Sat, 10 Oct 2009 14:24:39 +0000 Oops, fix build
unc0rr [Sat, 10 Oct 2009 14:24:39 +0000] rev 2412
Oops, fix build
Thu, 08 Oct 2009 17:47:34 +0000 updated translation by szczur
nemo [Thu, 08 Oct 2009 17:47:34 +0000] rev 2411
updated translation by szczur
Thu, 08 Oct 2009 13:38:50 +0000 Fix integer->SmallInt
unc0rr [Thu, 08 Oct 2009 13:38:50 +0000] rev 2410
Fix integer->SmallInt
Thu, 08 Oct 2009 00:58:17 +0000 fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
koda [Thu, 08 Oct 2009 00:58:17 +0000] rev 2409
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot other minor changes to cmakefiles and iphone defaults
Wed, 07 Oct 2009 17:01:40 +0000 Server provides more info in rooms list
unc0rr [Wed, 07 Oct 2009 17:01:40 +0000] rev 2408
Server provides more info in rooms list
Wed, 07 Oct 2009 14:37:42 +0000 - Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr [Wed, 07 Oct 2009 14:37:42 +0000] rev 2407
- Fix mouse cursor bugs in net game (still has a bug near water) - Default binds for zoom
Tue, 06 Oct 2009 16:30:08 +0000 cmake optimizations and simplification
koda [Tue, 06 Oct 2009 16:30:08 +0000] rev 2406
cmake optimizations and simplification
Sat, 03 Oct 2009 12:38:56 +0000 Fix /me chat command in demos
unc0rr [Sat, 03 Oct 2009 12:38:56 +0000] rev 2405
Fix /me chat command in demos
Sat, 03 Oct 2009 12:35:24 +0000 Fix build
unc0rr [Sat, 03 Oct 2009 12:35:24 +0000] rev 2404
Fix build
Sat, 03 Oct 2009 09:35:14 +0000 - Proper /team command implementation
unc0rr [Sat, 03 Oct 2009 09:35:14 +0000] rev 2403
- Proper /team command implementation - Many fixes for chat bugs in engine, frontend and server
Fri, 02 Oct 2009 18:56:54 +0000 revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
koda [Fri, 02 Oct 2009 18:56:54 +0000] rev 2402
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
Fri, 02 Oct 2009 18:44:37 +0000 fixes & co.
koda [Fri, 02 Oct 2009 18:44:37 +0000] rev 2401
fixes & co.
Fri, 02 Oct 2009 16:49:31 +0000 added a utility that warns the user to install hedgewars when it's run from the diskimage
koda [Fri, 02 Oct 2009 16:49:31 +0000] rev 2400
added a utility that warns the user to install hedgewars when it's run from the diskimage
Sun, 27 Sep 2009 22:25:27 +0000 fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
koda [Sun, 27 Sep 2009 22:25:27 +0000] rev 2399
fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
Sun, 27 Sep 2009 20:25:49 +0000 classic voicepack
koda [Sun, 27 Sep 2009 20:25:49 +0000] rev 2398
classic voicepack
Sun, 27 Sep 2009 14:33:59 +0000 - Patch for "Syncronizing" message by Smaxx + some tweaks by me
unc0rr [Sun, 27 Sep 2009 14:33:59 +0000] rev 2397
- Patch for "Syncronizing" message by Smaxx + some tweaks by me - Tweak chat colours a bit
Sun, 27 Sep 2009 10:26:36 +0000 Colorize chat messages in frontend and engine
unc0rr [Sun, 27 Sep 2009 10:26:36 +0000] rev 2396
Colorize chat messages in frontend and engine
Sat, 26 Sep 2009 20:54:13 +0000 makes the updater optional at compile time
koda [Sat, 26 Sep 2009 20:54:13 +0000] rev 2395
makes the updater optional at compile time
Sat, 26 Sep 2009 15:44:34 +0000 lupdate + a working .pro file
koda [Sat, 26 Sep 2009 15:44:34 +0000] rev 2394
lupdate + a working .pro file
Sat, 26 Sep 2009 03:44:32 +0000 some fixes for the autoupdate thingy
koda [Sat, 26 Sep 2009 03:44:32 +0000] rev 2393
some fixes for the autoupdate thingy
Tue, 22 Sep 2009 21:58:08 +0000 Smaxx's patch fixing openal sound issues with poor card drivers
koda [Tue, 22 Sep 2009 21:58:08 +0000] rev 2392
Smaxx's patch fixing openal sound issues with poor card drivers
Tue, 22 Sep 2009 21:00:39 +0000 fix invisible rope in low quality
koda [Tue, 22 Sep 2009 21:00:39 +0000] rev 2391
fix invisible rope in low quality
Tue, 22 Sep 2009 18:58:02 +0000 converts some gl calls to gles
koda [Tue, 22 Sep 2009 18:58:02 +0000] rev 2390
converts some gl calls to gles
Tue, 22 Sep 2009 15:48:49 +0000 - Remove cake fix
unc0rr [Tue, 22 Sep 2009 15:48:49 +0000] rev 2389
- Remove cake fix - Restore negative zero in hwSign
Tue, 22 Sep 2009 15:42:19 +0000 Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
unc0rr [Tue, 22 Sep 2009 15:42:19 +0000] rev 2388
Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
Thu, 17 Sep 2009 06:37:24 +0000 Final fix
unc0rr [Thu, 17 Sep 2009 06:37:24 +0000] rev 2387
Final fix
Thu, 17 Sep 2009 06:37:10 +0000 Second try
unc0rr [Thu, 17 Sep 2009 06:37:10 +0000] rev 2386
Second try
Thu, 17 Sep 2009 06:36:37 +0000 Fix build
unc0rr [Thu, 17 Sep 2009 06:36:37 +0000] rev 2385
Fix build
Wed, 16 Sep 2009 14:45:00 +0000 Fix a warning
unc0rr [Wed, 16 Sep 2009 14:45:00 +0000] rev 2384
Fix a warning
Wed, 16 Sep 2009 14:44:50 +0000 Don't spam debug messages
unc0rr [Wed, 16 Sep 2009 14:44:50 +0000] rev 2383
Don't spam debug messages
Wed, 16 Sep 2009 14:44:40 +0000 Optimize network traffic a bit:
unc0rr [Wed, 16 Sep 2009 14:44:40 +0000] rev 2382
Optimize network traffic a bit: - Send keepalive packets every second - Don't send keepalive packet if there was action packet within a second Time between turns in net game is reduced to 1 second now (was 2 seconds)
Wed, 16 Sep 2009 12:48:27 +0000 Don't store keepalive messages in game server spectators buffer
unc0rr [Wed, 16 Sep 2009 12:48:27 +0000] rev 2381
Don't store keepalive messages in game server spectators buffer
Sun, 13 Sep 2009 17:51:25 +0000 - Fix join/leave messages color
unc0rr [Sun, 13 Sep 2009 17:51:25 +0000] rev 2380
- Fix join/leave messages color - Add a check to prevent local schemes from overriding with bad ones
Thu, 10 Sep 2009 18:50:53 +0000 - Implement zoom reset
unc0rr [Thu, 10 Sep 2009 18:50:53 +0000] rev 2379
- Implement zoom reset - Implement mouse wheel events processing - Increase zooming speed twice - Bind zoom to mouse wheel, zoom reset to middle mouse button - Some formatting changes (yes, I'm evil :D )
Thu, 10 Sep 2009 15:35:34 +0000 Fix water rendering issues
unc0rr [Thu, 10 Sep 2009 15:35:34 +0000] rev 2378
Fix water rendering issues
Thu, 10 Sep 2009 15:30:11 +0000 And in frontend
nemo [Thu, 10 Sep 2009 15:30:11 +0000] rev 2377
And in frontend
Thu, 10 Sep 2009 15:29:28 +0000 Strip trailing spaces
nemo [Thu, 10 Sep 2009 15:29:28 +0000] rev 2376
Strip trailing spaces
Thu, 10 Sep 2009 15:22:34 +0000 Don't allow to look too deep
unc0rr [Thu, 10 Sep 2009 15:22:34 +0000] rev 2375
Don't allow to look too deep
Thu, 10 Sep 2009 12:55:10 +0000 Fix water position when zooming
unc0rr [Thu, 10 Sep 2009 12:55:10 +0000] rev 2374
Fix water position when zooming
Thu, 10 Sep 2009 12:46:56 +0000 Fix background and horizont positions when zooming
unc0rr [Thu, 10 Sep 2009 12:46:56 +0000] rev 2373
Fix background and horizont positions when zooming
Thu, 10 Sep 2009 12:42:01 +0000 Implement smooth zoom
unc0rr [Thu, 10 Sep 2009 12:42:01 +0000] rev 2372
Implement smooth zoom
Thu, 10 Sep 2009 12:23:31 +0000 Fix broken infinite skip turns logic
unc0rr [Thu, 10 Sep 2009 12:23:31 +0000] rev 2371
Fix broken infinite skip turns logic
Thu, 10 Sep 2009 12:23:02 +0000 - Support probabilies from ammo scheme in engine
unc0rr [Thu, 10 Sep 2009 12:23:02 +0000] rev 2370
- Support probabilies from ammo scheme in engine - Remove shoppa probabilities hack
Thu, 10 Sep 2009 12:16:11 +0000 Implement probability editor for weapon schemes (engine doesn't support that yet)
unc0rr [Thu, 10 Sep 2009 12:16:11 +0000] rev 2369
Implement probability editor for weapon schemes (engine doesn't support that yet)
Thu, 10 Sep 2009 07:53:22 +0000 Move connect call to more appropriate place
unc0rr [Thu, 10 Sep 2009 07:53:22 +0000] rev 2368
Move connect call to more appropriate place
Thu, 10 Sep 2009 07:48:30 +0000 Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
unc0rr [Thu, 10 Sep 2009 07:48:30 +0000] rev 2367
Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
Thu, 10 Sep 2009 04:36:58 +0000 Disable smoothing and alpha for low quality rope rendering
unc0rr [Thu, 10 Sep 2009 04:36:58 +0000] rev 2366
Disable smoothing and alpha for low quality rope rendering
Thu, 10 Sep 2009 04:36:26 +0000 Some rope tweaks
unc0rr [Thu, 10 Sep 2009 04:36:26 +0000] rev 2365
Some rope tweaks
Thu, 10 Sep 2009 03:03:04 +0000 Fix braindead check
unc0rr [Thu, 10 Sep 2009 03:03:04 +0000] rev 2364
Fix braindead check
Thu, 10 Sep 2009 03:02:38 +0000 Use GL_LINE_STRIP instead of GL_LINES
unc0rr [Thu, 10 Sep 2009 03:02:38 +0000] rev 2363
Use GL_LINE_STRIP instead of GL_LINES
Wed, 09 Sep 2009 14:04:06 +0000 - Implement low quality rope
unc0rr [Wed, 09 Sep 2009 14:04:06 +0000] rev 2362
- Implement low quality rope - Sometimes doesn't render - to be fixed
Wed, 09 Sep 2009 02:41:17 +0000 oops. forgot this one
nemo [Wed, 09 Sep 2009 02:41:17 +0000] rev 2361
oops. forgot this one
Wed, 09 Sep 2009 01:55:37 +0000 Ok. This time I think I have it. amNothing should work.
nemo [Wed, 09 Sep 2009 01:55:37 +0000] rev 2360
Ok. This time I think I have it. amNothing should work.
Tue, 08 Sep 2009 21:58:09 +0000 Trying to correct prior amNothing checkin. untested.
nemo [Tue, 08 Sep 2009 21:58:09 +0000] rev 2359
Trying to correct prior amNothing checkin. untested.
Tue, 08 Sep 2009 19:47:45 +0000 hide timer after cake is done walking
nemo [Tue, 08 Sep 2009 19:47:45 +0000] rev 2358
hide timer after cake is done walking
Tue, 08 Sep 2009 19:44:49 +0000 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo [Tue, 08 Sep 2009 19:44:49 +0000] rev 2357
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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