unc0rr [Wed, 10 Jan 2018 23:49:47 +0100] rev 12890
Pass mouse movements to engine, warp cursor in frontend
koda [Wed, 10 Jan 2018 15:27:47 +0100] rev 12889
merge
koda [Wed, 10 Jan 2018 01:39:10 +0100] rev 12888
Apply horrible workaround to build relocatable executables
koda [Wed, 10 Jan 2018 01:14:13 +0100] rev 12887
Set cmake RPATH policy to OLD
sheepluva [Sun, 07 Jan 2018 19:01:06 +0100] rev 12886
fix crosshair rendering in GL2 mode
sheepluva [Sun, 07 Jan 2018 18:19:00 +0100] rev 12885
also put GL2 fixes into default
unc0rr [Sun, 07 Jan 2018 09:48:26 +0100] rev 12884
Fix referencing missing item
unc0rr [Sun, 07 Jan 2018 01:21:42 +0100] rev 12883
- ResizeWindow function to pass engine new window size
- Remove TabBar to leave more space at the bottom of the screen
- ifdef GL_ES in shaders
sheepluva [Sat, 06 Jan 2018 03:17:12 +0100] rev 12882
whoops, I ruined the path of the unC0Rr
sheepluva [Sat, 06 Jan 2018 03:05:14 +0100] rev 12881
fix issues and my past sins with GL2
remaining issue: tintadd (crosshair)
unc0rr [Fri, 05 Jan 2018 22:32:11 +0100] rev 12880
Fix missing default values
nemo [Fri, 05 Jan 2018 16:12:19 -0500] rev 12879
apparently this is GLES2 only
unc0rr [Fri, 05 Jan 2018 21:44:00 +0100] rev 12878
Fix missing includes for GL2 build
unc0rr [Fri, 05 Jan 2018 21:43:33 +0100] rev 12877
Comment out functions that don't need to be called for engine in frontend window
unc0rr [Tue, 02 Jan 2018 23:45:18 +0100] rev 12876
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
nemo [Tue, 02 Jan 2018 16:59:04 -0500] rev 12875
pick up unc0rr's preview fix
unC0Rr [Tue, 02 Jan 2018 23:20:50 +0300] rev 12874
Fix obviously broken logic. Fixes broken preview fetching on Windows.
antonc27 <antonc27@mail.ru> [Sat, 30 Dec 2017 01:31:27 +0100] rev 12873
- Present stats page always on main thread
antonc27 <antonc27@mail.ru> [Sat, 30 Dec 2017 01:22:11 +0100] rev 12872
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 22:37:31 +0100] rev 12871
- Fix ammos menu crash
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 22:35:36 +0100] rev 12870
- Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:38:01 +0100] rev 12869
- Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too...
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:34:32 +0100] rev 12868
- Disable bitcode for embedded projects (must be done manually for SDLs too)
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:06:10 +0100] rev 12867
- Fix deprecated `system` in Lua for iOS 11 (not tested)
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 16:53:37 +0100] rev 12866
- Fix ifdef (why this even worked before ??)
nemo [Thu, 28 Dec 2017 11:58:30 -0500] rev 12865
merge into default too
astro [Thu, 28 Dec 2017 11:58:10 -0500] rev 12864
dependency fixes
unc0rr [Wed, 27 Dec 2017 00:59:26 +0100] rev 12863
Make playing a game possible
nemo [Tue, 26 Dec 2017 18:36:30 -0500] rev 12862
these images should have been RGBA to stay consistent with all the others
unc0rr [Tue, 26 Dec 2017 01:36:58 +0100] rev 12861
Recreate uFLRunQueue in Qt, render previews
unc0rr [Mon, 25 Dec 2017 00:58:47 +0100] rev 12860
Preview rendering seems to work now
unc0rr [Sun, 24 Dec 2017 16:56:22 +0100] rev 12859
And more refactoring...
unc0rr [Sun, 24 Dec 2017 00:44:16 +0100] rev 12858
More refactoring in attempt to move away from frontlib
unc0rr [Fri, 22 Dec 2017 23:59:03 +0100] rev 12857
Start hacking new frontend
unc0rr [Sun, 17 Dec 2017 21:09:59 +0100] rev 12856
Start removing flib functionality
unc0rr [Sun, 17 Dec 2017 00:09:24 +0100] rev 12855
Merge default. This branch is up-to-date and code is working.
unc0rr [Sat, 16 Dec 2017 23:26:13 +0100] rev 12854
Add new qmlfrontend project template
unc0rr [Sat, 16 Dec 2017 22:58:28 +0100] rev 12853
Improve this code a bit more
unc0rr [Wed, 06 Dec 2017 23:46:17 +0100] rev 12852
Quick dirty fix for building
nemo [Tue, 05 Dec 2017 11:36:29 -0500] rev 12851
bump proto
nemo [Tue, 05 Dec 2017 11:35:04 -0500] rev 12850
0.9.23 branch
nemo [Mon, 04 Dec 2017 20:21:35 -0500] rev 12849
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo [Wed, 29 Nov 2017 20:38:26 -0500] rev 12848
er. should be true I think? also... maybe this should be somewhere else
nemo [Wed, 29 Nov 2017 20:35:56 -0500] rev 12847
This is a desyncing change. But... We might need a new release anyway. ☹
alfadur [Wed, 29 Nov 2017 13:54:39 +0100] rev 12846
Fix chat input key being sometimes registered twice
nemo [Sat, 25 Nov 2017 11:28:44 -0500] rev 12845
At the very least we should match the gameserver length which seems to be 40, not 60
nemo [Sat, 25 Nov 2017 09:40:43 -0500] rev 12844
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo [Sat, 25 Nov 2017 09:39:52 -0500] rev 12843
init priority and scale
nemo [Thu, 23 Nov 2017 16:02:29 -0500] rev 12842
hate SDL blit...
nemo [Wed, 22 Nov 2017 17:38:47 -0500] rev 12841
infinite attack resets flags so probably should skip this
unc0rr [Sun, 19 Nov 2017 22:35:16 +0100] rev 12840
Update checker a bit
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 Nov 2017 21:15:13 +0100] rev 12839
Added tag 0.9.23-release for
changeset 8610462e3d33
nemo [Fri, 17 Nov 2017 15:09:31 -0500] rev 12838
alt damage should default to false
nemo [Wed, 15 Nov 2017 17:07:46 -0500] rev 12837
remove the annoying ????
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 Nov 2017 22:14:45 +0100] rev 12836
Remove 2 unused number tags in Construction Mode GUI
These numbers are shown aside the power tag, but the numbers never change.
They don't serve any purpose and are just visual clutter and annoying, since
they partially overlap.
They are probably a leftover from copying code over from other scripts.
With this changeset, only the power and turn time are left visible, as it is
supposed to.
unc0rr [Mon, 13 Nov 2017 21:16:52 +0100] rev 12835
- More files to ignore
- Remove ancient kdevelop project file
unc0rr [Mon, 13 Nov 2017 20:45:11 +0100] rev 12834
Bump protocol version and add new version info to game server
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Nov 2017 21:41:06 +0100] rev 12833
Update translations mentioned in changelog
KoBeWi [Sun, 12 Nov 2017 21:40:33 +0100] rev 12832
Finalize translation of pl.lua
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Nov 2017 17:41:01 +0100] rev 12831
Backed out
changeset 575c0de98505
Reason: We suspect that this patch might break Windows builds and render the mouse on Windows unusable.
This suspicion is based on the bug report of one user: https://hedgewars.org/node/6837#comment-33593
In return, this changeset will definitely re-introduce
bug #512.
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Nov 2017 17:25:17 +0100] rev 12830
Fix grammar fail in cosmos.lua (string freeze compliant)
This is string freeze compliant because the new string is already contained in stub.lua.
KoBeWi [Sun, 12 Nov 2017 17:10:44 +0100] rev 12829
Update pl.lua (>99% complete)
A few strings have been removed because of empty translations of faulty format strings.
alfadur [Thu, 09 Nov 2017 09:56:35 -0500] rev 12828
animation tweak
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Nov 2017 21:56:43 +0100] rev 12827
Fix incorrect check for cake gear type in ClimbHome
nemo [Wed, 08 Nov 2017 15:07:46 -0500] rev 12826
remove some more test redundancy and restore a missing and important nil check
nemo [Wed, 08 Nov 2017 14:12:46 -0500] rev 12825
just merging if statements
unc0rr [Mon, 06 Nov 2017 22:26:54 +0100] rev 12824
- Update .pro file
- Rethink logic of TCPBase, fixes bug with failing to receive all bytes from
engine when process end signal is received before tcp disconnect
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 13:40:30 +0100] rev 12823
Remove unused uCommands from uGearsHandlersMess
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 05:46:36 +0100] rev 12822
Fix lastGameType not being updated if game type was demo or save (fixes a crash)
Previously, if you first played a normal game, then a demo, the “play again” button
would appear, but clicking it would only crash HW. This fix will remove this button
after a demo or save, because the frontend doesn't know how to restart demos or saves
yet.
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 05:03:47 +0100] rev 12821
Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge
Also re-introduce rope-reselection when touching ground
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 04:14:33 +0100] rev 12820
Fix desync when dropping weapon from parachute or jetpack
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 02:23:41 +0100] rev 12819
Backed out
changeset 28210d2a9a36 (fixes
bug #553)
This fixes a desync when you take fall damage while roping and having a secondary ammo selected.
nemo [Wed, 01 Nov 2017 22:49:54 -0400] rev 12818
initialise previousGameState to something valid and not gsSuspend
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Nov 2017 22:02:52 +0100] rev 12817
Add Lua problems to the troubleshooting section of INSTALL.md
koda [Wed, 01 Nov 2017 16:09:20 -0400] rev 12816
travis: Install qt4 with a brew tap
unc0rr [Wed, 01 Nov 2017 20:52:06 +0100] rev 12815
Don't send taunt message for automatically happening taunt animation
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Nov 2017 00:04:45 +0100] rev 12814
Remove newlines at end of Gravity mission panel
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Nov 2017 00:03:18 +0100] rev 12813
Fix frontend not sending script param if empty
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Oct 2017 19:27:23 +0100] rev 12812
Fix Battialion script showing “Round 0” at start
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Oct 2017 18:30:53 +0100] rev 12811
Fix host not re-sending ammo scheme after editing an existing ammo scheme
This caused clients to start with an incompatible ammo loadout.
KoBeWi [Tue, 31 Oct 2017 17:07:56 +0100] rev 12810
Update Polish tips and mission map descriptions
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Oct 2017 04:31:10 +0100] rev 12809
Update changelog regarding wrap world edge bugs
KoBeWi [Tue, 31 Oct 2017 02:17:45 +0100] rev 12808
Add Polish translation for campaigns and new missions
KoBeWi [Mon, 30 Oct 2017 23:12:31 +0100] rev 12807
Update pl.txt translation file
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Oct 2017 22:16:37 +0100] rev 12806
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Oct 2017 22:06:43 +0100] rev 12805
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Oct 2017 21:59:25 +0100] rev 12804
KoBeWi [Mon, 30 Oct 2017 20:21:47 +0100] rev 12803
Minor pl.txt update
KoBeWi [Mon, 30 Oct 2017 20:14:42 +0100] rev 12802
Update and complete Polish frontend translation
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Oct 2017 19:18:53 +0100] rev 12801
Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
KoBeWi [Mon, 30 Oct 2017 03:37:17 +0100] rev 12800
Update Polish translation (frontend, 3 strings missing)
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 19:56:35 +0100] rev 12799
Fix broken cancel button on the login window (
bug #373)
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 19:06:02 +0100] rev 12798
ACF6: Make sure player only gets portal gun at the portal sequence, and not a pile full of weapons and ropes
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 16:57:04 +0100] rev 12797
ACF3: Mention mines time in a sequence where it has been forgotten
String freeze is maintained, the string is already in stub.lua
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 16:21:24 +0100] rev 12796
ACF2: Fix Lua error spam when Leaks A Lot died in same turn as weaklings, also do other minor tweaks
- Grant skip to Dense Cloud and Leaks A Lot again, after refusing the cyborg's offer
- Fix flow chart
- String freeze is maintained, the new string is already in stub.lua.
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 01:07:28 +0200] rev 12795
Fix some German translations in ClimbHome and ACF
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 00:53:11 +0200] rev 12794
Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 17:48:54 +0200] rev 12793
Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 07:59:41 +0200] rev 12792
HedgeEditor: Define fallback flag/voice/fort/grave when saving level data
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 07:23:53 +0200] rev 12791
HedgeEditor: Don't change mode in background when pressing left/right w/o amAirAttack selected
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 05:49:49 +0200] rev 12790
Fix ammo menu, placement and camera movement keys not working in ammo menu
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 04:53:21 +0200] rev 12789
Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
unc0rr [Fri, 27 Oct 2017 19:54:27 +0200] rev 12788
Update cabal file
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 17:50:20 +0200] rev 12787
Fix bad LuaGoals comparison for pas2c builds
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 06:35:04 +0200] rev 12786
Update small preview image of Basketball and BasketballField maps
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:55:09 +0200] rev 12785
ACF7: Fix two weird thinking bubbles which should be speech bubbles
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:28:32 +0200] rev 12784
ACF7: Fix no animation starting for some possible scenes
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:05:37 +0200] rev 12783
Oops. Changelog was wrong, the error message spam was for ACF8, not ACF7
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:03:58 +0200] rev 12782
ACF7: Fix possible Lua error spam in intro sequence
This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first,
it uses old values from the natives table. The solution is to force the code to guarantee
that AnimationSetup always coms after deleting gears in the natives table.
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 02:17:39 +0200] rev 12781
Fix some German typos and change a translation word (Ziele → Zielscheiben)
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 00:12:38 +0200] rev 12780
Disable hog control after winning target practice challenge
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 22:49:39 +0200] rev 12779
ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
Fixed with the new maxMoveTime parameter in AnimMove. If cyborg didn't reach its
destination in 7000ms, the move anim is skipped and the sequence just continues.
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 22:40:17 +0200] rev 12778
Animate library: Add new parameter maxMoveTime to AnimMove
unc0rr [Thu, 26 Oct 2017 21:14:55 +0200] rev 12777
Slightly update russian localization
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 20:39:28 +0200] rev 12776
ACF7: Set correct hog position after skipping start anim
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 18:20:06 +0200] rev 12775
ACF2: Mention that both hogs must survive
String freeze is preserved, the string is already in stub.lua.
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 18:02:33 +0200] rev 12774
ACF, mission 2: Fix various mission breakages when heroes died together with enemies
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 07:53:13 +0200] rev 12773
Change SD music for Halloween and Hoggywood themes (old tracks)
Rationale:
- Halloween: hell music is the logical continuation, default SD music just ruins the atmosphere
- Hoggywood: default SD music fits better here; the hell music was historically chosen when there wasn't a generic music yet
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 05:41:48 +0200] rev 12772
Fix German typo in de.lua
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 05:25:45 +0200] rev 12771
Expose the gotten achievements of Bamboo Thicked and Dangerous Ducklings in the stats screen
Also fix Basic rope training captions.
The string freeze is maintained. Only existing strings are used.
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 04:10:57 +0200] rev 12770
Add sparkle's name to Rope Knock Challenge
Reason: For being the first known player to finish ClimbHome.
String freeze is preserved, the hog names are not localized.
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 03:04:31 +0200] rev 12769
Update credits for Fruit.ogg
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 02:50:05 +0200] rev 12768
Complete music credits for Jungle.ogg by alfadur
nemo [Wed, 25 Oct 2017 20:46:37 -0400] rev 12767
oops
alfadur [Wed, 25 Oct 2017 20:39:05 -0400] rev 12766
jungle music
nemo [Wed, 25 Oct 2017 19:44:42 -0400] rev 12765
checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
Wuzzy <Wuzzy2@mail.ru> [Wed, 25 Oct 2017 23:47:07 +0200] rev 12764
Make gtDuck use DirAngle instead of Angle for rotation
Wuzzy <Wuzzy2@mail.ru> [Wed, 25 Oct 2017 23:09:41 +0200] rev 12763
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
This was because the bool isDeleting is not initialized, so its initial value is unpredictable.
Which means there's chance it starts with true, confusing the frontend.
nemo [Wed, 25 Oct 2017 15:37:16 -0400] rev 12762
one more pattern
unc0rr [Wed, 25 Oct 2017 20:38:51 +0200] rev 12761
Use maybeNick from Utils, fixes empty nickname inserted in ROOMS protocol command parameters. Not tested, but builds, and it's Haskell...
nemo [Tue, 24 Oct 2017 19:54:38 -0400] rev 12760
you know what... I think everything would have been fine if we'd simply required all this hog stuff to be in the same block...
nemo [Tue, 24 Oct 2017 18:55:19 -0400] rev 12759
w is in pixels, so presumably this needs to be *4
nemo [Tue, 24 Oct 2017 18:28:59 -0400] rev 12758
use pitch for surfaces, land_width x2 since 16 bit
unc0rr [Tue, 24 Oct 2017 21:59:06 +0200] rev 12757
Modernize Cargo.toml a bit
unc0rr [Tue, 24 Oct 2017 21:58:41 +0200] rev 12756
Remove silly toUtf8 which caused bug with default team name
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 21:42:13 +0200] rev 12755
Add a few random team names and fix typos
nemo [Tue, 24 Oct 2017 14:36:24 -0400] rev 12754
2nd try... just shortcircuit most of onGameTick20 when we are between turns.
nemo [Tue, 24 Oct 2017 14:14:00 -0400] rev 12753
this should probably sidestep that thing unc0rr keeps bringing up. untested. but then, I've never had it happen. I think what happens is onGameTick20 is called in same tick as onNewTurn and before it...
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 19:45:11 +0200] rev 12752
Update README.md: Add game description, controls, getting started guide for n00bs, fix typos, reorganize sections
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 19:30:55 +0200] rev 12751
Rewrite INSTALL file: Markdown format, add troubleshooting section, more detailed build instructions, etc.
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 06:25:12 +0200] rev 12750
ACF mission 5: Take away switch and always play with deployed hog in final mission stage
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 04:48:20 +0200] rev 12749
Lua API: Fix Goals text being cut off at ca. 255 characters
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 04:06:03 +0200] rev 12748
More changelog updates
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 02:39:00 +0200] rev 12747
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 23:43:36 +0200] rev 12746
Use Gear^.Boom to calculate cake party faces
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 23:26:34 +0200] rev 12745
Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 22:45:35 +0200] rev 12744
Make air mines follow hedgehogs across wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 17:29:56 +0200] rev 12743
Make GearsNear and CheckGearNear check gears across wrap world edge
This fixes hog detection of mine, sticky mine, resurrector, seduction and crate across the world edge.
Air mine is only partially fixed.
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 14:49:01 +0200] rev 12742
Add KoBeWi to credits
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 04:57:39 +0200] rev 12741
Update changelog
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 04:35:10 +0200] rev 12740
HedgeEditor: Fix broken napalm/mine strike/drill strike
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 03:01:10 +0200] rev 12739
Rope Knock Challenge: Don't count hog kills after hero hurt itself
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 02:52:01 +0200] rev 12738
Rope knock challenge: Add names of developers and Shoppa tournament players who ranked 1st/2nd/3rd
The string freeze is maintained. The hog names are not localized.
The string "points" is already in stub.lua.
Wuzzy <Wuzzy2@mail.ru> [Sun, 22 Oct 2017 02:25:27 +0200] rev 12737
Fix bee homing incorrectly when target is across wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Sun, 22 Oct 2017 00:48:38 +0200] rev 12736
Wrap around target coordinates when clicking on other side of wrap-around world edge
This fixes girder placement failure on other side (not across).
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 23:59:31 +0200] rev 12735
Move CalcWorldWrap to uUtils.pas
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 23:27:58 +0200] rev 12734
Add Wuzzy to credits
I think I deserved it. :D
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 23:03:52 +0200] rev 12733
Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
This affected the portal mission, the crate only gave you 99 portal guns instead of infinite.
nemo [Sat, 21 Oct 2017 16:47:20 -0400] rev 12732
add copherneue
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 19:02:53 +0200] rev 12731
Fix division by 0 in sniper rifle training
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 18:52:24 +0200] rev 12730
Sniper rifle training: Fix missing victory sound, also disable controls at the end
String freeze notice: This commit will display a caption with the string "Victory!".
It does NOT violate the string freeze, as this string is already present in stub.lua.
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 18:38:28 +0200] rev 12729
Sniper rifle mission: Faster dynamite blow-up, also skip with precise
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 18:21:27 +0200] rev 12728
Sniper rifle training: Fix general camera weirdness
- Camera bounced back and forth between shots
- FollowGear was called every 20ms (way too often)
- Now camera only re-centers when using sniper rifle
- Camera also centers to dynamite once
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 17:21:34 +0200] rev 12727
Sniper rifle mission: Fix targets spawning twice in dynamite scenes, jacking up the total amount of targets
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 02:28:36 +0200] rev 12726
Fix small German typo
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 01:29:57 +0200] rev 12725
Fix GCC warnings: -Wimplicit-fallthrough and -Wint-in-bool-context
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 00:58:01 +0200] rev 12724
Fix PhysFS 3.0.0 deprecation warnings for error reporting
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 23:49:52 +0200] rev 12723
Fix compiler getting nervous about C++11 dependency
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:57:09 +0200] rev 12722
Update hedgewars_de.ts translation
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:55:18 +0200] rev 12721
Run lupdate
$ lupdate QTfrontend -ts share/hedgewars/Data/Locale/*.ts
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:50:00 +0200] rev 12720
Update Big Armory mission image (duck position)
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:35:26 +0200] rev 12719
Fix first ammo row being invisible when there's only one weapon in the first row
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:02:43 +0200] rev 12718
Fix a few German typos and weird grammar
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 20:10:34 +0200] rev 12717
Update German Lua and campaign translations
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 18:51:12 +0200] rev 12716
Run update_lua_locale_files.sh
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 18:44:41 +0200] rev 12715
Turn loc_gen.txt into an executable Shell script
Still clunky and slow, however. :(
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 14:17:56 +0200] rev 12714
Fix bubbles drawn on the wrong side when hog drowns and faces right
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 13:34:05 +0200] rev 12713
Increase chance for AI to use tardis over skip
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 13:27:48 +0200] rev 12712
AI player checks if it can use tardis before selecting it
nemo [Wed, 18 Oct 2017 20:33:20 -0400] rev 12711
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 05:28:22 +0200] rev 12710
AI hogs use timebox instead of skip if clueless what to do
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 03:39:01 +0200] rev 12709
AI doesn't use extra damage/vampirism/invulnerable again if already active
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 03:19:43 +0200] rev 12708
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 02:17:03 +0200] rev 12707
Add air mine, cleaver to Highlander ammo scheme, and remove resurrector
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 02:08:24 +0200] rev 12706
Fix rubber duck not being used in Highlander
Wuzzy <almikes@aol.com> [Mon, 16 Oct 2017 16:45:19 +0200] rev 12705
Also drop air mine and rubber duck from Construction Mode crates
Wuzzy <almikes@aol.com> [Sun, 15 Oct 2017 13:15:39 +0200] rev 12704
Highlander: Mention the "max. 1 ammo per type" rule in mission panel
Wuzzy <almikes@aol.com> [Sun, 15 Oct 2017 12:30:31 +0200] rev 12703
Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills
Normal Highlander is of course not affected by this. This setting is optional.
Wuzzy <almikes@aol.com> [Fri, 13 Oct 2017 23:39:36 +0200] rev 12702
Fix failure to update all cloud layers properly when entering Sudden Death
nemo [Fri, 13 Oct 2017 16:37:56 -0400] rev 12701
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
Wuzzy <almikes@aol.com> [Fri, 13 Oct 2017 17:09:45 +0200] rev 12700
Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
This fixes a regression like that you can't shoryuken after rope.
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 20:30:39 +0200] rev 12699
Explain TropyRace's knockout rule in the mission panel