nemo [Tue, 16 Feb 2010 03:03:26 +0000] rev 2819
Ensure InitialCount gets a value
nemo [Tue, 16 Feb 2010 02:23:12 +0000] rev 2818
Should be equivalent, but in any case, not needed
smxx [Mon, 15 Feb 2010 23:32:34 +0000] rev 2817
Engine:
* Fix engine window's icon loading
* Note: Thou shall not embed preprocessor code into strings!
smxx [Mon, 15 Feb 2010 23:22:26 +0000] rev 2816
Engine:
* Forgot to commit hwengine.rc
Training Missions:
* Small tweaks to keep the time left once the goal is reached
smxx [Mon, 15 Feb 2010 21:56:49 +0000] rev 2815
Training Missions:
* Missions won't fail if you win within the last seconds (check for win)
* Granting more time for Bazooka training to finish
smxx [Mon, 15 Feb 2010 21:54:26 +0000] rev 2814
Engine:
* Removed some commented out lines
* Added "SetHealth" script command
* Added support for global variables (between lua and game)
Training Missions:
* Once again fail if your time runs out
* Training missions show a "You've lost!" message
* Changed Shotgun training back to mushrooms map
nemo [Mon, 15 Feb 2010 21:44:05 +0000] rev 2813
Keep crosshairs when being kicked by gstWinner (for rope and such)
koda [Mon, 15 Feb 2010 19:49:20 +0000] rev 2812
add liblua to sources for macosx
smxx [Mon, 15 Feb 2010 14:04:29 +0000] rev 2811
Engine:
* Reduced alt weapon box's size to 75%
* Updated DrawTextureF and DrawRotatedTextureF to support multiple columns as well as custom dimensions
nemo [Mon, 15 Feb 2010 00:01:21 +0000] rev 2810
bad koda
koda [Sun, 14 Feb 2010 23:50:51 +0000] rev 2809
mac build supports lua
nemo [Sun, 14 Feb 2010 21:57:47 +0000] rev 2808
Need this too to set it to last hog for current switch alg
nemo [Sun, 14 Feb 2010 21:53:17 +0000] rev 2807
halt team blink on attack
nemo [Sun, 14 Feb 2010 21:52:32 +0000] rev 2806
Prevent crasher if attempting to show ammo menu
koda [Sat, 13 Feb 2010 16:04:04 +0000] rev 2805
new menupage ingame for common actions
new style for moving the main menu
smxx [Sat, 13 Feb 2010 12:40:40 +0000] rev 2804
General:
* Removed FindLua51 cmake module as fpc does it's own lookup anyway
koda [Sat, 13 Feb 2010 01:56:35 +0000] rev 2803
allow to compile engine as library with HWLIBRARY symbol
move the first run check in the first view controller instead of appdelegate
relocate things around to make room for controls/buttons/menu
smxx [Fri, 12 Feb 2010 18:40:14 +0000] rev 2802
Engine:
* Added alt weapon icon to parachute and flying saucer
* Hide alt weapon icon once weapon was used
smxx [Fri, 12 Feb 2010 17:02:08 +0000] rev 2801
Engine:
* Show alternative weapon that might be used while on rope (if any is selected)
smxx [Fri, 12 Feb 2010 16:39:22 +0000] rev 2800
Engine:
* Added executable icon (Win32 only)
* Added window icon
* Tiy should redo both as I couldn't get them right (blurred/transparency)
koda [Wed, 10 Feb 2010 22:00:49 +0000] rev 2799
add a new way to fetch version info from pascal to c
complete the stubs for the new lua section
fixed a glitch in the ifrontend
smxx [Wed, 10 Feb 2010 21:23:03 +0000] rev 2798
Engine:
* Excluded Lua scripting on iPhone
Frontend:
* Some stylesheet tweaks by Tiy and me
smxx [Wed, 10 Feb 2010 17:53:21 +0000] rev 2797
Engine:
* Redirect debug log to stderr in case no path was provided (e.g. run from command line)
smxx [Wed, 10 Feb 2010 17:31:12 +0000] rev 2796
Engine:
* Proper cleanup after creating landscape preview
* Avoid trying to write to current working directory (no-go under Windows Vista/7 if installed to C:\Program Files)
smxx [Wed, 10 Feb 2010 17:15:10 +0000] rev 2795
Engine:
* Last pointer cast removed (I hope)
smxx [Wed, 10 Feb 2010 17:13:49 +0000] rev 2794
Engine:
* Forgot another gear pointer -> gear uid change
smxx [Wed, 10 Feb 2010 15:42:00 +0000] rev 2793
Engine:
* Prevent script calls with no script loaded (error spam)
smxx [Wed, 10 Feb 2010 13:53:31 +0000] rev 2792
Engine:
* Submit gear UID to script functions instead of gear pointer on gear add/delete
smxx [Wed, 10 Feb 2010 10:03:13 +0000] rev 2791
Engine:
* Fixed uScript to compile without DEBUGFILE set
smxx [Wed, 10 Feb 2010 09:52:00 +0000] rev 2790
Engine:
* Identify gears in Lua using their unique id instead of their pointer address - this should keep training from crashing on x64 platforms
* Removed obsolete script call to "onTeamSetup" even before any script is loaded