Xeli [Thu, 14 Jul 2011 15:55:28 +0200] rev 5433
Main class files for the start-local-game screen
sheepluva [Wed, 20 Jul 2011 20:44:25 +0200] rev 5432
some changelog stuff
Xeli [Thu, 14 Jul 2011 15:54:12 +0200] rev 5431
this file points to the resources files containing weapons and schemes
mikade [Wed, 20 Jul 2011 18:05:43 +0200] rev 5430
Restored Golf theme. May require additional work.
unc0rr [Wed, 27 Jul 2011 11:39:08 +0400] rev 5429
Colon sign isn't compatible with windows
Xeli [Thu, 14 Jul 2011 15:52:10 +0200] rev 5428
Fixed a small bug for when detecting Themes
mikade [Wed, 20 Jul 2011 17:46:19 +0200] rev 5427
New mission. Hopefully easier than most of my other missions. :D
Features: Deadly AI accuracy, and "Energetic Engineer" achievement.
unc0rr [Sat, 23 Jul 2011 09:30:51 +0400] rev 5426
Implement command for banning by ip and a command for bans list
unc0rr [Wed, 27 Jul 2011 11:38:00 +0400] rev 5425
Remove unneeded variable
Xeli [Thu, 14 Jul 2011 15:48:27 +0200] rev 5424
Layouts for the start local game
sheepluva [Wed, 20 Jul 2011 00:09:13 +0200] rev 5423
escape ampersand ('&') in team select buttons.
unc0rr [Tue, 26 Jul 2011 17:28:55 +0400] rev 5422
Make AI much more wise (fix a bug preventing AI to explore caves)
Xeli [Thu, 14 Jul 2011 15:46:43 +0200] rev 5421
added xml files which represent the default entries of Schemes and weapons
svetlisa [Tue, 19 Jul 2011 12:02:24 +0200] rev 5420
bg locale update
unc0rr [Tue, 26 Jul 2011 17:27:14 +0400] rev 5419
Comment out unsynced logging
Xeli [Thu, 14 Jul 2011 15:45:43 +0200] rev 5418
added various icons and graphics for the frontend
nemo [Sat, 16 Jul 2011 13:45:40 -0400] rev 5417
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
Xeli [Thu, 14 Jul 2011 15:42:54 +0200] rev 5416
Added a small example of the frontend still being worked but commited so the downloader now works
nemo [Sat, 16 Jul 2011 13:01:11 -0400] rev 5415
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
Xeli [Thu, 14 Jul 2011 15:42:01 +0200] rev 5414
Added a utility class needed by the Downloaders
unc0rr [Tue, 12 Jul 2011 21:12:07 +0400] rev 5413
Somehow this line got lost somewhere
Xeli [Thu, 14 Jul 2011 15:41:26 +0200] rev 5412
Moved download classes to their own dir and fixed the way the dest dir is being 'build'
nemo [Mon, 11 Jul 2011 16:03:46 -0400] rev 5411
merge
Xeli [Wed, 06 Jul 2011 14:38:06 +0200] rev 5410
small fix to have LUA_DISABLED working again
nemo [Mon, 11 Jul 2011 14:08:15 -0400] rev 5409
typo
Xeli [Tue, 05 Jul 2011 23:30:35 +0200] rev 5408
removed some left over artifact of DataPackage in CMakeLists.txt
koda [Mon, 11 Jul 2011 13:04:18 +0200] rev 5407
typo and spaces
Xeli [Tue, 05 Jul 2011 23:29:32 +0200] rev 5406
fixed Data path
koda [Sun, 10 Jul 2011 02:18:46 +0200] rev 5405
better variable grouping...
jose1711 [Sat, 09 Jul 2011 21:30:36 +0200] rev 5404
Updated Slovak translation
Xeli [Tue, 05 Jul 2011 23:29:08 +0200] rev 5403
fixed app name
nemo [Fri, 08 Jul 2011 12:18:27 -0400] rev 5402
Add fudge factors for the collision check on portal exit
Xeli [Tue, 05 Jul 2011 23:26:32 +0200] rev 5401
Added build scripts to the hgignore files, these are generated by cmake
nemo [Thu, 07 Jul 2011 08:09:12 -0400] rev 5400
merge french translation
Xeli [Tue, 05 Jul 2011 18:33:42 +0200] rev 5399
merge
karibikCZ [Thu, 07 Jul 2011 07:55:23 -0400] rev 5398
Updated Czech translation
Xeli [Tue, 05 Jul 2011 18:27:18 +0200] rev 5397
Added download functionality and changed some icons
unc0rr [Thu, 07 Jul 2011 12:34:07 +0400] rev 5396
This seems to be a much better place
Xeli [Tue, 05 Jul 2011 18:23:54 +0200] rev 5395
Removed DataPackage and added eclipse specific meta files to ignore
unc0rr [Tue, 05 Jul 2011 21:41:48 +0400] rev 5394
This should improve performance on singlecore computers
Xeli [Tue, 05 Jul 2011 18:22:07 +0200] rev 5393
removed the extra DataPackage apk, the main app will download it itself
koda [Mon, 04 Jul 2011 15:35:44 +0200] rev 5392
little code cleanup (but please test)
Xeli [Tue, 05 Jul 2011 18:21:19 +0200] rev 5391
Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share
koda [Mon, 04 Jul 2011 12:28:58 +0200] rev 5390
(fix
issue #126) moved initial nickname popup to the netconnection page
Xeli [Fri, 01 Jul 2011 21:30:33 +0200] rev 5389
Changed package name from org.hedgewars to org.hedgewars.mobile
unc0rr [Mon, 04 Jul 2011 10:26:16 +0400] rev 5388
Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
Xeli [Fri, 01 Jul 2011 09:02:30 +0200] rev 5387
updated path to Data folder to match where DataPacakage put it *temporarily*
nemo [Sun, 03 Jul 2011 20:14:03 -0400] rev 5386
oops
Xeli [Fri, 01 Jul 2011 08:46:47 +0200] rev 5385
merge
nemo [Sun, 03 Jul 2011 20:01:13 -0400] rev 5384
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
Xeli [Wed, 29 Jun 2011 18:09:24 +0200] rev 5383
Added *.properties in Android project dirs to hgignore
Added a new project which will move resources from it's own apk to the sdcard
mikade [Sun, 03 Jul 2011 22:47:57 +0200] rev 5382
Altered switch behavior on 'The Specialists'.
Xeli [Wed, 29 Jun 2011 18:05:04 +0200] rev 5381
Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts
nemo [Sun, 03 Jul 2011 14:36:42 -0400] rev 5380
Based on some user complaints on forum, try to reduce impact of teams on small displays.
Xeli [Tue, 28 Jun 2011 18:33:51 +0200] rev 5379
Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved
nemo [Sun, 03 Jul 2011 12:53:39 -0400] rev 5378
adjust test slightly
Xeli [Tue, 28 Jun 2011 18:30:10 +0200] rev 5377
Added hedgewars icons
koda [Sun, 03 Jul 2011 18:22:07 +0200] rev 5376
copy pasta fail
Xeli [Tue, 28 Jun 2011 17:57:54 +0200] rev 5375
merge
nemo [Sun, 03 Jul 2011 11:38:25 -0400] rev 5374
Add a little y kick if there is nothing under an active barrel.
Xeli [Tue, 28 Jun 2011 17:56:25 +0200] rev 5373
added DataPackage temporarily
nemo [Sun, 03 Jul 2011 11:24:53 -0400] rev 5372
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
Xeli [Tue, 28 Jun 2011 17:55:15 +0200] rev 5371
Preloaded libhwengine.so and added an argument to nativeInit()
koda [Sun, 03 Jul 2011 02:33:17 +0200] rev 5370
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
Xeli [Tue, 28 Jun 2011 17:54:27 +0200] rev 5369
Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is!
sheepluva [Sun, 03 Jul 2011 01:10:39 +0200] rev 5368
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
Xeli [Tue, 28 Jun 2011 17:51:58 +0200] rev 5367
The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet..
unc0rr [Fri, 01 Jul 2011 10:38:00 +0400] rev 5366
Merge
Xeli [Tue, 28 Jun 2011 17:51:07 +0200] rev 5365
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
nemo [Thu, 30 Jun 2011 18:20:41 -0400] rev 5364
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
Xeli [Fri, 24 Jun 2011 13:37:43 +0200] rev 5363
Using the correct resolution rahter than a hardcoded one
mikade [Thu, 30 Jun 2011 05:26:36 +0200] rev 5362
Enable autoswitch on turn start for The Specialists Mode.
Remove switch from Engineer wepset to prevent nemo getting combo'd again :)
Xeli [Fri, 24 Jun 2011 13:24:51 +0200] rev 5361
Added a script to build and install the application, users must define a path to the ndk
unc0rr [Wed, 29 Jun 2011 22:24:38 +0400] rev 5360
merge
Xeli [Fri, 24 Jun 2011 13:22:17 +0200] rev 5359
put back GLUnit in the uses clause, indentation fix, path fix
nemo [Wed, 29 Jun 2011 00:05:26 -0400] rev 5358
call onusedammo earlier for switcher
unc0rr [Thu, 30 Jun 2011 15:09:10 +0400] rev 5357
Tiny optimization: convert smooth wind indicator change gear into visual gear
Xeli [Fri, 24 Jun 2011 13:21:02 +0200] rev 5356
disabled engine Protocol check until i fix config.in
nemo [Tue, 28 Jun 2011 23:32:42 -0400] rev 5355
match snow to visual gear
unc0rr [Thu, 30 Jun 2011 14:28:13 +0400] rev 5354
Fix formatting a bit
Xeli [Fri, 24 Jun 2011 13:19:32 +0200] rev 5353
Fixed a fault strcpy
nemo [Tue, 28 Jun 2011 21:48:28 -0400] rev 5352
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
unc0rr [Thu, 30 Jun 2011 14:26:01 +0400] rev 5351
Convert huge switch into an array
Xeli [Fri, 24 Jun 2011 13:14:03 +0200] rev 5350
Fixed a fault strcpy
nemo [Tue, 28 Jun 2011 19:16:42 -0400] rev 5349
sweep up some AA pixels
unc0rr [Thu, 30 Jun 2011 13:59:57 +0400] rev 5348
Don't draw snow flakes spawned in land, introduce gstInvisible flag
Xeli [Fri, 24 Jun 2011 13:13:31 +0200] rev 5347
Added test parameter which end up at hwengine::Game(PChar)
Henek [Tue, 28 Jun 2011 21:31:02 +0200] rev 5346
first draft of a html based theme editor
unc0rr [Wed, 29 Jun 2011 17:32:05 +0400] rev 5345
Simplify code using 'with', convert some tabs to spaces
Xeli [Fri, 24 Jun 2011 13:12:52 +0200] rev 5344
Removed WriteToConsole debugging lines
Henek [Tue, 28 Jun 2011 21:28:13 +0200] rev 5343
fake crates now with complementary poison
unc0rr [Wed, 29 Jun 2011 17:25:41 +0400] rev 5342
Check xx for LAND_WIDTH_MASK
Xeli [Fri, 24 Jun 2011 09:54:39 +0200] rev 5341
merge
unc0rr [Tue, 28 Jun 2011 17:12:09 +0400] rev 5340
- Allow snow to drop a bit outside the map, where it already is allowed to spawn
- Tiny optimization
Xeli [Fri, 24 Jun 2011 09:36:59 +0200] rev 5339
Fixed the incomplete merge of rev: 22c1f4833a86
unc0rr [Tue, 28 Jun 2011 16:12:39 +0400] rev 5338
Fix CMake warning (a header listed twice)
Xeli [Thu, 23 Jun 2011 21:57:53 +0200] rev 5337
Package name changes
nemo [Mon, 27 Jun 2011 13:39:46 -0400] rev 5336
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
Xeli [Thu, 23 Jun 2011 21:57:31 +0200] rev 5335
more packing name changes
mikade [Mon, 27 Jun 2011 02:41:45 +0200] rev 5334
Fix some quirky syntax.
Xeli [Thu, 23 Jun 2011 21:33:04 +0200] rev 5333
Package name changed from org.libsdl.app to org.hedgewars
nemo [Sun, 26 Jun 2011 20:29:08 -0400] rev 5332
Use an ifdef instead, add despeckling of tunnels
Xeli [Thu, 23 Jun 2011 21:09:33 +0200] rev 5331
Changed the package path from org.libsdl.app to org.hedgewars
nemo [Sun, 26 Jun 2011 20:19:11 -0400] rev 5330
disable .reserve - not 4.6 compatible
Xeli [Thu, 23 Jun 2011 16:52:23 +0200] rev 5329
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
nemo [Sun, 26 Jun 2011 19:44:41 -0400] rev 5328
Forgot to remove this script name
orange.hg@gmail.com [Tue, 28 Jun 2011 20:42:04 +0000] rev 5327
Second passage (second time I correct),
-nouvelles phrases de jeu (new sentences)
-correction de fautes (correction of mistakes)
-reformulations pour plus de compréhension et de cohérence (reformulation for more understanding)
Xeli [Thu, 23 Jun 2011 16:29:46 +0200] rev 5326
Changed UI elements
nemo [Sun, 26 Jun 2011 19:42:44 -0400] rev 5325
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
orange.hg@gmail.com [Sun, 26 Jun 2011 17:43:41 +0000] rev 5324
quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
Xeli [Thu, 23 Jun 2011 16:26:03 +0200] rev 5323
Enabled fullscreen and locked it to landscap
nemo [Sun, 26 Jun 2011 16:34:31 -0400] rev 5322
add missing nil check, increase despeckling of background too
orange.hg@gmail.com [Sun, 26 Jun 2011 17:18:19 +0000] rev 5321
Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
Xeli [Thu, 23 Jun 2011 15:51:21 +0200] rev 5320
Added various directories where compilers output to
nemo [Sun, 26 Jun 2011 15:23:45 -0400] rev 5319
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
orange.hg@gmail.com [Sat, 25 Jun 2011 18:05:08 +0000] rev 5318
Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
Je n'ai pas su quoi faire avec <translation type="obsolete"> => reformuler autrement ce qu'il y a déjà marqué ??
Certaines choses ne sont pas encore traduites car il manque le contexte général du mot pour le traduire correctement.
Xeli [Thu, 23 Jun 2011 14:30:04 +0200] rev 5317
Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html
nemo [Sun, 26 Jun 2011 13:38:47 -0400] rev 5316
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
orange.hg@gmail.com [Sat, 25 Jun 2011 16:29:05 +0000] rev 5315
Changements :
-ajout de messages répondant à certaine actions des hedgehogs (passer son tour, toucher un ami, etc.) et à l'arrivée des boites (santé, armes et outils)
-reformulation de certaines phrases concernant la description des armes et les modes de jeu (càd : ajout/retrai d'un mot, changement des temps de certains verbes, etc.)
Xeli [Thu, 23 Jun 2011 14:12:11 +0200] rev 5314
Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency