hedgewars/uCollisions.pas
Mon, 21 Apr 2008 18:43:07 +0000 unc0rr - Fix too long delay between shotgun and deagle shots
Sun, 13 Apr 2008 12:29:26 +0000 unc0rr Fix broken logic for the new parachute feature
Sat, 12 Apr 2008 18:16:12 +0000 unc0rr Remove tailing spaces in some places
Sun, 17 Jun 2007 14:48:15 +0000 unc0rr - Get rid of ammoProp_AttackInFall and gstFalling
Wed, 06 Jun 2007 21:27:12 +0000 unc0rr - Various small fixes
Mon, 04 Jun 2007 21:15:24 +0000 unc0rr - Fix some stupid bugs in collisions detecting code
Thu, 24 May 2007 20:33:07 +0000 unc0rr - Fix some collision bugs
Mon, 21 May 2007 18:07:25 +0000 unc0rr - Don't kick cases by moving hedgehog
Fri, 18 May 2007 16:40:43 +0000 unc0rr Fix firepunch regression
Mon, 14 May 2007 18:58:54 +0000 unc0rr Moving hedgehog could get another hedgehog moving forward
Wed, 09 May 2007 20:32:41 +0000 unc0rr - Further work on new collisions implementation
Fri, 04 May 2007 19:59:51 +0000 unc0rr Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
Wed, 02 May 2007 21:37:08 +0000 unc0rr Fix collision info artifacts in Land array when two objects intersect
Sat, 17 Mar 2007 18:17:19 +0000 unc0rr - Get rid of operator := to have GPC support
Mon, 05 Feb 2007 19:33:24 +0000 unc0rr Update copyright information
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