Thu, 06 Jun 2013 00:28:30 +0400 |
unc0rr |
- Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
|
file |
diff |
annotate
|
Wed, 10 Apr 2013 22:48:14 +0400 |
unc0rr |
- Revert server workaround over desync from r98e2dbdda8c0
|
file |
diff |
annotate
|
Wed, 20 Feb 2013 22:54:16 +0400 |
unc0rr |
Workaround desync issue if I correctly understand its roots (barely tested)
|
file |
diff |
annotate
|
Sat, 16 Feb 2013 23:28:16 +0400 |
unc0rr |
Some more work on checker
|
file |
diff |
annotate
|
Sun, 13 Jan 2013 01:02:08 +0400 |
unc0rr |
Logon procedure for checkers, introduce invisible clients
|
file |
diff |
annotate
|
Sat, 12 Jan 2013 01:18:50 +0400 |
unc0rr |
- Start work on checker
|
file |
diff |
annotate
|
Thu, 06 Dec 2012 00:24:20 +0400 |
unc0rr |
Change room name if room admin is kicked
flibqtfrontend
|
file |
diff |
annotate
|
Wed, 17 Oct 2012 23:50:28 +0400 |
unc0rr |
Fix most of server warnings
|
file |
diff |
annotate
|
Tue, 16 Oct 2012 00:05:58 +0400 |
unc0rr |
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
|
file |
diff |
annotate
|
Sun, 15 May 2011 18:10:01 +0400 |
unc0rr |
On restart command close server socket and spawn new server, keep running until last client quits
|
file |
diff |
annotate
|
Sat, 05 Mar 2011 22:23:14 +0300 |
unc0rr |
Use 'undefined' less (replace with default values and 'error')
|
file |
diff |
annotate
|
Sat, 05 Mar 2011 22:16:29 +0300 |
unc0rr |
Use Maybe for storing client's clan, allows less error-prone spectator checks
|
file |
diff |
annotate
|
Sun, 06 Feb 2011 21:50:29 +0300 |
unc0rr |
- Take into account hlint suggestions
|
file |
diff |
annotate
|
Sat, 05 Feb 2011 11:32:15 +0300 |
unc0rr |
Add Unique field to Client structure, and use it to check for matching recieved account status with client
|
file |
diff |
annotate
|