Tue, 09 Aug 2011 21:31:49 +0200 removed prints hedgeroid
Xeli [Tue, 09 Aug 2011 21:31:49 +0200] rev 5516
removed prints
Sun, 07 Aug 2011 12:25:21 -0400 disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
nemo [Sun, 07 Aug 2011 12:25:21 -0400] rev 5515
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
Tue, 09 Aug 2011 20:56:34 +0200 fixed minor download bug hedgeroid
Xeli [Tue, 09 Aug 2011 20:56:34 +0200] rev 5514
fixed minor download bug
Sun, 07 Aug 2011 12:06:53 -0400 make a special case for teleport instead. also allows teleporting off of a parachute
nemo [Sun, 07 Aug 2011 12:06:53 -0400] rev 5513
make a special case for teleport instead. also allows teleporting off of a parachute
Tue, 09 Aug 2011 20:56:18 +0200 api level 9 for now hedgeroid
Xeli [Tue, 09 Aug 2011 20:56:18 +0200] rev 5512
api level 9 for now
Sun, 07 Aug 2011 11:52:06 -0400 prevent attempting to teleport in mid-air during inf attack
nemo [Sun, 07 Aug 2011 11:52:06 -0400] rev 5511
prevent attempting to teleport in mid-air during inf attack
Tue, 09 Aug 2011 20:55:34 +0200 - hedgeroid
Xeli [Tue, 09 Aug 2011 20:55:34 +0200] rev 5510
-
Sun, 07 Aug 2011 11:23:27 -0400 Don't reset attack when Unplaced.
nemo [Sun, 07 Aug 2011 11:23:27 -0400] rev 5509
Don't reset attack when Unplaced.
Tue, 09 Aug 2011 20:54:56 +0200 Fixed IPC provide gameconfig hedgeroid
Xeli [Tue, 09 Aug 2011 20:54:56 +0200] rev 5508
Fixed IPC provide gameconfig
Sun, 07 Aug 2011 11:18:49 -0400 This should make bee/airstrikes play nicer with infinite attack mode
nemo [Sun, 07 Aug 2011 11:18:49 -0400] rev 5507
This should make bee/airstrikes play nicer with infinite attack mode
Tue, 09 Aug 2011 20:53:37 +0200 Added color and team hog count hedgeroid
Xeli [Tue, 09 Aug 2011 20:53:37 +0200] rev 5506
Added color and team hog count
Sat, 06 Aug 2011 07:09:30 +0200 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda [Sat, 06 Aug 2011 07:09:30 +0200] rev 5505
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)
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