unc0rr [Sat, 31 Dec 2005 13:45:09 +0000] rev 35
- New rope
- Increased speed in windowed mode
- Surfaces with alpha channel blit poperly in windowed mode
- +1 land template
unc0rr [Wed, 28 Dec 2005 23:34:22 +0000] rev 34
fixed "hang" on first run
unc0rr [Wed, 28 Dec 2005 23:30:33 +0000] rev 33
fix to compile on Linux
unc0rr [Wed, 28 Dec 2005 22:18:11 +0000] rev 32
With this patch the game doesn't crash when gaming by net
unc0rr [Tue, 27 Dec 2005 10:20:55 +0000] rev 31
Now net game is near available, but exception occurs...
unc0rr [Tue, 27 Dec 2005 10:19:21 +0000] rev 30
- Fixed slow sprite blt
- More and better land templates
unc0rr [Fri, 23 Dec 2005 23:14:31 +0000] rev 29
More work on net game, still far from complete
unc0rr [Fri, 16 Dec 2005 20:59:49 +0000] rev 28
- clear demos list before adding items
- start to implement net game
unc0rr [Fri, 16 Dec 2005 20:57:14 +0000] rev 27
- improve land generation
- don't use themes with no objects
unc0rr [Wed, 07 Dec 2005 20:36:55 +0000] rev 26
Frontend lets define more binds
unc0rr [Tue, 06 Dec 2005 19:46:40 +0000] rev 25
- Get rid of old frontend
- additions to avematan theme
- many work on frontend
unc0rr [Mon, 05 Dec 2005 21:46:15 +0000] rev 24
Add theme objects to land
unc0rr [Sun, 04 Dec 2005 19:06:56 +0000] rev 23
- Land generator uses templates to generate
- Small fixes
unc0rr [Sun, 04 Dec 2005 15:28:31 +0000] rev 22
- Fixed spawning boxes under water
- Don't spawn mines in forts mode
- Changed ping?pong! messages
- Small optimization of random
- New cool land generator
unc0rr [Sun, 13 Nov 2005 22:13:58 +0000] rev 21
- Many improvements to frontend
- Small optimization of generating random data in uRandom.pas
unc0rr [Wed, 09 Nov 2005 18:31:11 +0000] rev 20
frontend rewrite for QT4