koda [Tue, 26 Mar 2013 01:18:04 +0100] rev 8926
link stdc++ (for physfs on linux) only when targetting 32bit
(grafted from db108c85131501e1ac4ded2758f742836f83f4b5)
DrinkMachine [Sat, 20 Apr 2013 19:03:57 -0400] rev 8925
Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
koda [Sat, 20 Apr 2013 02:20:15 +0200] rev 8924
update 0.9.19 with dev branch
nemo [Fri, 19 Apr 2013 16:30:39 -0400] rev 8923
merge
volkan [Fri, 19 Apr 2013 22:20:49 +0200] rev 8922
turkish translation updates
unc0rr [Sat, 20 Apr 2013 00:26:52 +0400] rev 8921
- Revert division hack nonsense
- Patch Distance instead to not produce zero on non-zero parameters passed
unc0rr [Thu, 18 Apr 2013 21:25:38 +0400] rev 8920
Store colors in human-readable form
unc0rr [Thu, 18 Apr 2013 17:37:50 +0400] rev 8919
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes
issue #613.
unc0rr [Thu, 18 Apr 2013 00:41:27 +0400] rev 8918
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
nemo [Wed, 17 Apr 2013 11:24:06 -0400] rev 8917
why would we ever want to divide by 0?
unc0rr [Wed, 17 Apr 2013 15:45:13 +0400] rev 8916
hwFloat division is ~1.6 times faster now
unc0rr [Wed, 17 Apr 2013 12:11:33 +0400] rev 8915
Trivial optimization. Wonder if compiler was smart enough about it.
sheepluva [Mon, 15 Apr 2013 22:26:30 +0200] rev 8914
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
unc0rr [Mon, 15 Apr 2013 23:26:48 +0400] rev 8913
unc0rr [Mon, 15 Apr 2013 23:06:06 +0400] rev 8912
Implement
issue #308 with '|' as separator
koda [Sun, 14 Apr 2013 22:57:13 +0200] rev 8911
let's go with what nemo suggests
unc0rr [Mon, 15 Apr 2013 00:04:13 +0400] rev 8910
Fix hedgehogs number desync. Now all desyncs except the one from
issue #521 should be fixed. Please, test.
unc0rr [Sun, 14 Apr 2013 15:09:24 +0400] rev 8909
Check for admin role right in the sql statemenet
koda [Sat, 13 Apr 2013 20:34:30 +0200] rev 8908
let's try to kill the thread right away and protect the thread variable with a mutex
koda [Sat, 13 Apr 2013 20:13:52 +0200] rev 8907
added two security flags to windows linking
nemo [Fri, 12 Apr 2013 12:44:14 -0400] rev 8906
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
unc0rr [Thu, 11 Apr 2013 23:20:56 +0400] rev 8905
New hwSqrt implementation which is 46/19 times faster than the old one!
koda [Sat, 20 Apr 2013 02:17:53 +0200] rev 8904
CASE FOLDING!!!
Never ever commit files with the same name and different casing
unc0rr [Thu, 11 Apr 2013 16:19:30 +0400] rev 8903
Reduce AI skills more on high Level values
sheepluva [Wed, 17 Apr 2013 14:57:56 +0200] rev 8902
fix for
issue #599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
thunderstruck [Wed, 10 Apr 2013 22:52:38 +0200] rev 8901
implementation of a restart-game button. location and appearance is not final :P
sheepluva [Tue, 16 Apr 2013 19:53:52 +0200] rev 8900
whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
unc0rr [Wed, 10 Apr 2013 22:59:40 +0400] rev 8899
This isn't necessary anymore
sheepluva [Tue, 16 Apr 2013 17:31:39 +0200] rev 8898
fix for
issue #611: Engine crash in portal code
unc0rr [Wed, 10 Apr 2013 22:48:14 +0400] rev 8897
- Revert server workaround over desync from
r98e2dbdda8c0
- Don't allow more than 48 hedgehogs
sheepluva [Tue, 16 Apr 2013 12:24:13 +0200] rev 8896
make cleaver icon hint at that fact that you have 2 of them
jaree [Wed, 10 Apr 2013 07:44:51 +0300] rev 8895
Change collision detection with current hedgehog
sheepluva [Tue, 16 Apr 2013 12:00:06 +0200] rev 8894
description tweaks
unc0rr [Wed, 10 Apr 2013 00:13:26 +0400] rev 8893
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
sheepluva [Mon, 15 Apr 2013 19:53:35 +0200] rev 8892
fix octorama preview
unc0rr [Mon, 08 Apr 2013 23:34:12 +0400] rev 8891
- Better fix to friends joins/quits highlighting problem
- Fix build with .pro
Matisumi [Mon, 15 Apr 2013 19:25:19 +0200] rev 8890
french translations
dag10 [Sun, 07 Apr 2013 19:43:18 -0400] rev 8889
Merge.
Randy [Mon, 15 Apr 2013 18:27:35 +0200] rev 8888
add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva
sheepluva [Sun, 07 Apr 2013 22:53:40 +0200] rev 8887
merge
dag10 [Sun, 07 Apr 2013 19:42:02 -0400] rev 8886
Fixed map preview overlap on certain locales (Fixes
issue #549).
Fixed overlapping of team selection widget and game cfg widget.
Randy [Mon, 15 Apr 2013 17:48:14 +0200] rev 8885
fixed slash for fruit theme
nemo [Sun, 07 Apr 2013 16:35:48 -0400] rev 8884
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
Matisumi [Sun, 14 Apr 2013 21:51:53 +0200] rev 8883
engine translation update, french
koda [Sat, 06 Apr 2013 02:11:02 +0200] rev 8882
fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
sheepluva [Sun, 14 Apr 2013 12:25:24 +0200] rev 8881
cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD
koda [Sat, 06 Apr 2013 01:19:47 +0200] rev 8880
reintroduce the notice for restarting frontend after changing language
sheepluva [Sun, 14 Apr 2013 12:11:02 +0200] rev 8879
koda [Sat, 06 Apr 2013 01:11:49 +0200] rev 8878
check for network for feedback dialog too
mikade [Sat, 13 Apr 2013 19:31:31 +0200] rev 8877
remove delays from "one of everything" weaponset
it doesn't make sense to have the default delays on stuff like baseball bat, cake etc. when you can just use melons/hellish grenades etc. straight from the go
koda [Sat, 06 Apr 2013 01:02:28 +0200] rev 8876
reintroduce the notification message in case you access dlc page without internet connection
sheepluva [Sat, 13 Apr 2013 19:11:52 +0200] rev 8875
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
fix typo
koda [Fri, 05 Apr 2013 22:57:31 +0200] rev 8874
fix displaying the right version of windows in system info
Marco Bresciani [Thu, 11 Apr 2013 18:39:17 +0200] rev 8873
IT translation file completed.
koda [Thu, 13 Jun 2013 22:50:33 +0200] rev 8872
close branch
koda [Fri, 05 Apr 2013 22:46:48 +0200] rev 8871
feedback, display ram size in MB
sheepluva [Fri, 12 Apr 2013 21:41:55 +0200] rev 8870
remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater)
koda [Tue, 30 Apr 2013 01:47:30 +0200] rev 8869
add useful variables for non-Makefile generators to set where we want our stuff built
koda [Fri, 05 Apr 2013 22:40:44 +0200] rev 8868
little feedback rewording
Randy [Sun, 07 Apr 2013 23:46:50 +0200] rev 8867
Hats!