Mercurial
Mercurial
>
hedgewars
/ changelog
summary
|
shortlog
| changelog |
graph
|
tags
|
bookmarks
|
branches
|
files
|
help
(0)
-3000
-1000
-300
-100
-10
+10
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
Fri, 07 Jan 2011 21:41:12 +0300
Oops, fix build
changeset
unc0rr [Fri, 07 Jan 2011 21:41:12 +0300] rev 4823
Oops, fix build
Fri, 07 Jan 2011 19:46:58 +0300
Don't highlight drawn maps in rooms list
changeset
unc0rr [Fri, 07 Jan 2011 19:46:58 +0300] rev 4822
Don't highlight drawn maps in rooms list
Fri, 07 Jan 2011 19:44:07 +0300
Greek translation
changeset
unc0rr [Fri, 07 Jan 2011 19:44:07 +0300] rev 4821
Greek translation
Thu, 06 Jan 2011 11:29:48 -0500
reset weapons default in shoppa.
changeset
nemo [Thu, 06 Jan 2011 11:29:48 -0500] rev 4820
reset weapons default in shoppa.
Wed, 05 Jan 2011 03:53:46 +0100
ctf_blizzard ios fix
changeset
koda [Wed, 05 Jan 2011 03:53:46 +0100] rev 4819
ctf_blizzard ios fix
Sun, 16 Jan 2011 05:21:00 +0100
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
changeset
koda [Sun, 16 Jan 2011 05:21:00 +0100] rev 4818
rename "frame alternate" to "wiggle" as it's more appropriate move visual gears around levels to have smooth stereo effect
Tue, 04 Jan 2011 18:26:54 -0500
Small tweak to filter
changeset
nemo [Tue, 04 Jan 2011 18:26:54 -0500] rev 4817
Small tweak to filter
Sat, 15 Jan 2011 18:35:59 +0100
use a different depth for different layers (land, water, explosions)
experimental3D
changeset
koda [Sat, 15 Jan 2011 18:35:59 +0100] rev 4816
use a different depth for different layers (land, water, explosions)
Tue, 04 Jan 2011 22:33:20 +0300
Clearly state which port is IPC connection on
changeset
unc0rr [Tue, 04 Jan 2011 22:33:20 +0300] rev 4815
Clearly state which port is IPC connection on
Tue, 04 Jan 2011 13:05:30 +0100
smaller rearrangement of (non stereo related) variables
experimental3D
changeset
koda [Tue, 04 Jan 2011 13:05:30 +0100] rev 4814
smaller rearrangement of (non stereo related) variables
(0)
-3000
-1000
-300
-100
-10
+10
+100
+300
+1000
+3000
+10000
tip