hedgewars/uAIAmmoTests.pas
Mon, 04 Jun 2012 22:43:56 +0400 unc0rr Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
Thu, 31 May 2012 12:52:31 -0400 nemo Name the flags for fall tracking and indicating whether the explosion erases terrain.
Thu, 31 May 2012 18:02:30 +0400 unc0rr Improve TestWhip
Mon, 28 May 2012 17:54:23 +0400 unc0rr Some improvements to pas2c
Fri, 25 May 2012 15:35:48 +0400 unc0rr - Fix some AI stupidness factors
Sun, 13 May 2012 18:50:04 -0400 nemo AI can't use cWindSpeedf since it now does a smooth transition
Thu, 10 May 2012 22:55:13 +0400 unc0rr More definitions and mess with pascal code
Wed, 02 May 2012 19:16:12 -0400 nemo Initial stub for freezer
Wed, 02 May 2012 11:43:43 +0100 koda marked a couple of functions as inline
Wed, 02 May 2012 10:53:13 +0100 koda change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
Fri, 20 Apr 2012 01:50:47 +0400 unc0rr Some more progress with pas2c
Sat, 14 Apr 2012 23:19:45 +0400 unc0rr Get rid of TGearsType to simplify pas2c
Wed, 11 Apr 2012 22:46:59 +0400 unc0rr Simplify converter's life
Tue, 13 Mar 2012 22:25:43 -0400 nemo Add fall damage
Tue, 13 Mar 2012 21:51:50 -0400 nemo For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
less more (0) -100 -15 tip