hedgewars/CMakeLists.txt
Sun, 06 Feb 2011 13:19:00 +0100 koda fix issue 185 :|
Sun, 06 Feb 2011 11:34:52 +0100 sheepluva fix engine library compilation on linux/amd64
Sat, 04 Dec 2010 22:33:14 +0300 unc0rr - Change painted map file format
Mon, 22 Nov 2010 21:57:45 +0300 unc0rr SinTable.inc -> uSinTable.pas
Mon, 22 Nov 2010 21:43:31 +0300 unc0rr uCommandHandlers
Sun, 21 Nov 2010 19:41:19 +0300 unc0rr uDebug
Sun, 21 Nov 2010 16:53:31 +0300 unc0rr uCaptions
Sat, 20 Nov 2010 23:10:26 +0300 unc0rr Forgot this
Thu, 18 Nov 2010 16:19:55 +0300 unC0Rr Introduce uRenderUtils
Thu, 18 Nov 2010 15:45:35 +0300 unC0Rr Introduce uRender
Thu, 18 Nov 2010 11:45:31 +0300 unC0Rr Introduce uTextures
Thu, 18 Nov 2010 11:32:47 +0300 unC0Rr Move some stuff from uMisc to uUtils
Thu, 18 Nov 2010 09:12:27 +0300 unC0Rr Introduce uCommands.pas
Wed, 17 Nov 2010 17:22:36 +0300 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
Sun, 07 Nov 2010 16:33:42 +0300 unc0rr Fix freepascal version detector to ask only version from compiler rather than all help on parameters
Thu, 07 Oct 2010 02:03:01 +0200 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Sat, 31 Jul 2010 10:39:20 +0200 koda fix panning when zoomed (finally)
Wed, 23 Jun 2010 13:43:56 +0200 smaxx General:
Mon, 21 Jun 2010 16:08:24 +0200 koda memory management for openalbridge
Sun, 20 Jun 2010 22:46:23 -0400 nemo disable uSHA, enable adler32
Thu, 17 Jun 2010 16:28:42 +0200 koda Update repository checking code to reflect our recent Mercurial switch
Sat, 05 Jun 2010 14:07:58 +0000 koda now engine can be optionally built as library, there's an example wrapper of how to use it
Sun, 16 May 2010 23:43:45 +0000 sheepluva * make portals delete each other only indirectly (by setting timer to 0)
Sat, 01 May 2010 17:29:48 +0000 nemo Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
Fri, 26 Mar 2010 00:37:36 +0000 smxx CMake:
Sun, 14 Mar 2010 20:22:00 +0000 smxx Engine:
Wed, 03 Mar 2010 23:04:24 +0000 koda restore tiger 10.4 deployment
Wed, 03 Mar 2010 15:04:39 +0000 smxx Engine:
Wed, 17 Feb 2010 20:03:25 +0000 smxx Engine:
Mon, 15 Feb 2010 19:49:20 +0000 koda add liblua to sources for macosx
Sun, 14 Feb 2010 23:50:51 +0000 koda mac build supports lua
Sat, 13 Feb 2010 12:40:40 +0000 smxx General:
Wed, 10 Feb 2010 21:23:03 +0000 smxx Engine:
Wed, 10 Feb 2010 00:57:39 +0000 smxx * Casing ... *whistle*
Wed, 10 Feb 2010 00:55:40 +0000 smxx Engine:
Sun, 03 Jan 2010 17:27:25 +0000 koda rewritten find_file part
Sun, 03 Jan 2010 17:23:40 +0000 koda check for sdl_image and sdl_mixer versions
Sun, 03 Jan 2010 15:40:41 +0000 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
Thu, 24 Dec 2009 02:02:12 +0000 koda introduction of IMG_Init
Sat, 19 Dec 2009 19:37:30 +0000 koda update SDLMain.m/.h to latest version
Fri, 18 Dec 2009 02:33:45 +0000 koda powerpc and gameserver compilation disabled temporarily
Wed, 16 Dec 2009 14:58:45 +0000 koda random updates for 10.6 and iphone builds
Mon, 30 Nov 2009 04:18:31 +0000 koda still updates for mac compilation
Sat, 28 Nov 2009 02:46:15 +0000 koda other tweaks for mac compilation
Wed, 25 Nov 2009 04:27:53 +0000 koda some tweaks in the mac compilation system
Fri, 20 Nov 2009 14:56:43 +0000 koda universal application setup
Mon, 09 Nov 2009 22:56:29 +0000 koda add a x86_64 mac target
Fri, 06 Nov 2009 18:59:43 +0000 koda updated build files for macosx and optimization system
Thu, 05 Nov 2009 20:40:31 +0000 koda fix iphone build
Sun, 25 Oct 2009 15:55:49 +0000 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
Sat, 17 Oct 2009 13:19:49 +0000 koda dep fix
Sat, 17 Oct 2009 09:54:26 +0000 unc0rr Fix build
Sat, 17 Oct 2009 01:28:49 +0000 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
Fri, 16 Oct 2009 16:42:51 +0000 koda THE fix for openalbridge
Sun, 11 Oct 2009 20:40:03 +0000 koda ultramegafix
Sat, 10 Oct 2009 14:26:50 +0000 koda fix that nasty "Pascal Internal Error" when compiling
Tue, 06 Oct 2009 16:30:08 +0000 koda cmake optimizations and simplification
Sat, 03 Oct 2009 12:35:24 +0000 unc0rr Fix build
Fri, 02 Oct 2009 18:44:37 +0000 koda fixes & co.
Wed, 19 Aug 2009 13:49:47 +0000 koda rename dpr -> pas, restores ammos on two columns, minor fixes to openalbridge
Fri, 10 Jul 2009 19:10:29 +0000 koda fix a binding that was preveting to display anything else besides hogs on iphone
Tue, 07 Jul 2009 22:02:13 +0000 koda completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
Tue, 07 Jul 2009 15:24:43 +0000 koda move C and C++ optimization flags in the main CMakeLists.txt
Thu, 02 Jul 2009 14:59:27 +0000 koda additional variable (BUNDLE) to make a standalone Mac application
Tue, 30 Jun 2009 12:31:32 +0000 koda -Smaxx's porting of the library to MSVC compilers
Sun, 28 Jun 2009 16:54:51 +0000 koda -Added support for Release and Debug for CMAKE_BUILD_TYPE
Sun, 28 Jun 2009 14:37:26 +0000 nemo koda/Smaxx changes to openal for crossplatform building
Wed, 24 Jun 2009 15:59:32 +0000 unc0rr koda's OpenAL conversion:
Sun, 26 Apr 2009 15:47:03 +0000 unc0rr lost pieces of previous patch
Sun, 26 Apr 2009 15:45:06 +0000 unc0rr koda's patch
Sat, 18 Apr 2009 12:46:56 +0000 unc0rr Patch by koda:
Tue, 14 Apr 2009 19:05:23 +0000 unc0rr koda's patch
Wed, 18 Feb 2009 16:35:03 +0000 unc0rr More reorganization
Sat, 24 Jan 2009 12:48:32 +0000 unc0rr Add koda's patch for Mac OS X compilation
Sun, 26 Oct 2008 13:00:35 +0000 unc0rr Allow build without net game server: introduce -DWITH_SERVER configuration parameter
Fri, 25 Jul 2008 19:26:44 +0000 unc0rr Enable music dependance on current land theme
Mon, 19 May 2008 18:07:05 +0000 unc0rr Stub for chat implementation
Fri, 14 Mar 2008 19:34:05 +0000 unc0rr Start implementing better statistics implementation (does nothing yet)
Fri, 07 Mar 2008 17:43:05 +0000 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
Sun, 03 Feb 2008 17:02:20 +0000 unc0rr Full support for out-of-source build
Sat, 02 Feb 2008 15:20:41 +0000 unc0rr First steps to support out-of-source build
Fri, 14 Sep 2007 20:51:40 +0000 unc0rr Triggers proof-of-concept
Fri, 20 Jul 2007 19:04:24 +0000 unc0rr Finalize basic playlists implementation
Sun, 03 Jun 2007 17:21:57 +0000 unc0rr - Fix some bugs
Wed, 21 Feb 2007 21:34:42 +0000 displacer check for noexecstack linker compatibility (MacOS linker)
Sun, 11 Feb 2007 15:33:19 +0000 unc0rr AI thinks in separate thread
Fri, 26 Jan 2007 18:39:40 +0000 unc0rr Make SHA really work
Tue, 23 Jan 2007 21:24:18 +0000 unc0rr - Two more templates
Tue, 23 Jan 2007 16:59:05 +0000 unc0rr - New Land Generator
Mon, 22 Jan 2007 18:32:00 +0000 unc0rr - Fix Blow Torch and Air Attack
Sun, 21 Jan 2007 19:51:02 +0000 unc0rr Fixed-point arithmetics in engine.
Tue, 05 Dec 2006 17:27:27 +0000 unc0rr Ammo schemes and ammo stores support in engine
Sat, 25 Nov 2006 14:56:01 +0000 unc0rr Fix for path truncating bug
Fri, 24 Nov 2006 19:33:43 +0000 unc0rr Protocol version sets in CMake
Tue, 21 Nov 2006 16:50:09 +0000 displacer noexecutestack object files generation fixed
Wed, 01 Nov 2006 15:19:12 +0000 unc0rr fix finding of delphi compiler
Sun, 29 Oct 2006 15:30:32 +0000 unc0rr Fix hwengine target behaviour
Thu, 12 Oct 2006 18:52:00 +0000 unc0rr - Many small fixes
Tue, 10 Oct 2006 18:03:48 +0000 unc0rr Fix bots regressions
Thu, 05 Oct 2006 17:02:09 +0000 unc0rr - Update more headers
Tue, 26 Sep 2006 20:25:42 +0000 unc0rr - Better landgen
Sun, 27 Aug 2006 12:41:27 +0000 unc0rr - Now really fix unicode issues
Fri, 18 Aug 2006 14:17:25 +0000 unc0rr Fix compilation on *nix
Sun, 06 Aug 2006 16:00:23 +0000 unc0rr Repair build system
Sat, 05 Aug 2006 20:57:36 +0000 unc0rr - Fixed compilation
Thu, 27 Jul 2006 15:24:14 +0000 unc0rr - Fix various bugs
Tue, 11 Jul 2006 21:04:05 +0000 unc0rr - New First Aid powerup
Mon, 03 Jul 2006 17:46:58 +0000 unc0rr - More smooth hedgehogs physics
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