unc0rr [Wed, 03 Dec 2014 00:07:33 +0300] rev 10606
merge default
sheepluva [Tue, 02 Dec 2014 20:20:04 +0100] rev 10605
oops, IOResult is a function in pascal, but not in pas2c
nemo [Tue, 02 Dec 2014 14:26:16 -0500] rev 10604
Sheepluva thought this was worth adding.
nemo [Tue, 02 Dec 2014 13:29:06 -0500] rev 10603
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
unC0Rr [Tue, 02 Dec 2014 12:02:20 +0300] rev 10602
Fix FULLMAPCONFIG message
sheepluva [Mon, 01 Dec 2014 23:09:35 +0100] rev 10601
update land texture /after/ smoothing
sheepluva [Mon, 01 Dec 2014 19:24:40 +0100] rev 10600
fix despeckle
sheepluva [Mon, 01 Dec 2014 17:55:09 +0100] rev 10599
weapon set: Shoppa Pro
nemo [Mon, 01 Dec 2014 11:11:19 -0500] rev 10598
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
unC0Rr [Mon, 01 Dec 2014 13:07:42 +0300] rev 10597
oops
mikade <redgrinner@gmail.com> [Mon, 01 Dec 2014 11:37:28 +0900] rev 10596
some friendly updates to TechRacer
sheepluva [Sun, 30 Nov 2014 23:32:55 +0100] rev 10595
turns out IOResult is actually IOResult() - a function that clears its result after each call
sheepluva [Sun, 30 Nov 2014 22:48:28 +0100] rev 10594
oops, fix logging. had = instead of <> in an error check
nemo [Sun, 30 Nov 2014 16:18:19 -0500] rev 10593
*sigh*
nemo [Sun, 30 Nov 2014 16:06:39 -0500] rev 10592
stricter skip
unc0rr [Sun, 30 Nov 2014 23:36:22 +0300] rev 10591
Limit fire particles speed to 2
sheepluva [Sun, 30 Nov 2014 21:32:24 +0100] rev 10590
fix for
issue #840: Basic Training - Grenade is failing to dismiss team
nemo [Sun, 30 Nov 2014 15:30:51 -0500] rev 10589
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
sheepluva [Sun, 30 Nov 2014 21:15:46 +0100] rev 10588
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
nemo [Sun, 30 Nov 2014 15:12:59 -0500] rev 10587
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
nemo [Sun, 30 Nov 2014 15:07:01 -0500] rev 10586
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
nemo [Sun, 30 Nov 2014 14:41:40 -0500] rev 10585
Should prevent desync hopefully. Thanks unc0rr
sheepluva [Sun, 30 Nov 2014 17:20:37 +0100] rev 10584
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix
issue #838
nemo [Sat, 29 Nov 2014 21:29:32 -0500] rev 10583
oh right, forgot sheepluva had fixed ice
sheepluva [Sun, 30 Nov 2014 02:41:49 +0100] rev 10582
give sea world edges some icegun love
nemo [Sat, 29 Nov 2014 21:29:11 -0500] rev 10581
Wuzzy's changes to climbhome w/ some tweaks by me
nemo [Sat, 29 Nov 2014 15:30:33 -0500] rev 10580
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
nemo [Sat, 29 Nov 2014 14:57:07 -0500] rev 10579
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.