Tue, 21 May 2013 01:09:50 -0400 yes. forgot this one too
nemo [Tue, 21 May 2013 01:09:50 -0400] rev 9024
yes. forgot this one too
Tue, 21 May 2013 00:58:29 -0400 add haunty mask, fix tentacle mask
nemo [Tue, 21 May 2013 00:58:29 -0400] rev 9023
add haunty mask, fix tentacle mask
Mon, 20 May 2013 22:11:15 -0400 Tentacles map. Fix cmakes for the others
tiyuri [Mon, 20 May 2013 22:11:15 -0400] rev 9022
Tentacles map. Fix cmakes for the others
Mon, 20 May 2013 18:33:38 -0400 Mass rename to group the StarBound derived maps together.
nemo [Mon, 20 May 2013 18:33:38 -0400] rev 9021
Mass rename to group the StarBound derived maps together.
Mon, 20 May 2013 18:33:18 -0400 Oaks map
tiyuri [Mon, 20 May 2013 18:33:18 -0400] rev 9020
Oaks map
Mon, 20 May 2013 17:14:08 -0400 Haunty map
tiyuri [Mon, 20 May 2013 17:14:08 -0400] rev 9019
Haunty map
Mon, 20 May 2013 07:45:16 -0400 maybe a little edging will help?
nemo [Mon, 20 May 2013 07:45:16 -0400] rev 9018
maybe a little edging will help?
Sun, 19 May 2013 22:06:24 -0400 Grassy map
tiyuri [Sun, 19 May 2013 22:06:24 -0400] rev 9017
Grassy map
Sun, 19 May 2013 16:52:57 -0400 forgot to crush
nemo [Sun, 19 May 2013 16:52:57 -0400] rev 9016
forgot to crush
Sun, 19 May 2013 16:33:08 -0400 Bones map
tiyuri [Sun, 19 May 2013 16:33:08 -0400] rev 9015
Bones map
Sun, 19 May 2013 16:04:50 -0400 Crystal map
tiyuri [Sun, 19 May 2013 16:04:50 -0400] rev 9014
Crystal map
Sat, 18 May 2013 23:19:49 +0200 update rope icon and icegun icon
sheepluva [Sat, 18 May 2013 23:19:49 +0200] rev 9013
update rope icon and icegun icon
Sat, 18 May 2013 22:42:05 +0200 changing slots of landgun and icegun, feel free to complain, improve and/or revert
sheepluva [Sat, 18 May 2013 22:42:05 +0200] rev 9012
changing slots of landgun and icegun, feel free to complain, improve and/or revert
Fri, 17 May 2013 22:25:56 +0200 tweak freezer icon a little more
sheepluva [Fri, 17 May 2013 22:25:56 +0200] rev 9011
tweak freezer icon a little more
Fri, 17 May 2013 22:01:23 +0200 changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
sheepluva [Fri, 17 May 2013 22:01:23 +0200] rev 9010
changed icon for freezer ( issue #614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
Fri, 17 May 2013 23:38:46 +0400 Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
unc0rr [Fri, 17 May 2013 23:38:46 +0400] rev 9009
Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
Fri, 17 May 2013 00:08:05 +0400 merge
unc0rr [Fri, 17 May 2013 00:08:05 +0400] rev 9008
merge
Thu, 16 May 2013 20:05:43 +0200 lupdate
sheepluva [Thu, 16 May 2013 20:05:43 +0200] rev 9007
lupdate
Thu, 16 May 2013 14:05:16 -0400 bleah. sorry for spam. this reverts the first attempt in uAmmos
nemo [Thu, 16 May 2013 14:05:16 -0400] rev 9006
bleah. sorry for spam. this reverts the first attempt in uAmmos
Fri, 17 May 2013 00:07:37 +0400 Fix mortar's scoring
unc0rr [Fri, 17 May 2013 00:07:37 +0400] rev 9005
Fix mortar's scoring
Thu, 16 May 2013 14:02:33 -0400 Yeah, this isn't safe either. Caused bug #629 - removing.
nemo [Thu, 16 May 2013 14:02:33 -0400] rev 9004
Yeah, this isn't safe either. Caused bug #629 - removing.
Fri, 17 May 2013 00:06:01 +0400 Best level AI should maximize the score at all costs.
unc0rr [Fri, 17 May 2013 00:06:01 +0400] rev 9003
Best level AI should maximize the score at all costs.
Thu, 16 May 2013 17:33:25 +0200 updated italian translation
ChipHome [Thu, 16 May 2013 17:33:25 +0200] rev 9002
updated italian translation
Thu, 16 May 2013 10:10:27 +0200 I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
sheepluva [Thu, 16 May 2013 10:10:27 +0200] rev 9001
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
Thu, 16 May 2013 10:03:00 +0200 remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
sheepluva [Thu, 16 May 2013 10:03:00 +0200] rev 9000
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
Wed, 15 May 2013 23:33:38 -0400 better way to do it that avoids screwing up angle bounds on single saucer
nemo [Wed, 15 May 2013 23:33:38 -0400] rev 8999
better way to do it that avoids screwing up angle bounds on single saucer
Wed, 15 May 2013 22:52:17 -0400 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo [Wed, 15 May 2013 22:52:17 -0400] rev 8998
trying to prevent the AI from attacking barrels. feedback on this welcome.
Wed, 15 May 2013 08:56:52 -0400 few more changelog entries
nemo [Wed, 15 May 2013 08:56:52 -0400] rev 8997
few more changelog entries
Sun, 26 May 2013 08:18:15 -0400 change to RGB
nemo [Sun, 26 May 2013 08:18:15 -0400] rev 8996
change to RGB
Tue, 14 May 2013 11:09:19 -0400 more stuff we thought of
nemo [Tue, 14 May 2013 11:09:19 -0400] rev 8995
more stuff we thought of
Tue, 14 May 2013 10:40:24 -0400 few things I thought of
nemo [Tue, 14 May 2013 10:40:24 -0400] rev 8994
few things I thought of
Tue, 14 May 2013 09:25:53 -0400 use bubbles underwater
nemo [Tue, 14 May 2013 09:25:53 -0400] rev 8993
use bubbles underwater
Tue, 14 May 2013 08:57:30 -0400 Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo [Tue, 14 May 2013 08:57:30 -0400] rev 8992
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
Tue, 14 May 2013 07:16:14 -0400 Actually, let's use *4 since could be fired from lower down
nemo [Tue, 14 May 2013 07:16:14 -0400] rev 8991
Actually, let's use *4 since could be fired from lower down
Tue, 14 May 2013 07:14:41 -0400 more drowning fixes
nemo [Tue, 14 May 2013 07:14:41 -0400] rev 8990
more drowning fixes
Tue, 14 May 2013 06:33:59 -0400 check for gear being current ammo
nemo [Tue, 14 May 2013 06:33:59 -0400] rev 8989
check for gear being current ammo
Mon, 13 May 2013 22:58:40 -0400 yeah. this needs to only be for local play or it screws up small window size in network game
nemo [Mon, 13 May 2013 22:58:40 -0400] rev 8988
yeah. this needs to only be for local play or it screws up small window size in network game
Mon, 13 May 2013 22:40:32 -0400 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo [Mon, 13 May 2013 22:40:32 -0400] rev 8987
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
Mon, 13 May 2013 23:31:03 +0200 fix issue 590, load nick after asking for it...
koda [Mon, 13 May 2013 23:31:03 +0200] rev 8986
fix issue #590, load nick after asking for it...
Mon, 13 May 2013 22:53:20 +0200 range checking for more engine command line parameters, issue 600
koda [Mon, 13 May 2013 22:53:20 +0200] rev 8985
range checking for more engine command line parameters, issue #600
Fri, 03 May 2013 07:09:04 +0300 fix comparison error in Campaign mission 1
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 03 May 2013 07:09:04 +0300] rev 8984
fix comparison error in Campaign mission 1
Mon, 13 May 2013 22:49:14 +0400 Restore ready toggle for room admins (issue 432)
unc0rr [Mon, 13 May 2013 22:49:14 +0400] rev 8983
Restore ready toggle for room admins (issue #432)
Mon, 13 May 2013 14:10:51 -0400 Needs to reset net button, not toggle it.
nemo [Mon, 13 May 2013 14:10:51 -0400] rev 8982
Needs to reset net button, not toggle it.
Sun, 12 May 2013 07:33:11 -0400 use less collision space for the holes
nemo [Sun, 12 May 2013 07:33:11 -0400] rev 8981
use less collision space for the holes
Sat, 11 May 2013 23:36:39 -0400 don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
nemo [Sat, 11 May 2013 23:36:39 -0400] rev 8980
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
Sat, 11 May 2013 23:23:17 -0400 Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
nemo [Sat, 11 May 2013 23:23:17 -0400] rev 8979
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
Sat, 11 May 2013 21:50:14 -0400 suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
nemo [Sat, 11 May 2013 21:50:14 -0400] rev 8978
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
Sat, 11 May 2013 21:19:44 -0400 Change net button back on leaving main page.
nemo [Sat, 11 May 2013 21:19:44 -0400] rev 8977
Change net button back on leaving main page.
Sat, 11 May 2013 21:14:25 -0400 Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
nemo [Sat, 11 May 2013 21:14:25 -0400] rev 8976
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
Sat, 11 May 2013 10:54:24 -0400 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo [Sat, 11 May 2013 10:54:24 -0400] rev 8975
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
Fri, 10 May 2013 21:00:06 -0400 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo [Fri, 10 May 2013 21:00:06 -0400] rev 8974
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
Fri, 10 May 2013 12:00:51 -0400 cases have no health
nemo [Fri, 10 May 2013 12:00:51 -0400] rev 8973
cases have no health
Thu, 09 May 2013 23:21:06 -0400 I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
nemo [Thu, 09 May 2013 23:21:06 -0400] rev 8972
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
Thu, 09 May 2013 23:11:56 -0400 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo [Thu, 09 May 2013 23:11:56 -0400] rev 8971
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
Thu, 09 May 2013 18:19:17 -0400 oops
nemo [Thu, 09 May 2013 18:19:17 -0400] rev 8970
oops
Thu, 09 May 2013 09:02:06 -0400 *sigh* freakin "with"
nemo [Thu, 09 May 2013 09:02:06 -0400] rev 8969
*sigh* freakin "with"
Tue, 07 May 2013 16:00:34 -0400 oh right. and uSound. the main culprit.
nemo [Tue, 07 May 2013 16:00:34 -0400] rev 8968
oh right. and uSound. the main culprit.
Tue, 07 May 2013 15:59:05 -0400 Fix voice naming. Case problems.
nemo [Tue, 07 May 2013 15:59:05 -0400] rev 8967
Fix voice naming. Case problems.
Tue, 07 May 2013 15:43:34 -0400 remove redundant abs, and some incorrect 1+ to damage
nemo [Tue, 07 May 2013 15:43:34 -0400] rev 8966
remove redundant abs, and some incorrect 1+ to damage
Tue, 07 May 2013 23:37:03 +0400 IFDEF that score expectation logging
unc0rr [Tue, 07 May 2013 23:37:03 +0400] rev 8965
IFDEF that score expectation logging
(0) -3000 -1000 -300 -100 -60 +60 +100 +300 +1000 +3000 tip