Sun, 19 Jul 2015 03:10:00 +0200 fix timebox sprite
sheepluva [Sun, 19 Jul 2015 03:10:00 +0200] rev 11021
fix timebox sprite
Sat, 18 Jul 2015 19:10:57 +0200 fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva [Sat, 18 Jul 2015 19:10:57 +0200] rev 11020
fix pickhammer collision when moving upwards, thanks to MK for reporting
Sat, 18 Jul 2015 02:44:36 +0200 always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
sheepluva [Sat, 18 Jul 2015 02:44:36 +0200] rev 11019
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
Fri, 17 Jul 2015 10:06:00 +0200 unpause game when finishing game
sheepluva [Fri, 17 Jul 2015 10:06:00 +0200] rev 11018
unpause game when finishing game
Thu, 16 Jul 2015 22:16:35 +0200 change theme used by sniper training, for performance reasons
sheepluva [Thu, 16 Jul 2015 22:16:35 +0200] rev 11017
change theme used by sniper training, for performance reasons
Thu, 16 Jul 2015 21:50:59 +0200 remove 2 training missions as suggested in issue #868
sheepluva [Thu, 16 Jul 2015 21:50:59 +0200] rev 11016
remove 2 training missions as suggested in issue #868
Thu, 16 Jul 2015 08:39:35 -0400 CRLF purge
nemo [Thu, 16 Jul 2015 08:39:35 -0400] rev 11015
CRLF purge
Wed, 15 Jul 2015 00:27:12 +0200 small german string fix
sheepluva [Wed, 15 Jul 2015 00:27:12 +0200] rev 11014
small german string fix
Tue, 14 Jul 2015 20:06:07 +0900 ups, remove random testing vars
mikade <redgrinner@gmail.com> [Tue, 14 Jul 2015 20:06:07 +0900] rev 11013
ups, remove random testing vars
Tue, 14 Jul 2015 20:01:15 +0900 tentative/lazy fixes for unC0Rr's evil
mikade <redgrinner@gmail.com> [Tue, 14 Jul 2015 20:01:15 +0900] rev 11012
tentative/lazy fixes for unC0Rr's evil
Tue, 14 Jul 2015 03:45:27 +0200 update german translation
sheepluva [Tue, 14 Jul 2015 03:45:27 +0200] rev 11011
update german translation
Tue, 14 Jul 2015 02:01:58 +0200 merge
sheepluva [Tue, 14 Jul 2015 02:01:58 +0200] rev 11010
merge
Tue, 14 Jul 2015 01:56:47 +0200 update for "that sinking feeling"
wuzzy [Tue, 14 Jul 2015 01:56:47 +0200] rev 11009
update for "that sinking feeling"
Mon, 13 Jul 2015 23:30:12 +0200 fix some typos
sheepluva [Mon, 13 Jul 2015 23:30:12 +0200] rev 11008
fix some typos
Mon, 13 Jul 2015 22:10:01 +0200 german lua strings translation
wuzzy [Mon, 13 Jul 2015 22:10:01 +0200] rev 11007
german lua strings translation
Mon, 13 Jul 2015 11:01:01 +0200 don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
sheepluva [Mon, 13 Jul 2015 11:01:01 +0200] rev 11006
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
Mon, 13 Jul 2015 06:19:51 +0200 just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
sheepluva [Mon, 13 Jul 2015 06:19:51 +0200] rev 11005
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
Sun, 12 Jul 2015 23:15:39 +0200 chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
sheepluva [Sun, 12 Jul 2015 23:15:39 +0200] rev 11004
chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
Sun, 12 Jul 2015 08:20:33 +0200 small changelog update
sheepluva [Sun, 12 Jul 2015 08:20:33 +0200] rev 11003
small changelog update
Sat, 11 Jul 2015 18:36:06 -0400 remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
nemo [Sat, 11 Jul 2015 18:36:06 -0400] rev 11002
remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
Sat, 11 Jul 2015 18:28:26 +0200 please avoid # in filenames
sheepluva [Sat, 11 Jul 2015 18:28:26 +0200] rev 11001
please avoid # in filenames
Thu, 09 Jul 2015 13:27:56 -0400 Fix build w/o S3D and video recording. untested.
nemo [Thu, 09 Jul 2015 13:27:56 -0400] rev 11000
Fix build w/o S3D and video recording. untested.
Tue, 07 Jul 2015 19:19:43 -0400 merge
nemo [Tue, 07 Jul 2015 19:19:43 -0400] rev 10999
merge
Sat, 04 Jul 2015 21:48:02 +0200 german translation update
wuzzy [Sat, 04 Jul 2015 21:48:02 +0200] rev 10998
german translation update
Tue, 07 Jul 2015 19:19:18 -0400 update hl for .22 airmines
nemo [Tue, 07 Jul 2015 19:19:18 -0400] rev 10997
update hl for .22 airmines
Sat, 04 Jul 2015 03:43:41 +0200 fix Rubberduck grave
sheepluva [Sat, 04 Jul 2015 03:43:41 +0200] rev 10996
fix Rubberduck grave
Wed, 24 Jun 2015 01:23:37 +0200 fallback to Default voicepack if specified voicepack is not available
sheepluva [Wed, 24 Jun 2015 01:23:37 +0200] rev 10995
fallback to Default voicepack if specified voicepack is not available
Tue, 16 Jun 2015 10:08:07 -0400 bit friendlier if the uVariables values get changed
nemo [Tue, 16 Jun 2015 10:08:07 -0400] rev 10994
bit friendlier if the uVariables values get changed
Fri, 12 Jun 2015 17:28:20 -0400 Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
nemo [Fri, 12 Jun 2015 17:28:20 -0400] rev 10993
Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
Thu, 11 Jun 2015 03:31:33 +0200 hog number display: no blinking
sheepluva [Thu, 11 Jun 2015 03:31:33 +0200] rev 10992
hog number display: no blinking
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