gameServer/NetRoutines.hs
Sat, 20 Feb 2016 22:02:13 +0300 unc0rr Filter out hog speech messages with non-local team index (not tested)
Mon, 28 Dec 2015 23:37:44 +0300 unc0rr Allow server admins to join passworded/restricted rooms when it is really needed
Mon, 28 Dec 2015 21:51:12 +0300 unc0rr Defer kicking to the time when everything is in consistent state
Mon, 28 Dec 2015 09:06:29 +0300 unc0rr Allow only one query per session
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Wed, 29 Apr 2015 17:17:40 +0300 unc0rr Catch exceptions in accept() call
Fri, 24 Jan 2014 12:05:39 +0100 Gianfranco Costamagna Added copyrights to gameServer directory
Fri, 31 Jan 2014 16:51:20 +0400 unc0rr More work on flood detector
Mon, 27 Jan 2014 00:33:42 +0400 unc0rr Some love to pas2c
Sun, 26 Jan 2014 02:17:04 +0400 unc0rr Mutual authentication: server side
Sun, 13 Oct 2013 21:53:42 +0400 unc0rr Send +i status of all players to logged-in users
Wed, 28 Aug 2013 23:44:27 +0400 unc0rr 'c' flag for contributors
Thu, 06 Jun 2013 00:28:30 +0400 unc0rr - Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
Wed, 10 Apr 2013 22:48:14 +0400 unc0rr - Revert server workaround over desync from r98e2dbdda8c0
Wed, 20 Feb 2013 22:54:16 +0400 unc0rr Workaround desync issue if I correctly understand its roots (barely tested)
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