koda [Thu, 20 Jan 2011 01:49:20 +0100] rev 4861
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda [Thu, 20 Jan 2011 01:27:51 +0100] rev 4860
ios has still a case sensitive file system
koda [Wed, 19 Jan 2011 23:51:19 +0100] rev 4859
disable the C memory manager and keep the native pascal one
koda [Wed, 19 Jan 2011 23:02:43 +0100] rev 4858
new local play button graphic
nemo [Wed, 19 Jan 2011 16:44:14 -0500] rev 4857
rename firepunch to shoryuken
koda [Wed, 19 Jan 2011 01:12:55 +0100] rev 4856
implemented ranking in ios stats pages
koda [Tue, 18 Jan 2011 23:08:47 +0100] rev 4855
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
Henek [Tue, 18 Jan 2011 22:55:58 +0100] rev 4854
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
koda [Tue, 18 Jan 2011 22:42:06 +0100] rev 4853
sheepluva suggested that game should pause when in weapon screen (iphone only)
koda [Tue, 18 Jan 2011 14:28:29 +0100] rev 4852
Added tag 0.9.14.1-release for
changeset ae71dff40ecc
nemo [Mon, 17 Jan 2011 20:22:15 -0500] rev 4851
SwitchHog in scripting
koda [Tue, 18 Jan 2011 00:12:39 +0100] rev 4850
code cleanup
koda [Mon, 17 Jan 2011 23:24:55 +0100] rev 4849
merge
koda [Mon, 17 Jan 2011 01:44:15 +0100] rev 4848
merge experimental3D in default
koda [Mon, 17 Jan 2011 23:23:40 +0100] rev 4847
slim down .hgtags
koda [Mon, 25 Feb 2013 10:04:31 +0100] rev 4846
closing old branch
koda [Mon, 17 Jan 2011 23:22:52 +0100] rev 4845
merge latest 0.9.15 changes into head
koda [Mon, 17 Jan 2011 01:43:10 +0100] rev 4844
merge default into experimental3D
mikade [Sun, 16 Jan 2011 13:53:32 -0500] rev 4843
merge in script tweaks
Henek [Sun, 16 Jan 2011 01:20:36 +0100] rev 4842
readding cabal file for the server, burp not shure why it had gone
sheepluva [Fri, 14 Jan 2011 17:24:49 +0100] rev 4841
you're welcome koda
sheepluva [Fri, 14 Jan 2011 17:01:29 +0100] rev 4840
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
nemo [Thu, 13 Jan 2011 17:40:56 -0500] rev 4839
Force RGBA for these too (and strip)
nemo [Thu, 13 Jan 2011 16:01:16 -0500] rev 4838
Force a bunch of images to RGBA that were either RGB or indexed, strip
unc0rr [Thu, 13 Jan 2011 21:52:48 +0300] rev 4837
Pass PHedgehog instead of PGear to stats. Fixes crash.
Henek [Wed, 12 Jan 2011 20:32:44 +0100] rev 4836
also example flake
Henek [Wed, 12 Jan 2011 20:31:55 +0100] rev 4835
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
unc0rr [Wed, 12 Jan 2011 22:02:43 +0300] rev 4834
Oops, I should test more