawnSupplyCrate
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 04:37:27 +0100] rev 12931
Lua API: Add GetTeamName
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 19:02:51 +0100] rev 12930
Lua API: Add GetWind function to get current wind
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 18:42:07 +0100] rev 12929
Lua API: Add SetVampiric and SetLaserSight
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 18:10:39 +0100] rev 12928
Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 15:44:08 +0100] rev 12927
Change hats exclusion rule in hats_js_anim.xhtml
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 13:54:48 +0100] rev 12926
Fix broken preview of team hats in frontend
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 09:38:35 +0100] rev 12925
Add missing beginWriteArray in scheme model code
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 09:26:24 +0100] rev 12924
Fix failure to read game scheme (.hwg) files
KoBeWi [Thu, 08 Feb 2018 09:14:20 +0100] rev 12923
Fix how scheme files behave
KoBeWi [Thu, 08 Feb 2018 08:50:45 +0100] rev 12922
Keep game/weapon schemes in separate files
mtg90pl <mtg90pl@gmail.com> [Thu, 08 Feb 2018 07:30:19 +0100] rev 12921
Add Polish voicepack (Default_pl) by mtg90pl
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 07:09:39 +0100] rev 12920
Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 12:30:11 +0100] rev 12919
Fix TotalRounds counting rounds a couple of turns too late
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 11:03:14 +0100] rev 12918
Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 08:30:50 +0100] rev 12917
Add the flag of Scotland (uk_scotland)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 07:54:18 +0100] rev 12916
Fix green color channel on themes with sd-tint (#566)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 07:38:37 +0100] rev 12915
Add theme fallback music settings
theme.cfg:
* fallback-music
* fallback-sd-music
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 05:36:32 +0100] rev 12914
Remove unused variable in uGearsHandlersMess
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 03:56:53 +0100] rev 12913
ClimbHome, Sniper Rifle training: Unselect weapon after victory
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 03:50:38 +0100] rev 12912
Calling SetWeapon with amNothing now unselects weapon
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 02:26:31 +0100] rev 12911
Change weapon icons of mudball and air mine
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 01:54:50 +0100] rev 12910
Lua API: Add WriteLnToChat
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 01:13:17 +0100] rev 12909
ASA, Hard Flying: Show personal best at mission start
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 00:36:04 +0100] rev 12908
Precise Shooting mission: Fix Lua errors when enemy dies after hero
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 23:56:28 +0100] rev 12907
Start changelog for 0.9.24
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 23:48:34 +0100] rev 12906
ASA: Fruit03: Show collected ammo
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 06:33:32 +0100] rev 12905
ACF3: Explode princess when skipping 12turn course failanim
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 06:23:37 +0100] rev 12904
Show # of turns left in the 12-turn parcour segment of ACF3
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 05:54:34 +0100] rev 12903
String cleanup: Double/triple exclamation marks
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 05:50:05 +0100] rev 12902
Fix various story flaws in mission descriptions of ACF campaign
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 05:47:09 +0100] rev 12901
Fix some minor formatting and grammar flaws in script strings
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 04:07:35 +0100] rev 12900
Fix various typos in translatable strings
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 04:06:49 +0100] rev 12899
Fix error 52: Move amMinigun.png to Graphics/Hedgewars
alfadur [Wed, 31 Jan 2018 13:42:52 -0500] rev 12898
Machinegun. also tweaked ignore
unc0rr [Wed, 24 Jan 2018 22:20:10 +0100] rev 12897
Finish porting. Seems to work, but no thorough testing has been performed
unc0rr [Wed, 24 Jan 2018 21:05:34 +0100] rev 12896
Configure for Qt5
unc0rr [Wed, 17 Jan 2018 00:59:39 +0100] rev 12895
Add assert on LoadingText texture value
unc0rr [Wed, 17 Jan 2018 00:32:34 +0100] rev 12894
Proper rejoin desyncs fix now
unc0rr [Tue, 16 Jan 2018 00:42:06 +0100] rev 12893
The ultimate fix for rejoin desyncs
unc0rr [Sun, 14 Jan 2018 23:30:42 +0100] rev 12892
Fix for freebsd
nemo [Mon, 15 Jan 2018 12:15:56 -0500] rev 12891
add a mask to the sand hog
unc0rr [Wed, 10 Jan 2018 23:49:47 +0100] rev 12890
Pass mouse movements to engine, warp cursor in frontend
koda [Wed, 10 Jan 2018 15:27:47 +0100] rev 12889
merge
koda [Wed, 10 Jan 2018 01:39:10 +0100] rev 12888
Apply horrible workaround to build relocatable executables
koda [Wed, 10 Jan 2018 01:14:13 +0100] rev 12887
Set cmake RPATH policy to OLD
sheepluva [Sun, 07 Jan 2018 19:01:06 +0100] rev 12886
fix crosshair rendering in GL2 mode
sheepluva [Sun, 07 Jan 2018 18:19:00 +0100] rev 12885
also put GL2 fixes into default
unc0rr [Sun, 07 Jan 2018 09:48:26 +0100] rev 12884
Fix referencing missing item
unc0rr [Sun, 07 Jan 2018 01:21:42 +0100] rev 12883
- ResizeWindow function to pass engine new window size
- Remove TabBar to leave more space at the bottom of the screen
- ifdef GL_ES in shaders
sheepluva [Sat, 06 Jan 2018 03:17:12 +0100] rev 12882
whoops, I ruined the path of the unC0Rr
sheepluva [Sat, 06 Jan 2018 03:05:14 +0100] rev 12881
fix issues and my past sins with GL2
remaining issue: tintadd (crosshair)
unc0rr [Fri, 05 Jan 2018 22:32:11 +0100] rev 12880
Fix missing default values
nemo [Fri, 05 Jan 2018 16:12:19 -0500] rev 12879
apparently this is GLES2 only
unc0rr [Fri, 05 Jan 2018 21:44:00 +0100] rev 12878
Fix missing includes for GL2 build
unc0rr [Fri, 05 Jan 2018 21:43:33 +0100] rev 12877
Comment out functions that don't need to be called for engine in frontend window
unc0rr [Tue, 02 Jan 2018 23:45:18 +0100] rev 12876
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
nemo [Tue, 02 Jan 2018 16:59:04 -0500] rev 12875
pick up unc0rr's preview fix
unC0Rr [Tue, 02 Jan 2018 23:20:50 +0300] rev 12874
Fix obviously broken logic. Fixes broken preview fetching on Windows.
antonc27 <antonc27@mail.ru> [Sat, 30 Dec 2017 01:31:27 +0100] rev 12873
- Present stats page always on main thread
antonc27 <antonc27@mail.ru> [Sat, 30 Dec 2017 01:22:11 +0100] rev 12872
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 22:37:31 +0100] rev 12871
- Fix ammos menu crash
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 22:35:36 +0100] rev 12870
- Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:38:01 +0100] rev 12869
- Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too...
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:34:32 +0100] rev 12868
- Disable bitcode for embedded projects (must be done manually for SDLs too)
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:06:10 +0100] rev 12867
- Fix deprecated `system` in Lua for iOS 11 (not tested)
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 16:53:37 +0100] rev 12866
- Fix ifdef (why this even worked before ??)
nemo [Thu, 28 Dec 2017 11:58:30 -0500] rev 12865
merge into default too
astro [Thu, 28 Dec 2017 11:58:10 -0500] rev 12864
dependency fixes
unc0rr [Wed, 27 Dec 2017 00:59:26 +0100] rev 12863
Make playing a game possible
nemo [Tue, 26 Dec 2017 18:36:30 -0500] rev 12862
these images should have been RGBA to stay consistent with all the others
unc0rr [Tue, 26 Dec 2017 01:36:58 +0100] rev 12861
Recreate uFLRunQueue in Qt, render previews
unc0rr [Mon, 25 Dec 2017 00:58:47 +0100] rev 12860
Preview rendering seems to work now
unc0rr [Sun, 24 Dec 2017 16:56:22 +0100] rev 12859
And more refactoring...
unc0rr [Sun, 24 Dec 2017 00:44:16 +0100] rev 12858
More refactoring in attempt to move away from frontlib
unc0rr [Fri, 22 Dec 2017 23:59:03 +0100] rev 12857
Start hacking new frontend
unc0rr [Sun, 17 Dec 2017 21:09:59 +0100] rev 12856
Start removing flib functionality
unc0rr [Sun, 17 Dec 2017 00:09:24 +0100] rev 12855
Merge default. This branch is up-to-date and code is working.
unc0rr [Sat, 16 Dec 2017 23:26:13 +0100] rev 12854
Add new qmlfrontend project template
unc0rr [Sat, 16 Dec 2017 22:58:28 +0100] rev 12853
Improve this code a bit more
unc0rr [Wed, 06 Dec 2017 23:46:17 +0100] rev 12852
Quick dirty fix for building
nemo [Tue, 05 Dec 2017 11:36:29 -0500] rev 12851
bump proto
nemo [Tue, 05 Dec 2017 11:35:04 -0500] rev 12850
0.9.23 branch
nemo [Mon, 04 Dec 2017 20:21:35 -0500] rev 12849
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo [Wed, 29 Nov 2017 20:38:26 -0500] rev 12848
er. should be true I think? also... maybe this should be somewhere else
nemo [Wed, 29 Nov 2017 20:35:56 -0500] rev 12847
This is a desyncing change. But... We might need a new release anyway. ☹
alfadur [Wed, 29 Nov 2017 13:54:39 +0100] rev 12846
Fix chat input key being sometimes registered twice
nemo [Sat, 25 Nov 2017 11:28:44 -0500] rev 12845
At the very least we should match the gameserver length which seems to be 40, not 60
nemo [Sat, 25 Nov 2017 09:40:43 -0500] rev 12844
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo [Sat, 25 Nov 2017 09:39:52 -0500] rev 12843
init priority and scale
nemo [Thu, 23 Nov 2017 16:02:29 -0500] rev 12842
hate SDL blit...
nemo [Wed, 22 Nov 2017 17:38:47 -0500] rev 12841
infinite attack resets flags so probably should skip this
unc0rr [Sun, 19 Nov 2017 22:35:16 +0100] rev 12840
Update checker a bit
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 Nov 2017 21:15:13 +0100] rev 12839
Added tag 0.9.23-release for
changeset 8610462e3d33
nemo [Fri, 17 Nov 2017 15:09:31 -0500] rev 12838
alt damage should default to false
nemo [Wed, 15 Nov 2017 17:07:46 -0500] rev 12837
remove the annoying ????
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 Nov 2017 22:14:45 +0100] rev 12836
Remove 2 unused number tags in Construction Mode GUI
These numbers are shown aside the power tag, but the numbers never change.
They don't serve any purpose and are just visual clutter and annoying, since
they partially overlap.
They are probably a leftover from copying code over from other scripts.
With this changeset, only the power and turn time are left visible, as it is
supposed to.
unc0rr [Mon, 13 Nov 2017 21:16:52 +0100] rev 12835
- More files to ignore
- Remove ancient kdevelop project file
unc0rr [Mon, 13 Nov 2017 20:45:11 +0100] rev 12834
Bump protocol version and add new version info to game server
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Nov 2017 21:41:06 +0100] rev 12833
Update translations mentioned in changelog
KoBeWi [Sun, 12 Nov 2017 21:40:33 +0100] rev 12832
Finalize translation of pl.lua
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Nov 2017 17:41:01 +0100] rev 12831
Backed out
changeset 575c0de98505
Reason: We suspect that this patch might break Windows builds and render the mouse on Windows unusable.
This suspicion is based on the bug report of one user: https://hedgewars.org/node/6837#comment-33593
In return, this changeset will definitely re-introduce
bug #512.
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Nov 2017 17:25:17 +0100] rev 12830
Fix grammar fail in cosmos.lua (string freeze compliant)
This is string freeze compliant because the new string is already contained in stub.lua.
KoBeWi [Sun, 12 Nov 2017 17:10:44 +0100] rev 12829
Update pl.lua (>99% complete)
A few strings have been removed because of empty translations of faulty format strings.
alfadur [Thu, 09 Nov 2017 09:56:35 -0500] rev 12828
animation tweak
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Nov 2017 21:56:43 +0100] rev 12827
Fix incorrect check for cake gear type in ClimbHome
nemo [Wed, 08 Nov 2017 15:07:46 -0500] rev 12826
remove some more test redundancy and restore a missing and important nil check
nemo [Wed, 08 Nov 2017 14:12:46 -0500] rev 12825
just merging if statements
unc0rr [Mon, 06 Nov 2017 22:26:54 +0100] rev 12824
- Update .pro file
- Rethink logic of TCPBase, fixes bug with failing to receive all bytes from
engine when process end signal is received before tcp disconnect
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 13:40:30 +0100] rev 12823
Remove unused uCommands from uGearsHandlersMess
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 05:46:36 +0100] rev 12822
Fix lastGameType not being updated if game type was demo or save (fixes a crash)
Previously, if you first played a normal game, then a demo, the “play again” button
would appear, but clicking it would only crash HW. This fix will remove this button
after a demo or save, because the frontend doesn't know how to restart demos or saves
yet.
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 05:03:47 +0100] rev 12821
Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge
Also re-introduce rope-reselection when touching ground
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 04:14:33 +0100] rev 12820
Fix desync when dropping weapon from parachute or jetpack
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 02:23:41 +0100] rev 12819
Backed out
changeset 28210d2a9a36 (fixes
bug #553)
This fixes a desync when you take fall damage while roping and having a secondary ammo selected.
nemo [Wed, 01 Nov 2017 22:49:54 -0400] rev 12818
initialise previousGameState to something valid and not gsSuspend
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Nov 2017 22:02:52 +0100] rev 12817
Add Lua problems to the troubleshooting section of INSTALL.md
koda [Wed, 01 Nov 2017 16:09:20 -0400] rev 12816
travis: Install qt4 with a brew tap
unc0rr [Wed, 01 Nov 2017 20:52:06 +0100] rev 12815
Don't send taunt message for automatically happening taunt animation
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Nov 2017 00:04:45 +0100] rev 12814
Remove newlines at end of Gravity mission panel
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Nov 2017 00:03:18 +0100] rev 12813
Fix frontend not sending script param if empty
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Oct 2017 19:27:23 +0100] rev 12812
Fix Battialion script showing “Round 0” at start
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Oct 2017 18:30:53 +0100] rev 12811
Fix host not re-sending ammo scheme after editing an existing ammo scheme
This caused clients to start with an incompatible ammo loadout.
KoBeWi [Tue, 31 Oct 2017 17:07:56 +0100] rev 12810
Update Polish tips and mission map descriptions
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Oct 2017 04:31:10 +0100] rev 12809
Update changelog regarding wrap world edge bugs
KoBeWi [Tue, 31 Oct 2017 02:17:45 +0100] rev 12808
Add Polish translation for campaigns and new missions
KoBeWi [Mon, 30 Oct 2017 23:12:31 +0100] rev 12807
Update pl.txt translation file
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Oct 2017 22:16:37 +0100] rev 12806
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Oct 2017 22:06:43 +0100] rev 12805
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Oct 2017 21:59:25 +0100] rev 12804
KoBeWi [Mon, 30 Oct 2017 20:21:47 +0100] rev 12803
Minor pl.txt update
KoBeWi [Mon, 30 Oct 2017 20:14:42 +0100] rev 12802
Update and complete Polish frontend translation
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Oct 2017 19:18:53 +0100] rev 12801
Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
KoBeWi [Mon, 30 Oct 2017 03:37:17 +0100] rev 12800
Update Polish translation (frontend, 3 strings missing)
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 19:56:35 +0100] rev 12799
Fix broken cancel button on the login window (
bug #373)
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 19:06:02 +0100] rev 12798
ACF6: Make sure player only gets portal gun at the portal sequence, and not a pile full of weapons and ropes
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 16:57:04 +0100] rev 12797
ACF3: Mention mines time in a sequence where it has been forgotten
String freeze is maintained, the string is already in stub.lua
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 16:21:24 +0100] rev 12796
ACF2: Fix Lua error spam when Leaks A Lot died in same turn as weaklings, also do other minor tweaks
- Grant skip to Dense Cloud and Leaks A Lot again, after refusing the cyborg's offer
- Fix flow chart
- String freeze is maintained, the new string is already in stub.lua.
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 01:07:28 +0200] rev 12795
Fix some German translations in ClimbHome and ACF
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 00:53:11 +0200] rev 12794
Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 17:48:54 +0200] rev 12793
Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 07:59:41 +0200] rev 12792
HedgeEditor: Define fallback flag/voice/fort/grave when saving level data
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 07:23:53 +0200] rev 12791
HedgeEditor: Don't change mode in background when pressing left/right w/o amAirAttack selected
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 05:49:49 +0200] rev 12790
Fix ammo menu, placement and camera movement keys not working in ammo menu
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 04:53:21 +0200] rev 12789
Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
unc0rr [Fri, 27 Oct 2017 19:54:27 +0200] rev 12788
Update cabal file
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 17:50:20 +0200] rev 12787
Fix bad LuaGoals comparison for pas2c builds
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 06:35:04 +0200] rev 12786
Update small preview image of Basketball and BasketballField maps
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:55:09 +0200] rev 12785
ACF7: Fix two weird thinking bubbles which should be speech bubbles
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:28:32 +0200] rev 12784
ACF7: Fix no animation starting for some possible scenes
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:05:37 +0200] rev 12783
Oops. Changelog was wrong, the error message spam was for ACF8, not ACF7
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:03:58 +0200] rev 12782
ACF7: Fix possible Lua error spam in intro sequence
This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first,
it uses old values from the natives table. The solution is to force the code to guarantee
that AnimationSetup always coms after deleting gears in the natives table.
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 02:17:39 +0200] rev 12781
Fix some German typos and change a translation word (Ziele → Zielscheiben)
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 00:12:38 +0200] rev 12780
Disable hog control after winning target practice challenge
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 22:49:39 +0200] rev 12779
ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
Fixed with the new maxMoveTime parameter in AnimMove. If cyborg didn't reach its
destination in 7000ms, the move anim is skipped and the sequence just continues.
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 22:40:17 +0200] rev 12778
Animate library: Add new parameter maxMoveTime to AnimMove
unc0rr [Thu, 26 Oct 2017 21:14:55 +0200] rev 12777
Slightly update russian localization
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 20:39:28 +0200] rev 12776
ACF7: Set correct hog position after skipping start anim
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 18:20:06 +0200] rev 12775
ACF2: Mention that both hogs must survive
String freeze is preserved, the string is already in stub.lua.
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 18:02:33 +0200] rev 12774
ACF, mission 2: Fix various mission breakages when heroes died together with enemies
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 07:53:13 +0200] rev 12773
Change SD music for Halloween and Hoggywood themes (old tracks)
Rationale:
- Halloween: hell music is the logical continuation, default SD music just ruins the atmosphere
- Hoggywood: default SD music fits better here; the hell music was historically chosen when there wasn't a generic music yet
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 05:41:48 +0200] rev 12772
Fix German typo in de.lua
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 05:25:45 +0200] rev 12771
Expose the gotten achievements of Bamboo Thicked and Dangerous Ducklings in the stats screen
Also fix Basic rope training captions.
The string freeze is maintained. Only existing strings are used.
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 04:10:57 +0200] rev 12770
Add sparkle's name to Rope Knock Challenge
Reason: For being the first known player to finish ClimbHome.
String freeze is preserved, the hog names are not localized.
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 03:04:31 +0200] rev 12769
Update credits for Fruit.ogg
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 02:50:05 +0200] rev 12768
Complete music credits for Jungle.ogg by alfadur
nemo [Wed, 25 Oct 2017 20:46:37 -0400] rev 12767
oops
alfadur [Wed, 25 Oct 2017 20:39:05 -0400] rev 12766
jungle music
nemo [Wed, 25 Oct 2017 19:44:42 -0400] rev 12765
checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
Wuzzy <Wuzzy2@mail.ru> [Wed, 25 Oct 2017 23:47:07 +0200] rev 12764
Make gtDuck use DirAngle instead of Angle for rotation
Wuzzy <Wuzzy2@mail.ru> [Wed, 25 Oct 2017 23:09:41 +0200] rev 12763
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
This was because the bool isDeleting is not initialized, so its initial value is unpredictable.
Which means there's chance it starts with true, confusing the frontend.
nemo [Wed, 25 Oct 2017 15:37:16 -0400] rev 12762
one more pattern
unc0rr [Wed, 25 Oct 2017 20:38:51 +0200] rev 12761
Use maybeNick from Utils, fixes empty nickname inserted in ROOMS protocol command parameters. Not tested, but builds, and it's Haskell...
nemo [Tue, 24 Oct 2017 19:54:38 -0400] rev 12760
you know what... I think everything would have been fine if we'd simply required all this hog stuff to be in the same block...
nemo [Tue, 24 Oct 2017 18:55:19 -0400] rev 12759
w is in pixels, so presumably this needs to be *4
nemo [Tue, 24 Oct 2017 18:28:59 -0400] rev 12758
use pitch for surfaces, land_width x2 since 16 bit
unc0rr [Tue, 24 Oct 2017 21:59:06 +0200] rev 12757
Modernize Cargo.toml a bit
unc0rr [Tue, 24 Oct 2017 21:58:41 +0200] rev 12756
Remove silly toUtf8 which caused bug with default team name
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 21:42:13 +0200] rev 12755
Add a few random team names and fix typos
nemo [Tue, 24 Oct 2017 14:36:24 -0400] rev 12754
2nd try... just shortcircuit most of onGameTick20 when we are between turns.
nemo [Tue, 24 Oct 2017 14:14:00 -0400] rev 12753
this should probably sidestep that thing unc0rr keeps bringing up. untested. but then, I've never had it happen. I think what happens is onGameTick20 is called in same tick as onNewTurn and before it...
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 19:45:11 +0200] rev 12752
Update README.md: Add game description, controls, getting started guide for n00bs, fix typos, reorganize sections
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 19:30:55 +0200] rev 12751
Rewrite INSTALL file: Markdown format, add troubleshooting section, more detailed build instructions, etc.
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 06:25:12 +0200] rev 12750
ACF mission 5: Take away switch and always play with deployed hog in final mission stage
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 04:48:20 +0200] rev 12749
Lua API: Fix Goals text being cut off at ca. 255 characters
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 04:06:03 +0200] rev 12748
More changelog updates
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 02:39:00 +0200] rev 12747
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 23:43:36 +0200] rev 12746
Use Gear^.Boom to calculate cake party faces
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 23:26:34 +0200] rev 12745
Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 22:45:35 +0200] rev 12744
Make air mines follow hedgehogs across wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 17:29:56 +0200] rev 12743
Make GearsNear and CheckGearNear check gears across wrap world edge
This fixes hog detection of mine, sticky mine, resurrector, seduction and crate across the world edge.
Air mine is only partially fixed.
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 14:49:01 +0200] rev 12742
Add KoBeWi to credits
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 04:57:39 +0200] rev 12741
Update changelog
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 04:35:10 +0200] rev 12740
HedgeEditor: Fix broken napalm/mine strike/drill strike
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 03:01:10 +0200] rev 12739
Rope Knock Challenge: Don't count hog kills after hero hurt itself
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 02:52:01 +0200] rev 12738
Rope knock challenge: Add names of developers and Shoppa tournament players who ranked 1st/2nd/3rd
The string freeze is maintained. The hog names are not localized.
The string "points" is already in stub.lua.
Wuzzy <Wuzzy2@mail.ru> [Sun, 22 Oct 2017 02:25:27 +0200] rev 12737
Fix bee homing incorrectly when target is across wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Sun, 22 Oct 2017 00:48:38 +0200] rev 12736
Wrap around target coordinates when clicking on other side of wrap-around world edge
This fixes girder placement failure on other side (not across).
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 23:59:31 +0200] rev 12735
Move CalcWorldWrap to uUtils.pas
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 23:27:58 +0200] rev 12734
Add Wuzzy to credits
I think I deserved it. :D
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 23:03:52 +0200] rev 12733
Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
This affected the portal mission, the crate only gave you 99 portal guns instead of infinite.
nemo [Sat, 21 Oct 2017 16:47:20 -0400] rev 12732
add copherneue
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 19:02:53 +0200] rev 12731
Fix division by 0 in sniper rifle training
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 18:52:24 +0200] rev 12730
Sniper rifle training: Fix missing victory sound, also disable controls at the end
String freeze notice: This commit will display a caption with the string "Victory!".
It does NOT violate the string freeze, as this string is already present in stub.lua.
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 18:38:28 +0200] rev 12729
Sniper rifle mission: Faster dynamite blow-up, also skip with precise
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 18:21:27 +0200] rev 12728
Sniper rifle training: Fix general camera weirdness
- Camera bounced back and forth between shots
- FollowGear was called every 20ms (way too often)
- Now camera only re-centers when using sniper rifle
- Camera also centers to dynamite once
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 17:21:34 +0200] rev 12727
Sniper rifle mission: Fix targets spawning twice in dynamite scenes, jacking up the total amount of targets
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 02:28:36 +0200] rev 12726
Fix small German typo
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 01:29:57 +0200] rev 12725
Fix GCC warnings: -Wimplicit-fallthrough and -Wint-in-bool-context
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 00:58:01 +0200] rev 12724
Fix PhysFS 3.0.0 deprecation warnings for error reporting
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 23:49:52 +0200] rev 12723
Fix compiler getting nervous about C++11 dependency
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:57:09 +0200] rev 12722
Update hedgewars_de.ts translation
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:55:18 +0200] rev 12721
Run lupdate
$ lupdate QTfrontend -ts share/hedgewars/Data/Locale/*.ts
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:50:00 +0200] rev 12720
Update Big Armory mission image (duck position)
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:35:26 +0200] rev 12719
Fix first ammo row being invisible when there's only one weapon in the first row
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:02:43 +0200] rev 12718
Fix a few German typos and weird grammar
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 20:10:34 +0200] rev 12717
Update German Lua and campaign translations
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 18:51:12 +0200] rev 12716
Run update_lua_locale_files.sh
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 18:44:41 +0200] rev 12715
Turn loc_gen.txt into an executable Shell script
Still clunky and slow, however. :(
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 14:17:56 +0200] rev 12714
Fix bubbles drawn on the wrong side when hog drowns and faces right
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 13:34:05 +0200] rev 12713
Increase chance for AI to use tardis over skip
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 13:27:48 +0200] rev 12712
AI player checks if it can use tardis before selecting it
nemo [Wed, 18 Oct 2017 20:33:20 -0400] rev 12711
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 05:28:22 +0200] rev 12710
AI hogs use timebox instead of skip if clueless what to do
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 03:39:01 +0200] rev 12709
AI doesn't use extra damage/vampirism/invulnerable again if already active
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 03:19:43 +0200] rev 12708
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 02:17:03 +0200] rev 12707
Add air mine, cleaver to Highlander ammo scheme, and remove resurrector
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 02:08:24 +0200] rev 12706
Fix rubber duck not being used in Highlander
Wuzzy <almikes@aol.com> [Mon, 16 Oct 2017 16:45:19 +0200] rev 12705
Also drop air mine and rubber duck from Construction Mode crates
Wuzzy <almikes@aol.com> [Sun, 15 Oct 2017 13:15:39 +0200] rev 12704
Highlander: Mention the "max. 1 ammo per type" rule in mission panel
Wuzzy <almikes@aol.com> [Sun, 15 Oct 2017 12:30:31 +0200] rev 12703
Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills
Normal Highlander is of course not affected by this. This setting is optional.
Wuzzy <almikes@aol.com> [Fri, 13 Oct 2017 23:39:36 +0200] rev 12702
Fix failure to update all cloud layers properly when entering Sudden Death
nemo [Fri, 13 Oct 2017 16:37:56 -0400] rev 12701
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
Wuzzy <almikes@aol.com> [Fri, 13 Oct 2017 17:09:45 +0200] rev 12700
Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
This fixes a regression like that you can't shoryuken after rope.
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 20:30:39 +0200] rev 12699
Explain TropyRace's knockout rule in the mission panel
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 20:17:00 +0200] rev 12698
QTfrontend: Fix flickering and bad offset of control config popup
If you opened the pop-up to change a key, there was a very short flicker at the left side
and the pop-up had a bad offset which sometimes caused entries to be out of screen bounds.
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 19:04:30 +0200] rev 12697
Add missing variable in uWorld.pas in videorec builds
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 16:30:12 +0200] rev 12696
Fix incorrect hints about molotov cocktail insta-booming barrels
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 23:41:25 +0200] rev 12695
Rope: Keep rope selected if sliding on ground and secondary weapon selected
For consistency w/ previous rope commit
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 23:14:29 +0200] rev 12694
Remove unused variable in uWorld.pas
nemo [Wed, 11 Oct 2017 17:05:35 -0400] rev 12693
wind blowing around mines off-turn was too annoying.
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 23:01:07 +0200] rev 12692
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
Assumption: You rope with secondary ammo selected. You miss a shot,
destroying the rope gear.
Previous behaviour: Rope gets deselected and the secondary
ammo gets selected, you can no longer rope. Very annoying,
reason of many Shoppa fails!
New behaviour: Rope stays selected, but selection of secondary ammo
is cleared (because rope gear got destroyed). Makes much more
sense overall.
Analog for jetpack and parachute.
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 20:16:00 +0200] rev 12691
Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 18:52:50 +0200] rev 12690
Fix faulty stats screen translation in English locale
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 18:39:19 +0200] rev 12689
Don't let player save ammo scheme with pre-installed name, even case-insensitively
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 01:23:38 +0200] rev 12688
Fix "at least 2 teams" warning not updated when net team is added/removed
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 01:03:30 +0200] rev 12687
Fix cursor still being visible after using piano strike
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 23:42:56 +0200] rev 12686
Change DLC icon (thanks, nemo!)
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 22:45:48 +0200] rev 12685
Mark custom maps/forts/scripts with circle icon instead of icon
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 21:00:11 +0200] rev 12684
Mark custom forts with asterisk in team editor
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 17:39:11 +0200] rev 12683
Lua API: Remove BorderColor variable from onGameInit
Seems to be broken, returns negative value, is not used in any script, obscure feature anyway.
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 16:13:44 +0200] rev 12682
Construction Mode: Fix Lua error spam when using time box with filters on map
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 03:08:00 +0200] rev 12681
Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 02:00:04 +0200] rev 12680
Eliminate some possible spoilers in stats screen of ASA: fruit02
Wuzzy <almikes@aol.com> [Mon, 09 Oct 2017 14:31:46 +0200] rev 12679
Fix player being able to switch to dying hog
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 23:34:14 +0200] rev 12678
Remove spaces from grave names
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 22:52:44 +0200] rev 12677
Add 7 graves
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 20:24:58 +0200] rev 12676
No longer jiggle sticky mines if using portable portal device
This fixes the sticky mine sound playing when using portal gun while any sticky mine is placed on ground.
We decided that placed sticky mines can't be teleported.
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 19:07:56 +0200] rev 12675
Update German and English locale files
alfadur [Sun, 08 Oct 2017 19:04:20 +0200] rev 12674
Improve error messages when feedback or DLC fail to reach Internet
Problems with a missing SSL library are hinted at.
Enrico <enricobe@hotmail.com> [Sun, 08 Oct 2017 16:50:47 +0200] rev 12673
Update Italian translation (it.lua)
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 16:30:42 +0200] rev 12672
Fix short sound breakdown shortly after using time box
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 04:57:28 +0200] rev 12671
Fix team getting inf. ammo when stockpiling >= 100 ammo
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 04:14:49 +0200] rev 12670
Fix possibility to accidentally destroy team by entering an already existing team name
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 20:07:21 +0200] rev 12669
Fix old team name not being removed after renaming team in frontend
nemo [Sat, 07 Oct 2017 13:23:58 -0400] rev 12668
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 19:11:25 +0200] rev 12667
Make sure new teams start with an unique name
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 18:43:31 +0200] rev 12666
Names of new or copied game schemes are now unique
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 03:43:06 +0200] rev 12665
Rework weapon scheme handling in frontend and fix a couple of bugs
There were many oddities in weapon scheme editing which are fixed now:
* When you left the weapon scheme editor, everything flashed briefly
* When you leaft the weapon scheme editr, the weapon scheme selection always reverted to Default. Very annoying
* Clicking on New or Copy now instantly creates and save the new weapons set
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 01:05:55 +0200] rev 12664
Fix molotov cocktails bouncing off vertically off rubber
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 20:28:11 +0200] rev 12663
Fix argument bug in default name of copy of copy of ammo scheme
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 20:17:12 +0200] rev 12662
Strip invalid PNG profiles from PNGs
Bad PNGs caused a few annoying warnings like “libpng warning: iCCP: known incorrect sRGB profile”.
Command used:
pngcrush -rem gAMA -rem cHRM -rem iCCP -rem sRGB
Note that many images have “@2x” in their name, this probably explains why they have been overlooked before.
alfadur [Fri, 06 Oct 2017 19:12:23 +0200] rev 12661
Fix splash screen on Windows
This fix needs testing
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 17:36:03 +0200] rev 12660
Less stupid resetPosition comment in uCursor.pas
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 17:32:02 +0200] rev 12659
Fix camera going crazy when starting game with mouse centered
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 16:33:11 +0200] rev 12658
Use https links in README files
Don't worry, I tested all links
alfadur [Fri, 06 Oct 2017 14:45:22 +0200] rev 12657
(Hopefully) fix game camera being shifted on Windows 10
IMPORTANT: This fix needs testing before 0.9.23 release!
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 14:03:13 +0200] rev 12656
Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 18:26:08 +0200] rev 12655
ClimbHome: Fix final team scoring 0 if hog took damage
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 18:22:32 +0200] rev 12654
ClimbHome: Make sure hog faces left on turn start
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 17:39:04 +0200] rev 12653
Climb Home: Fix game getting stuck when player reaches home
What now happens if a player reaches home:
- sndWinning
- Show caption with finishing time
- Winning hog is teleported to roof and can be seen by everyone
- 4 second delay
- If there are still hogs left, the game continues normally
- Each victory is mentioned in stats screen at the end
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 05:20:25 +0200] rev 12652
Add test case for testing that mines don't move for a very long time
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 02:54:17 +0200] rev 12651
Destroy rope when attempting to shoot it through wrap / bouncy world edge
This fixes a variety of graphical glitches
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 02:02:28 +0200] rev 12650
Fix cursor often jumping to center when putting target while moving cursor
It was about this time this HORRIBLY ANNOYING bug got fixed. Oh boy!
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 01:37:49 +0200] rev 12649
Show selected weapon again when using it in inf attack mode
This is useful if you have e.g. lots of (finite) bazookas; it's easy to lose track of the amount of remaining bazookas.
Not displayed for weapons which always end your turn.
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 21:33:05 +0200] rev 12648
Remove ScriptParam from HedgeEditor
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 21:25:27 +0200] rev 12647
HedgeEditor: Also save hog effects (e.g. poison) and looking direction
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 20:50:14 +0200] rev 12646
Clean up internal HedgeEditor TODO list
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 18:42:06 +0200] rev 12645
Add translator comment for "toggle team bars"
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 18:34:02 +0200] rev 12644
Fix Birdy descending into water if hog took damage before it got picked up (
bug #160)
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 16:09:28 +0200] rev 12643
Add README files to explain the tests directory
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 15:39:39 +0200] rev 12642
Put Testing dir into .hgignore and .gitignore
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 15:37:42 +0200] rev 12641
Fix cake taking >200s to explode when it's completely stuck and can't move (
bug #194)
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 15:28:32 +0200] rev 12640
Add test case to test if cake explodes in time when stuck in tight space
See also:
bug #194
Wuzzy <almikes@aol.com> [Tue, 03 Oct 2017 15:50:10 +0200] rev 12639
Remove broken “Play again” button in stats page after an online game
Wuzzy <almikes@aol.com> [Tue, 03 Oct 2017 02:05:09 +0200] rev 12638
Relicense my contributions from WTFPL to CC-0
To reduce the total number of different licenses used in HW.
Not that it makes any difference …
Wuzzy <almikes@aol.com> [Tue, 03 Oct 2017 01:27:17 +0200] rev 12637
Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 23:08:12 +0200] rev 12636
Update German translation (especially de.txt)
nemo [Mon, 02 Oct 2017 16:45:19 -0400] rev 12635
fine. I will
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 21:39:19 +0200] rev 12634
Reduce number of initial teams: 4 human, 2 AI teams
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 20:59:40 +0200] rev 12633
Create 5 human teams + 5 AI teams on first start
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 18:12:23 +0200] rev 12632
Make multipy sign in QTfrondend translatable and update hedgewars_en.ts
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 17:54:07 +0200] rev 12631
Add a bunch of announcer messages in English
Thanks, KoBeWi!
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 15:43:45 +0200] rev 12630
Use generic team names for non-themed random teams; add a bunch of more random team names
First team name list in types.ini are considered to be generic. If the random team
generator decides to use hats not taken from types.ini, it only uses a generic team
name, not one of the other themed team names.
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 09:42:17 +0200] rev 12629
Nobody Laugh mission: Set bot level to maximum
because the player is supposed to win before the time runs out
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 03:12:56 +0200] rev 12628
Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 02:10:34 +0200] rev 12627
Change some HedgeEditor menu icons
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 01:48:30 +0200] rev 12626
Change Highlander.cfg to select Default by default
Because if you scroll through the list, you often end up with HedgeEditor being chosen as game scheme. xD
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 01:04:38 +0200] rev 12625
ACF6: Set correct position of native after skipping
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 00:46:58 +0200] rev 12624
ACF1, fruit01, WxW: Make sure the selection dialogues never disappear on their own
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 23:53:21 +0200] rev 12623
Merge sheepluva's changes
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 23:52:08 +0200] rev 12622
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
Warning: This commit _might_ invalidate past records, but I'm not sure if
this is actually the case. Note that only the eliminiation part of the
script is touched, not the actual race logic.
Even if records are actually broken by this, I and sheepluva have decided that
it's more imporant to fix this very, VERY stupid and old bug than to preserve
records.
sheepluva [Sat, 30 Sep 2017 21:54:47 +0200] rev 12621
fix some fpc hints
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 20:31:07 +0200] rev 12620
Fix broken format string in de.lua, breaking Tumbler script
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 20:29:01 +0200] rev 12619
ASA, moon01, desert01: Enable skip for hero only if there is turn-based play
sheepluva [Sat, 30 Sep 2017 19:51:22 +0200] rev 12618
fix copypasta fail that caused segfaults (esp. in pas2c)
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 17:23:47 +0200] rev 12617
ASA, moon01: Don't save checkpoint if player was first detected, and then grabbed the weapons
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 17:04:41 +0200] rev 12616
ASA, moon01: Fix various turn-based and gameplaying bugs
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 15:40:02 +0200] rev 12615
ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 14:15:59 +0200] rev 12614
Merge sheepluva's changes
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 14:15:18 +0200] rev 12613
ACF7: Don't make princess disappear instantly after victory
sheepluva [Sat, 30 Sep 2017 14:00:02 +0200] rev 12612
workaround to fix pas2c mistyping a constant as bool
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 04:31:50 +0200] rev 12611
ACF5: Fix position of Fiery Water when skipping start anim.
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 04:26:40 +0200] rev 12610
ACF5: Spare traitor's life with skip instead of precise
Since you can accidentally press precise
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 04:03:08 +0200] rev 12609
ASA, fruit01: Change choice keys
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 03:59:54 +0200] rev 12608
ASA, fruit01: Show mission text when reaching launch pad with enemies
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 03:28:43 +0200] rev 12607
ASA, fruit01: Improve mission texts and choice dialog handling
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 02:09:43 +0200] rev 12606
ACF1: Change rope challenge confirm key to [Attack]
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 02:04:58 +0200] rev 12605
ACF1: Fix princess/elder flying very weirdly when punching to direction they look at
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 01:45:01 +0200] rev 12604
ACF1: Force player to press jump to confirm difficulty dialog
To prevent the player from accidentally making a choice too early
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 00:59:12 +0200] rev 12603
ASA, ice01: Fix turn ready caption
sheepluva [Sat, 30 Sep 2017 00:52:06 +0200] rev 12602
make hellfire test a bit less seed-sensitive
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 00:43:56 +0200] rev 12601
ASA, moon01: Fix minions sometimes taking double turns
sheepluva [Sat, 30 Sep 2017 00:09:48 +0200] rev 12600
pas2c happiness initiative 2017, continued
sheepluva [Fri, 29 Sep 2017 23:31:29 +0200] rev 12599
change return codes to avoid overlap with fpc ones
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 23:29:00 +0200] rev 12598
ASA, Spacetrip: Fix guards taking 2 turns in succession
sheepluva [Fri, 29 Sep 2017 23:13:05 +0200] rev 12597
make PHYSFS_setBuffer() known to pas2c
sheepluva [Fri, 29 Sep 2017 22:53:53 +0200] rev 12596
fix some things that annoy pas2c and whitespaces
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 22:39:31 +0200] rev 12595
Merge sheepluva's changes
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 21:44:35 +0200] rev 12594
A Space Adventure: Add outro sequence / epilogue in the final mission
sheepluva [Fri, 29 Sep 2017 22:33:15 +0200] rev 12593
don't use colorkey for land spray
this fixes
issue #220
sheepluva [Fri, 29 Sep 2017 22:09:11 +0200] rev 12592
rename ifTransparent to ifColorKey
This should make the name less confusing.
However this image-flag will possibly be dropped completely.
sheepluva [Fri, 29 Sep 2017 22:06:29 +0200] rev 12591
currently irrelevant sdl call adjustment
as suggested by https://wiki.libsdl.org/MigrationGuide
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 19:31:25 +0200] rev 12590
ASA, ice01: Fix losing turn early in game
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 19:12:00 +0200] rev 12589
ASA, desert01: Fix smugglers sometimes getting multiple turns
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 18:27:44 +0200] rev 12588
Fix rope detection in ASA desert01
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 18:00:43 +0200] rev 12587
Use Default voice in A Space Adventure campaign
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 03:41:30 +0200] rev 12586
Change graves of teams in missions for greater variety
In A Space Adventure, only one grave was used for all teams, which was clearly bad.
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 02:35:27 +0200] rev 12585
ACF1: Fix graphical deagle shot glitch after shooting final target
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 02:10:37 +0200] rev 12584
ASA, fruit02: Minor refactor
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 02:08:52 +0200] rev 12583
ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 23:44:26 +0200] rev 12582
ASA, fruit02: End turn when reaching surface
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 23:27:20 +0200] rev 12581
Separate crates in ASA final mission
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 23:03:30 +0200] rev 12580
ASA, fruit01: Use 1 hog instead of 2 for Captain Lime
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 21:32:42 +0200] rev 12579
Fix stats screen caption showing only one winner if multiple teams have won
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 19:26:22 +0200] rev 12578
ASA fruit03: Fix skipping not adding to turn time in next turn
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 18:39:59 +0200] rev 12577
A Space Adventure: Remove or shorten intro sequences of side missions
Also increase initial ready time in death02 and fruit03
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 18:36:24 +0200] rev 12576
Lua API: Add ReadyTimeLeft variable
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 17:26:54 +0200] rev 12575
ASA: Improve displaying of mission panels all over the place
Also fix mission panel often not shown when watching full intro sequence.
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 08:55:10 +0200] rev 12574
Fix typo in Polish translation
Reported from the Feedback dialog
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 07:45:28 +0200] rev 12573
ASA: Explain team abbreviations + update changelog
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 07:40:39 +0200] rev 12572
ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 07:09:18 +0200] rev 12571
Fix team colors of most teams in A Space Adventure to denote correct ally status
A Space Adventure often gave different colors to allied teams, which is wrong!
A few exceptions remain for technical reasons.
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 02:42:10 +0200] rev 12570
ACF8: Fix mission panel being shown after victory (if the leader fled)
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 02:00:40 +0200] rev 12569
ACF7: Mention mines time
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 01:15:25 +0200] rev 12568
Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 00:46:06 +0200] rev 12567
ASA: Fix 2 important fruit planet mission unlocking bugs
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 00:17:41 +0200] rev 12566
ASA, Spacetrip: Fix stats screen messages when running out of fuel
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 23:41:56 +0200] rev 12565
ASA, death02: Use GetAmmoName for the enemy hog names
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 23:24:29 +0200] rev 12564
ASA,desert03: Fix no victory after destroying all targets
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 23:09:25 +0200] rev 12563
ASA, desert03: Change box appearance, don't lose as long there are still flames in game
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 20:47:18 +0200] rev 12562
ASA, Spacetrip: Reset turn time on successful Moon landing
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 20:44:09 +0200] rev 12561
ASA, Spacetrip: Drop weapons on player when landing on moon by rope
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 19:30:59 +0200] rev 12560
Update ChangeLog for ASA, increase spacetrip turn time to 20s
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 19:26:12 +0200] rev 12559
ASA, Spacetrip: Better behaviour when entering mission while stuck on woon w/o fuel
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 19:13:28 +0200] rev 12558
ASA, Spacetrip: Fix not properly recognizing crate collection
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 18:43:28 +0200] rev 12557
ASA: Update mission texts properly after watching dialog
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 18:18:35 +0200] rev 12556
ASA: Spacetrip: Fix guards ignoring stealing completely, fix various other game logic fails
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 15:45:42 +0200] rev 12555
ACF: Replace TurnTimeLeft=0 with EndTurn(true)
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 06:38:51 +0200] rev 12554
ACF: Use skull grave for cannibal teams (for real)
There was a typo. “Skull” is invalid, it must be “skull”
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 06:17:41 +0200] rev 12553
Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot
After accepting cyborgs offer, combat should normally start after walking past
the tree. This sometimes didn't work, the mission did not advance and you
could never win, even after defeating the Stronglings.
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 06:04:02 +0200] rev 12552
Infinite skips in ACF5
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 05:55:40 +0200] rev 12551
ACF2: Convert to EndTurn
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 05:49:20 +0200] rev 12550
ACF2: Remove restart option when cooperating with cyborg
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 04:28:34 +0200] rev 12549
Disable SD in ACF6 and ASA: The first stop
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 03:54:35 +0200] rev 12548
ACF6: Fix error message spam when falling into water when took last rope crate w/o touching ground
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 02:57:44 +0200] rev 12547
ACF2: Fix weird skip ammos
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 02:47:15 +0200] rev 12546
Shorten a mission text in ACF, mission 2
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 02:26:33 +0200] rev 12545
ACF1: Fix various problems with the parachute section
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 01:00:35 +0200] rev 12544
Improve the mission texts in ACF, mission 1
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 22:54:11 +0200] rev 12543
ACF, mission 3: Fix broken sequence when princess got caged (failed parcours)
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 22:04:09 +0200] rev 12542
ACF, mission 3: Put in 3 girders per girder crate
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 20:55:19 +0200] rev 12541
ACF, epilogue: Play default epilogue if campaign var is not found in team
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 20:00:30 +0200] rev 12540
Add ca. 10 announcer messages
Shout-out to UltiMaxKom
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 19:13:26 +0200] rev 12539
Use correct kill counts for the remaining ASA missions as well
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 18:54:35 +0200] rev 12538
Show correct kill counts in all ASA missions (fixes #147)
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 16:25:57 +0200] rev 12537
ASA, The first stop: Fix team ranking and kills in stats screen (
bug #147)
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 16:07:44 +0200] rev 12536
New Lua API function: GetTeamStats, to get team stats
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 05:09:33 +0200] rev 12535
ASA, the final battle: Fix mission panel not appearing if you watched the dialog
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 04:56:19 +0200] rev 12534
ASA, death01: Slightly change professor's response if he got killed on the moon
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 03:58:23 +0200] rev 12533
ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 03:05:59 +0200] rev 12532
ASA, a frozen adventure: Save bazooka and excess freezers in checkpoints
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 02:31:01 +0200] rev 12531
ASA: Reset checkpoint after completing checkpointed mission
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 02:27:33 +0200] rev 12530
ASA, a frozen adventure: Retain bazooka on checkpoint 2
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 02:24:58 +0200] rev 12529
Improve and fix poor messaging in ASA: A frozen adventure
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 00:41:30 +0200] rev 12528
ASA, Getting to the device: Add fake crate for the device part with proper collect message
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 23:55:53 +0200] rev 12527
Remove infinite teleport from ASA: Searching in the dust
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 23:48:56 +0200] rev 12526
ASA: Searching in the dust: Fix incorrect crate content display after collecting device part
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 23:04:15 +0200] rev 12525
ASA, Searching in the dust: Fix Hog Solo being able to rope past all smugglers
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 22:25:10 +0200] rev 12524
ASA: Inform the player about a checkpoint reset
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 21:41:38 +0200] rev 12523
ASA: Reset mission checkpoints when going to Spacetrip
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 21:18:59 +0200] rev 12522
Fix ASA: A frozen adventure not working when starting from checkpoint
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 20:46:26 +0200] rev 12521
Remove checkpoints in ASA: Searching in the dust
Same rationale as for ASA: Getting to the device
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 20:09:33 +0200] rev 12520
Remove checkpoints in ASA: Getting to the device
This means the player now must win this mission in one go.
Justification: There were many ways for the mission to be saved in an unwinnable state,
there are many ways to win this mission and the checkpoints try to "force" one
particular way. Also, this mission isn't too long anyway.
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 19:32:36 +0200] rev 12519
ASA, Spacetrip: Improve messages when running out of fuel
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 19:25:39 +0200] rev 12518
ASA, Spacetrip: Fix mission fail if touching ground in flying saucer but still got fuel
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 19:16:14 +0200] rev 12517
ASA, Spacetrip mission: Fix poor detection of crate collection
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 18:58:50 +0200] rev 12516
Fix first ASA mission rapidly skipping turns on failure
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 18:17:44 +0200] rev 12515
Fix hard-to-read blue team color in ASA campaign
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 18:02:35 +0200] rev 12514
Use EndTurn to replace TurnTimeLeft=0 in ASA campaign (fixes #225)
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 17:06:35 +0200] rev 12513
Fix crate types in A Space Adventure and some user missions
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 16:50:35 +0200] rev 12512
Fix crate types (weapon/utility) in A Classic Fairytale missions
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 16:35:07 +0200] rev 12511
ACF mission 6: Fix incorrect crate types (weapon vs utility)
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 16:07:31 +0200] rev 12510
Fix mines not working in first turn in ACF, mission 6 (
bug #180)
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 15:34:07 +0200] rev 12509
Remove explicit (and redundant) SD message in ACF mission 6
The SD message is already handld properly by the engine, no need to repeat it in Lua.
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 15:25:16 +0200] rev 12508
ACF, mission 6: Fix messages, now they imply that destroying crates is also OK
Wuzzy <almikes@aol.com> [Sun, 24 Sep 2017 04:13:04 +0200] rev 12507
Remove white stripes in flags of armenia, ireland, turkey
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 22:00:23 +0200] rev 12506
Write documentation to explain those files in Data/Names
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 21:05:57 +0200] rev 12505
Randomized teams now can have any random hats (not just from types.ini)
The predefined hat sets still work, however. There are now 3 types of hat selections:
1) Use hats from types.ini
2) Randomly select one hat for all hedgehogs
3) Randomly select hat for each hedgehog (rare)
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 20:05:16 +0200] rev 12504
Clean up name .cfg files, remove implicit defaults
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 19:49:41 +0200] rev 12503
More random names: angel, morbid, pokemon-like, viking, darth vader, stormtrooper, war-themed
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 09:35:45 +0200] rev 12502
Chance that clicking the random hats button produces a set of equal hats
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 09:12:35 +0200] rev 12501
Use completely random hats when clicking on "Random hats" button in team editor
- Previously this button used the hat sets from types.txt
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 07:45:18 +0200] rev 12500
Fix random teams rarely being empty
This is because I managed to screw up types.ini ... XD
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 07:38:41 +0200] rev 12499
Stop PhysFS from complaining when a random name .cfg file is missing
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 06:54:48 +0200] rev 12498
Add random female hedgehog names
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 06:47:13 +0200] rev 12497
Add more random team names and hats
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 04:59:16 +0200] rev 12496
Add a bunch of random team names
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 03:36:30 +0200] rev 12495
Add many random hedgehog names for more variety
Mostly tried to be generic but also fun sometimes.
I tried to keep it simple.
nemo [Fri, 22 Sep 2017 18:45:51 -0400] rev 12494
mix it up some more. also had screwed up -- inside quotes
nemo [Fri, 22 Sep 2017 18:07:11 -0400] rev 12493
should be harder to dodge than a xor
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 23:07:52 +0200] rev 12492
Fix charging sound continuing to play on hog damage (#236)
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 19:26:57 +0200] rev 12491
Fix the key for toggling team bars being incorrectly described in the settings page
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 19:17:06 +0200] rev 12490
Backed out
changeset c19e5ece5b3f
Because the controls scheme was actually intentional. Whoops!
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 18:59:54 +0200] rev 12489
Upddate changelog for previous commit
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 18:46:28 +0200] rev 12488
Fix rotatemask (hedgehog info) key toggling team bars instead of changing hedgehog tags
Pressing rotatemask toggled the team bars, but it was clearly indicatd
otherwise in the controls menu. To change hog tags, you must have pressed
rotatemask+precise which is not what users expect.
New behaviour:
- rotatemask changes hog tags
- rotatemask+precise toggles team bars
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 18:02:37 +0200] rev 12487
Fix more typos in de.txt
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 17:46:36 +0200] rev 12486
Add some German announcer messages (mostly by Topf)
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 17:12:16 +0200] rev 12485
Unstretch and recolor 5 poorly made flags
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 05:28:25 +0200] rev 12484
Fix a couple of German typos
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 02:37:45 +0200] rev 12483
Use misc icon for description group box in videos page
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 02:35:06 +0200] rev 12482
Add folder icon for main menu
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 01:15:54 +0200] rev 12481
Change game scheme icon in options menu
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 22:56:49 +0200] rev 12480
Make string “Check now” in Apple build translatable
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 22:51:36 +0200] rev 12479
Tweak the network and lag icons to be closer to Hedgewars style
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 20:51:14 +0200] rev 12478
Change icon for frontend group box in options menu
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 18:40:42 +0200] rev 12477
Fix typo in German translation of hedgewars.desktop
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 18:37:34 +0200] rev 12476
Remove Description keys in hedgewars.desktop, they violate the spec and are redundant
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 17:42:57 +0200] rev 12475
Rewrite missing IP/nick warning of the ban dialog
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 17:35:08 +0200] rev 12474
Provide translator context for a few less obvious engine strings
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 16:53:07 +0200] rev 12473
Simplify error messages in record play page and fix poor grammar.
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 16:44:10 +0200] rev 12472
Fix typo: “Youtube” instead of “YouTube”
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 16:40:29 +0200] rev 12471
Add translator comments for demo replay page error message
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 15:47:14 +0200] rev 12470
Clarify the default license of media files in CREDITS file
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 05:11:01 +0200] rev 12469
Allow skipping in two ASA missions
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 04:58:37 +0200] rev 12468
Disable Sudden Death for a couple of ASA missions
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 04:25:10 +0200] rev 12467
Use new turn ending method in moon02.lua
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 03:46:17 +0200] rev 12466
Fix incorrect crate messages when collecting crates in ACF mission 1
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 03:08:25 +0200] rev 12465
Fix vgtAmmo showing air attack icon if frame is amNothing
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 03:07:29 +0200] rev 12464
Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 01:59:49 +0200] rev 12463
Show “Ammo Type (+∞)” when taking crate w/ infinite ammo
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 00:23:40 +0200] rev 12462
Fix ammo tooltip icon being white
Wuzzy <almikes@aol.com> [Wed, 20 Sep 2017 20:25:59 +0200] rev 12461
Increase maximum event string message count to 255
Enrico <enricobe@hotmail.com> [Wed, 20 Sep 2017 19:59:25 +0200] rev 12460
Update Italian translation
nemo [Wed, 20 Sep 2017 13:15:17 -0400] rev 12459
ranges for alnum were silly. also lets not fail to same value
nemo [Wed, 20 Sep 2017 11:00:43 -0400] rev 12458
Data is not part of the path
nemo [Tue, 12 Sep 2017 16:14:40 -0400] rev 12457
Try to prevent the script safety checking from totally screwing up localisation. Also untested.
nemo [Tue, 12 Sep 2017 08:35:13 -0400] rev 12456
this probably isn't helpful
nemo [Tue, 12 Sep 2017 08:32:01 -0400] rev 12455
This should be ok right?
nemo [Mon, 11 Sep 2017 14:28:58 -0400] rev 12454
Totally untested. Trying to ensure scripts loaded more or less match.
sheepluva [Tue, 05 Sep 2017 21:15:25 +0200] rev 12453
fix buffered read going into inf recursion loop
sheepluva [Tue, 05 Sep 2017 20:46:40 +0200] rev 12452
fix physfs using inflateCopy() (not part of miniz)
sheepluva [Sun, 03 Sep 2017 19:09:30 +0200] rev 12451
PHYSFS: fix off-by-one error
nemo [Fri, 01 Sep 2017 11:24:18 -0400] rev 12450
remove the collision addition for hogs again.
alfadur [Thu, 10 Aug 2017 08:13:37 -0400] rev 12449
block spawning on ice slopes
nemo [Wed, 09 Aug 2017 15:36:05 -0400] rev 12448
So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo [Wed, 09 Aug 2017 15:35:39 -0400] rev 12447
Add checkins so that spawning on top of things is possible too
nemo [Wed, 09 Aug 2017 12:46:52 -0400] rev 12446
trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo [Wed, 09 Aug 2017 12:22:05 -0400] rev 12445
don't spawn things on ice. it's too unpredictable what'll happen to them
nemo [Sun, 30 Jul 2017 19:06:57 -0400] rev 12444
while we're tweaking this phrase, "with" feels awkward
sheepluva [Sat, 29 Jul 2017 00:25:38 +0200] rev 12443
cleanup/fix .hgignore
Worldblender [Fri, 28 Jul 2017 18:12:28 -0400] rev 12442
bug #238 install the .desktop file too
Worldblender [Fri, 28 Jul 2017 16:49:38 -0400] rev 12441
use gender neutral language
nemo [Tue, 18 Jul 2017 11:29:50 -0400] rev 12440
Add .git, remove glob from things that aren't globs.
antonc27 <antonc27@mail.ru> [Mon, 17 Jul 2017 00:59:46 +0200] rev 12439
- Add .gitignore (duplicated from .hgignore)
antonc27 <antonc27@mail.ru> [Fri, 14 Jul 2017 19:44:14 +0200] rev 12438
- Fix fpc download link for travis iOS build
Anton Malmygin <antonc27@mail.ru> [Fri, 14 Jul 2017 14:46:30 +0200] rev 12437
Merge pull request #48 from LocutusOfBorg/trusty
Move to trusty travis ci environment
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Mon, 10 Jul 2017 14:58:36 +0200] rev 12436
travis: move to trusty environment
tariqbenezza <tariq.benezza@gmail.com> [Fri, 17 Mar 2017 15:58:50 +0100] rev 12435
french language updates
antonc27 <antonc27@mail.ru> [Thu, 13 Jul 2017 16:23:49 +0200] rev 12434
- Bump iOS version
sheepluva [Sun, 09 Jul 2017 00:30:17 +0200] rev 12433
fix
issue #199: video recording crashed when trying to freeEverything twice
Janne Uusitupa [Sun, 02 Jul 2017 11:31:00 -0400] rev 12432
update finnish
nemo [Thu, 15 Jun 2017 14:57:16 -0400] rev 12431
bug #230 - Precise aiming is disabled after firing first Deagle shot (when held down)
Wuzzy <almikes@aol.com> [Thu, 15 Jun 2017 15:50:23 +0200] rev 12430
Mutant: Fix turn skip of next hog after mutating when TurnTimeLeft = 0
Wuzzy <almikes@aol.com> [Thu, 18 May 2017 00:57:15 +0200] rev 12429
HedgeEditor: Add 2 names to Mushroom Kingdom team identidy to get a full set of 8 hogs
Wuzzy <almikes@aol.com> [Thu, 18 May 2017 00:44:16 +0200] rev 12428
Complete and update German Lua translation (de.lua)
Wuzzy <almikes@aol.com> [Thu, 18 May 2017 00:24:24 +0200] rev 12427
Sort strings in de.lua alphabetically
Wuzzy <almikes@aol.com> [Wed, 17 May 2017 23:28:21 +0200] rev 12426
Fix even more bad/broken loc()'s in scripts (hopefully the last one)
Wuzzy <almikes@aol.com> [Tue, 16 May 2017 23:31:28 +0200] rev 12425
Fix 3 more incorrect uses of loc() in scripts
Wuzzy <almikes@aol.com> [Tue, 16 May 2017 21:37:46 +0200] rev 12424
Fix various loc() syntax errors in scripts
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 19:08:57 +0200] rev 12423
Add Anachron into credits for the Battalion style
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 18:41:18 +0200] rev 12422
Battalion: RC Plane gets 2 bombs, set air bomb dmg to 20
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 17:23:49 +0200] rev 12421
Battalion: Extend weapon tooltips for modified weapons
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 16:57:05 +0200] rev 12420
Battalion: Make mutated hog names translatable
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 16:29:51 +0200] rev 12419
Update readme link in Battalion script
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 16:28:32 +0200] rev 12418
Show Battalion mission panel for the default time
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 16:27:38 +0200] rev 12417
Battalion: Rename “Air-General” to “Air General”
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 16:24:45 +0200] rev 12416
Battalion: Don't show SD count at start (it's shown in each round anyway)
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 16:24:01 +0200] rev 12415
Rewrite all Battalion strings to be more translator-friendly
sheepluva [Sun, 14 May 2017 15:20:26 +0200] rev 12414
Remove IceGun from default Highlander weaponset
sheepluva [Sun, 14 May 2017 14:56:08 +0200] rev 12413
Added tag 0.9.23-alpha for
changeset 8cc070640fd1
sheepluva [Sun, 14 May 2017 14:06:51 +0200] rev 12412
New Game-Style: Battalion (version 0.33)
Wuzzy <almikes@aol.com> [Fri, 12 May 2017 17:15:45 +0200] rev 12411
Lua refactor: Replace ParseCommand('setweap… with SetWeapon
Wuzzy <almikes@aol.com> [Fri, 12 May 2017 16:53:29 +0200] rev 12410
Remove the buggy /finish chat command
Wuzzy <almikes@aol.com> [Mon, 08 May 2017 03:42:51 +0200] rev 12409
Add many, many English announcer messages for crate drops
Wuzzy <almikes@aol.com> [Sun, 07 May 2017 13:51:59 +0200] rev 12408
Add a few (adapted) announcer messages suggested by Star and Moon
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 16:49:34 +0200] rev 12407
Fix skipping in Racer causing the next team to be skipped, too
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 16:36:39 +0200] rev 12406
Stop telling the player to build a track in Racer when it is already built
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 13:36:04 +0200] rev 12405
Fix in-game mission name display of Newton and the Hammock
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 13:33:05 +0200] rev 12404
No more chat slang in Dangerous Ducklings
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 13:21:34 +0200] rev 12403
Fix incomplete German mission translation of The Great Escape
unc0rr [Thu, 04 May 2017 13:23:37 +0300] rev 12402
Fix fail to detect base package when built with ghc 8
unc0rr [Mon, 01 May 2017 13:59:24 +0300] rev 12401
Update racer scripts
unC0Rr [Fri, 05 Feb 2016 11:32:23 +0300] rev 12400
Racer maps #18 and #19
unC0Rr [Tue, 14 Apr 2015 11:18:14 +0300] rev 12399
Racer challenge map #17
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 11:59:15 +0200] rev 12398
Fix overlapping crates in ACF mission 8
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 03:27:27 +0200] rev 12397
Construction Mode: Move pick hammer and blow torch into weapon crates (game default)
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 03:06:21 +0200] rev 12396
Update Molotov Cocktail help: Mention insta-explosion on barrels
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 03:04:45 +0200] rev 12395
Add 15 main menu tips
Wuzzy <almikes@aol.com> [Wed, 03 May 2017 22:08:49 +0200] rev 12394
Update de.txt and hedgewars_de.ts
Wuzzy <almikes@aol.com> [Wed, 03 May 2017 03:54:18 +0200] rev 12393
Complete the strings in hedgewars_en.ts (mostly to fix plural forms)
Wuzzy <almikes@aol.com> [Wed, 03 May 2017 01:50:20 +0200] rev 12392
Make the Mr Mine message in ClimbHome translatable
Wuzzy <almikes@aol.com> [Tue, 02 May 2017 21:48:07 +0200] rev 12391
Lock ammo scheme for ClimbHome mission map (script forces all ammos anyway)
Wuzzy <almikes@aol.com> [Tue, 02 May 2017 21:16:07 +0200] rev 12390
Add note in Diver scenario that jetpack only has 50% fuel
Wuzzy <almikes@aol.com> [Tue, 02 May 2017 19:38:21 +0200] rev 12389
Mention overwritten fuel in ammo description of UFO in TechRacer
Wuzzy <almikes@aol.com> [Mon, 01 May 2017 00:04:28 +0200] rev 12388
Add big fat developer warning to all racing scripts about compability
This is done to prevent me and others from committing crap. :D
sheepluva [Sun, 30 Apr 2017 00:36:36 +0200] rev 12387
very elaborate change to the confusing and convoluted code for detecting (non-)linked SDL-libs versions in frontend
sheepluva [Sun, 30 Apr 2017 00:28:17 +0200] rev 12386
fix build. sorry 'bout that.
sheepluva [Sun, 30 Apr 2017 00:11:50 +0200] rev 12385
whoops, temp file was committed...
sheepluva [Sat, 29 Apr 2017 23:49:39 +0200] rev 12384
merge
sheepluva [Sat, 29 Apr 2017 23:45:14 +0200] rev 12383
cmake: Fix SDL2 header version detection
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 22:08:12 +0200] rev 12382
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 21:25:47 +0200] rev 12381
ACF, mission 3: Add mission strings to remind the player of the main goal
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 20:53:22 +0200] rev 12380
ACF, mission 3: Standardize mine times. 3s if alone, 5s if playing with 2 hogs
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 20:08:35 +0200] rev 12379
ACF, mission 3: Fix player not losing properly after killing princess
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 18:54:59 +0200] rev 12378
Delete unused code in ACF mission 3
alfadur [Fri, 28 Apr 2017 17:56:36 +0200] rev 12377
Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur [Fri, 28 Apr 2017 17:49:15 +0200] rev 12376
Make hogs keep their hat when holding the baseball bat
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 04:42:04 +0200] rev 12375
ACF, mission 3: Fix victory causing a lot of loser message being displayed. Also add EndTurn()
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 03:02:15 +0200] rev 12374
ACF, mission 3: Fail faster after Leaks or Dense Cloud died
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 02:50:23 +0200] rev 12373
ACF, mission 3: Fix Lua error when Leaks a Lot dies at the beginning
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 02:45:19 +0200] rev 12372
ACF, mission 3: Fix Lua error spam when Dense Cloud dies in the pit sequence
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 02:18:21 +0200] rev 12371
Lua: Fix SwitchHog breaking the ammo menu of the new hog
unC0Rr [Fri, 01 Apr 2016 14:42:14 +0300] rev 12370
Time achievement for ClimbHome
unc0rr [Mon, 28 Mar 2016 21:20:11 +0300] rev 12369
Declare achievements alongwith EndGame call, since it would skip SendStats
unC0Rr [Thu, 24 Mar 2016 14:40:59 +0300] rev 12368
Achievement for ClimbHome
unc0rr [Tue, 01 Mar 2016 08:32:46 +0300] rev 12367
Don't dump ghost points if map isn't detected
unc0rr [Tue, 23 Feb 2016 13:45:49 +0300] rev 12366
Dump best time ghost on console
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 00:21:16 +0200] rev 12365
Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 23:47:44 +0200] rev 12364
Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 22:47:14 +0200] rev 12363
Set infinite skip in ACF: United We Stand
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 22:14:56 +0200] rev 12362
Fix Lua fail in Long Live the Queen mission on victory
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 21:00:28 +0200] rev 12361
Fix engine crash in ACF mission 5 when skipping animation after killing wave 2 while the cyborg is talking
Also harden the code against double function calls
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 19:09:01 +0200] rev 12360
Lua: Fix HideHog causing engine crash when provided with invalid gear ID or hog was hidden
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 16:29:23 +0200] rev 12359
Remove outdated/unused debug output
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 05:07:35 +0200] rev 12358
Refactor hardcoded ammo IDs in The Great Escape
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 05:04:32 +0200] rev 12357
HedgeEditor: Fix blow torch / pick hammer in wrong crate type
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 04:58:48 +0200] rev 12356
Fix broken HedgeEditor export of utility and ammo crates
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 04:44:55 +0200] rev 12355
Refactor HedgeEditor output, get rid of wepArray in favor of simpler ammo iteration
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 03:38:22 +0200] rev 12354
Mention inf attack rule in Diver, also fix the in-game mission name
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 03:21:16 +0200] rev 12353
Refactor Teamwork 2: No more hacky skipping, set proper ammos for enemy instead
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 03:11:50 +0200] rev 12352
Fix false victory in Teamwork/Teamwork 2 when one of your hogs die in same turn as enemy
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 02:42:40 +0200] rev 12351
Mention important game modifiers in Spooky Tree and Nobody Laugh
nemo [Wed, 26 Apr 2017 19:52:30 -0400] rev 12350
fly saint flyy
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 01:46:28 +0200] rev 12349
Decode chat slang in en.txt (“GL HF”)
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 01:17:41 +0200] rev 12348
Use Robot voice for enemy in Bamboo Thicked and Newton and the Hammock
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 01:10:37 +0200] rev 12347
Fix Ammo/Utility crate confusion in portal mission
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 23:44:17 +0200] rev 12346
Fix incorrect PointsType in sniper rifle training and That Sinking Feeling
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 23:23:18 +0200] rev 12345
Set fixed wind in bazooka training. Fixed impossible first target when bad wind
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 23:05:05 +0200] rev 12344
Standardize the secret achievements strings in Lua scripts
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 22:31:29 +0200] rev 12343
Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 19:38:34 +0200] rev 12342
Disable resurrection message for respawning with heResurrectalbe
It was often irritating. Now this message is only shown for using the resurrector utility.
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 19:00:32 +0200] rev 12341
Mutant: Fix “Boring” taunt being played when becoming the mutant
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 18:53:11 +0200] rev 12340
Highlander: Fix crate collect sound playing when hog didn't get anything
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 18:38:21 +0200] rev 12339
HedgeEditor: Disable waypoint export because output scripts break when waypoints have been added
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 18:18:05 +0200] rev 12338
HedgeEditor: Make sprTargetBee the first selected sprite
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 17:52:08 +0200] rev 12337
Refactor Frenzy script
- Use GetAmmoName instead of hardcoding ammo names into strings
- Remove Tracker
- Make texts a bit more translator-friendly
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 16:24:44 +0200] rev 12336
Construction Mode: Mention teleportation restriction in tooltip
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 02:55:40 +0200] rev 12335
Show traditional winning animation in Mutant again
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 02:28:13 +0200] rev 12334
Use the traditional winning sequence in Space Invasion again (killing off the losers)
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 02:10:47 +0200] rev 12333
Add back the missing winning animation for Racer and TechRecer
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 01:51:51 +0200] rev 12332
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 01:46:38 +0200] rev 12331
Fix caption of stats screen not being reset on clear()
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 00:47:14 +0200] rev 12330
Update more HWPs: Knockball, Racer, Construction Mode
Changes:
- New ammo icon for Knockball's baseball bat with ball
- New ammo icon for waypoint placement tool in Racer
- Remove airplane cursor in Racer and Construction Mode
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 00:04:49 +0200] rev 12329
HedgeEditor: Fix incorrect preview of air attack icon in sprAMAmmos/sprAMAmmosBW
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 23:10:49 +0200] rev 12328
Add dud mine to missions.png and use it in HedgeEditor
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 23:06:19 +0200] rev 12327
Clean up HedgeEditor HWP mess, fix broken/outdated graphics
- Simplify ammo menu icons
- Add Ammos_bw.png
- Simplify Target.png
- Fix dud mine preview looking like normal mine
- Fix weapon crate preview of air attack, drill strike, napalm
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 21:00:44 +0200] rev 12326
Update and simplify Construction Mode sidecar HWP
Changes:
- Remove amGirder.png (not required anymore)
- Make all non-overwritten ammo icons transparent (for nemo's Ammos overwrite patch)
- Add Ammos_bw.png
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 19:27:34 +0200] rev 12325
Fix install failure of Ammos_base.png for QTfrontend
nemo [Tue, 25 Apr 2017 13:13:47 -0400] rev 12324
turn hwp Ammos overrides into overlays. untested.
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 17:51:03 +0200] rev 12323
Add Octopus fort
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 04:54:46 +0200] rev 12322
Fix sndBoring being played when force-ending turn due to victory
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 02:50:28 +0200] rev 12321
Clarify how the weapons restocking works in Highlander
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 02:13:18 +0200] rev 12320
Backed out
changeset 82951b9b3c2f
Reason: People think giving hogs the weapons again in consecutive turns is OP
Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 23:11:51 +0200] rev 12319
Fix rubber duck description (it no longer drops *straight down*)
Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 19:31:53 +0200] rev 12318
Drop rubber duck like dynamite
Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 19:21:43 +0200] rev 12317
Backed out
changeset 98824a464230 (disable GetLaunchX/Y again)
Reason: GetLaunchX/GetLaunchY were buggy
nemo [Mon, 24 Apr 2017 09:59:10 -0400] rev 12316
Move sidecar lua load to prior to script load. This should let the script use it for dependencies.
Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 13:53:34 +0200] rev 12315
Fix incorrect SDL_UnloadObject usage in about.cpp (copy-paste fail)
sheepluva [Sun, 23 Apr 2017 22:21:41 +0200] rev 12314
Jungle Theme: allow flower object to go across gaps
sheepluva [Sun, 23 Apr 2017 18:23:59 +0200] rev 12313
Art theme: fix alpha in landtex
sheepluva [Sun, 23 Apr 2017 17:27:07 +0200] rev 12312
clean up flake falling/rising code. this should fix
issue #157
sheepluva [Sun, 23 Apr 2017 14:38:33 +0200] rev 12311
fix fort mode's edge adjustments getting lost with weWrap.
issue #181
Wuzzy <almikes@aol.com> [Sun, 23 Apr 2017 04:47:13 +0200] rev 12310
HedgeEditor: Fix maximum ammos sprite ID being 1 too low
Wuzzy <almikes@aol.com> [Sun, 23 Apr 2017 00:21:11 +0200] rev 12309
Fix broken ammo preview caused by previous commit
Yes, I'm dumb.
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 23:55:49 +0200] rev 12308
Fix hog not getting new ammo in Highlander when it takes 2 consecutive turns
This happens when all enemy hogs are frozen
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 23:30:46 +0200] rev 12307
Lock ammo scheme of TechRacer (is ignored anyway)
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 23:06:47 +0200] rev 12306
Fix sniper rifle disabling laser sight utility after shooting
sheepluva [Sat, 22 Apr 2017 22:23:49 +0200] rev 12305
fix campaign missions not showing up for me
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 20:37:51 +0200] rev 12304
Backed out
changeset 071a05275798
Reason: Can't switch weapon forwards while preventing slipping, or while doing precise aiming
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 19:30:24 +0200] rev 12303
Fix warning caused in uGearsHedgehog.pas
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:58:25 +0200] rev 12302
Replace hardcoded max. ammo index in Highlander with AmmoTypeMax
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:36:57 +0200] rev 12301
Lua variable: AmmoTypeMax (maximum ammo type ID for iterating)
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:12:58 +0200] rev 12300
Make sticky mines fall off the map when frozen
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:00:57 +0200] rev 12299
Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 04:17:51 +0200] rev 12298
Stretch teamselwidget across whole page in local multiplayer page
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 02:33:32 +0200] rev 12297
Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
Wuzzy <almikes@aol.com> [Fri, 21 Apr 2017 17:54:28 +0200] rev 12296
Only select from default graves and forts for new themes
Wuzzy <almikes@aol.com> [Fri, 21 Apr 2017 17:42:09 +0200] rev 12295
Add DLC filtering in DataManager.cpp and namegen.cpp
nemo [Thu, 20 Apr 2017 11:22:29 -0400] rev 12294
For testing purposes, drop tointeger and pushint since Lua uses ptrdiff causing inconsistent behaviour if we try to get a longword value from tointeger on 64 bit vs 32bit. This should improve script reliability a bit
Wuzzy <almikes@aol.com> [Thu, 20 Apr 2017 02:38:45 +0200] rev 12293
Make health gain message translatable
Wuzzy <almikes@aol.com> [Thu, 20 Apr 2017 00:04:35 +0200] rev 12292
Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 22:26:24 +0200] rev 12291
Call hog stupid for selfkilling
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 22:10:12 +0200] rev 12290
Call hedgehogs stupid for poisoning themselves
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 22:03:11 +0200] rev 12289
Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 20:50:57 +0200] rev 12288
Fix incorrect Mutant score message color
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 20:21:15 +0200] rev 12287
Use new EndTurn in a couple of scripts, esp. to fix timeout taunts in Racer
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 17:50:31 +0200] rev 12286
New Lua call: EndTurn to end turn
koda [Wed, 19 Apr 2017 08:35:31 -0400] rev 12285
travis: Exclude gcc for the macOS target
gcc is just a symlink to clang on this platform.
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 00:46:54 +0200] rev 12284
Add a few more announcer messages, loosely based on forum suggestions from https://hedgewars.org/node/1195
Wuzzy <almikes@aol.com> [Tue, 18 Apr 2017 22:56:28 +0200] rev 12283
Add a few announcer messages suggested by Star and Moon
KoBeWi <kobewi4e@gmail.com> [Tue, 18 Apr 2017 22:27:25 +0200] rev 12282
Change water speed range for better precision
KoBeWi <kobewi4e@gmail.com> [Tue, 18 Apr 2017 22:19:19 +0200] rev 12281
Fix broken sprites on animated water edges
Wuzzy <almikes@aol.com> [Tue, 18 Apr 2017 22:07:16 +0200] rev 12280
Update some music credits, fix Beach theme credits
Wuzzy <almikes@aol.com> [Tue, 18 Apr 2017 21:38:36 +0200] rev 12279
Credit most theme and map authors in credits.txt
Wuzzy <almikes@aol.com> [Tue, 18 Apr 2017 19:36:29 +0200] rev 12278
Add 3 forts: Lonely_Island, Olympic, Snail
sheepluva [Mon, 17 Apr 2017 23:17:47 +0200] rev 12277
engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
PS: pas2c possibly still fails due to physfs issues :/
Wuzzy <almikes@aol.com> [Mon, 17 Apr 2017 18:47:56 +0200] rev 12276
Backed out
changeset 8e9603088f99
Because unC0Rr, sheepluva and nemo like to know when their turn starts. This re-introduces the odd vows for revenge on every enemy turn start.
Wuzzy <almikes@aol.com> [Mon, 17 Apr 2017 07:12:00 +0200] rev 12275
Remove redundant main menu tips
Oops!
Wuzzy <almikes@aol.com> [Mon, 17 Apr 2017 04:06:49 +0200] rev 12274
Mention missing controls for rope and landspray, explain cleaver damage
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 08:49:18 +0200] rev 12273
Block left entrance in ACF, mission 6
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 08:19:33 +0200] rev 12272
Add alternate dialogs in ACF mission 6 when killing cyborgs before collecting crates
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 06:08:24 +0200] rev 12271
Restore old barrels and mines in ACF: Dragon's Lair
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 05:52:33 +0200] rev 12270
Update sniper rifle challenge preview image because the theme changed
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 05:37:56 +0200] rev 12269
Show mines timer in ACF, Dragon's Lair
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 04:49:05 +0200] rev 12268
Replace some HTTP links with HTTPS links
Don't worry, I have tested all the links
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 03:24:17 +0200] rev 12267
Fix broken URL in pagenetserver
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 02:40:17 +0200] rev 12266
Update changelog regarding translations and rubber duck
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 02:10:36 +0200] rev 12265
Swap the preview of missions 2 and 3 in A Classic Fairytale
They have been confused, it's pretty subtle
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 02:02:07 +0200] rev 12264
Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 01:05:08 +0200] rev 12263
Use format strings everywhere in A Classic Fairytale (for translators)
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 00:18:44 +0200] rev 12262
Remove incorrect help about restarting mission in ACF mission 6
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 23:47:53 +0200] rev 12261
Refactor ACF mission 6
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 23:21:13 +0200] rev 12260
Add two main menu tips regarding mission panel
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 08:52:05 +0200] rev 12259
Fix broken "whats this" help in misc options tab
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 08:09:23 +0200] rev 12258
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 07:12:11 +0200] rev 12257
Add back "more wind" modifier into mission panel. Fixes regression in 10aad1cafc10
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 06:52:14 +0200] rev 12256
Delete the now unused fort mode icons
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 06:25:32 +0200] rev 12255
Redraw game flag icons: AISurvival, Border BottomBorder, LowGrav, MoreWind, NoWind, PlaceHog
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 05:01:40 +0200] rev 12254
Replace initial health icon in game scheme editor
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 04:28:00 +0200] rev 12253
Make all hogs say Yessir taunt on their turn start (replaces revenge taunts)
Rationale: The taunts Illgetyou, JustYouWait were fairly odd and almost always inapproriate to the situation as most voicepacks clearly assume these to be used for revenge only (e.g. “You'll gonna pay for that.” was played at turn start because of this.).
Wuzzy <almikes@aol.com> [Fri, 14 Apr 2017 07:27:56 +0200] rev 12252
Use videos icon in videos page
Wuzzy <almikes@aol.com> [Fri, 14 Apr 2017 06:36:36 +0200] rev 12251
Use palette icon for user color settings group box
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 23:50:00 +0200] rev 12250
Team editor: Disable flag widget when selecting CPU team
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 21:22:32 +0200] rev 12249
Move random team button of of team members box
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 18:48:06 +0200] rev 12248
Add buttons to randomize hats and hog names only
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 17:58:32 +0200] rev 12247
Fix non-matching team name when generating random teams
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 17:42:57 +0200] rev 12246
Use smaller play sound icon in team editor
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 17:26:37 +0200] rev 12245
Allow to randomize team name, flag, grave, voice and fort seperately
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 15:18:07 +0200] rev 12244
Refactor team name generator
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 06:39:01 +0200] rev 12243
Update changelog regarding team updates
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 06:25:41 +0200] rev 12242
Randomize forts and graves in new teams
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 05:44:23 +0200] rev 12241
Add 4 teams on first start of Hedgewars
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 23:05:18 +0200] rev 12240
Add a few WhatsThis texts in frontend, rename “Stereo rendering” to “Stereoscopy”
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 22:04:32 +0200] rev 12239
Use standard units and abbreviations in frontend
Replaces things like “fps”, “Kbps”, “m” (for minute), etc.
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 21:34:02 +0200] rev 12238
Clariy home button in DLC
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 21:23:02 +0200] rev 12237
Make framerate drop-down list translatable
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 20:14:17 +0200] rev 12236
Apply minimal padding to all text buttons in frontend
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 19:46:59 +0200] rev 12235
Redraw audio icon in settings menu be more HW style-like
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 19:35:44 +0200] rev 12234
Add home button to DLC page
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 00:23:10 +0200] rev 12233
Don't place air mines in Shoppa
Rationale: Many players prefer Shoppa without air mines
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 07:00:22 +0200] rev 12232
Add a few more maps to the WxW Shoppa map list
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 05:31:40 +0200] rev 12231
Change voices in Big Armory, remove duplicate countdown sounds
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 05:29:44 +0200] rev 12230
Add scenario: Big Armory
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 04:48:58 +0200] rev 12229
Clean up mission strings of Teamwork scenario
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 04:46:01 +0200] rev 12228
Add scenario: Teamwork 2
Credits to Arkhnen, but I heavily reworked it so it properly works in Hedgewars.
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 04:14:21 +0200] rev 12227
Fix bad mission texts in A Space Adventure
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 03:44:56 +0200] rev 12226
Display mines timer in all missions with non-default timer
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:48:38 +0200] rev 12225
Set infinite turn time in RC Plane Challenge
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:44:59 +0200] rev 12224
Disable Sudden Death consistently in all missions which don't require it
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:11:49 +0200] rev 12223
Give infinite flying saucers in Space Adventure main menu
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:09:01 +0200] rev 12222
Add infinite skipping in fruit03 mission
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 00:17:42 +0200] rev 12221
New icon for video button to follow the Hedgewars style guide
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 23:32:03 +0200] rev 12220
Use the same link color consistently in frontend
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 23:10:56 +0200] rev 12219
Make entire top part of about screen translatable
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 22:43:55 +0200] rev 12218
Make library list in about screen translatable
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 21:42:53 +0200] rev 12217
Prevent frontend from starting game w/ >48 hogs
This is because the engine does not support >48 hogs (another bug), but at least this commit a common crash with useless/confusing error message.
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 20:56:01 +0200] rev 12216
Fix crash when trying to open ammo menu with current team hog gear = nil
Also fixes crash in A Classic Fairytale, mission 2 when rightclicking at Brainiac intro sequence (#142)
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 19:08:00 +0200] rev 12215
Fix caption not updating if adding caption with same text but different color
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 18:42:50 +0200] rev 12214
Increase duck cost in Construction Mode to 40
nemo [Mon, 10 Apr 2017 12:06:43 -0400] rev 12213
bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash
nemo [Mon, 10 Apr 2017 09:05:16 -0400] rev 12212
merge in patch used in arch/fedora - fixes a lazy physfs memcpy that was breaking upstream's stricter checking
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 14:34:32 +0200] rev 12211
Fix dynamite sparks appearing underwater
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 14:15:00 +0200] rev 12210
Render gear timers in front of water
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 13:51:07 +0200] rev 12209
Fix syntax error in uGearsUtils
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 13:30:44 +0200] rev 12208
Play different bounce sound for rubber duck
Wuzzy <almikes@aol.com> [Sun, 09 Apr 2017 20:54:33 +0200] rev 12207
Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
Wuzzy <almikes@aol.com> [Sun, 09 Apr 2017 00:51:26 +0200] rev 12206
Fix free rubber ducks in Highlander
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 01:19:28 +0200] rev 12205
Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 00:17:05 +0200] rev 12204
Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 00:08:09 +0200] rev 12203
Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:45:26 +0200] rev 12202
Add a few comments for rubber duck
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:33:30 +0200] rev 12201
Put duck speed factor into gear variable
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:22:53 +0200] rev 12200
Fix rubber duck speed when hitting sea edge initially
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 18:16:09 +0200] rev 12199
Fix rubber duck not bouncing off diagonal rubber
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 17:23:06 +0200] rev 12198
Render rubber duck timer when <6s
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 16:56:23 +0200] rev 12197
Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 16:20:17 +0200] rev 12196
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:48:39 +0200] rev 12195
Add rubber duck images for real
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:48:25 +0200] rev 12194
Add sounds for rubberduck drop, destruction and water collision
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:43:48 +0200] rev 12193
Add ammotype amDuck for rubber duck
Still needs some tweaking (eject position, ammo menu slot)
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 18:36:12 +0200] rev 12192
Add gear gtDuck: rubber duck
Properties:
- Falls straight down
- Swims on water and follows wind direction
- Follows Sea world edge
- Explodes on collision or after 9s
- Timer resets when hitting water
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 18:26:25 +0200] rev 12191
Update changelog: Water anim., translations
KoBeWi <kobewi4e@gmail.com> [Sat, 08 Apr 2017 17:21:22 +0200] rev 12190
Fix bad water flow animation
KoBeWi <kobewi4e@gmail.com> [Sat, 08 Apr 2017 17:17:28 +0200] rev 12189
Water can now be animated
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 06:22:43 +0200] rev 12188
Fix CPU level sprites falling down in ClimbHome (instead of stars)
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 05:23:07 +0200] rev 12187
Locale: Replace outdated round start message with loading template
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 05:04:18 +0200] rev 12186
Load screen: Move “LOADING” from image into text box
So this message can be properly translated