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QTfrontend/newnetclient.cpp
Wed, 08 Jun 2011 23:25:05 -0400
Zorg
Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
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Wed, 08 Jun 2011 03:36:54 -0400
Zorg
Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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Mon, 09 May 2011 16:56:29 +0200
koda
split pages.h into several header files
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Fri, 08 Apr 2011 18:50:12 +0200
claymore
Frontend: room rename
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Wed, 02 Mar 2011 00:27:20 +0100
koda
Happy 2011 :)
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Mon, 28 Feb 2011 22:04:10 +0300
unc0rr
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
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Sun, 27 Feb 2011 11:46:41 -0500
nemo
add friendslist whitelist to autokick, and more merging
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