tomasstraupis [Mon, 28 Apr 2014 16:49:29 -0400] rev 10224
Spelling corrections
unc0rr [Tue, 15 Apr 2014 21:46:08 +0400] rev 10223
Optimize out path closing point for one point paths
unc0rr [Mon, 14 Apr 2014 13:46:46 +0400] rev 10222
Racer challenge map #7
unc0rr [Fri, 04 Apr 2014 12:32:15 +0400] rev 10221
Official racer challenge map #6
nemo [Sat, 29 Mar 2014 14:02:05 -0400] rev 10220
merge
nemo [Sat, 29 Mar 2014 13:57:46 -0400] rev 10219
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
unc0rr [Fri, 28 Mar 2014 23:04:23 +0400] rev 10218
Send updated info on map switched by voting
unc0rr [Fri, 28 Mar 2014 21:20:25 +0400] rev 10217
Fix condition
unc0rr [Fri, 28 Mar 2014 11:02:06 +0400] rev 10216
Fix build
unc0rr [Thu, 27 Mar 2014 23:25:31 +0400] rev 10215
- Fix applying vote result
- Votes expiring (I'm sure it doesn't even build, but my ghc is broken for now, hoping for the best)
unc0rr [Mon, 24 Mar 2014 21:32:24 +0400] rev 10214
Fix script
unc0rr [Mon, 24 Mar 2014 16:51:39 +0400] rev 10213
Racer challenge #5
unc0rr [Sun, 23 Mar 2014 23:35:33 +0400] rev 10212
Some fixes to voting + small refactoring
unc0rr [Thu, 20 Mar 2014 22:14:30 +0400] rev 10211
Better detection
nemo [Thu, 20 Mar 2014 13:12:05 -0400] rev 10210
hm. I think I forgot to commit this when adding speech bubble change
unc0rr [Thu, 20 Mar 2014 17:14:25 +0400] rev 10209
Fix warnings
unc0rr [Thu, 20 Mar 2014 17:04:49 +0400] rev 10208
- Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
- Fix most of templates which could produce self-intersecting polyline as a start for distortion
- Fix parsing in templates editor
unc0rr [Thu, 20 Mar 2014 00:59:15 +0400] rev 10207
- Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
- Some adjustments/comments
unc0rr [Wed, 19 Mar 2014 18:45:20 +0400] rev 10206
Process segments from last to first point too
unc0rr [Wed, 19 Mar 2014 12:53:07 +0400] rev 10205
Prevent intersections with segment from last to first point, adjust size of details
unc0rr [Wed, 19 Mar 2014 11:54:09 +0400] rev 10204
Fix div by zero error in new generator
unc0rr [Wed, 19 Mar 2014 00:34:14 +0400] rev 10203
Greedy approach: divide while it divides
unc0rr [Wed, 19 Mar 2014 00:28:52 +0400] rev 10202
No self intersections, except for weirdness between first and last point
unc0rr [Tue, 18 Mar 2014 00:01:52 +0400] rev 10201
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
unc0rr [Mon, 17 Mar 2014 00:41:45 +0400] rev 10200
More math, implementation is nearly complete, just still have an issue to resolve
unc0rr [Sun, 16 Mar 2014 00:47:18 +0400] rev 10199
Some progress on new generator
unc0rr [Fri, 14 Mar 2014 19:59:34 +0400] rev 10198
Move template-based generator into its own file
unc0rr [Fri, 14 Mar 2014 16:00:36 +0400] rev 10197
Some optimizations
unc0rr [Fri, 14 Mar 2014 13:59:39 +0400] rev 10196
Fix perlin gen on 32 bit arch
unc0rr [Fri, 14 Mar 2014 00:42:04 +0400] rev 10195
- Room save/load into/from file
- Vote on map (not complete implementation, also voting itself is still buggy)
unc0rr [Thu, 13 Mar 2014 23:25:31 +0400] rev 10194
Allow to save and delete room config in room
nemo [Wed, 12 Mar 2014 22:40:49 -0400] rev 10193
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo [Tue, 11 Mar 2014 22:49:01 -0400] rev 10192
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
nemo [Tue, 11 Mar 2014 22:32:48 -0400] rev 10191
this is fine right?
unc0rr [Tue, 11 Mar 2014 00:59:42 +0400] rev 10190
Tweaks and tweaks
unc0rr [Mon, 10 Mar 2014 22:47:29 +0400] rev 10189
- Rework FillLand
- Optimize fade() function a bit, don't call min() function
- Only leave parts of land which touch bottom border in perlin mapgen
nemo [Sun, 09 Mar 2014 20:53:11 -0400] rev 10188
as suggested, precompute to avoid use of double
unc0rr [Sat, 08 Mar 2014 23:51:50 +0400] rev 10187
Experiment: enforce a plate at bottom so the map generated is more connected
unc0rr [Sat, 08 Mar 2014 23:00:03 +0400] rev 10186
Some optimizations
unc0rr [Sat, 08 Mar 2014 22:49:13 +0400] rev 10185
Strip Z axis from calculations
unc0rr [Sat, 08 Mar 2014 13:50:50 +0400] rev 10184
Setup leftX, rightX and topY
unc0rr [Sat, 08 Mar 2014 00:19:24 +0400] rev 10183
Some tweaks to perlin generator
unc0rr [Fri, 07 Mar 2014 23:59:04 +0400] rev 10182
Add randomness
unc0rr [Fri, 07 Mar 2014 23:36:56 +0400] rev 10181
Perlin noise generator untweaked, temporarily replacing maze generator
unc0rr [Thu, 06 Mar 2014 14:17:44 +0400] rev 10180
Racer challenge map #4
unc0rr [Thu, 06 Mar 2014 00:19:50 +0400] rev 10179
merge
sheepluva [Wed, 05 Mar 2014 12:38:01 +0100] rev 10178
don't stack bye/teleport sounds of hogs (when a team is gone)
unc0rr [Thu, 06 Mar 2014 00:18:51 +0400] rev 10177
Don't run two engine threads simultaneously
unc0rr [Wed, 05 Mar 2014 00:53:08 +0400] rev 10176
Don't call halt()
unc0rr [Tue, 04 Mar 2014 00:40:23 +0400] rev 10175
Remove game/preview functions split in library mode, just let normal procedure run instead:
- Remove tons of HWLIBRARY ifdefs
- Override ParamCount and ParamStr to let GetParams work
- Small fixes here and there
unc0rr [Mon, 03 Mar 2014 22:36:30 +0400] rev 10174
- Fix crasher in doStepSniperRifleShot
- Fix hwLibrary.pas dependencies list
unc0rr [Sun, 02 Mar 2014 00:34:18 +0400] rev 10173
Make it build as library
nemo [Sat, 01 Mar 2014 15:04:38 -0500] rev 10172
Only draw border for solid land
nemo [Sat, 01 Mar 2014 14:52:36 -0500] rev 10171
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
unc0rr [Sat, 01 Mar 2014 23:37:59 +0400] rev 10170
merge
nemo [Sat, 01 Mar 2014 14:37:06 -0500] rev 10169
always update. a bit inefficient, but scripts do weird things.