hedgewars/hwengine.pas
Wed, 01 Aug 2018 21:30:33 +0200 Wuzzy Load default clan colors from settings file
Mon, 16 Jul 2018 04:50:23 +0200 Wuzzy When hwengine crashes w/ error 217, write backtrace in log, too
Sun, 15 Jul 2018 19:49:31 +0200 Wuzzy Fix hwengine --help returning with exit code 51
Sun, 04 Mar 2018 00:13:38 +0100 unc0rr Having chat mode as game state was a mistake
Tue, 20 Feb 2018 19:07:32 +0100 Wuzzy VideoRec: Fix many effects not being recorded
Sun, 07 Jan 2018 01:21:42 +0100 unc0rr - ResizeWindow function to pass engine new window size qmlfrontend
Tue, 02 Jan 2018 23:45:18 +0100 unc0rr Break engine completely and make it render in frontend window (no actual rendering yet, just white screen) qmlfrontend
Mon, 25 Dec 2017 00:58:47 +0100 unc0rr Preview rendering seems to work now qmlfrontend
Sun, 17 Dec 2017 00:09:24 +0100 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
Sat, 25 Nov 2017 09:40:43 -0500 nemo Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
Sun, 12 Nov 2017 17:41:01 +0100 Wuzzy Backed out changeset 575c0de98505
Wed, 01 Nov 2017 22:49:54 -0400 nemo initialise previousGameState to something valid and not gsSuspend
Mon, 30 Oct 2017 19:18:53 +0100 Wuzzy Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
Sat, 28 Oct 2017 17:48:54 +0200 Wuzzy Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
Wed, 18 Oct 2017 20:33:20 -0400 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
Fri, 06 Oct 2017 14:45:22 +0200 alfadur (Hopefully) fix game camera being shifted on Windows 10
Sat, 30 Sep 2017 21:54:47 +0200 sheepluva fix some fpc hints
Tue, 12 Sep 2017 08:35:13 -0400 nemo this probably isn't helpful
Tue, 12 Sep 2017 08:32:01 -0400 nemo This should be ok right?
Sun, 09 Jul 2017 00:30:17 +0200 sheepluva fix issue 199: video recording crashed when trying to freeEverything twice
Sat, 08 Apr 2017 05:04:18 +0200 Wuzzy Load screen: Move “LOADING” from image into text box
Sat, 01 Oct 2016 19:06:12 +0200 sheepluva fix issue 110
Fri, 15 Jul 2016 22:39:07 +0300 unc0rr merge default qmlfrontend
Tue, 21 Jun 2016 22:03:09 +0200 sheepluva remove experimental in-game credits code
Tue, 21 Jun 2016 15:37:08 -0400 nemo no.
Tue, 17 May 2016 23:29:49 +0300 unc0rr Merge default qmlfrontend
Tue, 17 May 2016 23:18:08 +0300 unc0rr - Add state to engine callback for it to know what engine is sending qmlfrontend
Fri, 29 Apr 2016 19:01:52 +0200 sheepluva show credits only briefly
Fri, 29 Apr 2016 13:12:26 +0200 sheepluva music credits etc.
Fri, 29 Apr 2016 12:26:13 +0200 sheepluva do not show credits in stats-only mode
Fri, 29 Apr 2016 12:11:19 +0200 sheepluva move function
Fri, 29 Apr 2016 00:56:04 +0200 sheepluva some initial credits-display implementation
Mon, 25 Apr 2016 22:10:06 +0300 unc0rr Merge default qmlfrontend
Sat, 23 Apr 2016 17:03:38 -0400 frd pas2c converts exit to return, so change RunEngine signature
Sat, 02 Apr 2016 23:32:57 +0300 unc0rr - Init physfs before creating debug log
Tue, 29 Mar 2016 22:09:13 +0300 unc0rr merge default qmlfrontend
Tue, 29 Mar 2016 22:00:34 +0300 unc0rr Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
Mon, 14 Mar 2016 22:08:27 +0300 unc0rr Merge default qmlfrontend
Sun, 14 Feb 2016 21:34:01 +0100 Anton Malmygin Fix for cursor movement problems on touch devices
Tue, 09 Feb 2016 21:11:16 +0300 unc0rr Merge default qmlfrontend
Thu, 04 Feb 2016 21:04:08 +0300 unc0rr Fix a crasher
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
Sun, 10 Jan 2016 00:45:13 +0300 unc0rr SDLTry doesn't halt engine no more
Tue, 12 Jan 2016 22:36:08 +0100 sheepluva don't send text input to chat if not in chat-mode.
Tue, 12 Jan 2016 22:12:16 +0100 sheepluva finish SDL2-window focus change detection code
Mon, 11 Jan 2016 22:23:14 +0100 sheepluva stop screenshot-flash-effects from showing up on consecutive screenshots
Sun, 10 Jan 2016 17:39:27 +0100 sheepluva fix/clean-up mousewheel code
Fri, 01 Jan 2016 19:15:32 +0300 unc0rr merge default qmlfrontend
Thu, 31 Dec 2015 12:47:33 -0500 nemo Force locations for hogs if even TryHard fails on initial spawn.
Thu, 03 Dec 2015 23:59:06 +0300 unc0rr - Accept team and team color from net qmlfrontend
Mon, 30 Nov 2015 23:25:18 +0300 unc0rr - Implement engine runs queue qmlfrontend
Mon, 16 Nov 2015 22:57:24 +0300 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
Wed, 11 Nov 2015 19:25:56 +0100 sheepluva reenable cursor movement etc. sdl2transition
Tue, 10 Nov 2015 20:43:13 +0100 sheepluva merge default sdl2transition
Tue, 10 Nov 2015 17:45:14 +0100 sheepluva drop support for SDL 1.2 sdl2transition
Sat, 07 Nov 2015 16:15:27 +0100 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
Fri, 11 Sep 2015 07:39:01 +0200 sheepluva pas2c doesn't like {$ENDIF} with argument
Thu, 10 Sep 2015 18:22:52 +0200 sheepluva merge branch ios-revival into default
Thu, 10 Sep 2015 17:51:49 +0200 antonc27 - ifdef for CMEM ios-revival
Thu, 10 Sep 2015 17:47:01 +0200 antonc27 - ifdef for engine exit/halt ios-revival
Sat, 15 Aug 2015 20:48:13 +0200 antonc27 - Fix for retrieving 'Maze' preview genration ios-revival
Thu, 13 Aug 2015 13:40:12 +0200 antonc27 - Fix for app crash after ending game ios-revival
Thu, 13 Aug 2015 01:33:40 +0200 antonc27 - Using come for internal memory management ios-revival
Sat, 08 Aug 2015 22:45:23 +0200 antonc27 - Fix for PascalImports and for GenLandPreview ios-revival
Thu, 03 Sep 2015 20:59:48 +0300 unc0rr Merge default qmlfrontend
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Tue, 21 Jul 2015 08:41:06 -0400 nemo just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
Thu, 02 Apr 2015 21:09:56 +0300 unc0rr - Merge default qmlfrontend
Sun, 01 Mar 2015 04:15:11 +0100 sheepluva selections
Sat, 03 Jan 2015 23:46:26 +0300 unc0rr merge default qmlfrontend
Sun, 07 Dec 2014 14:36:28 -0500 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
Wed, 03 Dec 2014 18:49:10 +0100 sheepluva pas2c-whoops
Wed, 03 Dec 2014 18:32:37 +0100 sheepluva add warning to logs when tests terminates prematurely
Wed, 03 Dec 2014 18:18:37 +0100 sheepluva unexpected return from lua test should not return exit status 0
Wed, 03 Dec 2014 00:07:33 +0300 unc0rr merge default qmlfrontend
Sat, 29 Nov 2014 21:29:11 -0500 nemo Wuzzy's changes to climbhome w/ some tweaks by me
Sat, 29 Nov 2014 15:30:33 -0500 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
Tue, 18 Nov 2014 23:39:30 +0300 unc0rr merge default qmlfrontend
Sat, 01 Nov 2014 00:23:22 +0300 unc0rr - Allow to delete teams from config qmlfrontend
Sat, 25 Oct 2014 15:17:02 -0400 nemo cosmetic disabling of clouds with sea edges and underwater theme
Sat, 27 Sep 2014 12:49:08 +0400 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
Sat, 20 Sep 2014 00:56:54 +0400 unc0rr - Remove --port command qmlfrontend
Fri, 19 Sep 2014 14:27:41 +0400 unc0rr Strip some HWLIBRARY ifdefs qmlfrontend
Sun, 15 Jun 2014 00:02:25 +0200 sheepluva clean up halting a little
Sat, 14 Jun 2014 15:49:44 +0200 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
Sat, 14 Jun 2014 02:25:49 +0200 sheepluva huh? me? nono, don't mind me. I'm just here to clean up.
Tue, 10 Jun 2014 22:35:44 +0200 sheepluva update viewlimits after screen/window resize
Tue, 10 Jun 2014 08:47:03 +0200 sheepluva some minor tweaks and stuff
Wed, 05 Mar 2014 00:53:08 +0400 unc0rr Don't call halt()
Tue, 04 Mar 2014 00:40:23 +0400 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
Wed, 26 Feb 2014 23:43:42 +0400 unc0rr Add alpha channel to preview
Mon, 24 Feb 2014 13:41:32 -0500 nemo move the freeModule too, couple of style tweaks
Sun, 23 Feb 2014 10:06:58 -0500 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
Fri, 14 Feb 2014 13:48:14 +0400 unc0rr In stats-only mode:
Wed, 12 Feb 2014 23:40:35 +0400 unc0rr - Remove few PAS2C ifdef's
Mon, 10 Feb 2014 00:43:03 +0400 unc0rr It compiles \o/
Fri, 07 Feb 2014 23:57:32 +0400 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Sat, 18 Jan 2014 08:09:55 -0500 nemo Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
Sat, 18 Jan 2014 00:10:33 +0400 unc0rr Convert some ansistrings to pchars
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Tue, 14 Jan 2014 22:56:13 +0100 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Sun, 10 Nov 2013 14:04:15 +0400 unc0rr Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?) sdl2transition
Sun, 10 Nov 2013 01:45:43 +0400 unc0rr All I want is to receive some events... sdl2transition
Fri, 08 Nov 2013 17:53:02 +0400 unc0rr - Keyboard bindings seem to work fully sdl2transition
Thu, 07 Nov 2013 21:15:36 +0400 unc0rr Sounds can be heard now sdl2transition
Thu, 07 Nov 2013 21:10:17 +0400 unc0rr Fix SDL_GL_SwapWindow, engine renders graphics now sdl2transition
Thu, 07 Nov 2013 21:06:30 +0400 unc0rr Provide more information to SDLTry sdl2transition
Mon, 28 Oct 2013 17:03:20 +0100 koda correctly use USE_TOUCH_INTERFACE
Tue, 15 Oct 2013 01:15:39 +0200 koda Fix bug 656 by using the right resolution values
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Fri, 27 Sep 2013 12:58:21 +0400 unc0rr - Actually call uTexture.initModule and .freeModule
Fri, 27 Sep 2013 00:54:18 +0400 unc0rr - Load default binds from settings.ini
Sat, 21 Sep 2013 23:54:57 +0400 unc0rr Finish rework of default binds system. Default binds now work even before first turn.
Sat, 27 Jul 2013 04:19:14 +0200 koda update the touch interface to the new SDL2 API
Sat, 06 Jul 2013 19:29:18 +0200 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
Wed, 03 Jul 2013 01:58:45 +0200 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
Thu, 27 Jun 2013 14:37:03 +0400 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
Thu, 27 Jun 2013 14:06:33 +0400 unc0rr Refactoring: ArgParsers.inc -> ArgParsers.pas
Sun, 23 Jun 2013 17:11:29 -0400 nemo Configuration for tag display default
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Tue, 21 May 2013 21:30:42 +0400 unc0rr Don't accept keyboard/mouse events on startup phase
Thu, 02 May 2013 23:44:49 +0400 unc0rr Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
Sat, 20 Apr 2013 02:20:15 +0200 koda update 0.9.19 with dev branch 0.9.19
Mon, 15 Apr 2013 23:06:06 +0400 unc0rr Implement issue 308 with '|' as separator
Thu, 04 Apr 2013 00:32:57 +0200 koda update branch again webgl
Wed, 03 Apr 2013 23:56:59 +0200 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
Wed, 03 Apr 2013 00:46:19 +0200 koda ios compiles again (using an old version of sdl)
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Sun, 17 Mar 2013 10:13:14 -0400 nemo Key returned 0 for arrows under linux. Sym works, clearer anyway.
Fri, 01 Mar 2013 01:05:43 +0100 koda split version information in engine too
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Sat, 26 Jan 2013 19:28:37 +0100 koda uConsole on a diet
Thu, 10 Jan 2013 22:59:46 +0400 martin_bede Fix tons of warnings
Fri, 04 Jan 2013 21:44:40 +0400 unc0rr Merge from default flibqtfrontend
Thu, 03 Jan 2013 15:59:30 +0200 vitiv Separated fullscreen and windowed hwengine resolution parameters.
Mon, 31 Dec 2012 12:12:23 +0200 vitiv merged changes
Sat, 29 Dec 2012 22:50:10 +0100 dag10 GCI2012: Advanced Keyboard Configuration
Sun, 30 Dec 2012 16:04:28 +0200 vitiv Preserve windowed resolution after manual resize
Wed, 02 Jan 2013 11:11:49 +0100 koda install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars webgl
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Tue, 25 Dec 2012 01:13:07 +0100 koda convert Game() library call to argc,argv format so that we can use the new parsing functions
Mon, 24 Dec 2012 17:07:12 +0100 RowanD GCI2012: Change Argument Passing Between Frontend and Engine
Tue, 18 Dec 2012 03:07:45 +0100 koda minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
Mon, 17 Dec 2012 00:34:49 +0100 koda move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
Mon, 17 Dec 2012 00:18:18 +0100 RowanD GCI2012: Optional Second Argument
Sun, 16 Dec 2012 12:25:13 +0400 unc0rr Merge from default flibqtfrontend
Sun, 16 Dec 2012 01:25:11 +0100 RowanD improve engine cmd line parsing and its documentation
Sat, 08 Dec 2012 22:53:23 +0400 unc0rr Merge with default flibqtfrontend
Wed, 05 Dec 2012 18:12:07 +0100 Drew Gottlieb GCI2012: Remove Quit Prompt On Mouse Click
Wed, 05 Dec 2012 18:12:07 +0100 Drew Gottlieb GCI2012: Remove Quit Prompt On Mouse Click flibqtfrontend
Tue, 04 Dec 2012 03:25:31 +0100 koda can reopen engine again...
Tue, 04 Dec 2012 03:25:31 +0100 koda can reopen engine again... flibqtfrontend
Tue, 04 Dec 2012 01:52:42 +0100 koda third merge, yay
Tue, 04 Dec 2012 01:51:57 +0100 koda first merge
Mon, 03 Dec 2012 17:38:31 -0500 Joe Doyle (Ginto8) Made user data path default to '.'.
Sat, 01 Dec 2012 15:56:19 -0500 Joe Doyle (Ginto8) Fix more errors. It compiles!
Sat, 01 Dec 2012 15:14:03 -0500 Joe Doyle (Ginto8) Fix some stupid errors I caused
Fri, 30 Nov 2012 23:04:10 -0500 Joe Doyle (Ginto8) Make user folder default to global folder in hwengine
Fri, 30 Nov 2012 22:08:06 -0500 Joe Doyle (Ginto8) Make user folder default to global folder in hwengine
Fri, 30 Nov 2012 10:51:29 +0100 Rowan D GCI2012: Command Line Parsing
Thu, 22 Nov 2012 00:41:53 +0100 koda updated branch webgl
Sun, 18 Nov 2012 01:00:26 +0400 unc0rr Merge physfslayer branch into default. Have fun!
Thu, 15 Nov 2012 16:46:46 +0100 Xeli another tweak tomake --stats-only work on headless servers
Wed, 14 Nov 2012 22:27:05 -0500 nemo make stats-only mode work headless. also skip a few things to save time/memory.
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Wed, 14 Nov 2012 22:45:36 +0400 unc0rr Get rid of Pathz and UserPathz physfslayer
Tue, 13 Nov 2012 23:21:46 +0400 unc0rr merge with default physfslayer
Sun, 11 Nov 2012 15:14:18 +0100 koda merge with latest default webgl
Tue, 06 Nov 2012 11:01:18 -0500 nemo This should ensure zsm doesn't screw up locale, hopefully.
Wed, 07 Nov 2012 18:02:20 +0000 koda move stuff out of engine folder webgl
Mon, 05 Nov 2012 23:03:32 +0400 unc0rr Start work on physfs support in engine physfslayer
Fri, 02 Nov 2012 20:57:20 +0100 Xeli merge from hedgeroid, includes Medo's work from GSoC
Tue, 30 Oct 2012 02:22:54 +0100 koda another stake at variable pre-initialisation - we lost preview logging in the course
Sun, 28 Oct 2012 15:12:37 +0100 Xeli merge Medo's GSoC work hedgeroid
Sun, 28 Oct 2012 04:28:39 +0100 koda cleanup in initEverything and freeEverything
Sun, 28 Oct 2012 03:48:37 +0100 koda * fix initialisation, preload values and then read args
Sat, 27 Oct 2012 14:50:38 +0200 koda minor macro cleanup
Sun, 16 Sep 2012 16:54:51 +0200 Medo Merge
Tue, 28 Aug 2012 20:30:57 +0400 unc0rr Merge Stepik-777's video recording gsoc project
Mon, 27 Aug 2012 17:40:16 +0200 Medo Merge
Fri, 24 Aug 2012 18:51:29 -0400 nemo fromdos + fix end of turn velocity
Mon, 20 Aug 2012 17:08:52 +0200 Medo engine: Don't overwrite isTerminated if it's already true
Wed, 22 Aug 2012 12:35:46 -0400 nemo initModule really not needed for uRandom
Mon, 06 Aug 2012 00:40:26 +0400 Stepan777 merge
Sat, 04 Aug 2012 21:36:31 -0400 nemo unbreak AI. remove inits from uLand
Thu, 26 Jul 2012 21:58:25 +0400 Stepan777 uploading to youtube, it works, but user interface is still incomplete
Thu, 26 Jul 2012 21:56:47 +0400 Stepan777 merge
Wed, 25 Jul 2012 16:24:30 +0400 unc0rr - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
Fri, 13 Jul 2012 16:39:20 +0400 Stepan777 Correctly distinguish between game and real ticks while recording video,
Tue, 10 Jul 2012 21:58:19 +0400 Stepan777 Fix bug with isInLag picture displayed at end of some videos.
Mon, 09 Jul 2012 21:45:30 +0400 Stepan777 fix bug with desynced camera positions
Tue, 26 Jun 2012 23:29:41 +0400 Stepan777 Here they come - thumbnails.
Tue, 10 Jul 2012 11:08:35 +0200 Wolfgang Steffens Added auto cropping to atlasing
Sun, 24 Jun 2012 21:33:45 +0400 Stepan777 remaining IFDEFs
Mon, 11 Jun 2012 18:15:30 +0400 Stepan777 1. Implement new page in frontend with options for video recording.
Fri, 08 Jun 2012 02:52:35 +0400 Stepan777 1. Add IFDEFs for video recording
Tue, 05 Jun 2012 22:17:06 +0200 Wolfgang Steffens Merge
Mon, 04 Jun 2012 21:32:30 +0400 Stepan777 here it is
Thu, 31 May 2012 15:14:39 +0400 unc0rr pas2c stuff
Mon, 28 May 2012 10:38:27 +0200 Wolfgang Steffens moved generic matrix code to uMatrix.pas
Tue, 22 May 2012 09:25:03 +0200 Wolfgang Steffens Replaced matrix related FFP code with explicit matrix calculations.
Thu, 17 May 2012 20:19:35 +0200 Xeli remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
Sun, 13 May 2012 01:54:26 +0400 unc0rr help pas2c
Fri, 11 May 2012 21:10:58 +0400 unc0rr Function to compare string to char ftw
Fri, 11 May 2012 11:08:50 -0400 nemo Avoid returning an array for the sake of pas2c
Fri, 11 May 2012 00:05:47 +0200 koda minor changes for warnings and a variables scope
Fri, 11 May 2012 00:33:14 +0400 unc0rr Fix for Int type and sysutils in hwengine.pas
Sat, 05 May 2012 18:10:41 +0100 koda the scope cleanup continues...
Sat, 05 May 2012 17:29:04 +0100 koda split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
Sat, 05 May 2012 17:19:33 +0100 koda revisit isTerminated in hwengine
Sat, 05 May 2012 15:17:16 +0100 koda adjust the scope of a few uSound variables and functions
Wed, 02 May 2012 08:07:17 +0100 koda add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
Sat, 28 Apr 2012 15:03:52 +0200 Xeli changed uKeys to uInputHandler to better reflect its function
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Mon, 23 Apr 2012 19:22:16 +0200 Xeli - change uKeys to be event based rather than polling
Sun, 08 Apr 2012 18:46:09 +0200 koda formatting
Thu, 23 Feb 2012 12:58:17 -0500 nemo Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Mon, 13 Feb 2012 08:18:59 +0100 koda update position of on screen buttons on resize
Sun, 12 Feb 2012 15:27:25 +0100 koda gather context restoration under a single keyword
Tue, 07 Feb 2012 00:34:25 +0100 koda ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
Sun, 29 Jan 2012 02:45:12 +0100 koda rotation ftw!!! (engine part)
Thu, 26 Jan 2012 23:54:53 +0100 koda ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
Thu, 26 Jan 2012 02:06:16 +0100 Xeli added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Thu, 24 Nov 2011 16:18:45 +0100 koda GSoC 2011: Android port - merged mainstream
Sat, 12 Nov 2011 18:38:21 +0100 koda slight cleanup, fix compiling with sdl-1.2 hedgeroid
Sat, 12 Nov 2011 17:27:47 +0100 Xeli merge hedgeroid
Sat, 12 Nov 2011 11:02:02 -0500 nemo Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
Sat, 12 Nov 2011 17:06:49 +0100 Xeli merge...i think hedgeroid
Sat, 12 Nov 2011 10:44:10 -0500 nemo Add an event mask for SDL1.2
Thu, 03 Nov 2011 05:09:05 +0100 koda double two finger tap to make screenshot on ios (though folder is not yet accessible)
Thu, 03 Nov 2011 03:58:24 +0100 koda make screenshots with 32bits of depths, so that they are more opengles friendly
Fri, 28 Oct 2011 18:26:17 +0200 koda one dangerous merge hedgeroid
Fri, 28 Oct 2011 03:06:31 +0200 koda restore game config on iphone
Sun, 16 Oct 2011 21:03:30 +0200 koda merge the changes applied to 0.9.16
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