Sun, 14 Aug 2011 23:52:45 -0400 suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
nemo [Sun, 14 Aug 2011 23:52:45 -0400] rev 5569
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
Sun, 14 Aug 2011 23:06:00 -0400 bump up max collision to 1024 entries
nemo [Sun, 14 Aug 2011 23:06:00 -0400] rev 5568
bump up max collision to 1024 entries
Sun, 14 Aug 2011 23:00:12 -0400 Tiny bit of progress on download page - hooked it up to "Info" button for now.
nemo [Sun, 14 Aug 2011 23:00:12 -0400] rev 5567
Tiny bit of progress on download page - hooked it up to "Info" button for now.
Sun, 14 Aug 2011 21:49:04 -0400 draw health tag relative to screen if State <> 0
nemo [Sun, 14 Aug 2011 21:49:04 -0400] rev 5566
draw health tag relative to screen if State <> 0
(0) -3000 -1000 -300 -100 -30 -10 -4 +4 +10 +30 +100 +300 +1000 +3000 +10000 tip