Sun, 09 Sep 2012 11:50:34 +0400 Polish settings page a bit
unc0rr [Sun, 09 Sep 2012 11:50:34 +0400] rev 7678
Polish settings page a bit
Sat, 08 Sep 2012 10:30:16 +0400 More consistency in terminology
unc0rr [Sat, 08 Sep 2012 10:30:16 +0400] rev 7677
More consistency in terminology
Fri, 07 Sep 2012 12:13:38 +0200 merging in campaign updates - please test
sheepluva [Fri, 07 Sep 2012 12:13:38 +0200] rev 7676
merging in campaign updates - please test
Wed, 05 Sep 2012 16:54:13 +0300 Fixed grammar/vocabulary and improved balance
belphegorr <szabibibi@gmail.com> [Wed, 05 Sep 2012 16:54:13 +0300] rev 7675
Fixed grammar/vocabulary and improved balance Mission 7: Added more pickhammers so that it's harder to run out of them, added more weapons to the AI Mission 6: Removed reset possibility, added sticky mines, more weapons for AI every six turns Enter commit message. Lines beginning with 'HG:' are removed.
Thu, 06 Sep 2012 15:47:52 +0200 fix for issue 293 : "rope stuck after picking crate"
sheepluva [Thu, 06 Sep 2012 15:47:52 +0200] rev 7674
fix for issue #293 : "rope stuck after picking crate"
Wed, 05 Sep 2012 12:36:47 +0200 fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
sheepluva [Wed, 05 Sep 2012 12:36:47 +0200] rev 7673
fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first. (e.g. happens if game fails to start due to missing hwengine binary. a second start attempt will lead to a segfault, even if you correctly install the binary.)
Tue, 04 Sep 2012 18:40:53 -0400 retain frontend effects setting exiting/leaving settings
nemo [Tue, 04 Sep 2012 18:40:53 -0400] rev 7672
retain frontend effects setting exiting/leaving settings
Wed, 05 Sep 2012 02:17:04 +0400 Fix some warnings
unc0rr [Wed, 05 Sep 2012 02:17:04 +0400] rev 7671
Fix some warnings
Wed, 05 Sep 2012 02:11:51 +0400 Stop messages without possible desync on load from save
unc0rr [Wed, 05 Sep 2012 02:11:51 +0400] rev 7670
Stop messages without possible desync on load from save
Tue, 04 Sep 2012 13:18:26 +0200 I didn't want to do this since it seems less clean, but...
sheepluva [Tue, 04 Sep 2012 13:18:26 +0200] rev 7669
I didn't want to do this since it seems less clean, but... moving the stats-fix into CheckForWin, since that function is the one sending the damage stats (whyyyy?) therefore it's not sufficient to update stats after calling it, some of the stats won't be transfered to frontend then
Tue, 04 Sep 2012 15:18:22 +0400 Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
unc0rr [Tue, 04 Sep 2012 15:18:22 +0400] rev 7668
Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
Tue, 04 Sep 2012 12:43:55 +0200 skip second CheckForWin if water wasn't raised after first one
sheepluva [Tue, 04 Sep 2012 12:43:55 +0200] rev 7667
skip second CheckForWin if water wasn't raised after first one
Tue, 04 Sep 2012 12:34:00 +0200 fix multi-shot related game ends leading to incomplete stats, fixes issue 372
sheepluva [Tue, 04 Sep 2012 12:34:00 +0200] rev 7666
fix multi-shot related game ends leading to incomplete stats, fixes issue #372
Tue, 04 Sep 2012 12:25:55 +0400 More Qt-ish code, fix couple warnings.
unc0rr [Tue, 04 Sep 2012 12:25:55 +0400] rev 7665
More Qt-ish code, fix couple warnings.
Tue, 04 Sep 2012 12:16:36 +0400 Unset room restrictions on player/team joins when changing room admin
unc0rr [Tue, 04 Sep 2012 12:16:36 +0400] rev 7664
Unset room restrictions on player/team joins when changing room admin
Tue, 04 Sep 2012 11:09:23 +0400 More precision
unc0rr [Tue, 04 Sep 2012 11:09:23 +0400] rev 7663
More precision
Mon, 03 Sep 2012 14:50:26 -0400 forgot to add back c96ff1a053d0
nemo [Mon, 03 Sep 2012 14:50:26 -0400] rev 7662
forgot to add back c96ff1a053d0
Mon, 03 Sep 2012 20:46:34 +0200 fix for issue 376 (embedding barrels in ceiling)
sheepluva [Mon, 03 Sep 2012 20:46:34 +0200] rev 7661
fix for issue #376 (embedding barrels in ceiling)
Mon, 03 Sep 2012 14:08:01 -0400 Fix line endings, add missing amMine entry
nemo [Mon, 03 Sep 2012 14:08:01 -0400] rev 7660
Fix line endings, add missing amMine entry
Mon, 03 Sep 2012 20:04:42 +0200 teleport hack fixes:
sheepluva [Mon, 03 Sep 2012 20:04:42 +0200] rev 7659
teleport hack fixes: * don't let hogs fall into other hogs, barrels or other gears * stop animation on damage (doesn't work with invul, sadly) * don't force waiting for ground-contact in inf attack mode * fix initially placing hog right next to instant-mine causing bugs
Mon, 03 Sep 2012 13:52:35 -0400 adjust velocity when entering/exiting the 4x routine
nemo [Mon, 03 Sep 2012 13:52:35 -0400] rev 7658
adjust velocity when entering/exiting the 4x routine
Mon, 03 Sep 2012 12:35:51 -0400 Let's try *4 instead. Not nearly as much of a win, but might be usable.
nemo [Mon, 03 Sep 2012 12:35:51 -0400] rev 7657
Let's try *4 instead. Not nearly as much of a win, but might be usable.
Mon, 03 Sep 2012 00:00:54 -0400 So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
nemo [Mon, 03 Sep 2012 00:00:54 -0400] rev 7656
So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
Sun, 02 Sep 2012 22:27:01 +0200 if this doesn't work I shall cry like a lady
sheepluva [Sun, 02 Sep 2012 22:27:01 +0200] rev 7655
if this doesn't work I shall cry like a lady
Sun, 02 Sep 2012 22:09:06 +0200 I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
sheepluva [Sun, 02 Sep 2012 22:09:06 +0200] rev 7654
I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
Sun, 02 Sep 2012 21:55:56 +0200 engineclean returns
sheepluva [Sun, 02 Sep 2012 21:55:56 +0200] rev 7653
engineclean returns
Sun, 02 Sep 2012 19:58:56 +0400 Not sticky rope
unc0rr [Sun, 02 Sep 2012 19:58:56 +0400] rev 7652
Not sticky rope
Sun, 02 Sep 2012 11:44:59 -0400 perf tweak
nemo [Sun, 02 Sep 2012 11:44:59 -0400] rev 7651
perf tweak
Sun, 02 Sep 2012 10:11:24 -0400 LAND_HEIGHT/LAND_WIDTH need setting later now
nemo [Sun, 02 Sep 2012 10:11:24 -0400] rev 7650
LAND_HEIGHT/LAND_WIDTH need setting later now
Sun, 02 Sep 2012 09:23:36 -0400 Correct snow fall/rotation (matching visual gear)
nemo [Sun, 02 Sep 2012 09:23:36 -0400] rev 7649
Correct snow fall/rotation (matching visual gear)
Sun, 02 Sep 2012 09:36:06 +0400 Oops
unc0rr [Sun, 02 Sep 2012 09:36:06 +0400] rev 7648
Oops
Sat, 01 Sep 2012 17:11:39 -0400 Rope fix without hacks.
unc0rr [Sat, 01 Sep 2012 17:11:39 -0400] rev 7647
Rope fix without hacks.
Sat, 01 Sep 2012 15:46:22 -0400 oops
nemo [Sat, 01 Sep 2012 15:46:22 -0400] rev 7646
oops
Sat, 01 Sep 2012 15:44:59 -0400 remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
nemo [Sat, 01 Sep 2012 15:44:59 -0400] rev 7645
remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
Sat, 01 Sep 2012 21:36:57 +0200 hide health bars of dead teams
unc0rr [Sat, 01 Sep 2012 21:36:57 +0200] rev 7644
hide health bars of dead teams
Sat, 01 Sep 2012 12:09:59 -0400 Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
nemo [Sat, 01 Sep 2012 12:09:59 -0400] rev 7643
Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
Sat, 01 Sep 2012 10:40:22 +0200 fix parsing of 'if': identifiers can also contain underscores
sheepluva [Sat, 01 Sep 2012 10:40:22 +0200] rev 7642
fix parsing of 'if': identifiers can also contain underscores
Fri, 31 Aug 2012 22:08:29 +0200 fix parsing of 'if'
unc0rr [Fri, 31 Aug 2012 22:08:29 +0200] rev 7641
fix parsing of 'if'
Fri, 31 Aug 2012 22:00:31 +0200 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva [Fri, 31 Aug 2012 22:00:31 +0200] rev 7640
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
Fri, 31 Aug 2012 17:52:53 +0200 * don't build moc for campaign.h
sheepluva [Fri, 31 Aug 2012 17:52:53 +0200] rev 7639
* don't build moc for campaign.h * added campaign.{h,cpp} to hedgewars.pro
Fri, 31 Aug 2012 11:10:21 -0400 oops
nemo [Fri, 31 Aug 2012 11:10:21 -0400] rev 7638
oops
Fri, 31 Aug 2012 15:28:03 +0200 use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
sheepluva [Fri, 31 Aug 2012 15:28:03 +0200] rev 7637
use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
Fri, 31 Aug 2012 13:36:00 +0200 min -> qMin
sheepluva [Fri, 31 Aug 2012 13:36:00 +0200] rev 7636
min -> qMin
Fri, 31 Aug 2012 12:06:48 +0200 don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva [Fri, 31 Aug 2012 12:06:48 +0200] rev 7635
don't query/print GL_AUX_BUFFERS if video recording is disabled
Fri, 31 Aug 2012 11:24:57 +0200 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva [Fri, 31 Aug 2012 11:24:57 +0200] rev 7634
print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
Thu, 30 Aug 2012 22:13:42 -0400 Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
nemo [Thu, 30 Aug 2012 22:13:42 -0400] rev 7633
Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
Sat, 25 Aug 2012 22:55:47 +0200 add 'a classic fairytale' campaign to cmake install
sheepluva [Sat, 25 Aug 2012 22:55:47 +0200] rev 7632
add 'a classic fairytale' campaign to cmake install
Thu, 30 Aug 2012 20:42:29 +0200 dos2unix newline fixes on 7 (video recording-)merged files
sheepluva [Thu, 30 Aug 2012 20:42:29 +0200] rev 7631
dos2unix newline fixes on 7 (video recording-)merged files
Thu, 30 Aug 2012 22:41:22 +0400 Move some options to the second page so first page doesn't look ugly on low resolution
unc0rr [Thu, 30 Aug 2012 22:41:22 +0400] rev 7630
Move some options to the second page so first page doesn't look ugly on low resolution
Thu, 30 Aug 2012 14:26:05 -0400 neglected stuff
nemo [Thu, 30 Aug 2012 14:26:05 -0400] rev 7629
neglected stuff
Thu, 30 Aug 2012 13:02:19 -0400 Checking merge against latest trunk
nemo [Thu, 30 Aug 2012 13:02:19 -0400] rev 7628
Checking merge against latest trunk
Wed, 29 Aug 2012 23:12:47 -0400 preliminary creeper (not yet functional)
nemo [Wed, 29 Aug 2012 23:12:47 -0400] rev 7627
preliminary creeper (not yet functional)
Wed, 29 Aug 2012 20:07:17 +0200 new grave: dragonball (incl. svg) by Randy
sheepluva [Wed, 29 Aug 2012 20:07:17 +0200] rev 7626
new grave: dragonball (incl. svg) by Randy
Wed, 29 Aug 2012 11:48:10 -0400 tiny (probably) optimisation
nemo [Wed, 29 Aug 2012 11:48:10 -0400] rev 7625
tiny (probably) optimisation
Wed, 29 Aug 2012 10:56:32 -0400 A few more operators. Committing in case unc0rr wants to fiddle.
nemo [Wed, 29 Aug 2012 10:56:32 -0400] rev 7624
A few more operators. Committing in case unc0rr wants to fiddle.
Wed, 29 Aug 2012 09:58:23 -0400 isZero appears to be never used. Use it in a few obvious cases and add web variant.
nemo [Wed, 29 Aug 2012 09:58:23 -0400] rev 7623
isZero appears to be never used. Use it in a few obvious cases and add web variant.
Wed, 29 Aug 2012 16:42:22 +0400 Fix library installation in win32
unc0rr [Wed, 29 Aug 2012 16:42:22 +0400] rev 7622
Fix library installation in win32
Wed, 29 Aug 2012 08:40:26 -0400 disable snowball damage, by request of sheepluva
nemo [Wed, 29 Aug 2012 08:40:26 -0400] rev 7621
disable snowball damage, by request of sheepluva
Wed, 29 Aug 2012 12:48:27 +0200 remove a redundant assignment; whitespace fixes
sheepluva [Wed, 29 Aug 2012 12:48:27 +0200] rev 7620
remove a redundant assignment; whitespace fixes
Wed, 29 Aug 2012 11:35:38 +0400 This should work better
unc0rr [Wed, 29 Aug 2012 11:35:38 +0400] rev 7619
This should work better
Tue, 28 Aug 2012 21:59:49 +0200 fix build for me
sheepluva [Tue, 28 Aug 2012 21:59:49 +0200] rev 7618
fix build for me
Tue, 28 Aug 2012 22:33:17 +0400 Make ffmpeg optional for frontend
unc0rr [Tue, 28 Aug 2012 22:33:17 +0400] rev 7617
Make ffmpeg optional for frontend
Tue, 28 Aug 2012 22:32:19 +0400 Small fix
unc0rr [Tue, 28 Aug 2012 22:32:19 +0400] rev 7616
Small fix
Tue, 28 Aug 2012 20:30:57 +0400 Merge Stepik-777's video recording gsoc project
unc0rr [Tue, 28 Aug 2012 20:30:57 +0400] rev 7615
Merge Stepik-777's video recording gsoc project
Mon, 27 Aug 2012 16:52:50 -0400 Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
nemo [Mon, 27 Aug 2012 16:52:50 -0400] rev 7614
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
Mon, 27 Aug 2012 17:40:16 +0200 Merge
Medo <smaxein@googlemail.com> [Mon, 27 Aug 2012 17:40:16 +0200] rev 7613
Merge
Mon, 27 Aug 2012 11:05:09 +0200 shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
sheepluva [Mon, 27 Aug 2012 11:05:09 +0200] rev 7612
shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
Sun, 26 Aug 2012 21:07:12 -0400 Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
nemo [Sun, 26 Aug 2012 21:07:12 -0400] rev 7611
Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
Sun, 26 Aug 2012 20:20:16 -0400 so unc0rr might replace this all. but anyway. fix copypasta.
nemo [Sun, 26 Aug 2012 20:20:16 -0400] rev 7610
so unc0rr might replace this all. but anyway. fix copypasta.
Sun, 26 Aug 2012 10:15:28 -0400 shoppa hack, take... 4?
nemo [Sun, 26 Aug 2012 10:15:28 -0400] rev 7609
shoppa hack, take... 4?
Sat, 25 Aug 2012 21:35:25 -0400 another shot in the dark. still w/ no input from shoppa players
nemo [Sat, 25 Aug 2012 21:35:25 -0400] rev 7608
another shot in the dark. still w/ no input from shoppa players
Sat, 25 Aug 2012 21:14:07 -0400 shoppa hack guesses. continued. let's assume there's a small Y component.
nemo [Sat, 25 Aug 2012 21:14:07 -0400] rev 7607
shoppa hack guesses. continued. let's assume there's a small Y component.
Sat, 25 Aug 2012 21:05:27 -0400 another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
nemo [Sat, 25 Aug 2012 21:05:27 -0400] rev 7606
another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
Sat, 25 Aug 2012 20:54:23 -0400 hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
nemo [Sat, 25 Aug 2012 20:54:23 -0400] rev 7605
hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
Sat, 25 Aug 2012 20:15:19 -0400 Hack to try and appease the shoppa players
nemo [Sat, 25 Aug 2012 20:15:19 -0400] rev 7604
Hack to try and appease the shoppa players
Sat, 25 Aug 2012 18:35:59 -0400 reducing this value is sufficient to ensure crates drop just below top border or a girder
nemo [Sat, 25 Aug 2012 18:35:59 -0400] rev 7603
reducing this value is sufficient to ensure crates drop just below top border or a girder
Sat, 25 Aug 2012 18:22:15 -0400 Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo [Sat, 25 Aug 2012 18:22:15 -0400] rev 7602
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
Sat, 25 Aug 2012 15:04:24 -0400 Allow escaping from tight spots
nemo [Sat, 25 Aug 2012 15:04:24 -0400] rev 7601
Allow escaping from tight spots
Sat, 25 Aug 2012 23:00:19 +0400 Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
unc0rr [Sat, 25 Aug 2012 23:00:19 +0400] rev 7600
Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
Sat, 25 Aug 2012 13:06:28 -0400 Ensure crates can spawn just below the border on a bordered map.
nemo [Sat, 25 Aug 2012 13:06:28 -0400] rev 7599
Ensure crates can spawn just below the border on a bordered map.
Sat, 25 Aug 2012 09:17:42 -0400 let's see if mikade will still accept this at least
nemo [Sat, 25 Aug 2012 09:17:42 -0400] rev 7598
let's see if mikade will still accept this at least
Sat, 25 Aug 2012 08:39:52 -0400 make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
nemo [Sat, 25 Aug 2012 08:39:52 -0400] rev 7597
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
Fri, 24 Aug 2012 20:43:44 -0400 oops
nemo [Fri, 24 Aug 2012 20:43:44 -0400] rev 7596
oops
Fri, 24 Aug 2012 19:55:43 -0400 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo [Fri, 24 Aug 2012 19:55:43 -0400] rev 7595
Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
Fri, 24 Aug 2012 18:51:29 -0400 fromdos + fix end of turn velocity
nemo [Fri, 24 Aug 2012 18:51:29 -0400] rev 7594
fromdos + fix end of turn velocity
Fri, 24 Aug 2012 14:51:12 +0400 An attempt to run main rope code only every 8th tick:
unc0rr [Fri, 24 Aug 2012 14:51:12 +0400] rev 7593
An attempt to run main rope code only every 8th tick: - A big win for inner loop which is O(n^2) and thus it takes 64 times less cpu now. - Look and feel is almost identical (well, to my non-pro view) - Yes, the speed is limited to 7 px per accounting tick which is potentially very bad to collisions - Ruin shoppa
Fri, 24 Aug 2012 14:01:07 +0400 Move rope code to separate unit
unc0rr [Fri, 24 Aug 2012 14:01:07 +0400] rev 7592
Move rope code to separate unit
Thu, 23 Aug 2012 20:43:39 -0400 Fix formatting, reduce border sensitivity
nemo [Thu, 23 Aug 2012 20:43:39 -0400] rev 7591
Fix formatting, reduce border sensitivity
Thu, 23 Aug 2012 19:47:38 +0200 Hedgeroid: Fixed map preview again (might be a JNA bug)
Medo <smaxein@googlemail.com> [Thu, 23 Aug 2012 19:47:38 +0200] rev 7590
Hedgeroid: Fixed map preview again (might be a JNA bug)
Thu, 23 Aug 2012 19:45:36 -0400 also needs exclusion here
nemo [Thu, 23 Aug 2012 19:45:36 -0400] rev 7589
also needs exclusion here
Thu, 23 Aug 2012 18:28:33 +0200 Hedgeroid improvements:
Medo <smaxein@googlemail.com> [Thu, 23 Aug 2012 18:28:33 +0200] rev 7588
Hedgeroid improvements: - Moved frontlib initialization to a slightly better place - Added new JNA type ByteArrayPtr to move more JNA code into the frontlib package and to improve pointer type safety
Thu, 23 Aug 2012 23:21:31 +0400 Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
unc0rr [Thu, 23 Aug 2012 23:21:31 +0400] rev 7587
Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
Wed, 22 Aug 2012 01:30:56 +0200 Hedgeroid: Some code cleanup, adding a forgotten file
Medo <smaxein@googlemail.com> [Wed, 22 Aug 2012 01:30:56 +0200] rev 7586
Hedgeroid: Some code cleanup, adding a forgotten file
Thu, 23 Aug 2012 23:18:06 +0400 Slightly faster and slightly better templates #41 and #43
unc0rr [Thu, 23 Aug 2012 23:18:06 +0400] rev 7585
Slightly faster and slightly better templates #41 and #43
Mon, 20 Aug 2012 21:05:57 +0200 License change: With the agreement of Xeli, I changed the Hedgeroid license to
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 21:05:57 +0200] rev 7584
License change: With the agreement of Xeli, I changed the Hedgeroid license to GPLv2+ (from GPLv2).
Thu, 23 Aug 2012 14:16:08 -0400 drawn maps have a fixed 4096x2048 area right now
nemo [Thu, 23 Aug 2012 14:16:08 -0400] rev 7583
drawn maps have a fixed 4096x2048 area right now
Mon, 20 Aug 2012 20:19:35 +0200 Hedgeroid: Final sprint to the deadline
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 20:19:35 +0200] rev 7582
Hedgeroid: Final sprint to the deadline - Changed local game setup to use the new fragments from the netroom - Pulled team editing into the main activity menu / action bar - Cleanups, renames, anything to make the code look better ;)
Wed, 22 Aug 2012 22:10:47 -0400 move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo [Wed, 22 Aug 2012 22:10:47 -0400] rev 7581
move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
Mon, 20 Aug 2012 20:16:37 +0200 frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 20:16:37 +0200] rev 7580
frontlib: Improved documentation of netconn, unified naming of a callback
Wed, 22 Aug 2012 13:03:09 -0400 *sigh*
nemo [Wed, 22 Aug 2012 13:03:09 -0400] rev 7579
*sigh*
Mon, 20 Aug 2012 17:08:52 +0200 engine: Don't overwrite isTerminated if it's already true
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 17:08:52 +0200] rev 7578
engine: Don't overwrite isTerminated if it's already true
Wed, 22 Aug 2012 12:35:46 -0400 initModule really not needed for uRandom
nemo [Wed, 22 Aug 2012 12:35:46 -0400] rev 7577
initModule really not needed for uRandom
Sun, 19 Aug 2012 15:05:23 +0200 Fix engine crashes on game end
Medo <smaxein@googlemail.com> [Sun, 19 Aug 2012 15:05:23 +0200] rev 7576
Fix engine crashes on game end - frontlib now waits until the engine actually disconnects - engine does not write round-end stats to stdout anymore on mobile (caused crash) - Removed HWTerminate function binding for android (not threadsafe, better send "eforcequit" over IPC for the same effect)
Wed, 22 Aug 2012 11:42:42 -0400 Burn a random number in the override. Make sure cirbuf is reset.
nemo [Wed, 22 Aug 2012 11:42:42 -0400] rev 7575
Burn a random number in the override. Make sure cirbuf is reset.
Sat, 18 Aug 2012 21:05:30 +0200 Merge
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 21:05:30 +0200] rev 7574
Merge
Tue, 21 Aug 2012 21:46:05 -0400 extra nil check for lua hog switch
nemo [Tue, 21 Aug 2012 21:46:05 -0400] rev 7573
extra nil check for lua hog switch
Sat, 18 Aug 2012 21:04:37 +0200 Hedgeroid: Don't change the template when clicking the map.
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 21:04:37 +0200] rev 7572
Hedgeroid: Don't change the template when clicking the map.
Wed, 22 Aug 2012 10:27:26 +0400 now really avoid
unc0rr [Wed, 22 Aug 2012 10:27:26 +0400] rev 7571
now really avoid
Sat, 18 Aug 2012 18:11:47 +0200 Hedgeroid: Increased assetsversion (d'oh)
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 18:11:47 +0200] rev 7570
Hedgeroid: Increased assetsversion (d'oh)
Tue, 21 Aug 2012 21:02:52 -0400 avoid overflow on templates
nemo [Tue, 21 Aug 2012 21:02:52 -0400] rev 7569
avoid overflow on templates
Sat, 18 Aug 2012 18:11:04 +0200 Hedgeroid:
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 18:11:04 +0200] rev 7568
Hedgeroid: - Updated assets - reworked team management in a room - lower engine quality (for now) - added focus/disable states for spinner and button graphics
Tue, 21 Aug 2012 19:40:02 -0400 allow lua to specify template by number
nemo [Tue, 21 Aug 2012 19:40:02 -0400] rev 7567
allow lua to specify template by number
(0) -3000 -1000 -112 +112 +1000 +3000 tip