tools/pas2c/Pas2C.hs
Wed, 21 Sep 2022 06:36:05 +0300 alfadur fix pred/succ conversion
Thu, 22 Oct 2020 13:27:49 +0200 unC0Rr Reduce the amount of parens in pas2c output for prettier result, hopefully not breaking anything
Thu, 22 Oct 2020 12:33:35 +0200 unC0Rr Mark global variables in implementation section static
Tue, 20 Oct 2020 20:09:44 +0200 unc0rr Fix lack of declaration decorations for dynamic arrays in Pas2C
Sat, 01 Dec 2018 23:31:35 +0100 Wuzzy Apply Pas2C fix suggested by unC0Rr
Mon, 19 Nov 2018 09:37:53 +0300 alfadur was a wrong copy apparently
Mon, 19 Nov 2018 09:29:37 +0300 alfadur corrected parsing joined with unC0Rr's corrected generating finally gives the right result
Mon, 19 Nov 2018 06:57:36 +0300 alfadur On a second though, the actual error seems to be elsewhere, so still can use proper indexing
Mon, 19 Nov 2018 04:21:44 +0300 alfadur seems like it's either this or swap indexing order everywhere
Sun, 18 Nov 2018 20:18:32 +0100 unc0rr Special case for rendering type of two-dimensional arrays, since C is inconsistent in its syntax
Sat, 13 Oct 2018 22:38:51 +0200 unc0rr Make converter for uLandTemplates into yaml
Tue, 09 Oct 2018 11:28:07 -0400 nemo IFDEF out missing function with FIXME, revert pas2c change in 0ecf77e203c0 as suggested by unc0rr, another string annotation
Fri, 05 Oct 2018 21:41:56 +0200 unc0rr Fix pas2c build a bit more
Fri, 05 Oct 2018 21:30:06 +0200 Wuzzy Merge unC0Rr's pas2c fix
Fri, 05 Oct 2018 21:09:27 +0200 unc0rr Fix previous patch, add support for High(Longword)
Fri, 05 Oct 2018 21:04:19 +0200 Wuzzy Backed out changeset aed7ee68305a
Fri, 05 Oct 2018 21:04:01 +0200 unc0rr Fix pas2c not having support for High(LongInt) in init expressions
Fri, 05 Oct 2018 20:56:40 +0200 Wuzzy Pas2C: Implement rendering of High() similiar to that of Low()
Tue, 02 Oct 2018 20:33:33 +0200 Wuzzy Resolve ambiguity of <> in Pas2C.hs
Tue, 24 Apr 2018 21:49:12 +0200 Wuzzy Pas2C: Add support for char + ansistring (for real this time)
Fri, 30 Mar 2018 20:42:24 +0200 unc0rr Improve error message a bit
Sat, 09 Jul 2016 22:40:44 +0300 unc0rr Use less weird options
Mon, 16 Nov 2015 15:21:20 +0100 koda pas2c: Tentatively fix the build
Tue, 06 Jan 2015 17:07:34 +0100 sheepluva backporting some build system fixes and pas2c tweaks 0.9.21
Wed, 17 Dec 2014 19:02:33 +0100 sheepluva dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
Sat, 15 Nov 2014 13:39:58 +0300 unc0rr [PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
Thu, 15 May 2014 21:58:37 +0400 unc0rr Fix some pas2c engine warnings
Fri, 09 May 2014 22:36:15 +0400 unc0rr Support OR operator in $IFDEF. Fixes pas2c builds.
Sun, 16 Feb 2014 22:06:55 +0400 unc0rr Reduce number of warnings in pas2c-generated code
Wed, 12 Feb 2014 00:50:15 +0400 unc0rr - pas2c recognizes typecasts in initialization expressions
Tue, 11 Feb 2014 01:19:44 +0400 unc0rr - Pas2C: make use of 'external' function decorator
Mon, 10 Feb 2014 00:43:03 +0400 unc0rr It compiles \o/
Sun, 09 Feb 2014 00:44:29 +0400 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
Fri, 07 Feb 2014 22:42:57 +0400 unc0rr Implement a bit of astring
Fri, 07 Feb 2014 15:44:27 +0400 unc0rr Pas2C recognizes ansistrings
Fri, 07 Feb 2014 00:46:49 +0400 unc0rr Fix tons and tons of pas2c warnings (but still not all of them)
Thu, 06 Feb 2014 23:02:35 +0400 unc0rr Drop support for other string types than string255
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Thu, 09 Jan 2014 23:54:40 +0400 unc0rr '-d' option to pas2c webgl
Tue, 07 Jan 2014 01:58:23 +0400 unc0rr Render chars as hex numbers webgl
Sun, 05 Jan 2014 10:54:03 +0400 unc0rr - Fix build via pas2c webgl
Tue, 19 Feb 2013 22:45:02 +0400 unc0rr Fix sources so pas2c written in haskell could render them again webgl
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Sun, 11 Nov 2012 16:44:40 +0100 koda merge xymeng pas2c webgl
Fri, 09 Nov 2012 12:29:24 -0500 nemo Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case... webgl
less more (0) tip