Mon, 28 Jun 2010 09:33:10 +0200 | sheepluva | engine: apply weapon offset to charge animation | file | diff | annotate |
Sat, 26 Jun 2010 04:36:04 +0200 | koda | moar zoom, fixed fort mode, other glitches | file | diff | annotate |
Tue, 22 Jun 2010 23:08:57 -0400 | nemo | New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway. | file | diff | annotate |