Mon, 16 Jul 2012 20:38:31 +0300 Added fifth mission and fixed minor control bug with mission 4
belphegorr <szabibibi@gmail.com> [Mon, 16 Jul 2012 20:38:31 +0300] rev 7253
Added fifth mission and fixed minor control bug with mission 4
Sun, 17 Jun 2012 00:08:20 +0400 Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
unc0rr [Sun, 17 Jun 2012 00:08:20 +0400] rev 7252
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
Tue, 10 Jul 2012 23:06:56 +0300 Fixed a bug where certain ammo types were added to the wrong hogs.
belphegorr <szabibibi@gmail.com> [Tue, 10 Jul 2012 23:06:56 +0300] rev 7251
Fixed a bug where certain ammo types were added to the wrong hogs.
Thu, 14 Jun 2012 16:35:36 +0400 AI loves to jump
unc0rr [Thu, 14 Jun 2012 16:35:36 +0400] rev 7250
AI loves to jump
Tue, 10 Jul 2012 15:20:12 +0300 Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
belphegorr <szabibibi@gmail.com> [Tue, 10 Jul 2012 15:20:12 +0300] rev 7249
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
Thu, 14 Jun 2012 00:34:50 +0200 ios: disable some warnings
koda [Thu, 14 Jun 2012 00:34:50 +0200] rev 7248
ios: disable some warnings
Sun, 08 Jul 2012 19:28:40 +0300 Changed a ShowMission in Mission 4
belphegorr <szabibibi@gmail.com> [Sun, 08 Jul 2012 19:28:40 +0300] rev 7247
Changed a ShowMission in Mission 4
Thu, 14 Jun 2012 00:21:23 +0200 it was inevitable
koda [Thu, 14 Jun 2012 00:21:23 +0200] rev 7246
it was inevitable
Sun, 08 Jul 2012 19:15:38 +0300 Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
belphegorr <szabibibi@gmail.com> [Sun, 08 Jul 2012 19:15:38 +0300] rev 7245
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box Updated Animate.lua (forgot to copy it last time) Mission 1: Fixed a bug where events would cause animations to stutter Moved a crate Made the princess and the elder pay attention to Leaks A Lot Changed the name of the chief to Righteous Beard Mission 2: - Mission 3: Removed leftover debug lines Solved a bug where Dense Cloud could not select weapons during final scene Made the hogs fave each other during the final animation Mission 4: Solved a bug where Dense Cloud would appear even if he's dead
Thu, 14 Jun 2012 00:10:06 +0200 ios: explain why setting a style disables schemes and/or weapons sometimes
koda [Thu, 14 Jun 2012 00:10:06 +0200] rev 7244
ios: explain why setting a style disables schemes and/or weapons sometimes
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