koda [Sun, 25 Apr 2010 13:54:45 +0000] rev 3367
burning revision numbers with style
koda [Sun, 25 Apr 2010 13:33:49 +0000] rev 3366
rename the project from HedgewarsMobile to Hedgewars
koda [Sun, 25 Apr 2010 02:30:42 +0000] rev 3365
wow all these files only for land preview and seed generation
koda [Thu, 22 Apr 2010 17:43:12 +0000] rev 3364
no more hardcoded teams, team selection is real \o/
custom buttons rock
removed difficult errlib from openalbridge
nemo [Wed, 21 Apr 2010 21:38:07 +0000] rev 3363
More work on slovak locale from jose1711
koda [Wed, 21 Apr 2010 10:22:06 +0000] rev 3362
in reprocessing openalbridge, a lot of code cleanup and simplification
koda [Wed, 21 Apr 2010 01:57:23 +0000] rev 3361
buttons for number of hogs in game config
buttons for color of team in game config
update and code cleanup
fixed crashes at uitextfield
koda [Mon, 19 Apr 2010 15:30:11 +0000] rev 3360
updates to openalbridge (modified api and simplified some sections)
smxx [Mon, 19 Apr 2010 13:31:08 +0000] rev 3359
Engine:
* Let gears collide once they significantly leave visible area (might need more testing)
* Added skipping sound to gears skipping on water surface
Frontend:
* Fixed loading/saving of control bindings
smxx [Mon, 19 Apr 2010 12:47:36 +0000] rev 3358
Engine:
* Avoid game getting stuck due to indestructible land below piano (infinite bounces)
koda [Mon, 19 Apr 2010 01:39:55 +0000] rev 3357
draw a hedgehog when presenting hats
other lazy loading procedure
fix crash when loading multiple games
koda [Sun, 18 Apr 2010 23:19:15 +0000] rev 3356
add missing controller stubs
initial work for the game configuration in the ifrontend
stuff for working with official apple certificates
use lazy loading whenever possible
palewolf [Sat, 17 Apr 2010 23:03:52 +0000] rev 3355
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
koda [Sat, 17 Apr 2010 13:04:36 +0000] rev 3354
fix build
koda [Sat, 17 Apr 2010 08:30:34 +0000] rev 3353
OpenAL makes a comeback! (might require some cleanup)
removed sdl_mixer from ifrontend as it's too buggy
updated hedgwars.pro project file