Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 19:59:54 +0200] rev 15061
Rename sprFirepunch to sprFirePunch
alfadur [Sun, 26 May 2019 19:12:16 +0300] rev 15060
add idle shouryuuken animation
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 17:53:14 +0200] rev 15059
ACF6: Dismiss enemy teams on victory, just in case
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 17:40:38 +0200] rev 15058
ACF6: Protect goal crate from damage
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 16:16:47 +0200] rev 15057
ACF5: Fix some turn bugs relating to 3rd wave
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 16:01:33 +0200] rev 15056
ACF5: Add appear animation for 3rd wave
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 15:49:39 +0200] rev 15055
ACF5: Spawn final wave at end of 7th turn instead of beginning of 8th turn
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 15:37:49 +0200] rev 15054
ACF5: Fix number of turns before 3rd wave appears not always being 7
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 14:27:55 +0200] rev 15053
IsHogLocal: If there's a mission team, only count members in the clan of that team
This attends to a hack in some missions which use fake human teams in the enemy clans for animation purposes.
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 14:16:35 +0200] rev 15052
Refactor definition of "local" clans
alfadur [Sat, 25 May 2019 18:18:42 +0300] rev 15051
scatter bottle pieces
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 May 2019 02:14:25 +0200] rev 15050
ACF3: Fix princess-in-cage scene: Princess did not die
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 May 2019 01:45:46 +0200] rev 15049
ACF3: Simplify infinite shoryuken crate
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 May 2019 00:23:14 +0200] rev 15048
ACF3: Clean up start up sequences a bit
unc0rr [Fri, 24 May 2019 23:39:51 +0200] rev 15047
Add handling of some messages, reuse models from the old frontend
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 22:27:19 +0200] rev 15046
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 22:26:47 +0200] rev 15045
Use capgrpMessage2 for eidHomerun so it doesn't collide with death msgs
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 22:17:36 +0200] rev 15044
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 22:07:44 +0200] rev 15043
Prevent crates from being collected twice
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 21:47:20 +0200] rev 15042
Use "looky" hog sprite for missing hat texture as well
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 21:23:36 +0200] rev 15041
Initialize cursor position properly when opening ammo menu, prevent "jumping"
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 19:44:49 +0200] rev 15040
Add new Hedgehog.png frame for ammo with SelAmmoIcon
unC0Rr [Fri, 24 May 2019 16:01:30 +0200] rev 15039
Add slots for all protocol messages
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 14:55:48 +0200] rev 15038
Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 12:31:30 +0200] rev 15037
Stop fade-out sound instantly when audio muted
Fixes flamethrower sound not stopping at all when un-muting audio after flamethrower finished
alfadur [Thu, 23 May 2019 23:24:48 +0300] rev 15036
don't draw double 🦔 when equipping rc plane
alfadur [Thu, 23 May 2019 20:37:41 +0300] rev 15035
improve rope rendering
Wuzzy <Wuzzy2@mail.ru> [Thu, 23 May 2019 13:41:14 +0200] rev 15034
ACF2: Fix breakage when Dense Cloud dies after accepting offer, but before returning to Leaks A Lot
Wuzzy <Wuzzy2@mail.ru> [Thu, 23 May 2019 08:50:18 +0200] rev 15033
ACF2: Add more isHogAlive checks
Wuzzy <Wuzzy2@mail.ru> [Thu, 23 May 2019 08:34:30 +0200] rev 15032
Reset MultiShootAttacks to 0 when calling SwitchHog in Lua