Sun, 03 Jul 2011 20:01:13 -0400 separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
nemo [Sun, 03 Jul 2011 20:01:13 -0400] rev 5384
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
Wed, 29 Jun 2011 18:09:24 +0200 Added *.properties in Android project dirs to hgignore hedgeroid
Xeli [Wed, 29 Jun 2011 18:09:24 +0200] rev 5383
Added *.properties in Android project dirs to hgignore Added a new project which will move resources from it's own apk to the sdcard
Sun, 03 Jul 2011 22:47:57 +0200 Altered switch behavior on 'The Specialists'.
mikade [Sun, 03 Jul 2011 22:47:57 +0200] rev 5382
Altered switch behavior on 'The Specialists'.
Wed, 29 Jun 2011 18:05:04 +0200 Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts hedgeroid
Xeli [Wed, 29 Jun 2011 18:05:04 +0200] rev 5381
Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts
Sun, 03 Jul 2011 14:36:42 -0400 Based on some user complaints on forum, try to reduce impact of teams on small displays.
nemo [Sun, 03 Jul 2011 14:36:42 -0400] rev 5380
Based on some user complaints on forum, try to reduce impact of teams on small displays.
Tue, 28 Jun 2011 18:33:51 +0200 Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved hedgeroid
Xeli [Tue, 28 Jun 2011 18:33:51 +0200] rev 5379
Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved
Sun, 03 Jul 2011 12:53:39 -0400 adjust test slightly
nemo [Sun, 03 Jul 2011 12:53:39 -0400] rev 5378
adjust test slightly
Tue, 28 Jun 2011 18:30:10 +0200 Added hedgewars icons hedgeroid
Xeli [Tue, 28 Jun 2011 18:30:10 +0200] rev 5377
Added hedgewars icons
Sun, 03 Jul 2011 18:22:07 +0200 copy pasta fail
koda [Sun, 03 Jul 2011 18:22:07 +0200] rev 5376
copy pasta fail
Tue, 28 Jun 2011 17:57:54 +0200 merge hedgeroid
Xeli [Tue, 28 Jun 2011 17:57:54 +0200] rev 5375
merge
Sun, 03 Jul 2011 11:38:25 -0400 Add a little y kick if there is nothing under an active barrel.
nemo [Sun, 03 Jul 2011 11:38:25 -0400] rev 5374
Add a little y kick if there is nothing under an active barrel.
Tue, 28 Jun 2011 17:56:25 +0200 added DataPackage temporarily hedgeroid
Xeli [Tue, 28 Jun 2011 17:56:25 +0200] rev 5373
added DataPackage temporarily
Sun, 03 Jul 2011 11:24:53 -0400 Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
nemo [Sun, 03 Jul 2011 11:24:53 -0400] rev 5372
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
Tue, 28 Jun 2011 17:55:15 +0200 Preloaded libhwengine.so and added an argument to nativeInit() hedgeroid
Xeli [Tue, 28 Jun 2011 17:55:15 +0200] rev 5371
Preloaded libhwengine.so and added an argument to nativeInit()
Sun, 03 Jul 2011 02:33:17 +0200 ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
koda [Sun, 03 Jul 2011 02:33:17 +0200] rev 5370
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
Tue, 28 Jun 2011 17:54:27 +0200 Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is! hedgeroid
Xeli [Tue, 28 Jun 2011 17:54:27 +0200] rev 5369
Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is!
Sun, 03 Jul 2011 01:10:39 +0200 fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva [Sun, 03 Jul 2011 01:10:39 +0200] rev 5368
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
Tue, 28 Jun 2011 17:51:58 +0200 The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet.. hedgeroid
Xeli [Tue, 28 Jun 2011 17:51:58 +0200] rev 5367
The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet..
Fri, 01 Jul 2011 10:38:00 +0400 Merge
unc0rr [Fri, 01 Jul 2011 10:38:00 +0400] rev 5366
Merge
Tue, 28 Jun 2011 17:51:07 +0200 Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard hedgeroid
Xeli [Tue, 28 Jun 2011 17:51:07 +0200] rev 5365
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
Thu, 30 Jun 2011 18:20:41 -0400 Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
nemo [Thu, 30 Jun 2011 18:20:41 -0400] rev 5364
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
Fri, 24 Jun 2011 13:37:43 +0200 Using the correct resolution rahter than a hardcoded one hedgeroid
Xeli [Fri, 24 Jun 2011 13:37:43 +0200] rev 5363
Using the correct resolution rahter than a hardcoded one
Thu, 30 Jun 2011 05:26:36 +0200 Enable autoswitch on turn start for The Specialists Mode.
mikade [Thu, 30 Jun 2011 05:26:36 +0200] rev 5362
Enable autoswitch on turn start for The Specialists Mode. Remove switch from Engineer wepset to prevent nemo getting combo'd again :)
Fri, 24 Jun 2011 13:24:51 +0200 Added a script to build and install the application, users must define a path to the ndk hedgeroid
Xeli [Fri, 24 Jun 2011 13:24:51 +0200] rev 5361
Added a script to build and install the application, users must define a path to the ndk
Wed, 29 Jun 2011 22:24:38 +0400 merge
unc0rr [Wed, 29 Jun 2011 22:24:38 +0400] rev 5360
merge
Fri, 24 Jun 2011 13:22:17 +0200 put back GLUnit in the uses clause, indentation fix, path fix hedgeroid
Xeli [Fri, 24 Jun 2011 13:22:17 +0200] rev 5359
put back GLUnit in the uses clause, indentation fix, path fix
Wed, 29 Jun 2011 00:05:26 -0400 call onusedammo earlier for switcher
nemo [Wed, 29 Jun 2011 00:05:26 -0400] rev 5358
call onusedammo earlier for switcher
Thu, 30 Jun 2011 15:09:10 +0400 Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr [Thu, 30 Jun 2011 15:09:10 +0400] rev 5357
Tiny optimization: convert smooth wind indicator change gear into visual gear
Fri, 24 Jun 2011 13:21:02 +0200 disabled engine Protocol check until i fix config.in hedgeroid
Xeli [Fri, 24 Jun 2011 13:21:02 +0200] rev 5356
disabled engine Protocol check until i fix config.in
Tue, 28 Jun 2011 23:32:42 -0400 match snow to visual gear
nemo [Tue, 28 Jun 2011 23:32:42 -0400] rev 5355
match snow to visual gear
Thu, 30 Jun 2011 14:28:13 +0400 Fix formatting a bit
unc0rr [Thu, 30 Jun 2011 14:28:13 +0400] rev 5354
Fix formatting a bit
Fri, 24 Jun 2011 13:19:32 +0200 Fixed a fault strcpy hedgeroid
Xeli [Fri, 24 Jun 2011 13:19:32 +0200] rev 5353
Fixed a fault strcpy
Tue, 28 Jun 2011 21:48:28 -0400 Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo [Tue, 28 Jun 2011 21:48:28 -0400] rev 5352
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
Thu, 30 Jun 2011 14:26:01 +0400 Convert huge switch into an array
unc0rr [Thu, 30 Jun 2011 14:26:01 +0400] rev 5351
Convert huge switch into an array
Fri, 24 Jun 2011 13:14:03 +0200 Fixed a fault strcpy hedgeroid
Xeli [Fri, 24 Jun 2011 13:14:03 +0200] rev 5350
Fixed a fault strcpy
Tue, 28 Jun 2011 19:16:42 -0400 sweep up some AA pixels
nemo [Tue, 28 Jun 2011 19:16:42 -0400] rev 5349
sweep up some AA pixels
Thu, 30 Jun 2011 13:59:57 +0400 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr [Thu, 30 Jun 2011 13:59:57 +0400] rev 5348
Don't draw snow flakes spawned in land, introduce gstInvisible flag
Fri, 24 Jun 2011 13:13:31 +0200 Added test parameter which end up at hwengine::Game(PChar) hedgeroid
Xeli [Fri, 24 Jun 2011 13:13:31 +0200] rev 5347
Added test parameter which end up at hwengine::Game(PChar)
Tue, 28 Jun 2011 21:31:02 +0200 first draft of a html based theme editor
Henek [Tue, 28 Jun 2011 21:31:02 +0200] rev 5346
first draft of a html based theme editor
Wed, 29 Jun 2011 17:32:05 +0400 Simplify code using 'with', convert some tabs to spaces
unc0rr [Wed, 29 Jun 2011 17:32:05 +0400] rev 5345
Simplify code using 'with', convert some tabs to spaces
Fri, 24 Jun 2011 13:12:52 +0200 Removed WriteToConsole debugging lines hedgeroid
Xeli [Fri, 24 Jun 2011 13:12:52 +0200] rev 5344
Removed WriteToConsole debugging lines
Tue, 28 Jun 2011 21:28:13 +0200 fake crates now with complementary poison
Henek [Tue, 28 Jun 2011 21:28:13 +0200] rev 5343
fake crates now with complementary poison
Wed, 29 Jun 2011 17:25:41 +0400 Check xx for LAND_WIDTH_MASK
unc0rr [Wed, 29 Jun 2011 17:25:41 +0400] rev 5342
Check xx for LAND_WIDTH_MASK
Fri, 24 Jun 2011 09:54:39 +0200 merge hedgeroid
Xeli [Fri, 24 Jun 2011 09:54:39 +0200] rev 5341
merge
Tue, 28 Jun 2011 17:12:09 +0400 - Allow snow to drop a bit outside the map, where it already is allowed to spawn
unc0rr [Tue, 28 Jun 2011 17:12:09 +0400] rev 5340
- Allow snow to drop a bit outside the map, where it already is allowed to spawn - Tiny optimization
Fri, 24 Jun 2011 09:36:59 +0200 Fixed the incomplete merge of rev: 22c1f4833a86 hedgeroid
Xeli [Fri, 24 Jun 2011 09:36:59 +0200] rev 5339
Fixed the incomplete merge of rev: 22c1f4833a86
Tue, 28 Jun 2011 16:12:39 +0400 Fix CMake warning (a header listed twice)
unc0rr [Tue, 28 Jun 2011 16:12:39 +0400] rev 5338
Fix CMake warning (a header listed twice)
Thu, 23 Jun 2011 21:57:53 +0200 Package name changes hedgeroid
Xeli [Thu, 23 Jun 2011 21:57:53 +0200] rev 5337
Package name changes
Mon, 27 Jun 2011 13:39:46 -0400 Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo [Mon, 27 Jun 2011 13:39:46 -0400] rev 5336
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
Thu, 23 Jun 2011 21:57:31 +0200 more packing name changes hedgeroid
Xeli [Thu, 23 Jun 2011 21:57:31 +0200] rev 5335
more packing name changes
Mon, 27 Jun 2011 02:41:45 +0200 Fix some quirky syntax.
mikade [Mon, 27 Jun 2011 02:41:45 +0200] rev 5334
Fix some quirky syntax.
Thu, 23 Jun 2011 21:33:04 +0200 Package name changed from org.libsdl.app to org.hedgewars hedgeroid
Xeli [Thu, 23 Jun 2011 21:33:04 +0200] rev 5333
Package name changed from org.libsdl.app to org.hedgewars
Sun, 26 Jun 2011 20:29:08 -0400 Use an ifdef instead, add despeckling of tunnels
nemo [Sun, 26 Jun 2011 20:29:08 -0400] rev 5332
Use an ifdef instead, add despeckling of tunnels
Thu, 23 Jun 2011 21:09:33 +0200 Changed the package path from org.libsdl.app to org.hedgewars hedgeroid
Xeli [Thu, 23 Jun 2011 21:09:33 +0200] rev 5331
Changed the package path from org.libsdl.app to org.hedgewars
Sun, 26 Jun 2011 20:19:11 -0400 disable .reserve - not 4.6 compatible
nemo [Sun, 26 Jun 2011 20:19:11 -0400] rev 5330
disable .reserve - not 4.6 compatible
Thu, 23 Jun 2011 16:52:23 +0200 Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos hedgeroid
Xeli [Thu, 23 Jun 2011 16:52:23 +0200] rev 5329
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
Sun, 26 Jun 2011 19:44:41 -0400 Forgot to remove this script name
nemo [Sun, 26 Jun 2011 19:44:41 -0400] rev 5328
Forgot to remove this script name
Tue, 28 Jun 2011 20:42:04 +0000 Second passage (second time I correct),
orange.hg@gmail.com [Tue, 28 Jun 2011 20:42:04 +0000] rev 5327
Second passage (second time I correct), -nouvelles phrases de jeu (new sentences) -correction de fautes (correction of mistakes) -reformulations pour plus de compréhension et de cohérence (reformulation for more understanding)
Thu, 23 Jun 2011 16:29:46 +0200 Changed UI elements hedgeroid
Xeli [Thu, 23 Jun 2011 16:29:46 +0200] rev 5326
Changed UI elements
Sun, 26 Jun 2011 19:42:44 -0400 Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
nemo [Sun, 26 Jun 2011 19:42:44 -0400] rev 5325
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
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