Fri, 27 Jul 2012 11:41:16 +0400 oops
unc0rr [Fri, 27 Jul 2012 11:41:16 +0400] rev 7453
oops
Wed, 01 Aug 2012 20:56:32 +0200 Hedgeroid: Added libjnidispatch.so and jna.jar
Medo <smaxein@googlemail.com> [Wed, 01 Aug 2012 20:56:32 +0200] rev 7452
Hedgeroid: Added libjnidispatch.so and jna.jar
Fri, 10 Aug 2012 20:11:05 +0300 Fixed variable loading errors and added saving of "M8Scene" in mission 8
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 20:11:05 +0300] rev 7451
Fixed variable loading errors and added saving of "M8Scene" in mission 8
Fri, 27 Jul 2012 10:29:37 +0400 Fix edge case problems with sniper rifle
unc0rr [Fri, 27 Jul 2012 10:29:37 +0400] rev 7450
Fix edge case problems with sniper rifle
Wed, 01 Aug 2012 20:41:54 +0200 Hedgeroid: Room screen WIP
Medo <smaxein@googlemail.com> [Wed, 01 Aug 2012 20:41:54 +0200] rev 7449
Hedgeroid: Room screen WIP
Fri, 10 Aug 2012 04:26:58 +0300 Solved "floating repositionings" in every mission
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 04:26:58 +0300] rev 7448
Solved "floating repositionings" in every mission Fixed bug where gear message wouldn't be reset after animations Mission 5: fixed bug where control would be messed up when animation interrupted the turn of a hedgehog that was using multi-shot weapons Replaced graves with circles for marking enemy positions
Thu, 26 Jul 2012 21:58:25 +0400 uploading to youtube, it works, but user interface is still incomplete
Stepan777 <stepik-777@mail.ru> [Thu, 26 Jul 2012 21:58:25 +0400] rev 7447
uploading to youtube, it works, but user interface is still incomplete
Thu, 26 Jul 2012 11:56:58 +0400 No more AI jumping lulz
unc0rr [Thu, 26 Jul 2012 11:56:58 +0400] rev 7446
No more AI jumping lulz
Fri, 27 Jul 2012 10:47:23 -0400 this one too
nemo [Fri, 27 Jul 2012 10:47:23 -0400] rev 7445
this one too
Fri, 27 Jul 2012 01:38:24 +0200 Hedgeroid: various improvements:
Medo <smaxein@googlemail.com> [Fri, 27 Jul 2012 01:38:24 +0200] rev 7444
Hedgeroid: various improvements: - Improved main menu dialogs - Fixed hardware enter button not sending chat messages on Transformer - Fixed /me messages showing the /me as part of the message
Fri, 10 Aug 2012 00:20:52 +0300 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 00:20:52 +0300] rev 7443
Added Mission 8: Long Live The Queen
Thu, 26 Jul 2012 21:56:47 +0400 merge
Stepan777 <stepik-777@mail.ru> [Thu, 26 Jul 2012 21:56:47 +0400] rev 7442
merge
Thu, 26 Jul 2012 11:56:43 +0400 Better prediction of cluster, melon, and whip
unc0rr [Thu, 26 Jul 2012 11:56:43 +0400] rev 7441
Better prediction of cluster, melon, and whip
Fri, 27 Jul 2012 10:38:29 -0400 rewrite to make the string shorter
nemo [Fri, 27 Jul 2012 10:38:29 -0400] rev 7440
rewrite to make the string shorter
Thu, 26 Jul 2012 11:10:56 +0200 Merge
Medo <smaxein@googlemail.com> [Thu, 26 Jul 2012 11:10:56 +0200] rev 7439
Merge
Fri, 10 Aug 2012 00:20:21 +0300 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 00:20:21 +0300] rev 7438
Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
Wed, 25 Jul 2012 22:46:03 +0400 merge
unc0rr [Wed, 25 Jul 2012 22:46:03 +0400] rev 7437
merge
Thu, 02 Aug 2012 05:52:56 +0300 Removed gfOneClanMode from Mission 7
belphegorr <szabibibi@gmail.com> [Thu, 02 Aug 2012 05:52:56 +0300] rev 7436
Removed gfOneClanMode from Mission 7
Wed, 25 Jul 2012 16:31:34 +0400 Commit commented out code which I used to debug AI walking
unc0rr [Wed, 25 Jul 2012 16:31:34 +0400] rev 7435
Commit commented out code which I used to debug AI walking
Tue, 31 Jul 2012 21:21:27 +0300 Added Mission 7: Family Reunion
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 21:21:27 +0300] rev 7434
Added Mission 7: Family Reunion
Wed, 25 Jul 2012 16:24:30 +0400 - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
unc0rr [Wed, 25 Jul 2012 16:24:30 +0400] rev 7433
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases) - More branching in walk algorythm which allows for better coverage of reachable places. Sometimes makes AI perform ridiculous jumping just to make a tiny step. - Small fixes/adjustments
Wed, 25 Jul 2012 22:36:39 +0400 Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
unc0rr [Wed, 25 Jul 2012 22:36:39 +0400] rev 7432
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
Tue, 31 Jul 2012 21:20:58 +0300 Mission 6: Modified a dialogue timing
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 21:20:58 +0300] rev 7431
Mission 6: Modified a dialogue timing
Wed, 25 Jul 2012 12:29:53 +0400 Some tiny improvements to AI walking algorythm
unc0rr [Wed, 25 Jul 2012 12:29:53 +0400] rev 7430
Some tiny improvements to AI walking algorythm
Wed, 25 Jul 2012 10:57:00 -0400 Changes to pas2c - unreviewed apart from cursory glance and compile test.
xymeng [Wed, 25 Jul 2012 10:57:00 -0400] rev 7429
Changes to pas2c - unreviewed apart from cursory glance and compile test.
Tue, 31 Jul 2012 20:25:28 +0300 Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 20:25:28 +0300] rev 7428
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
Wed, 25 Jul 2012 12:28:14 +0400 Adjust firepunch and bat consts yet again
unc0rr [Wed, 25 Jul 2012 12:28:14 +0400] rev 7427
Adjust firepunch and bat consts yet again
Wed, 25 Jul 2012 10:56:14 -0400 Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo [Wed, 25 Jul 2012 10:56:14 -0400] rev 7426
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
Tue, 31 Jul 2012 17:19:24 +0300 Mission 1: Fixed a typo
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 17:19:24 +0300] rev 7425
Mission 1: Fixed a typo Mission 2: Added gfPerHogAmmo for the sake of the story Mission 5: Removed mines, barrels Added caption showing turns left until wave 3 Reduced turns before wave 3 Fixed crashes during animations caused by HideHog Changed cannibal positions Added marks for at the positions wave 3 appears at
Tue, 24 Jul 2012 16:12:41 +0400 Prefer to bat enemy away dealing the same amount of damage
unc0rr [Tue, 24 Jul 2012 16:12:41 +0400] rev 7424
Prefer to bat enemy away dealing the same amount of damage
Tue, 24 Jul 2012 18:53:42 -0400 workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
nemo [Tue, 24 Jul 2012 18:53:42 -0400] rev 7423
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
Tue, 24 Jul 2012 20:46:12 +0300 Changed name of princess in mission 6 (forgot it last time).
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:46:12 +0300] rev 7422
Changed name of princess in mission 6 (forgot it last time).
Tue, 24 Jul 2012 16:10:09 +0400 No need to redefine signal
unc0rr [Tue, 24 Jul 2012 16:10:09 +0400] rev 7421
No need to redefine signal
Tue, 24 Jul 2012 17:50:42 -0400 Fix bee crasher, tweak splash values
nemo [Tue, 24 Jul 2012 17:50:42 -0400] rev 7420
Fix bee crasher, tweak splash values
Tue, 24 Jul 2012 20:21:01 +0300 Removed some campaign variables from Mission 6.
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:21:01 +0300] rev 7419
Removed some campaign variables from Mission 6.
Sat, 21 Jul 2012 17:51:51 -0400 better?
nemo [Sat, 21 Jul 2012 17:51:51 -0400] rev 7418
better?
Tue, 24 Jul 2012 20:15:30 +0300 Switched Fell From Heaven to Fell From Grace on missions 5, 6.
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:15:30 +0300] rev 7417
Switched Fell From Heaven to Fell From Grace on missions 5, 6. Changed start dialogue of the princess in Mission 6.
Sun, 22 Jul 2012 00:48:48 +0400 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr [Sun, 22 Jul 2012 00:48:48 +0400] rev 7416
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
Tue, 24 Jul 2012 18:36:23 +0300 Fixed localization of Mission 6 and fixed a typo.
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 18:36:23 +0300] rev 7415
Fixed localization of Mission 6 and fixed a typo.
Fri, 20 Jul 2012 21:30:53 -0400 unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
nemo [Fri, 20 Jul 2012 21:30:53 -0400] rev 7414
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
Mon, 23 Jul 2012 19:17:04 +0300 Finished mission 6: Dragon's lair
belphegorr <szabibibi@gmail.com> [Mon, 23 Jul 2012 19:17:04 +0300] rev 7413
Finished mission 6: Dragon's lair Modified uCommandHandlers (DrawGear function), as the last merge was causing crashes when hogs were hidden.
Fri, 20 Jul 2012 21:15:38 -0400 Ok. *these* should be safe with just this one extra check...
nemo [Fri, 20 Jul 2012 21:15:38 -0400] rev 7412
Ok. *these* should be safe with just this one extra check...
Thu, 30 Aug 2012 12:13:24 -0400 checkpoint merge
nemo [Thu, 30 Aug 2012 12:13:24 -0400] rev 7411
checkpoint merge
Fri, 20 Jul 2012 19:56:58 -0400 :( I have no idea why this did not work
nemo [Fri, 20 Jul 2012 19:56:58 -0400] rev 7410
:( I have no idea why this did not work
Fri, 20 Jul 2012 18:48:04 -0400 Avoid desync playing back demos
nemo [Fri, 20 Jul 2012 18:48:04 -0400] rev 7409
Avoid desync playing back demos
Fri, 20 Jul 2012 17:43:35 -0400 don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
nemo [Fri, 20 Jul 2012 17:43:35 -0400] rev 7408
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
Fri, 20 Jul 2012 15:12:47 -0400 I thirst for randomness.
nemo [Fri, 20 Jul 2012 15:12:47 -0400] rev 7407
I thirst for randomness.
Fri, 20 Jul 2012 14:16:05 -0400 Try avoiding spamming the log by retaining the gears. untested.
nemo [Fri, 20 Jul 2012 14:16:05 -0400] rev 7406
Try avoiding spamming the log by retaining the gears. untested.
Fri, 20 Jul 2012 18:42:45 +0400 Replace stupid 'mod' with 'and'
unc0rr [Fri, 20 Jul 2012 18:42:45 +0400] rev 7405
Replace stupid 'mod' with 'and'
Fri, 20 Jul 2012 15:39:13 +0100 ooops (and indentation)
koda [Fri, 20 Jul 2012 15:39:13 +0100] rev 7404
ooops (and indentation)
Fri, 20 Jul 2012 12:25:53 +0100 press 8 to mute audio while ingame
koda [Fri, 20 Jul 2012 12:25:53 +0100] rev 7403
press 8 to mute audio while ingame
Fri, 20 Jul 2012 09:09:17 +0400 mod operator is so stupid in pascal
unc0rr [Fri, 20 Jul 2012 09:09:17 +0400] rev 7402
mod operator is so stupid in pascal
Thu, 19 Jul 2012 20:34:21 -0400 oh yeah, these too
nemo [Thu, 19 Jul 2012 20:34:21 -0400] rev 7401
oh yeah, these too
Thu, 19 Jul 2012 17:34:18 -0400 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo [Thu, 19 Jul 2012 17:34:18 -0400] rev 7400
Fix TARDIS, make switcher work w/ the new more stringent check.
Thu, 19 Jul 2012 17:14:02 -0400 Update team health
nemo [Thu, 19 Jul 2012 17:14:02 -0400] rev 7399
Update team health
Wed, 18 Jul 2012 23:02:14 +0400 Start TestCake
unc0rr [Wed, 18 Jul 2012 23:02:14 +0400] rev 7398
Start TestCake
Wed, 18 Jul 2012 15:05:56 +0100 allow FPFLAGS and GHFLAGS only in cmakes able to support them
koda [Wed, 18 Jul 2012 15:05:56 +0100] rev 7397
allow FPFLAGS and GHFLAGS only in cmakes able to support them
Mon, 16 Jul 2012 23:08:42 -0400 what the heck, let's add a few more
nemo [Mon, 16 Jul 2012 23:08:42 -0400] rev 7396
what the heck, let's add a few more
Mon, 16 Jul 2012 23:46:44 +0400 - Check for harmful gear deletions
unc0rr [Mon, 16 Jul 2012 23:46:44 +0400] rev 7395
- Check for harmful gear deletions - Catch and fix bug in kamikaze - TARDIS has similar bug, leave fixing to its authors
Mon, 16 Jul 2012 23:12:59 +0400 Use gmDestroy message instead
unc0rr [Mon, 16 Jul 2012 23:12:59 +0400] rev 7394
Use gmDestroy message instead
Sun, 15 Jul 2012 16:56:05 -0400 Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo [Sun, 15 Jul 2012 16:56:05 -0400] rev 7393
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
Fri, 13 Jul 2012 16:39:20 +0400 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru> [Fri, 13 Jul 2012 16:39:20 +0400] rev 7392
Correctly distinguish between game and real ticks while recording video, so that paused game and speed-up demo are recorded better. Also support recording videos from demos executed directly (without frontend), such videos will be automatically encoded on frontend startup.
Sun, 15 Jul 2012 15:35:28 -0400 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo [Sun, 15 Jul 2012 15:35:28 -0400] rev 7391
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
Fri, 13 Jul 2012 16:35:42 +0400 merge
Stepan777 <stepik-777@mail.ru> [Fri, 13 Jul 2012 16:35:42 +0400] rev 7390
merge
Sat, 14 Jul 2012 23:19:09 -0400 Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo [Sat, 14 Jul 2012 23:19:09 -0400] rev 7389
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
Fri, 13 Jul 2012 13:21:52 +0400 Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
unc0rr [Fri, 13 Jul 2012 13:21:52 +0400] rev 7388
Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
Fri, 10 Jan 2014 00:57:15 +0400 Filter sprSDFlake too, so engine could pass initialization gl2
unc0rr [Fri, 10 Jan 2014 00:57:15 +0400] rev 7387
Filter sprSDFlake too, so engine could pass initialization
Tue, 10 Jul 2012 21:58:19 +0400 Fix bug with isInLag picture displayed at end of some videos.
Stepan777 <stepik-777@mail.ru> [Tue, 10 Jul 2012 21:58:19 +0400] rev 7386
Fix bug with isInLag picture displayed at end of some videos. + Some improvements to user interface.
Fri, 13 Jul 2012 01:07:53 +0400 Don't consider moving hedgehogs in place rating in after attack mode
unc0rr [Fri, 13 Jul 2012 01:07:53 +0400] rev 7385
Don't consider moving hedgehogs in place rating in after attack mode
Thu, 09 Jan 2014 22:38:40 +0400 Import temp.diff which is a try to fix glitches with textures edges gl2
Wolfgang Steffens <WolfgangSteff@gmail.com> [Thu, 09 Jan 2014 22:38:40 +0400] rev 7384
Import temp.diff which is a try to fix glitches with textures edges
Tue, 10 Jul 2012 21:56:25 +0400 merge
Stepan777 <stepik-777@mail.ru> [Tue, 10 Jul 2012 21:56:25 +0400] rev 7383
merge
Thu, 12 Jul 2012 23:31:06 +0400 When removing a record, set selection on the next item in the list
unc0rr [Thu, 12 Jul 2012 23:31:06 +0400] rev 7382
When removing a record, set selection on the next item in the list
Thu, 09 Jan 2014 22:35:40 +0400 Wolfgang Steffens's gl2 and atlas branch gl2
unc0rr [Thu, 09 Jan 2014 22:35:40 +0400] rev 7381
Wolfgang Steffens's gl2 and atlas branch
Wed, 18 Jun 2014 19:57:25 +0200 closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
sheepluva [Wed, 18 Jun 2014 19:57:25 +0200] rev 7380
closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
Mon, 09 Jul 2012 21:45:30 +0400 fix bug with desynced camera positions
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 21:45:30 +0400] rev 7379
fix bug with desynced camera positions
Thu, 12 Jul 2012 06:19:32 -0400 Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
nemo [Thu, 12 Jul 2012 06:19:32 -0400] rev 7378
Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
Tue, 10 Jul 2012 16:38:50 +0200 Debug commit
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 10 Jul 2012 16:38:50 +0200] rev 7377
Debug commit Added code to replace sprites with a checkerboard pattern in order to identify filtering issues. This version only renders DrawSprite()'s with the checkerboard pattern for debugging purposes cleaned up some unneeded stuff
Mon, 09 Jul 2012 17:03:57 +0400 rework saving of camera positions so there is no need to know framerate during prerecording.
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 17:03:57 +0400] rev 7376
rework saving of camera positions so there is no need to know framerate during prerecording. support x264 on older versions of ffmpeg/libav. remove some unuseful options.
Wed, 11 Jul 2012 22:18:43 -0400 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo [Wed, 11 Jul 2012 22:18:43 -0400] rev 7375
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
Tue, 10 Jul 2012 11:09:38 +0200 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 10 Jul 2012 11:09:38 +0200] rev 7374
Merge
Mon, 09 Jul 2012 16:42:13 +0400 merge
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 16:42:13 +0400] rev 7373
merge
Mon, 09 Jul 2012 23:28:02 -0400 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo [Mon, 09 Jul 2012 23:28:02 -0400] rev 7372
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
Sun, 08 Jul 2012 13:29:06 +0400 First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru> [Sun, 08 Jul 2012 13:29:06 +0400] rev 7371
First try to use framebuffer, instead of auxilary buffer. On my computer this fixes large resolutions (e.g. 1920x1080)
Sun, 08 Jul 2012 23:14:24 +0400 Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
unc0rr [Sun, 08 Jul 2012 23:14:24 +0400] rev 7370
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
Sun, 08 Jul 2012 13:21:12 +0400 Move SDL_GetTicks() to another place, maybe this will fix sound desync.
Stepan777 <stepik-777@mail.ru> [Sun, 08 Jul 2012 13:21:12 +0400] rev 7369
Move SDL_GetTicks() to another place, maybe this will fix sound desync. Also, ensure that thumbnail is aslways saved.
Sun, 08 Jul 2012 13:49:41 -0400 A bit more convoluted, but more attractive visually
nemo [Sun, 08 Jul 2012 13:49:41 -0400] rev 7368
A bit more convoluted, but more attractive visually
Sun, 08 Jul 2012 13:18:52 +0400 merge
Stepan777 <stepik-777@mail.ru> [Sun, 08 Jul 2012 13:18:52 +0400] rev 7367
merge
Sun, 08 Jul 2012 12:00:27 -0400 Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
nemo [Sun, 08 Jul 2012 12:00:27 -0400] rev 7366
Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
Sat, 07 Jul 2012 19:59:44 +0400 fix alpha channel in image rescaling
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 19:59:44 +0400] rev 7365
fix alpha channel in image rescaling
Sun, 08 Jul 2012 11:43:22 -0400 Draw bombs behind plane
nemo [Sun, 08 Jul 2012 11:43:22 -0400] rev 7364
Draw bombs behind plane
Sat, 07 Jul 2012 19:17:50 +0400 Fix thumbnails. On some OpenGL implementations they weren't working.
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 19:17:50 +0400] rev 7363
Fix thumbnails. On some OpenGL implementations they weren't working.
Sun, 08 Jul 2012 18:59:25 +0400 Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
unc0rr [Sun, 08 Jul 2012 18:59:25 +0400] rev 7362
Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
Sat, 07 Jul 2012 17:43:10 +0400 fix frontend for ffmpeg 0.7.13
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 17:43:10 +0400] rev 7361
fix frontend for ffmpeg 0.7.13
Sun, 08 Jul 2012 10:35:40 -0400 Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
nemo [Sun, 08 Jul 2012 10:35:40 -0400] rev 7360
Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
Sat, 07 Jul 2012 17:26:20 +0400 Fix compilation of hwengine on ffmpeg 0.7.13.
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 17:26:20 +0400] rev 7359
Fix compilation of hwengine on ffmpeg 0.7.13. But frontend does not compiles.
Thu, 26 Jul 2012 11:01:32 +0200 Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
Medo <smaxein@googlemail.com> [Thu, 26 Jul 2012 11:01:32 +0200] rev 7358
Hedgeroid: Major overhaul of the network connection code. Now it is threaded and errors are handled properly.
Sun, 08 Jul 2012 10:03:31 -0400 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo [Sun, 08 Jul 2012 10:03:31 -0400] rev 7357
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
Sat, 07 Jul 2012 16:21:42 +0400 fix for older ffmpeg (0.7.13)
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 16:21:42 +0400] rev 7356
fix for older ffmpeg (0.7.13)
Tue, 24 Jul 2012 16:57:48 +0200 Hedgeroid: Misguided attempts at getting the connection lifecycle right.
Medo <smaxein@googlemail.com> [Tue, 24 Jul 2012 16:57:48 +0200] rev 7355
Hedgeroid: Misguided attempts at getting the connection lifecycle right. Committing this because it basically runs this way, so i might want to revert to it later :)
Sat, 07 Jul 2012 23:22:03 +0200 remaining files for the Danish translation
kjpou1 [Sat, 07 Jul 2012 23:22:03 +0200] rev 7354
remaining files for the Danish translation
Fri, 06 Jul 2012 19:15:44 +0400 When there are videos that are being encoded and user tries to quit display dialog with warning.
Stepan777 <stepik-777@mail.ru> [Fri, 06 Jul 2012 19:15:44 +0400] rev 7353
When there are videos that are being encoded and user tries to quit display dialog with warning.
Mon, 23 Jul 2012 00:17:06 +0200 Hedgeroid: Reworked player and room lists, added menus, added playername query
Medo <smaxein@googlemail.com> [Mon, 23 Jul 2012 00:17:06 +0200] rev 7352
Hedgeroid: Reworked player and room lists, added menus, added playername query Still work in progress...
Sat, 07 Jul 2012 23:31:59 +0400 - Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
unc0rr [Sat, 07 Jul 2012 23:31:59 +0400] rev 7351
- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game) - Send LEFT message after deletion of player's teams (no idea if this breaks anything, but this is more accurate behavior)
Fri, 06 Jul 2012 13:22:33 +0400 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru> [Fri, 06 Jul 2012 13:22:33 +0400] rev 7350
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda). This is not tested but it should work.
Sat, 21 Jul 2012 14:56:52 +0200 Hedgeroid: More work on the lobby activity
Medo <smaxein@googlemail.com> [Sat, 21 Jul 2012 14:56:52 +0200] rev 7349
Hedgeroid: More work on the lobby activity
Sat, 07 Jul 2012 15:28:47 -0400 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo [Sat, 07 Jul 2012 15:28:47 -0400] rev 7348
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
Fri, 06 Jul 2012 12:50:18 +0400 merge
Stepan777 <stepik-777@mail.ru> [Fri, 06 Jul 2012 12:50:18 +0400] rev 7347
merge
Thu, 19 Jul 2012 22:55:36 +0200 Hedgeroid: Lobby activity improvements
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 22:55:36 +0200] rev 7346
Hedgeroid: Lobby activity improvements
Sat, 07 Jul 2012 14:29:35 -0400 unbreak grayscale
nemo [Sat, 07 Jul 2012 14:29:35 -0400] rev 7345
unbreak grayscale
Thu, 19 Jul 2012 22:53:39 +0200 Hedgeroid: Modified detection of assets on SD card (should be more reliable)
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 22:53:39 +0200] rev 7344
Hedgeroid: Modified detection of assets on SD card (should be more reliable)
Fri, 06 Jul 2012 01:25:04 +0400 It is global var
unc0rr [Fri, 06 Jul 2012 01:25:04 +0400] rev 7343
It is global var
Thu, 19 Jul 2012 18:58:18 +0200 Hedgeroid: Got the roomlist working... more or less.
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 18:58:18 +0200] rev 7342
Hedgeroid: Got the roomlist working... more or less.
(0) -3000 -1000 -112 +112 +1000 +3000 tip