hedgewars/uLandTemplates.pas
Thu, 20 Jun 2013 11:15:50 +0400 unc0rr First select group of templates, then pick template from selected group
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Mon, 27 May 2013 11:33:25 -0400 nemo increase width on medium/large templates by a couple of hundred px. should help issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Mon, 05 Nov 2012 22:18:47 -0500 nemo revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
Sun, 28 Oct 2012 15:12:37 +0100 Xeli merge Medo's GSoC work hedgeroid
Thu, 25 Oct 2012 13:55:55 -0400 nemo Restore -gv, limit points to template dimensions
Sun, 14 Oct 2012 00:22:33 +0400 unc0rr Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
Mon, 27 Aug 2012 17:40:16 +0200 Medo Merge
Thu, 23 Aug 2012 20:43:39 -0400 nemo Fix formatting, reduce border sensitivity
Thu, 23 Aug 2012 23:18:06 +0400 unc0rr Slightly faster and slightly better templates #41 and #43
Sat, 18 Aug 2012 13:45:00 +0200 Medo engine: Fixed indentation regression
Sat, 18 Aug 2012 13:21:37 +0200 Medo engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
Sat, 04 Aug 2012 21:08:46 -0400 nemo An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
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