unc0rr [Thu, 02 Sep 2010 20:19:27 +0400] rev 3807
zero span is undefined, use -1 instead
smaxx [Thu, 02 Sep 2010 14:12:02 +0200] rev 3806
Locales:
* Updated en.txt
tiyuri@gmail.com [Thu, 02 Sep 2010 12:49:12 +0100] rev 3805
Adding new weapon descriptions
tiyuri@gmail.com [Thu, 02 Sep 2010 12:45:22 +0100] rev 3804
Added descriptions for new weapons
koda [Thu, 02 Sep 2010 01:49:16 +0200] rev 3803
remove now useless toggle, add ai team
nemo [Wed, 01 Sep 2010 19:31:32 -0400] rev 3802
tiyuri@gmail.com [Thu, 02 Sep 2010 12:43:46 +0100] rev 3801
Added descriptions for new weapons
tiyuri@gmail.com [Wed, 01 Sep 2010 22:18:13 +0100] rev 3800
New Art theme music (thank the lord!)
smaxx [Wed, 01 Sep 2010 20:41:45 +0200] rev 3799
Engine:
* Changed ready time's message to include the team name and show as a gamestate message
* Moved ready time handling to ProcessGears in uGears (TurnTimeLeft handling)
smaxx [Wed, 01 Sep 2010 18:06:52 +0200] rev 3798
Engine:
* Changed ready time's voicepack sounds
smaxx [Wed, 01 Sep 2010 17:42:56 +0200] rev 3797
Engine:
* Changed ready screen's behaviour (e.g. hitting [attack] WILL close the screen and trigger an attack)
* Ammo menu keybind stops ready timer now.
smaxx [Wed, 01 Sep 2010 13:03:43 +0200] rev 3796
Engine:
* Changed the ready screen confirmation so it no longer blocks keybinds except attack and jumps (to avoid hogs dieing by accident)
tiyuri@gmail.com [Wed, 01 Sep 2010 22:15:23 +0100] rev 3795
New Art theme music (thank the lord!)
tiyuri@gmail.com [Tue, 31 Aug 2010 12:18:53 +0100] rev 3794
Updated some stats graphics
burp <mail@tobias-neumann.eu> [Mon, 30 Aug 2010 22:05:41 +0200] rev 3793
o0 merge
koda [Mon, 30 Aug 2010 06:33:56 +0200] rev 3792
help page for lobby
koda [Mon, 30 Aug 2010 05:42:03 +0200] rev 3791
help page for ingame, some other fixes here and there
koda [Mon, 30 Aug 2010 01:43:21 +0200] rev 3790
patch by inu to fix a glitch in netgame chatbox
koda [Mon, 30 Aug 2010 01:38:46 +0200] rev 3789
added a smaller version of forts, fixed a couple of regressions
TheXception [Mon, 30 Aug 2010 22:02:33 +0200] rev 3788
adds prettier after-game statistics page with more stats
koda [Sun, 29 Aug 2010 23:36:22 +0200] rev 3787
about page done
legutus [Mon, 30 Aug 2010 15:24:49 +0200] rev 3786
Improves room list with filter for state/rules/weapons and general search
koda [Sun, 29 Aug 2010 16:55:58 +0200] rev 3785
merge
burp [Sun, 29 Aug 2010 16:48:20 +0200] rev 3784
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
+ sending to frontend
koda [Sun, 29 Aug 2010 16:55:27 +0200] rev 3783
X&Y buttons, sounds for some buttons, cleanup
koda [Sat, 28 Aug 2010 05:35:02 +0200] rev 3782
add a description field for schemes and weapons
koda [Sat, 28 Aug 2010 05:03:26 +0200] rev 3781
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda [Sat, 28 Aug 2010 02:35:26 +0200] rev 3780
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
koda [Sat, 28 Aug 2010 01:37:21 +0200] rev 3779
tap to dismiss 'get ready', add a toggle to enable/disable it
koda [Sat, 28 Aug 2010 00:30:29 +0200] rev 3778
add a nice group of hogs in lobby page
smaxx [Thu, 26 Aug 2010 22:58:38 +0200] rev 3777
Engine:
* Added cReadyDelay as "Ready" to console variables so it might be changed by frontend
smaxx [Thu, 26 Aug 2010 22:41:36 +0200] rev 3776
Engine:
* Made all keybinds skip ready time
burp [Thu, 26 Aug 2010 22:38:25 +0200] rev 3775
gfAISurvival/heResurrectable: respawn always with 100HP
smaxx [Thu, 26 Aug 2010 16:02:09 +0200] rev 3774
Engine:
* Added a 5 seconds ready time to every (player controlled) hog's start of the round. Use [attack] to skip it (untested in multiplayer).
Frontend:
* Fixed training missions failing to start.
tiyuri@gmail.com [Thu, 26 Aug 2010 14:46:30 +0100] rev 3773
Fixes memory leak -Burp
tiyuri@gmail.com [Thu, 26 Aug 2010 14:32:29 +0100] rev 3772
Daisy Hat updated
tiyuri@gmail.com [Thu, 26 Aug 2010 14:26:23 +0100] rev 3771
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
tiyuri@gmail.com [Thu, 26 Aug 2010 14:02:48 +0100] rev 3770
Add kill counter to Survival Mode -Burp
arrom [Thu, 26 Aug 2010 06:06:28 -0400] rev 3769
translation update
tiyuri@gmail.com [Wed, 25 Aug 2010 21:06:34 +0100] rev 3768
Some survival mode changes by burp
smaxx [Wed, 25 Aug 2010 12:28:37 +0200] rev 3767
Frontend:
* Updated the flag selection to sort flags and divide them into groups (countries/community flags)
koda [Wed, 25 Aug 2010 01:30:25 +0200] rev 3766
add a little explanation when modifying weaponset in ifrontend
koda [Wed, 25 Aug 2010 00:17:51 +0200] rev 3765
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
smaxx [Tue, 24 Aug 2010 17:03:44 +0200] rev 3764
Engine:
* Updated clouds and flakes to fill the whole visible map (and borders)
* Added simple clipping to most drawing functions (might need some testing) which should improve performance on low end graphic cards
smaxx [Tue, 24 Aug 2010 13:24:37 +0200] rev 3763
Engine:
* Made egg explosions less green
smaxx [Tue, 24 Aug 2010 01:19:17 +0200] rev 3762
Campaign:
* Fixed one of the tutorial's timers
smaxx [Tue, 24 Aug 2010 01:17:24 +0200] rev 3761
Engine:
* Added a new script function: HogTurnLeft(int gearid, bool facesleft) to turn hogs left or right
* Added a new script function: HogSay(int gearid, string text, int type) to let hogs say something using speech bubbles
Campaign:
* Added a simple tutorial as the first mission
smaxx [Mon, 23 Aug 2010 19:06:34 +0200] rev 3760
Frontend:
* Added a basic campaign page/selection - just missing missions and real progress (don't count on this being active in 0.9.14)