hedgewars/GSHandlers.inc
Wed, 22 Dec 2010 14:19:11 -0500 nemo raise Y start to cloud level
Wed, 22 Dec 2010 09:56:13 -0500 nemo knock back y two to make snow pile up a bit less high
Wed, 22 Dec 2010 02:16:07 -0500 nemo should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
Wed, 22 Dec 2010 01:19:47 -0500 nemo more snow
Wed, 22 Dec 2010 01:11:48 -0500 nemo minor visual tweaks to snow
Wed, 22 Dec 2010 00:48:06 -0500 nemo minor position tweaks. hopefully checking array bounds correctly
Wed, 22 Dec 2010 00:17:43 -0500 nemo A very very basic snow implementation
Wed, 22 Dec 2010 02:50:17 +0100 Henek added density for gears used in gfMoreWind, needs alot of tweaking
Sun, 19 Dec 2010 22:06:38 -0500 nemo FAIL - actually assign
Sun, 19 Dec 2010 21:06:34 -0500 nemo Snowball weapon
Mon, 06 Dec 2010 13:07:36 -0500 nemo try this mikade
Thu, 02 Dec 2010 18:45:16 -0500 nemo Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
Sun, 21 Nov 2010 12:11:50 -0500 nemo detach rope if the Land[] vanishes
Sun, 21 Nov 2010 10:53:50 -0500 nemo fix rope test
Sun, 21 Nov 2010 09:37:48 -0500 nemo Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
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