nemo [Tue, 19 Oct 2010 19:46:43 -0400] rev 3974
Rope optimisation. Remove a space in sdl keys that seems like a bug -
issue #70
koda [Wed, 13 Oct 2010 00:57:20 +0200] rev 3973
i fix up the new ammo menu finally
smaxx [Wed, 13 Oct 2010 00:01:37 +0200] rev 3972
(none)
koda [Tue, 12 Oct 2010 05:06:30 +0200] rev 3971
minor stuff
nemo [Mon, 11 Oct 2010 16:56:00 -0400] rev 3970
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
nemo [Mon, 11 Oct 2010 16:28:54 -0400] rev 3969
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
nemo [Mon, 11 Oct 2010 16:23:36 -0400] rev 3968
Disable newgrave - conflicts with resurrection
nemo [Mon, 11 Oct 2010 15:47:40 -0400] rev 3967
Extend the >0 / amNothing check
koda [Mon, 11 Oct 2010 21:45:25 +0200] rev 3966
merge
nemo [Mon, 11 Oct 2010 14:55:13 -0400] rev 3965
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
Tobias Neumann <mail@tobias-neumann.eu> [Mon, 11 Oct 2010 20:47:17 +0200] rev 3964
Add dummy amResurrector sprite
Tobias Neumann <mail@tobias-neumann.eu> [Mon, 11 Oct 2010 20:34:21 +0200] rev 3963
New Weapon: Resurrector (TODO: ammo icon + sprites)
unc0rr [Mon, 11 Oct 2010 21:41:24 +0400] rev 3962
Add debug message about # cmd
nemo [Mon, 11 Oct 2010 12:37:42 -0400] rev 3961
Constrain to <= to avoid a bug on bottom edge reported by Henek
nemo [Mon, 11 Oct 2010 12:13:06 -0400] rev 3960
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo [Mon, 11 Oct 2010 11:36:47 -0400] rev 3959
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
nemo [Mon, 11 Oct 2010 00:15:01 -0400] rev 3958
update some numerus forms for english
nemo [Sun, 10 Oct 2010 23:41:24 -0400] rev 3957
restore the delay between shots
nemo [Sun, 10 Oct 2010 22:18:38 -0400] rev 3956
Skip "hurry" message if turn is 10s or less
nemo [Sun, 10 Oct 2010 21:43:22 -0400] rev 3955
You win fillammostore
nemo [Sun, 10 Oct 2010 21:14:58 -0400] rev 3954
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo [Sun, 10 Oct 2010 20:34:48 -0400] rev 3953
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
koda [Mon, 11 Oct 2010 03:28:15 +0200] rev 3952
moved some utilities to a separate column with round buttons
some improvements to rotation handling, overlay appears later so device shouldn't be stressed
removed some code and autoset to default only when textfield is empty (for weaps and schemes)
nemo [Sun, 10 Oct 2010 20:16:17 -0400] rev 3951
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
koda [Mon, 11 Oct 2010 00:08:48 +0200] rev 3950
split the flag tableview in worldwide and community
nemo [Sun, 10 Oct 2010 16:51:40 -0400] rev 3949
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
There is probably some better way to do this. Weapons still need fixing.
koda [Sun, 10 Oct 2010 22:32:01 +0200] rev 3948
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
unc0rr [Sun, 10 Oct 2010 21:32:18 +0400] rev 3947
Some screwing around in try to fix space leak. No luck yet.
nemo [Sun, 10 Oct 2010 12:53:16 -0400] rev 3946
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
nemo [Sun, 10 Oct 2010 12:32:12 -0400] rev 3945
Check on an infinite attacks mode, still many problems in actual weapons
nemo [Sun, 10 Oct 2010 12:22:57 -0400] rev 3944
forgot the mapping
nemo [Sun, 10 Oct 2010 12:08:16 -0400] rev 3943
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Carlos Vives <glykorin@gmail.com> [Sun, 10 Oct 2010 17:13:20 +0200] rev 3942
Tank fort
koda [Sun, 10 Oct 2010 03:16:25 +0200] rev 3941
integrate nicely with external display
koda [Sun, 10 Oct 2010 02:06:42 +0200] rev 3940
some optimizations to drawing and fetching data of new ammomenu
koda [Sat, 09 Oct 2010 18:01:47 +0200] rev 3939
merge
unc0rr [Fri, 08 Oct 2010 22:46:05 +0400] rev 3938
Some optimizations
koda [Fri, 08 Oct 2010 17:47:00 +0200] rev 3937
fix
issue #24 and issue 81
nemo [Thu, 07 Oct 2010 16:02:28 -0400] rev 3936
bug #83 - move test of disabled land objects into AddObjects
koda [Sat, 09 Oct 2010 18:00:53 +0200] rev 3935
made the new menu toggable
nemo [Wed, 06 Oct 2010 20:21:20 -0400] rev 3934
merge
koda [Sat, 09 Oct 2010 05:57:46 +0200] rev 3933
polishing the cocoa ammomenu a little, still requires work
smaxx [Wed, 06 Oct 2010 22:36:41 +0200] rev 3932
Engine:
* Temporary fix to log file writing when running from command line (standalone demo/savegame playback)
Frontend:
* Added a button to the settings menu to associate demos and savegames (.hwd/.hws) with the engine in Windows Explorer and other programs such as web browsers (Win32 only)
nemo [Wed, 06 Oct 2010 20:20:54 -0400] rev 3931
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
koda [Thu, 07 Oct 2010 02:16:29 +0200] rev 3930
remove a useless field from weaponfile format
added some properties and memory checks
use a notification instead of delegation for starting the game
nemo [Wed, 06 Oct 2010 15:37:56 -0400] rev 3929
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
koda [Thu, 07 Oct 2010 02:03:01 +0200] rev 3928
move all mobile-related functions in their own module, provides a structure for future mobile ports
nemo [Wed, 06 Oct 2010 14:40:32 -0400] rev 3927
strip CRLF