hedgewars/uLandObjects.pas
Fri, 23 Nov 2018 15:54:23 -0500 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
Thu, 04 Oct 2018 19:12:09 +0200 Wuzzy Fix another pas2c hiccup in uLandObjects
Tue, 17 Jul 2018 21:17:33 +0200 Wuzzy Clarify/rewrite a few OutError messages
Thu, 12 Jul 2018 14:41:24 +0200 Wuzzy Send proper failure error message when image loading has failed
Thu, 24 May 2018 15:23:48 +0200 Wuzzy Remove unused variable in uLandObjects
Tue, 22 May 2018 17:53:53 -0400 alfadur Checksum girders and masks too
Wed, 16 May 2018 18:37:17 -0400 alfadur new theme object features
Wed, 07 Feb 2018 07:38:37 +0100 Wuzzy Add theme fallback music settings
Thu, 23 Nov 2017 16:02:29 -0500 nemo hate SDL blit...
Tue, 24 Oct 2017 18:55:19 -0400 nemo w is in pixels, so presumably this needs to be *4
Tue, 24 Oct 2017 18:28:59 -0400 nemo use pitch for surfaces, land_width x2 since 16 bit
Wed, 18 Oct 2017 20:33:20 -0400 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
Fri, 29 Sep 2017 22:33:15 +0200 sheepluva don't use colorkey for land spray
Fri, 29 Sep 2017 22:09:11 +0200 sheepluva rename ifTransparent to ifColorKey
Sat, 08 Apr 2017 17:21:22 +0200 KoBeWi Fix bad water flow animation
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