hedgewars/VGSHandlers.inc
Mon, 03 Dec 2012 17:51:57 +0100 Rowan D GCI2012: Convert uMobile into a Callback Record
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Wed, 24 Oct 2012 12:41:46 +0400 unc0rr Make explosion look depend less on fps
Sat, 01 Sep 2012 21:36:57 +0200 unc0rr hide health bars of dead teams
Wed, 11 Jul 2012 22:18:43 -0400 nemo Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
Sat, 09 Jun 2012 09:53:15 -0400 nemo Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
Sun, 22 Apr 2012 13:58:53 -0400 nemo Make clouds/flakes change direction smoothly
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