QTfrontend/net/newnetclient.cpp
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Tue, 08 Oct 2013 23:38:45 +0400 unc0rr Icons for 'i' and 'c' flags
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Mon, 13 May 2013 22:49:14 +0400 unc0rr Restore ready toggle for room admins (issue 432)
Mon, 08 Apr 2013 23:34:12 +0400 unc0rr - Better fix to friends joins/quits highlighting problem
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Thu, 21 Mar 2013 10:08:30 +0100 sheepluva fix/hack so that (own) messages sent in frontend are also visible in the game chat
Thu, 21 Mar 2013 09:27:35 +0100 sheepluva fix player info
Wed, 20 Mar 2013 23:18:46 +0100 sheepluva add lobby chat features to room chat
Tue, 12 Mar 2013 01:32:39 +0100 koda this should prevent the password prompt from appearing on local games (issue 548)
Sat, 23 Feb 2013 12:01:51 +0400 unc0rr Fix issue 507 (not highlighting friends joins)
Fri, 22 Feb 2013 23:59:52 +0400 unc0rr Support 'registered only' room flag in frontend
Thu, 21 Feb 2013 22:20:43 +0400 unc0rr Workaround queued signals problem in netclient instead. Should fix everything.
Sat, 09 Feb 2013 18:58:19 -0500 dag10 Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Fri, 25 Jan 2013 22:33:26 +0400 unc0rr - Also pass unknown cmds to the server when in room
Mon, 21 Jan 2013 02:21:04 -0500 dag10 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
Sat, 19 Jan 2013 00:51:28 +0400 unc0rr Server messages localization using Qt's l10n subsystem:
Thu, 17 Jan 2013 23:17:39 +0400 unc0rr - Pass unknown chat commands to server
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Sun, 16 Dec 2012 12:25:13 +0400 unc0rr Merge from default flibqtfrontend
Sun, 16 Dec 2012 12:16:21 +0400 unc0rr Pass ROUND_FINISHED to engine so it could stop syncing
Fri, 14 Dec 2012 21:09:07 +0100 Ondrej Skopek Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
Mon, 10 Dec 2012 22:09:54 +0100 Ondrej Skopek Patched login dialog bugs, added retry dialogs
Tue, 04 Dec 2012 09:15:55 +0400 unc0rr merge from default flibqtfrontend
Sat, 01 Dec 2012 00:38:06 +0400 unc0rr Bans manager
Sun, 25 Nov 2012 22:17:11 +0400 unc0rr Convert HWTeam to be a wrapper to flib_team flibqtfrontend
Wed, 14 Nov 2012 14:31:17 +0400 unc0rr Don't accept in-room flags when not in room
Sat, 27 Oct 2012 00:53:23 +0400 unc0rr Oops, fix room players list emptyness
Sun, 21 Oct 2012 17:00:35 +0400 unc0rr Keep room admin ready status always set
Sun, 21 Oct 2012 16:38:54 +0400 unc0rr Remove deprecated signals
Wed, 17 Oct 2012 23:33:33 +0400 unc0rr 'In game' client flag, both server and frontend support
Thu, 11 Oct 2012 21:17:56 +0400 unc0rr - Nicks starting from not-letter char go to bottom of the list
Wed, 10 Oct 2012 00:18:35 +0400 unc0rr Don't ask for full rooms list on part/kick
Tue, 09 Oct 2012 00:38:17 +0400 unc0rr Load friends/ignored nicks from file
Mon, 08 Oct 2012 23:57:17 +0400 unc0rr Room players list
Sun, 07 Oct 2012 23:59:55 +0400 unc0rr Bring back sorting
Sun, 07 Oct 2012 23:33:09 +0400 unc0rr Bring icons back
Sun, 07 Oct 2012 00:12:46 +0400 unc0rr Further work on moving to players list model
Sat, 06 Oct 2012 01:09:41 +0400 unc0rr Start moving to players list model.
Thu, 27 Sep 2012 19:15:49 +0400 unc0rr Oops
Tue, 25 Sep 2012 22:45:40 +0400 unc0rr - Keep track of room name so correct name is displayed when you become room admin
Sun, 09 Sep 2012 20:58:45 +0200 sheepluva recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
Sun, 09 Sep 2012 20:11:07 +0200 sheepluva client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
Thu, 16 Aug 2012 21:58:57 +0400 unc0rr Forgot this state
Mon, 13 Aug 2012 23:04:42 +0400 unc0rr Allow JOINED message in lobby
Thu, 09 Aug 2012 15:32:49 +0400 unc0rr Don't accept room messages when not in room state. Not tested even if it builds.
Sun, 27 May 2012 23:42:43 +0400 unc0rr - Allow switching colors with mouse wheel
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Sun, 26 Feb 2012 12:15:32 +0400 unc0rr Send ROUND_FINISHED only once (only from in game mode)
Fri, 24 Feb 2012 23:49:31 +0400 unc0rr - Increase server version number due to rooms list protocol changes
Thu, 23 Feb 2012 22:58:52 +0400 unc0rr Setup rooms list headers
Thu, 23 Feb 2012 18:41:52 +0400 unc0rr Handle ROOM* commands in rooms list model
Thu, 23 Feb 2012 00:46:03 +0400 unc0rr Start switching to rooms list model. To be continued.
Mon, 20 Feb 2012 22:04:52 +0400 unc0rr Show message and return from network game pages on server shutdown
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Sun, 05 Feb 2012 17:35:52 -0500 nemo ok. really fix by toggling back to ready. At least, I think this should do it...
Sun, 05 Feb 2012 16:21:55 -0500 nemo attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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