hedgewars/uGears.pas
Tue, 06 May 2014 23:16:35 +0400 unc0rr - Increase limits on number of mines and explosives in game scheme
Sun, 09 Feb 2014 00:44:29 +0400 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
Thu, 06 Feb 2014 22:03:53 +0100 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 04 Feb 2014 16:35:31 +0100 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
Mon, 27 Jan 2014 00:33:42 +0400 unc0rr Some love to pas2c
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Sat, 18 Jan 2014 08:09:55 -0500 nemo Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Wed, 08 Jan 2014 00:13:12 +0400 unc0rr Fix two desync causes webgl
Sun, 05 Jan 2014 10:54:03 +0400 unc0rr - Fix build via pas2c webgl
Tue, 07 Jan 2014 13:56:03 -0500 nemo pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Sun, 22 Dec 2013 15:11:13 -0500 nemo Default to ...
Tue, 10 Dec 2013 13:26:42 -0500 nemo oups. accidentally commented out both lines
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