hedgewars/uIO.pas
Thu, 11 Dec 2014 21:32:24 -0500 nemo remove a not that somehow magically appeared in a prior commit.
Wed, 03 Dec 2014 00:07:33 +0300 unc0rr merge default qmlfrontend
Sat, 29 Nov 2014 03:13:06 +0100 sheepluva some more fixing
Sat, 29 Nov 2014 01:19:29 +0100 sheepluva fix some pas2c related issues
Tue, 18 Nov 2014 23:39:30 +0300 unc0rr merge default qmlfrontend
Mon, 17 Nov 2014 15:25:24 +0100 sheepluva some whitespace fixes
Sat, 27 Sep 2014 12:49:08 +0400 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
Mon, 22 Sep 2014 02:10:39 +0400 unc0rr flib: qmlfrontend
Thu, 18 Sep 2014 23:02:05 +0400 unc0rr - More flib IPC routines qmlfrontend
Thu, 18 Sep 2014 00:19:05 +0400 unc0rr Some work on new IPC, built with the use of mutexes and condition variables qmlfrontend
Fri, 22 Aug 2014 00:57:07 +0400 alfadur - Support for pausing multiplayer games
Wed, 02 Jul 2014 23:55:00 +0400 unc0rr Fix some issues with rejoining (rejoining client still desyncs though)
Sat, 28 Jun 2014 14:51:45 +0400 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
Sun, 15 Jun 2014 04:33:54 +0200 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
Sun, 15 Jun 2014 00:02:25 +0200 sheepluva clean up halting a little
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