gameServer/ClientIO.hs
Fri, 13 Jul 2012 13:21:52 +0400 unc0rr Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
Thu, 28 Jun 2012 22:45:06 +0400 unc0rr - Try sending remove message in 'finally' as a last resort
less more (0) -30 -10 -2 tip