Sun, 22 Mar 2009 14:32:22 +0000 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
|
file |
diff |
annotate
|
Sun, 01 Mar 2009 17:24:25 +0000 |
unc0rr |
4 utilities by nemo
|
file |
diff |
annotate
|
Wed, 18 Feb 2009 16:46:27 +0000 |
unc0rr |
Split land texture into small ones:
|
file |
diff |
annotate
|
Wed, 18 Feb 2009 16:35:03 +0000 |
unc0rr |
More reorganization
|
file |
diff |
annotate
|
Wed, 18 Feb 2009 16:28:21 +0000 |
unc0rr |
Reorganize land texteure function in prepare to texture split
|
file |
diff |
annotate
|
Sun, 15 Feb 2009 14:38:02 +0000 |
unc0rr |
Templates filter by nemo
|
file |
diff |
annotate
|
Sat, 14 Feb 2009 16:54:28 +0000 |
unc0rr |
- Set bamboo plinko hedgehogs limit to 48
|
file |
diff |
annotate
|
Sat, 14 Feb 2009 16:30:22 +0000 |
unc0rr |
engine part of nemo's patch
|
file |
diff |
annotate
|
Sun, 01 Feb 2009 15:58:44 +0000 |
unc0rr |
Apply nemo's patch polished by me:
|
file |
diff |
annotate
|
Fri, 30 Jan 2009 14:59:59 +0000 |
unc0rr |
Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
|
file |
diff |
annotate
|
Thu, 29 Jan 2009 17:27:43 +0000 |
unc0rr |
- nemo's patch for custom cave map dimensions
|
file |
diff |
annotate
|
Tue, 27 Jan 2009 15:34:37 +0000 |
unc0rr |
nemo's template patch (invertion)
|
file |
diff |
annotate
|
Mon, 26 Jan 2009 21:46:53 +0000 |
unc0rr |
Allow loading maps and forts
|
file |
diff |
annotate
|
Mon, 26 Jan 2009 21:03:57 +0000 |
unc0rr |
That was wrong place for the patch
|
file |
diff |
annotate
|
Mon, 26 Jan 2009 21:02:49 +0000 |
unc0rr |
Turn cave mode on automatically when there are pixels on top of map
|
file |
diff |
annotate
|