hedgewars/uStore.pas
Tue, 24 Mar 2015 16:52:35 +0100 sheepluva rendering tweaks cont.
Tue, 24 Mar 2015 12:48:55 +0100 sheepluva rendering tweaks/cleanup cont.
Sat, 03 Jan 2015 00:28:33 +0300 unc0rr Fix crash in case of critical image missing 0.9.21
Mon, 08 Dec 2014 21:57:06 +0100 sheepluva make sure view limits are updated at start of game
Mon, 08 Dec 2014 17:43:27 +0100 sheepluva clean up fonts
Mon, 08 Dec 2014 09:35:14 -0500 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Fri, 05 Dec 2014 02:19:30 +0100 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
Sat, 22 Nov 2014 10:22:07 -0500 nemo Avoid promoting violence to hedgehogs. At least once a year.
Mon, 17 Nov 2014 15:25:24 +0100 sheepluva some whitespace fixes
Sat, 25 Oct 2014 11:29:45 -0400 nemo Remove switching of hog's hat to chef. do it in draw instead.
Sun, 15 Jun 2014 13:42:34 +0200 sheepluva fix videorec build
Sat, 14 Jun 2014 15:49:44 +0200 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
Sat, 14 Jun 2014 02:25:49 +0200 sheepluva huh? me? nono, don't mind me. I'm just here to clean up.
Wed, 11 Jun 2014 12:55:24 +0200 sheepluva fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
Tue, 10 Jun 2014 23:21:22 +0200 sheepluva RAR: cleaning up a bit of the IFDEF-clusterf*ck
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